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npc_tooga::npc_toogaAI Struct Reference
Inheritance diagram for npc_tooga::npc_toogaAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toogaAI (Creature *creature)
void Reset () override
void MoveInLineOfSight (Unit *who) override
void MovementInform (uint32 MotionType, uint32 PointId) override
void UpdateFollowerAI (uint32 Diff) override
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 ~FollowerAI () override
void MovementInform (uint32 motionType, uint32 pointId) override
void AttackStart (Unit *) override
void MoveInLineOfSight (Unit *) override
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void JustDied (Unit *) override
void JustRespawned () override
void UpdateAI (uint32) override
virtual void UpdateFollowerAI (uint32)
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr)
void SetFollowPaused (bool bPaused)
void SetFollowComplete (bool bWithEndEvent=false)
bool HasFollowState (uint32 uiFollowState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 CheckSpeechTimer
uint32 PostEventTimer
uint32 PhasePostEvent
ObjectGuid TortaGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_toogaAI()

npc_tooga::npc_toogaAI::npc_toogaAI ( Creature creature)
435: FollowerAI(creature) { }
Definition: ScriptedFollowerAI.h:36

Member Function Documentation

◆ MoveInLineOfSight()

void npc_tooga::npc_toogaAI::MoveInLineOfSight ( Unit who)

Reimplemented from FollowerAI.

454 {
458 {
460 {
461 Player* player = GetLeaderForFollower();
462 if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
465 TortaGUID = who->GetGUID();
466 SetFollowComplete(true);
467 }
468 }
469 }
Definition: ScriptedFollowerAI.h:30
Definition: ScriptedFollowerAI.h:32
Definition: ObjectDefines.h:24
Definition: QuestDef.h:103
Definition: zone_tanaris.cpp:404
Definition: zone_tanaris.cpp:403
Creature * me
Definition: ScriptedCreature.h:282
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:93
Player * GetLeaderForFollower()
Definition: ScriptedFollowerAI.cpp:305
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:334
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
Definition: Player.h:1056
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1804
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
Unit * GetVictim() const
Definition: Unit.h:1398
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:441

References Object::GetEntry(), Object::GetGUID(), FollowerAI::GetLeaderForFollower(), Player::GetQuestStatus(), Unit::GetVictim(), Player::GroupEventHappens(), FollowerAI::HasFollowState(), INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), ScriptedAI::me, FollowerAI::MoveInLineOfSight(), NPC_TORTA, QUEST_STATUS_INCOMPLETE, QUEST_TOOGA, FollowerAI::SetFollowComplete(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_POSTEVENT, and TortaGUID.

◆ MovementInform()

void npc_tooga::npc_toogaAI::MovementInform ( uint32  MotionType,
uint32  PointId 

Reimplemented from FollowerAI.

472 {
473 FollowerAI::MovementInform(MotionType, PointId);
475 if (MotionType != POINT_MOTION_TYPE)
476 return;
478 if (PointId == POINT_ID_TO_WATER)
480 }
Definition: MotionMaster.h:46
Definition: zone_tanaris.cpp:406
void MovementInform(uint32 motionType, uint32 pointId) override
Definition: ScriptedFollowerAI.cpp:250

References FollowerAI::MovementInform(), POINT_ID_TO_WATER, POINT_MOTION_TYPE, and FollowerAI::SetFollowComplete().

◆ Reset()

void npc_tooga::npc_toogaAI::Reset ( )

Reimplemented from ScriptedAI.

444 {
445 CheckSpeechTimer = 2500;
446 PostEventTimer = 1000;
447 PhasePostEvent = 0;
450 }
void Clear()
Definition: ObjectGuid.h:140
uint32 PhasePostEvent
Definition: zone_tanaris.cpp:439
uint32 CheckSpeechTimer
Definition: zone_tanaris.cpp:437
uint32 PostEventTimer
Definition: zone_tanaris.cpp:438

References CheckSpeechTimer, ObjectGuid::Clear(), PhasePostEvent, PostEventTimer, and TortaGUID.

◆ UpdateFollowerAI()

void npc_tooga::npc_toogaAI::UpdateFollowerAI ( uint32  Diff)

Reimplemented from FollowerAI.

483 {
484 if (!UpdateVictim())
485 {
486 //we are doing the post-event, or...
488 {
489 if (PostEventTimer <= Diff)
490 {
491 PostEventTimer = 5000;
494 if (!torta || !torta->IsAlive())
495 {
496 //something happened, so just complete
498 return;
499 }
501 switch (PhasePostEvent)
502 {
503 case 1:
505 break;
506 case 2:
507 torta->AI()->Talk(SAY_TORT_POST_2);
508 break;
509 case 3:
511 break;
512 case 4:
513 torta->AI()->Talk(SAY_TORT_POST_4);
514 break;
515 case 5:
517 break;
518 case 6:
519 torta->AI()->Talk(SAY_TORT_POST_6);
521 break;
522 }
525 }
526 else
527 PostEventTimer -= Diff;
528 }
529 //...we are doing regular speech check
531 {
532 if (CheckSpeechTimer <= Diff)
533 {
534 CheckSpeechTimer = 5000;
536 if (urand(0, 9) > 8)
538 }
539 else
540 CheckSpeechTimer -= Diff;
541 }
543 return;
544 }
547 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: ScriptedFollowerAI.h:27
Position const ToWaterLoc
Definition: zone_tanaris.cpp:410
Definition: zone_tanaris.cpp:396
Definition: zone_tanaris.cpp:397
Definition: zone_tanaris.cpp:401
Definition: zone_tanaris.cpp:399
Definition: zone_tanaris.cpp:395
Definition: zone_tanaris.cpp:398
Definition: zone_tanaris.cpp:400
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:136
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool IsAlive() const
Definition: Unit.h:1822
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Creature::AI(), CheckSpeechTimer, UnitAI::DoMeleeAttackIfReady(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), FollowerAI::HasFollowState(), Unit::IsAlive(), ScriptedAI::me, MotionMaster::MovePoint(), PhasePostEvent, POINT_ID_TO_WATER, PostEventTimer, SAY_TOOG_POST_1, SAY_TOOG_POST_3, SAY_TOOG_POST_5, SAY_TOOG_WORRIED, SAY_TORT_POST_2, SAY_TORT_POST_4, SAY_TORT_POST_6, FollowerAI::SetFollowComplete(), STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_POSTEVENT, CreatureAI::Talk(), TortaGUID, ToWaterLoc, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ CheckSpeechTimer

uint32 npc_tooga::npc_toogaAI::CheckSpeechTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ PhasePostEvent

uint32 npc_tooga::npc_toogaAI::PhasePostEvent

Referenced by Reset(), and UpdateFollowerAI().

◆ PostEventTimer

uint32 npc_tooga::npc_toogaAI::PostEventTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ TortaGUID

ObjectGuid npc_tooga::npc_toogaAI::TortaGUID