AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
GameEventScript Class Reference

#include "GameEventScript.h"

Inheritance diagram for GameEventScript:
ScriptObject

Public Member Functions

virtual void OnStart (uint16)
 
virtual void OnStop (uint16)
 
virtual void OnEventCheck (uint16)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Protected Member Functions

 GameEventScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ GameEventScript()

GameEventScript::GameEventScript ( const char *  name)
protected
47 : ScriptObject(name)
48{
50}
static void AddScript(TScript *const script)
Definition: ScriptMgr.h:716
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript().

Member Function Documentation

◆ OnEventCheck()

virtual void GameEventScript::OnEventCheck ( uint16  )
inlinevirtual
36{ }

Referenced by ScriptMgr::OnGameEventCheck().

◆ OnStart()

virtual void GameEventScript::OnStart ( uint16  )
inlinevirtual
30{ }

Referenced by ScriptMgr::OnGameEventStart().

◆ OnStop()

virtual void GameEventScript::OnStop ( uint16  )
inlinevirtual
33{ }

Referenced by ScriptMgr::OnGameEventStop().