AzeorthCore 3.3.5a
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boss_gyth::boss_gythAI Struct Reference
Inheritance diagram for boss_gyth::boss_gythAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gythAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void IsSummonedBy (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _summonedRend
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gythAI()

boss_gyth::boss_gythAI::boss_gythAI ( Creature creature)
inline
60: BossAI(creature, DATA_GYTH) { }
@ DATA_GYTH
Definition: blackrock_spire.h:40
Definition: ScriptedCreature.h:433

Member Function Documentation

◆ DamageTaken()

void boss_gyth::boss_gythAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107 {
108 if (!_summonedRend && me->HealthBelowPctDamaged(25, damage))
109 {
110 if (damage >= me->GetHealth())
111 {
112 // Let creature fall to 1 HP but prevent it from dying before boss is summoned.
113 damage = me->GetHealth() - 1;
114 }
117 _summonedRend = true;
118 }
119 }
@ SPELL_REND_MOUNTS
Definition: boss_gyth.cpp:25
@ SPELL_SUMMON_REND
Definition: boss_gyth.cpp:30
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature * me
Definition: ScriptedCreature.h:267
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4696
uint32 GetHealth() const
Definition: Unit.h:1441
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1446
bool _summonedRend
Definition: boss_gyth.cpp:177

References _summonedRend, UnitAI::DoCast(), Unit::GetHealth(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, Unit::RemoveAura(), SPELL_REND_MOUNTS, and SPELL_SUMMON_REND.

◆ EnterCombat()

void boss_gyth::boss_gythAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

74 {
76
77 events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(8000, 16000));
78 events.ScheduleEvent(EVENT_FREEZE, urand(8000, 16000));
79 events.ScheduleEvent(EVENT_FLAME_BREATH, urand(8000, 16000));
80 events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
81 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_FLAME_BREATH
Definition: boss_gyth.cpp:47
@ EVENT_KNOCK_AWAY
Definition: boss_gyth.cpp:48
@ EVENT_FREEZE
Definition: boss_gyth.cpp:46
@ EVENT_CORROSIVE_ACID
Definition: boss_gyth.cpp:45
events
Definition: boss_sartura.cpp:43
void _EnterCombat()
Definition: ScriptedCreature.cpp:580

References BossAI::_EnterCombat(), EVENT_CORROSIVE_ACID, EVENT_FLAME_BREATH, EVENT_FREEZE, EVENT_KNOCK_AWAY, and urand().

◆ EnterEvadeMode()

void boss_gyth::boss_gythAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

84 {
87 }
@ FAIL
Definition: InstanceScript.h:58
@ DATA_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:39
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195
InstanceScript *const instance
Definition: ScriptedCreature.h:438
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:305

References DATA_WARCHIEF_REND_BLACKHAND, CreatureAI::EnterEvadeMode(), FAIL, BossAI::instance, and InstanceScript::SetBossState().

◆ IsSummonedBy()

void boss_gyth::boss_gythAI::IsSummonedBy ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

90 {
91 events.ScheduleEvent(EVENT_SUMMONED_1, 1000);
92 }
@ EVENT_SUMMONED_1
Definition: boss_gyth.cpp:49

References EVENT_SUMMONED_1.

◆ JustDied()

void boss_gyth::boss_gythAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

102 {
104 }
@ DONE
Definition: InstanceScript.h:59

References DATA_GYTH, DONE, BossAI::instance, and InstanceScript::SetBossState().

◆ JustSummoned()

void boss_gyth::boss_gythAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

95 {
96 summons.Summon(summon);
97 summon->AI()->AttackStart(me->SelectVictim());
98 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:89
SummonList summons
Definition: ScriptedCreature.h:466
Unit * SelectVictim()
Definition: Unit.cpp:14600
CreatureAI * AI() const
Definition: Creature.h:134

References Creature::AI(), UnitAI::AttackStart(), ScriptedAI::me, Creature::SelectVictim(), SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_gyth::boss_gythAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

63 {
64 _summonedRend = false;
66 {
70 }
71 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ NOT_STARTED
Definition: InstanceScript.h:56
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2092
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

References _summonedRend, DATA_GYTH, SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), InstanceScript::GetBossState(), IN_PROGRESS, BossAI::instance, ScriptedAI::me, NOT_STARTED, InstanceScript::SetBossState(), and BossAI::summons.

◆ UpdateAI()

void boss_gyth::boss_gythAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

122 {
123 if (!UpdateVictim())
124 {
125 events.Update(diff);
126
127 while (uint32 eventId = events.ExecuteEvent())
128 {
129 switch (eventId)
130 {
131 case EVENT_SUMMONED_1:
133 if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 40.0f))
134 portcullis->UseDoorOrButton();
135 events.ScheduleEvent(EVENT_SUMMONED_2, 2000);
136 break;
137 case EVENT_SUMMONED_2:
139 break;
140 default:
141 break;
142 }
143 }
144 return;
145 }
146
147 events.Update(diff);
148
149 while (uint32 eventId = events.ExecuteEvent())
150 {
151 switch (eventId)
152 {
155 events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(10000, 16000));
156 break;
157 case EVENT_FREEZE:
159 events.ScheduleEvent(EVENT_FREEZE, urand(10000, 16000));
160 break;
163 events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 16000));
164 break;
165 case EVENT_KNOCK_AWAY:
167 events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(14000, 20000));
168 break;
169 default:
170 break;
171 }
172 }
174 }
std::uint32_t uint32
Definition: Define.h:108
@ GO_DR_PORTCULLIS
Definition: blackrock_spire.h:136
@ GYTH_PATH_1
Definition: boss_gyth.cpp:40
@ SPELL_FREEZE
Definition: boss_gyth.cpp:28
@ SPELL_FLAMEBREATH
Definition: boss_gyth.cpp:27
@ SPELL_KNOCK_AWAY
Definition: boss_gyth.cpp:29
@ SPELL_CORROSIVE_ACID
Definition: boss_gyth.cpp:26
@ EVENT_SUMMONED_2
Definition: boss_gyth.cpp:50
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: GameObject.h:813
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2404
MotionMaster * GetMotionMaster()
Definition: Unit.h:2260
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18918
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References Unit::AddAura(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_CORROSIVE_ACID, EVENT_FLAME_BREATH, EVENT_FREEZE, EVENT_KNOCK_AWAY, EVENT_SUMMONED_1, EVENT_SUMMONED_2, WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), GO_DR_PORTCULLIS, GYTH_PATH_1, ScriptedAI::me, MotionMaster::MovePath(), SPELL_CORROSIVE_ACID, SPELL_FLAMEBREATH, SPELL_FREEZE, SPELL_KNOCK_AWAY, SPELL_REND_MOUNTS, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _summonedRend

bool boss_gyth::boss_gythAI::_summonedRend
private

Referenced by DamageTaken(), and Reset().