AzerothCore 3.3.5a
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boss_hydross_the_unstable::boss_hydross_the_unstableAI Struct Reference
Inheritance diagram for boss_hydross_the_unstable::boss_hydross_the_unstableAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hydross_the_unstableAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void SetForm (bool corrupt, bool initial)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hydross_the_unstableAI()

boss_hydross_the_unstable::boss_hydross_the_unstableAI::boss_hydross_the_unstableAI ( Creature creature)
inline
105 {
106 }
@ DATA_HYDROSS_THE_UNSTABLE
Definition: serpent_shrine.h:34
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ JustDied()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

208 {
210 BossAI::JustDied(killer);
211 }
@ SPELL_CORRUPTION
Definition: boss_hydross_the_unstable.cpp:49
Talk
Definition: boss_hydross_the_unstable.cpp:23
@ SAY_CLEAN_DEATH
Definition: boss_hydross_the_unstable.cpp:27
@ SAY_CORRUPT_DEATH
Definition: boss_hydross_the_unstable.cpp:30
Creature * me
Definition: ScriptedCreature.h:282
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References Unit::HasAura(), BossAI::JustDied(), ScriptedAI::me, SAY_CLEAN_DEATH, SAY_CORRUPT_DEATH, and SPELL_CORRUPTION.

◆ JustEngagedWith()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

172 {
175
176 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
177 events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
178 SetForm(false, true);
179 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_ENRAGE
Definition: boss_hydross_the_unstable.cpp:87
@ EVENT_CHECK_AURA
Definition: boss_hydross_the_unstable.cpp:88
@ SAY_AGGRO
Definition: boss_hydross_the_unstable.cpp:24
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void SetForm(bool corrupt, bool initial)
Definition: boss_hydross_the_unstable.cpp:120

References EVENT_CHECK_AURA, EVENT_SPELL_ENRAGE, BossAI::JustEngagedWith(), SAY_AGGRO, and SetForm().

◆ JustReachedHome()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

114 {
118 }
@ SPELL_BLUE_BEAM
Definition: boss_hydross_the_unstable.cpp:37
@ SPELL_CLEANSING_FIELD_AURA
Definition: boss_hydross_the_unstable.cpp:35
void JustReachedHome() override
Definition: ScriptedCreature.h:485
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References Unit::HasAura(), BossAI::JustReachedHome(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_BLUE_BEAM, and SPELL_CLEANSING_FIELD_AURA.

◆ JustSummoned()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

191 {
192 summons.Summon(summon);
193 summon->CastSpell(summon, SPELL_ELEMENTAL_SPAWNIN, true);
194 summon->SetInCombatWithZone();
195
196 if (summon->GetEntry() == NPC_PURE_SPAWN_OF_HYDROSS)
198 else
200 }
@ NPC_PURE_SPAWN_OF_HYDROSS
Definition: boss_hydross_the_unstable.cpp:71
@ SPELL_ELEMENTAL_SPAWNIN
Definition: boss_hydross_the_unstable.cpp:38
@ IMMUNITY_SCHOOL
Definition: SharedDefines.h:1368
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:272
@ SPELL_SCHOOL_MASK_FROST
Definition: SharedDefines.h:273
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2723
uint32 GetEntry() const
Definition: Object.h:109
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::ApplySpellImmune(), Unit::CastSpell(), Object::GetEntry(), IMMUNITY_SCHOOL, NPC_PURE_SPAWN_OF_HYDROSS, Creature::SetInCombatWithZone(), SPELL_ELEMENTAL_SPAWNIN, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NATURE, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

182 {
183 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
184 {
186 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
187 }
188 }
@ EVENT_KILL_TALK
Definition: boss_hydross_the_unstable.cpp:89
@ SAY_CORRUPT_SLAY
Definition: boss_hydross_the_unstable.cpp:29
@ SAY_CLEAN_SLAY
Definition: boss_hydross_the_unstable.cpp:26

References EVENT_KILL_TALK, Unit::HasAura(), ScriptedAI::me, SAY_CLEAN_SLAY, SAY_CORRUPT_SLAY, and SPELL_CORRUPTION.

◆ Reset()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

109 {
111 }
void Reset() override
Definition: ScriptedCreature.h:482

References BossAI::Reset().

