AzerothCore 3.3.5a
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boss_kaelthas::boss_kaelthasAI Struct Reference
Inheritance diagram for boss_kaelthas::boss_kaelthasAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kaelthasAI (Creature *creature)
 
void PrepareAdvisors ()
 
void SetData (uint32 type, uint32 data) override
 
void SetRoomState (GOState state)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void JustDied (Unit *killer) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 phase
 
EventMap events2
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kaelthasAI()

boss_kaelthas::boss_kaelthasAI::boss_kaelthasAI ( Creature creature)
inline
191: BossAI(creature, DATA_KAELTHAS) { }
@ DATA_KAELTHAS
Definition: magisters_terrace.h:34
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ AttackStart()

void boss_kaelthas::boss_kaelthasAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

250 {
251 if (phase == PHASE_FINAL && events.GetNextEventTime(EVENT_GRAVITY_LAPSE_END) == 0)
253 }
events
Definition: boss_sartura.cpp:43
phase
Definition: boss_skadi.cpp:103
@ EVENT_GRAVITY_LAPSE_END
Definition: boss_kaelthas.cpp:151
@ PHASE_FINAL
Definition: boss_kaelthas.cpp:122
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27

References UnitAI::AttackStart(), EVENT_GRAVITY_LAPSE_END, and PHASE_FINAL.

Referenced by MovementInform(), and UpdateAI().

◆ CheckEvadeIfOutOfCombatArea()

bool boss_kaelthas::boss_kaelthasAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

714 {
715 return me->GetHomePosition().GetExactDist2d(me) > 165.0f || !SelectTargetFromPlayerList(165.0f);
716 }
Creature * me
Definition: ScriptedCreature.h:282
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332

References Creature::GetHomePosition(), ScriptedAI::me, and ScriptedAI::SelectTargetFromPlayerList().

◆ JustDied()

void boss_kaelthas::boss_kaelthasAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

324 {
326
328 BossAI::JustDied(killer);
329 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ SAY_DEATH
Definition: boss_kaelthas.cpp:41
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References BossAI::JustDied(), ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_DEATH, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_kaelthas::boss_kaelthasAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

268 {
270 }
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References BossAI::JustEngagedWith().

◆ JustSummoned()

void boss_kaelthas::boss_kaelthasAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

279 {
280 summons.Summon(summon);
281 if (summon->GetEntry() == NPC_NETHER_VAPOR)
282 summon->GetMotionMaster()->MoveRandom(20.0f);
283 }
@ NPC_NETHER_VAPOR
Definition: boss_kaelthas.cpp:116
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510
uint32 GetEntry() const
Definition: Object.h:109
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MoveRandom(float wanderDistance=0.0f)
Definition: MotionMaster.cpp:239

References Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MoveRandom(), NPC_NETHER_VAPOR, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_kaelthas::boss_kaelthasAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

273 {
274 if (victim->GetTypeId() == TYPEID_PLAYER)
275 Talk(SAY_SLAY);
276 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_kaelthas.cpp:37
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_kaelthas::boss_kaelthasAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

256 {
257 if (phase == PHASE_NONE && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
258 {
264 }
265 }
@ EVENT_PREFIGHT_PHASE11
Definition: boss_kaelthas.cpp:124
@ PHASE_NONE
Definition: boss_kaelthas.cpp:118
@ PHASE_SINGLE_ADVISOR
Definition: boss_kaelthas.cpp:119
@ EVENT_PREFIGHT_PHASE12
Definition: boss_kaelthas.cpp:125
@ SAY_INTRO
Definition: boss_kaelthas.cpp:28
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void SetInCombatWithZone()
Definition: Creature.cpp:2732
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13859
EventMap events2
Definition: boss_kaelthas.cpp:194

References EVENT_PREFIGHT_PHASE11, EVENT_PREFIGHT_PHASE12, events2, Object::GetTypeId(), Unit::IsValidAttackTarget(), ScriptedAI::me, PHASE_NONE, PHASE_SINGLE_ADVISOR, SAY_INTRO, EventMap::ScheduleEvent(), Creature::SetInCombatWithZone(), and TYPEID_PLAYER.

