AzerothCore 3.3.5a
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ArcherAI Struct Reference

#include "CombatAI.h"

Inheritance diagram for ArcherAI:
CreatureAI UnitAI

Public Member Functions

 ArcherAI (Creature *c)
void AttackStart (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Static Public Member Functions

static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()

Protected Attributes

float m_minRange
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)

Detailed Description

Constructor & Destructor Documentation

◆ ArcherAI()

ArcherAI::ArcherAI ( Creature c)
179 : CreatureAI(c)
181 if (!me->m_spells[0])
182 LOG_ERROR("", "ArcherAI set for creature (entry = {}) with spell1=0. AI will do nothing", me->GetEntry());
184 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
185 m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
187 if (!m_minRange)
189 me->m_CombatDistance = spellInfo ? spellInfo->GetMaxRange(false) : 0;
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
Definition: ObjectDefines.h:49
#define sSpellMgr
Definition: SpellMgr.h:825
float m_minRange
Definition: CombatAI.h:79
Definition: CreatureAI.h:71
Creature *const me
Definition: CreatureAI.h:73
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:244
float m_SightDistance
Definition: Creature.h:365
float m_CombatDistance
Definition: Creature.h:365
uint32 GetEntry() const
Definition: Object.h:109
Definition: SpellInfo.h:314
float GetMinRange(bool positive=false) const
Definition: SpellInfo.cpp:2300
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition: SpellInfo.cpp:2309

References Object::GetEntry(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), LOG_ERROR, Creature::m_CombatDistance, m_minRange, Creature::m_SightDistance, Creature::m_spells, CreatureAI::me, MELEE_RANGE, and sSpellMgr.

Member Function Documentation

◆ AttackStart()

void ArcherAI::AttackStart ( Unit who)

Reimplemented from UnitAI.

195 if (!who)
196 return;
199 {
200 if (me->Attack(who, true) && !who->IsFlying())
202 }
203 else
204 {
205 if (me->Attack(who, false) && !who->IsFlying())
207 }
209 if (who->IsFlying())
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition: Unit.cpp:667
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
bool IsFlying() const
Definition: Unit.h:2399
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void MoveIdle()
Definition: MotionMaster.cpp:232

References Unit::Attack(), Unit::GetMotionMaster(), Unit::IsFlying(), Unit::IsWithinCombatRange(), Creature::m_CombatDistance, m_minRange, CreatureAI::me, MotionMaster::MoveChase(), and MotionMaster::MoveIdle().

◆ Permissible()

static int32 ArcherAI::Permissible ( Creature const *  )
76{ return PERMIT_BASE_NO; }
Definition: CreatureAI.h:235

References PERMIT_BASE_NO.

◆ UpdateAI()

void ArcherAI::UpdateAI ( uint32  diff)

Implements UnitAI.

215 if (!UpdateVictim())
216 return;
220 else
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition: UnitAI.cpp:74
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Unit * GetVictim() const
Definition: Unit.h:1398

References UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), Unit::GetVictim(), Unit::IsWithinCombatRange(), m_minRange, Creature::m_spells, CreatureAI::me, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ m_minRange

float ArcherAI::m_minRange

Referenced by ArcherAI(), AttackStart(), and UpdateAI().