◆ SetForm()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::SetForm ( bool  corrupt,
bool  initial 
)
inline
121 {
122 events.CancelEventGroup(GROUP_ABILITIES);
124
125 if (corrupt)
126 {
137 events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 7000, GROUP_ABILITIES);
138 }
139 else
140 {
151 events.ScheduleEvent(EVENT_SPELL_WATER_TOMB, 7000, GROUP_ABILITIES);
152 }
153
154 if (initial)
155 return;
156
157 if (corrupt)
158 {
161 me->CastSpell(me, i, true);
162 }
163 else
164 {
167 me->CastSpell(me, i, true);
168 }
169 }
std::uint32_t uint32
Definition: Define.h:108
@ EVENT_SPELL_MARK_OF_HYDROSS1
Definition: boss_hydross_the_unstable.cpp:79
@ EVENT_SPELL_MARK_OF_CORRUPTION5
Definition: boss_hydross_the_unstable.cpp:77
@ EVENT_SPELL_MARK_OF_CORRUPTION1
Definition: boss_hydross_the_unstable.cpp:73
@ EVENT_SPELL_VILE_SLUDGE
Definition: boss_hydross_the_unstable.cpp:86
@ EVENT_SPELL_MARK_OF_CORRUPTION4
Definition: boss_hydross_the_unstable.cpp:76
@ EVENT_SPELL_MARK_OF_HYDROSS5
Definition: boss_hydross_the_unstable.cpp:83
@ EVENT_SPELL_MARK_OF_HYDROSS2
Definition: boss_hydross_the_unstable.cpp:80
@ EVENT_SPELL_MARK_OF_HYDROSS4
Definition: boss_hydross_the_unstable.cpp:82
@ EVENT_SPELL_MARK_OF_CORRUPTION2
Definition: boss_hydross_the_unstable.cpp:74
@ EVENT_SPELL_MARK_OF_CORRUPTION6
Definition: boss_hydross_the_unstable.cpp:78
@ GROUP_ABILITIES
Definition: boss_hydross_the_unstable.cpp:70
@ EVENT_SPELL_MARK_OF_CORRUPTION3
Definition: boss_hydross_the_unstable.cpp:75
@ EVENT_SPELL_MARK_OF_HYDROSS3
Definition: boss_hydross_the_unstable.cpp:81
@ EVENT_SPELL_MARK_OF_HYDROSS6
Definition: boss_hydross_the_unstable.cpp:84
@ EVENT_SPELL_WATER_TOMB
Definition: boss_hydross_the_unstable.cpp:85
@ SPELL_SUMMON_PURIFIED1
Definition: boss_hydross_the_unstable.cpp:44
@ SPELL_SUMMON_PURIFIED4
Definition: boss_hydross_the_unstable.cpp:47
@ SPELL_SUMMON_CORRUPTED1
Definition: boss_hydross_the_unstable.cpp:40
@ SPELL_SUMMON_CORRUPTED4
Definition: boss_hydross_the_unstable.cpp:43
@ SAY_SWITCH_TO_CORRUPT
Definition: boss_hydross_the_unstable.cpp:28
@ SAY_SWITCH_TO_CLEAN
Definition: boss_hydross_the_unstable.cpp:25
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:258
@ SPELL_SCHOOL_FROST
Definition: SharedDefines.h:259
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
void SetMeleeDamageSchool(SpellSchools school)
Definition: Creature.h:160

References Unit::ApplySpellImmune(), Unit::CastSpell(), ScriptedAI::DoResetThreatList(), EVENT_SPELL_MARK_OF_CORRUPTION1, EVENT_SPELL_MARK_OF_CORRUPTION2, EVENT_SPELL_MARK_OF_CORRUPTION3, EVENT_SPELL_MARK_OF_CORRUPTION4, EVENT_SPELL_MARK_OF_CORRUPTION5, EVENT_SPELL_MARK_OF_CORRUPTION6, EVENT_SPELL_MARK_OF_HYDROSS1, EVENT_SPELL_MARK_OF_HYDROSS2, EVENT_SPELL_MARK_OF_HYDROSS3, EVENT_SPELL_MARK_OF_HYDROSS4, EVENT_SPELL_MARK_OF_HYDROSS5, EVENT_SPELL_MARK_OF_HYDROSS6, EVENT_SPELL_VILE_SLUDGE, EVENT_SPELL_WATER_TOMB, GROUP_ABILITIES, IMMUNITY_SCHOOL, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_SWITCH_TO_CLEAN, SAY_SWITCH_TO_CORRUPT, Creature::SetMeleeDamageSchool(), SPELL_CORRUPTION, SPELL_SCHOOL_FROST, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_NATURE, SPELL_SUMMON_CORRUPTED1, SPELL_SUMMON_CORRUPTED4, SPELL_SUMMON_PURIFIED1, and SPELL_SUMMON_PURIFIED4.

Referenced by JustEngagedWith(), and UpdateAI().