◆ MovementInform()

void boss_kaelthas::boss_kaelthasAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

332 {
333 if (type != POINT_MOTION_TYPE)
334 return;
335
336 if (point == POINT_MIDDLE)
337 {
346 events2.ScheduleEvent(EVENT_SCENE_9, 22000); // two first lightnings + aura
347 events2.ScheduleEvent(EVENT_SCENE_10, 22800); // two
348 events2.ScheduleEvent(EVENT_SCENE_11, 23600); // two
349 events2.ScheduleEvent(EVENT_SCENE_12, 24500); // two
350 events2.ScheduleEvent(EVENT_SCENE_13, 24800); // two
351 events2.ScheduleEvent(EVENT_SCENE_14, 25300); // two
352 events2.ScheduleEvent(EVENT_SCENE_15, 32000); // full power
353 events2.ScheduleEvent(EVENT_SCENE_16, 36000); // remove lightnings + aura, move down
354 }
355 else if (point == POINT_START_LAST_PHASE)
356 {
357 me->SetDisableGravity(false);
358 me->SetWalk(false);
362 events.SetTimer(60000);
363 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 0);
364 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 10000);
365 events.ScheduleEvent(EVENT_SPELL_SUMMON_PHOENIX, 20000);
366 events.ScheduleEvent(EVENT_SPELL_GRAVITY_LAPSE, 5000);
367 if (me->GetVictim())
368 {
371 }
372 }
373 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EVENT_SCENE_15
Definition: boss_kaelthas.cpp:170
@ EVENT_SPELL_SUMMON_PHOENIX
Definition: boss_kaelthas.cpp:148
@ EVENT_SPELL_FLAMESTRIKE
Definition: boss_kaelthas.cpp:145
@ EVENT_SPELL_FIREBALL
Definition: boss_kaelthas.cpp:143
@ EVENT_SCENE_11
Definition: boss_kaelthas.cpp:166
@ EVENT_SCENE_1
Definition: boss_kaelthas.cpp:156
@ EVENT_SCENE_5
Definition: boss_kaelthas.cpp:160
@ EVENT_SCENE_4
Definition: boss_kaelthas.cpp:159
@ EVENT_SPELL_GRAVITY_LAPSE
Definition: boss_kaelthas.cpp:150
@ EVENT_SCENE_2
Definition: boss_kaelthas.cpp:157
@ EVENT_SCENE_13
Definition: boss_kaelthas.cpp:168
@ EVENT_SCENE_3
Definition: boss_kaelthas.cpp:158
@ EVENT_SCENE_7
Definition: boss_kaelthas.cpp:162
@ EVENT_SCENE_9
Definition: boss_kaelthas.cpp:164
@ POINT_START_LAST_PHASE
Definition: boss_kaelthas.cpp:113
@ EVENT_SCENE_12
Definition: boss_kaelthas.cpp:167
@ EVENT_SCENE_10
Definition: boss_kaelthas.cpp:165
@ EVENT_SCENE_16
Definition: boss_kaelthas.cpp:171
@ EVENT_SCENE_6
Definition: boss_kaelthas.cpp:161
@ EVENT_SCENE_8
Definition: boss_kaelthas.cpp:163
@ POINT_MIDDLE
Definition: boss_kaelthas.cpp:111
@ EVENT_SCENE_14
Definition: boss_kaelthas.cpp:169
@ SPELL_KAEL_FULL_POWER
Definition: boss_kaelthas.cpp:90
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
Unit * GetVictim() const
Definition: Unit.h:1398
void AttackStart(Unit *who) override
Definition: boss_kaelthas.cpp:249

References AttackStart(), EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_GRAVITY_LAPSE, EVENT_SPELL_SUMMON_PHOENIX, events2, Object::GetGUID(), Unit::GetVictim(), ScriptedAI::me, POINT_MIDDLE, POINT_MOTION_TYPE, POINT_START_LAST_PHASE, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), Creature::SetReactState(), Creature::SetTarget(), Creature::SetWalk(), SPELL_KAEL_FULL_POWER, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ PrepareAdvisors()

void boss_kaelthas::boss_kaelthasAI::PrepareAdvisors ( )
inline
197 {
198 for (uint8 i = DATA_KAEL_ADVISOR1; i <= DATA_KAEL_ADVISOR4; ++i)
200 {
201 advisor->Respawn(true);
202 advisor->StopMovingOnCurrentPos();
203 advisor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
204 advisor->SetReactState(REACT_PASSIVE);
205 summons.Summon(advisor);
206 }
207 }
std::uint8_t uint8
Definition: Define.h:110
@ REACT_PASSIVE
Definition: Unit.h:1035
@ DATA_KAEL_ADVISOR1
Definition: the_eye.h:39
@ DATA_KAEL_ADVISOR4
Definition: the_eye.h:42
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_KAEL_ADVISOR1, DATA_KAEL_ADVISOR4, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, REACT_PASSIVE, SummonList::Summon(), BossAI::summons, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by UpdateAI().

