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boss_thorim_runic_colossus::boss_thorim_runic_colossusAI Struct Reference
Inheritance diagram for boss_thorim_runic_colossus::boss_thorim_runic_colossusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_runic_colossusAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void RunRunicSmash (bool cast)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _leftHand
 
bool _checkTarget
 
float _nextTriggerPos
 
ObjectGuid _triggerLeftGUID [2]
 
ObjectGuid _triggerRightGUID [2]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_runic_colossusAI()

boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::boss_thorim_runic_colossusAI ( Creature pCreature)
inline
1350: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustDied()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1379 {
1380 if (me->GetInstanceScript())
1381 {
1383 go->SetGoState(GO_STATE_ACTIVE);
1384
1386 cr->AI()->Talk(SAY_SPECIAL_2);
1387 }
1388 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ SAY_SPECIAL_2
Definition: boss_thorim.cpp:279
@ DATA_THORIM_FIRST_DOORS
Definition: ulduar.h:84
@ TYPE_THORIM
Definition: ulduar.h:45
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
Definition: GameObject.h:122
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_THORIM_FIRST_DOORS, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_STATE_ACTIVE, ScriptedAI::me, SAY_SPECIAL_2, and TYPE_THORIM.

◆ JustEngagedWith()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1391 {
1392 events.CancelEvent(EVENT_RC_RUNIC_SMASH);
1393 events.ScheduleEvent(EVENT_RC_RUNIC_BARRIER, 10s);
1394 events.ScheduleEvent(EVENT_RC_SMASH, 18s);
1395 events.ScheduleEvent(EVENT_RC_CHARGE, 15s);
1396
1398 _checkTarget = true;
1399 }
events
Definition: boss_sartura.cpp:43
@ EVENT_RC_RUNIC_BARRIER
Definition: boss_thorim.cpp:218
@ EVENT_RC_SMASH
Definition: boss_thorim.cpp:219
@ EVENT_RC_CHARGE
Definition: boss_thorim.cpp:222
@ EVENT_RC_RUNIC_SMASH
Definition: boss_thorim.cpp:220
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
bool _checkTarget
Definition: boss_thorim.cpp:1354

References _checkTarget, EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_SMASH, Unit::InterruptNonMeleeSpells(), and ScriptedAI::me.

◆ Reset()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1359 {
1360 _nextTriggerPos = 0.0f;
1361 _leftHand = false;
1362 _checkTarget = false;
1363 events.Reset();
1364 events.ScheduleEvent(EVENT_RC_RUNIC_SMASH, 0ms);
1365 Creature* c;
1366
1367 if ((c = me->SummonCreature(33140, 2221, -385, me->GetPositionZ())))
1368 _triggerRightGUID[0] = c->GetGUID();
1369 if ((c = me->SummonCreature(33140, 2210, -385, me->GetPositionZ())))
1370 _triggerRightGUID[1] = c->GetGUID();
1371
1372 if ((c = me->SummonCreature(33141, 2235, -385, me->GetPositionZ())))
1373 _triggerLeftGUID[0] = c->GetGUID();
1374 if ((c = me->SummonCreature(33141, 2246, -385, me->GetPositionZ())))
1375 _triggerLeftGUID[1] = c->GetGUID();
1376 }
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
ObjectGuid _triggerRightGUID[2]
Definition: boss_thorim.cpp:1356
float _nextTriggerPos
Definition: boss_thorim.cpp:1355
bool _leftHand
Definition: boss_thorim.cpp:1353
ObjectGuid _triggerLeftGUID[2]
Definition: boss_thorim.cpp:1356

References _checkTarget, _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, EVENT_RC_RUNIC_SMASH, Object::GetGUID(), Position::GetPositionZ(), ScriptedAI::me, and WorldObject::SummonCreature().

◆ RunRunicSmash()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::RunRunicSmash ( bool  cast)
inline
1411 {
1413 {
1414 if (cast)
1415 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1416 cr->SetPosition(_leftHand ? 2235.0f : 2221.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1417 cr->StopMovingOnCurrentPos();
1418 }
1420 {
1421 if (cast)
1422 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1423 cr->SetPosition(_leftHand ? 2246.0f : 2210.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1424 cr->StopMovingOnCurrentPos();
1425 }
1426 }
@ SPELL_RUNIC_SMASH_DAMAGE
Definition: boss_thorim.cpp:123

References _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, and SPELL_RUNIC_SMASH_DAMAGE.

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1402 {
1403 if (spellInfo->Id == SPELL_RUNIC_SMASH_LEFT || spellInfo->Id == SPELL_RUNIC_SMASH_RIGHT)
1404 {
1405 _leftHand = spellInfo->Id == SPELL_RUNIC_SMASH_LEFT;
1406 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 1s);
1407 }
1408 }
@ EVENT_RC_RUNIC_SMASH_TRIGGER
Definition: boss_thorim.cpp:221
@ SPELL_RUNIC_SMASH_LEFT
Definition: boss_thorim.cpp:121
@ SPELL_RUNIC_SMASH_RIGHT
Definition: boss_thorim.cpp:122

References _leftHand, EVENT_RC_RUNIC_SMASH_TRIGGER, SpellInfo::Id, SPELL_RUNIC_SMASH_LEFT, and SPELL_RUNIC_SMASH_RIGHT.

◆ UpdateAI()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1429 {
1430 if (_checkTarget && !UpdateVictim())
1431 return;
1432
1433 events.Update(diff);
1435 return;
1436
1437 switch (events.ExecuteEvent())
1438 {
1440 _nextTriggerPos += 16.0f;
1441 if (_nextTriggerPos <= -260.0f)
1442 {
1443 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 500ms);
1444 }
1445
1446 RunRunicSmash(true);
1447 break;
1449 if (urand(0, 1))
1451 else
1453
1454 _nextTriggerPos = -385.0f;
1455 RunRunicSmash(false);
1456 events.Repeat(11s);
1457 break;
1461 events.Repeat(20s);
1462 break;
1463 case EVENT_RC_SMASH:
1464 me->CastSpell(me->GetVictim(), SPELL_SMASH, false);
1465 events.Repeat(10s);
1466 break;
1467 case EVENT_RC_CHARGE:
1468 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1469 me->CastSpell(target, SPELL_CHARGE, false);
1470 events.Repeat(15s);
1471 break;
1472 }
1473
1475 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_COLOSSUS_RUNIC_BARRIER
Definition: boss_thorim.cpp:302
@ SPELL_CHARGE
Definition: boss_thorim.cpp:108
@ SPELL_SMASH
Definition: boss_thorim.cpp:120
@ SPELL_RUNIC_BARRIER
Definition: boss_thorim.cpp:119
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void RunRunicSmash(bool cast)
Definition: boss_thorim.cpp:1410

References _checkTarget, _nextTriggerPos, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_RUNIC_SMASH_TRIGGER, EVENT_RC_SMASH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, RunRunicSmash(), SAY_COLOSSUS_RUNIC_BARRIER, UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_RUNIC_BARRIER, SPELL_RUNIC_SMASH_LEFT, SPELL_RUNIC_SMASH_RIGHT, SPELL_SMASH, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _checkTarget

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_checkTarget

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _leftHand

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_leftHand

Referenced by Reset(), RunRunicSmash(), and SpellHit().

◆ _nextTriggerPos

float boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_nextTriggerPos

Referenced by Reset(), RunRunicSmash(), and UpdateAI().

◆ _triggerLeftGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerLeftGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ _triggerRightGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerRightGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ events

EventMap boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::events