◆ SummonedCreatureDespawn()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

203 {
204 summons.Despawn(summon);
205 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and BossAI::summons.

◆ UpdateAI()

void boss_hydross_the_unstable::boss_hydross_the_unstableAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

214 {
215 if (!UpdateVictim())
216 return;
217
218 events.Update(diff);
220 return;
221
222 switch (events.ExecuteEvent())
223 {
224 case EVENT_CHECK_AURA:
227 events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
228 break;
230 me->CastSpell(me, SPELL_ENRAGE, true);
231 break;
234 break;
237 break;
240 break;
243 break;
246 break;
250 break;
253 break;
256 break;
259 break;
262 break;
265 break;
269 break;
271 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 60.0f, true))
272 me->CastSpell(target, SPELL_WATER_TOMB, false);
273 events.ScheduleEvent(EVENT_SPELL_WATER_TOMB, 7000, GROUP_ABILITIES);
274 break;
276 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 60.0f, true))
277 me->CastSpell(target, SPELL_VILE_SLUDGE, false);
278 events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 15000, GROUP_ABILITIES);
279 break;
280 }
281
283 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_MARK_OF_CORRUPTION3
Definition: boss_hydross_the_unstable.cpp:62
@ SPELL_MARK_OF_HYDROSS1
Definition: boss_hydross_the_unstable.cpp:54
@ SPELL_WATER_TOMB
Definition: boss_hydross_the_unstable.cpp:50
@ SPELL_ENRAGE
Definition: boss_hydross_the_unstable.cpp:52
@ SPELL_MARK_OF_CORRUPTION5
Definition: boss_hydross_the_unstable.cpp:64
@ SPELL_MARK_OF_CORRUPTION1
Definition: boss_hydross_the_unstable.cpp:60
@ SPELL_MARK_OF_CORRUPTION2
Definition: boss_hydross_the_unstable.cpp:61
@ SPELL_MARK_OF_HYDROSS4
Definition: boss_hydross_the_unstable.cpp:57
@ SPELL_MARK_OF_HYDROSS2
Definition: boss_hydross_the_unstable.cpp:55
@ SPELL_MARK_OF_CORRUPTION6
Definition: boss_hydross_the_unstable.cpp:65
@ SPELL_MARK_OF_HYDROSS3
Definition: boss_hydross_the_unstable.cpp:56
@ SPELL_MARK_OF_HYDROSS5
Definition: boss_hydross_the_unstable.cpp:58
@ SPELL_VILE_SLUDGE
Definition: boss_hydross_the_unstable.cpp:51
@ SPELL_MARK_OF_CORRUPTION4
Definition: boss_hydross_the_unstable.cpp:63
@ SPELL_MARK_OF_HYDROSS6
Definition: boss_hydross_the_unstable.cpp:59
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_AURA, EVENT_SPELL_ENRAGE, EVENT_SPELL_MARK_OF_CORRUPTION1, EVENT_SPELL_MARK_OF_CORRUPTION2, EVENT_SPELL_MARK_OF_CORRUPTION3, EVENT_SPELL_MARK_OF_CORRUPTION4, EVENT_SPELL_MARK_OF_CORRUPTION5, EVENT_SPELL_MARK_OF_CORRUPTION6, EVENT_SPELL_MARK_OF_HYDROSS1, EVENT_SPELL_MARK_OF_HYDROSS2, EVENT_SPELL_MARK_OF_HYDROSS3, EVENT_SPELL_MARK_OF_HYDROSS4, EVENT_SPELL_MARK_OF_HYDROSS5, EVENT_SPELL_MARK_OF_HYDROSS6, EVENT_SPELL_VILE_SLUDGE, EVENT_SPELL_WATER_TOMB, GROUP_ABILITIES, Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SetForm(), SPELL_BLUE_BEAM, SPELL_CORRUPTION, SPELL_ENRAGE, SPELL_MARK_OF_CORRUPTION1, SPELL_MARK_OF_CORRUPTION2, SPELL_MARK_OF_CORRUPTION3, SPELL_MARK_OF_CORRUPTION4, SPELL_MARK_OF_CORRUPTION5, SPELL_MARK_OF_CORRUPTION6, SPELL_MARK_OF_HYDROSS1, SPELL_MARK_OF_HYDROSS2, SPELL_MARK_OF_HYDROSS3, SPELL_MARK_OF_HYDROSS4, SPELL_MARK_OF_HYDROSS5, SPELL_MARK_OF_HYDROSS6, SPELL_VILE_SLUDGE, SPELL_WATER_TOMB, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().