◆ Reset()

void boss_kaelthas::boss_kaelthasAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

235 {
237 events2.Reset();
240
245 me->SetDisableGravity(false);
246 me->SetWalk(false);
247 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ SPELL_AURA_HOVER
Definition: SpellAuraDefines.h:169
@ EVENT_GATHER_ADVISORS
Definition: boss_kaelthas.cpp:138
@ IMMUNITY_STATE
Definition: SharedDefines.h:1395
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:496
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13383
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetRoomState(GOState state)
Definition: boss_kaelthas.cpp:224

References Unit::ApplySpellImmune(), EVENT_GATHER_ADVISORS, events2, GO_STATE_READY, IMMUNITY_STATE, ScriptedAI::me, PHASE_NONE, Unit::RemoveUnitFlag(), EventMap::Reset(), BossAI::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), SetRoomState(), Unit::SetUnitFlag(), Creature::SetWalk(), SPELL_AURA_HOVER, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ SetData()

void boss_kaelthas::boss_kaelthasAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

210 {
211 if (type == DATA_RESURRECT_CAST && data == DATA_RESURRECT_CAST)
212 {
213 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
214 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
215 if (summon->GetSpawnId())
216 {
217 summon->SetReactState(REACT_PASSIVE);
218 summon->setDeathState(DeathState::JustRespawned);
219 summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
220 }
221 }
222 }
@ DATA_RESURRECT_CAST
Definition: boss_kaelthas.cpp:114
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60

References SummonList::begin(), DATA_RESURRECT_CAST, SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, REACT_PASSIVE, BossAI::summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ SetRoomState()

void boss_kaelthas::boss_kaelthasAI::SetRoomState ( GOState  state)
inline
225 {
227 window->SetGoState(state);
229 window->SetGoState(state);
231 window->SetGoState(state);
232 }
@ GO_KAEL_STATUE_LEFT
Definition: the_eye.h:59
@ GO_BRIDGE_WINDOW
Definition: the_eye.h:57
@ GO_KAEL_STATUE_RIGHT
Definition: the_eye.h:58
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Definition: GameObject.h:122

References ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BRIDGE_WINDOW, GO_KAEL_STATUE_LEFT, GO_KAEL_STATUE_RIGHT, BossAI::instance, and ScriptedAI::me.

Referenced by Reset(), and UpdateAI().

◆ SummonedCreatureDies()

void boss_kaelthas::boss_kaelthasAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

286 {
287 if (phase == PHASE_FINAL)
288 return;
289
290 if (summon->GetSpawnId() && phase == PHASE_ALL_ADVISORS)
291 {
292 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
293 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
294 if (summon->GetSpawnId() && summon->IsAlive())
295 return;
296
298 return;
299 }
300
301 if (summon->GetEntry() == NPC_THALADRED)
302 {
305 }
306 else if (summon->GetEntry() == NPC_LORD_SANGUINAR)
307 {
310 }
311 else if (summon->GetEntry() == NPC_CAPERNIAN)
312 {
315 }
316 else if (summon->GetEntry() == NPC_TELONICUS)
317 {
320 }
321 }
@ EVENT_PREFIGHT_PHASE42
Definition: boss_kaelthas.cpp:131
@ EVENT_PREFIGHT_PHASE71
Definition: boss_kaelthas.cpp:137
@ EVENT_PREFIGHT_PHASE21
Definition: boss_kaelthas.cpp:126
@ EVENT_PREFIGHT_PHASE32
Definition: boss_kaelthas.cpp:129
@ EVENT_PREFIGHT_PHASE22
Definition: boss_kaelthas.cpp:127
@ EVENT_PREFIGHT_PHASE51
Definition: boss_kaelthas.cpp:132
@ EVENT_PREFIGHT_PHASE52
Definition: boss_kaelthas.cpp:133
@ EVENT_PREFIGHT_PHASE41
Definition: boss_kaelthas.cpp:130
@ PHASE_ALL_ADVISORS
Definition: boss_kaelthas.cpp:121
@ EVENT_PREFIGHT_PHASE31
Definition: boss_kaelthas.cpp:128
@ NPC_TELONICUS
Definition: the_eye.h:52
@ NPC_CAPERNIAN
Definition: the_eye.h:51
@ NPC_THALADRED
Definition: the_eye.h:49
@ NPC_LORD_SANGUINAR
Definition: the_eye.h:50
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
bool IsAlive() const
Definition: Unit.h:1822

References SummonList::begin(), SummonList::end(), EVENT_PREFIGHT_PHASE21, EVENT_PREFIGHT_PHASE22, EVENT_PREFIGHT_PHASE31, EVENT_PREFIGHT_PHASE32, EVENT_PREFIGHT_PHASE41, EVENT_PREFIGHT_PHASE42, EVENT_PREFIGHT_PHASE51, EVENT_PREFIGHT_PHASE52, EVENT_PREFIGHT_PHASE71, events2, ObjectAccessor::GetCreature(), Object::GetEntry(), Creature::GetSpawnId(), Unit::IsAlive(), ScriptedAI::me, NPC_CAPERNIAN, NPC_LORD_SANGUINAR, NPC_TELONICUS, NPC_THALADRED, PHASE_ALL_ADVISORS, PHASE_FINAL, EventMap::ScheduleEvent(), and BossAI::summons.

◆ UpdateAI()

void boss_kaelthas::boss_kaelthasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

376 {
377 events2.Update(diff);
378 switch (events2.ExecuteEvent())
379 {
382 break;
385 break;
388 {
389 advisor->SetReactState(REACT_AGGRESSIVE);
390 advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
391 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
392 advisor->AI()->AttackStart(target);
393 advisor->SetInCombatWithZone();
394 advisor->AI()->Talk(SAY_THALADRED_AGGRO);
395 }
396 break;
399 break;
402 {
403 advisor->SetReactState(REACT_AGGRESSIVE);
404 advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
405 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
406 advisor->AI()->AttackStart(target);
407 advisor->SetInCombatWithZone();
408 advisor->AI()->Talk(SAY_SANGUINAR_AGGRO);
409 }
410 break;
413 break;
416 {
417 advisor->SetReactState(REACT_AGGRESSIVE);
418 advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
419 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
420 advisor->AI()->AttackStart(target);
421 advisor->SetInCombatWithZone();
422 advisor->AI()->Talk(SAY_CAPERNIAN_AGGRO);
423 }
424 break;
427 break;
430 {
431 advisor->SetReactState(REACT_AGGRESSIVE);
432 advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
433 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
434 advisor->AI()->AttackStart(target);
435 advisor->SetInCombatWithZone();
436 advisor->AI()->Talk(SAY_TELONICUS_AGGRO);
437 }
438 break;
443 break;
445 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
446 {
447 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
448 if (!summon->GetSpawnId())
449 {
450 summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
451 summon->SetInCombatWithZone();
452 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
453 summon->AI()->AttackStart(target);
454 }
455 }
459 break;
463 break;
466 break;
468 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
469 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
470 if (summon->GetSpawnId())
471 {
472 summon->SetReactState(REACT_AGGRESSIVE);
473 summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
474 summon->SetInCombatWithZone();
475 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
476 summon->AI()->AttackStart(target);
477 }
479 break;
486 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
487 AttackStart(target);
488
489 events2.Reset();
490 events.Reset();
491 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 1000);
492 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 15000);
493 events.ScheduleEvent(EVENT_SPELL_SUMMON_PHOENIX, 30000);
494 events.ScheduleEvent(EVENT_SPELL_SEQ_1, 20000);
495 events.ScheduleEvent(EVENT_SPELL_SEQ_2, 40000);
496 events.ScheduleEvent(EVENT_SPELL_SEQ_3, 60000);
497 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
498 break;
499 case EVENT_SCENE_1:
500 me->SetTarget();
501 me->SetFacingTo(M_PI);
502 me->SetWalk(true);
504 break;
505 case EVENT_SCENE_2:
506 me->SetTarget();
509 me->SetDisableGravity(true);
510 break;
511 case EVENT_SCENE_3:
512 me->SetTarget();
513 for (uint8 i = 0; i < 2; ++i)
515 trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
516 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), 76.0f, false, true);
517 me->CastSpell(me, SPELL_GROW, true);
518 break;
519 case EVENT_SCENE_4:
520 me->SetTarget();
521 me->CastSpell(me, SPELL_GROW, true);
524 for (uint8 i = 0; i < 2; ++i)
526 trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
527 break;
528 case EVENT_SCENE_5:
529 me->SetTarget();
530 me->CastSpell(me, SPELL_GROW, true);
533 for (uint8 i = 0; i < 2; ++i)
535 trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
536 break;
537 case EVENT_SCENE_6:
538 me->CastSpell(me, SPELL_GROW, true);
541 break;
542 case EVENT_SCENE_7:
546 break;
547 case EVENT_SCENE_8:
554 //me->CastSpell(me, SPELL_KEAL_STUNNED, true);
555 break;
556 case EVENT_SCENE_9:
557 me->CastSpell(me, 52241, true); // WRONG VISUAL
558 me->CastSpell(me, 34807, true);
560 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
561 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM1, true);
562 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() - 5, me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
563 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM2, true);
564 break;
565 case EVENT_SCENE_10:
566 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() - 5, me->GetPositionY() - 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
567 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM3, true);
568 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() + 5, me->GetPositionY() + 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
569 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM1, true);
570 break;
571 case EVENT_SCENE_11:
572 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX(), me->GetPositionY() + 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
573 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM2, true);
574 break;
575 case EVENT_SCENE_12:
576 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX(), me->GetPositionY() - 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
577 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM3, true);
578 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() + 5, me->GetPositionY() - 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
579 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM1, true);
580 break;
581 case EVENT_SCENE_13:
582 if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() - 5, me->GetPositionY() + 5, me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
583 trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM2, true);
584 break;
585 case EVENT_SCENE_14:
586 //if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX()-5, me->GetPositionY()+5, me->GetPositionZ()+15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
587 // trigger->CastSpell(me, SPELL_PURE_NETHER_BEAM3, true);
588 break;
589 case EVENT_SCENE_15:
593 me->CastSpell(me, 36709, true);
594 me->CastSpell(me, 36201, true);
595 me->CastSpell(me, 36290, true);
596 me->CastSpell(me, 36291, true);
599 break;
600 case EVENT_SCENE_16:
602 me->RemoveAurasDueToSpell(52241); // WRONG VISUAL
604 break;
605 }
606
607 if (!events2.Empty())
608 return;
609
610 if (!UpdateVictim())
611 return;
612
613 events.Update(diff);
615 return;
616
617 switch (events.ExecuteEvent())
618 {
620 events.ScheduleEvent(EVENT_SPELL_MIND_CONTROL, 0);
621 events.ScheduleEvent(EVENT_SPELL_ARCANE_DISRUPTION, 3000);
622 events.ScheduleEvent(EVENT_SPELL_SEQ_1, 50000);
623 break;
625 events.ScheduleEvent(EVENT_SPELL_MIND_CONTROL, 3000);
626 events.ScheduleEvent(EVENT_SPELL_ARCANE_DISRUPTION, 6000);
627 events.ScheduleEvent(EVENT_SPELL_SEQ_2, 50000);
628 break;
632 events.ScheduleEvent(EVENT_SPELL_SEQ_3, 50000);
633 events.DelayEvents(10000);
634 events.ScheduleEvent(EVENT_SPELL_PYROBLAST, 0);
635 events.ScheduleEvent(EVENT_SPELL_PYROBLAST, 4000);
636 events.ScheduleEvent(EVENT_SPELL_PYROBLAST, 8000);
637 break;
640 break;
643 events.ScheduleEvent(EVENT_SPELL_FIREBALL, roll_chance_i(70) ? 2000 : 4000);
644 break;
647 break;
649 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
650 me->CastSpell(target, SPELL_FLAME_STRIKE, false);
651 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 20000);
652 break;
655 break;
657 if (roll_chance_i(50))
660 break;
663 me->CastSpell(me, SPELL_PHOENIX, false);
664 events.ScheduleEvent(EVENT_SPELL_SUMMON_PHOENIX, 40000);
665 break;
667 if (me->HealthBelowPct(51))
668 {
669 events.Reset();
675 break;
676 }
677 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
678 break;
680 events.DelayEvents(30000);
682 events.ScheduleEvent(EVENT_SPELL_GRAVITY_LAPSE, 90000);
683 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_END, 32000);
684 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 20000);
685 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 10000);
686 events.ScheduleEvent(EVENT_SPELL_NETHER_BEAM, 4000);
687 events.ScheduleEvent(EVENT_SPELL_NETHER_VAPOR, 0);
690 me->SetTarget();
692 me->StopMoving();
694 break;
697 break;
700 events.ScheduleEvent(EVENT_SPELL_NETHER_BEAM, 4000);
701 break;
704 events.CancelEvent(EVENT_SPELL_NETHER_BEAM);
707 break;
708 }
709
711 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
bool roll_chance_i(int chance)
Definition: Random.h:59
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: Unit.h:562
@ MOVEMENTFLAG_HOVER
Definition: Unit.h:582
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
#define WORLD_TRIGGER
Definition: Unit.h:36
@ BASE_ATTACK
Definition: Unit.h:396
@ UNIT_STATE_MELEE_ATTACKING
Definition: Unit.h:326
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EVENT_PREFIGHT_PHASE61
Definition: boss_kaelthas.cpp:134
@ EVENT_SPELL_SEQ_1
Definition: boss_kaelthas.cpp:140
@ EVENT_SPELL_SEQ_2
Definition: boss_kaelthas.cpp:141
@ EVENT_SPELL_SEQ_3
Definition: boss_kaelthas.cpp:142
@ NPC_WORLD_TRIGGER
Definition: boss_kaelthas.cpp:115
@ EVENT_SPELL_ARCANE_DISRUPTION
Definition: boss_kaelthas.cpp:146
@ EVENT_CHECK_HEALTH
Definition: boss_kaelthas.cpp:149
@ POINT_AIR
Definition: boss_kaelthas.cpp:112
@ EVENT_SPELL_SHOCK_BARRIER
Definition: boss_kaelthas.cpp:152
@ PHASE_WEAPONS
Definition: boss_kaelthas.cpp:120
@ EVENT_SPELL_NETHER_BEAM
Definition: boss_kaelthas.cpp:153
@ EVENT_SPELL_NETHER_VAPOR
Definition: boss_kaelthas.cpp:154
@ EVENT_PREFIGHT_PHASE63
Definition: boss_kaelthas.cpp:136
@ EVENT_SPELL_MIND_CONTROL
Definition: boss_kaelthas.cpp:147
@ EVENT_SPELL_PYROBLAST
Definition: boss_kaelthas.cpp:144
@ EVENT_PREFIGHT_PHASE62
Definition: boss_kaelthas.cpp:135
@ SAY_SANGUINAR_AGGRO
Definition: boss_kaelthas.cpp:46
@ SAY_INTRO_SANGUINAR
Definition: boss_kaelthas.cpp:32
@ SAY_PHASE2_WEAPON
Definition: boss_kaelthas.cpp:33
@ SAY_GRAVITYLAPSE
Definition: boss_kaelthas.cpp:39
@ SAY_TELONICUS_AGGRO
Definition: boss_kaelthas.cpp:48
@ SAY_PHASE4_INTRO2
Definition: boss_kaelthas.cpp:35
@ SAY_PYROBLAST
Definition: boss_kaelthas.cpp:42
@ SAY_INTRO_TELONICUS
Definition: boss_kaelthas.cpp:30
@ SAY_CAPERNIAN_AGGRO
Definition: boss_kaelthas.cpp:47
@ SAY_THALADRED_AGGRO
Definition: boss_kaelthas.cpp:45
@ SAY_PHASE5_NUTS
Definition: boss_kaelthas.cpp:36
@ SAY_SUMMON_PHOENIX
Definition: boss_kaelthas.cpp:40
@ SAY_MINDCONTROL
Definition: boss_kaelthas.cpp:38
@ SAY_INTRO_THALADRED
Definition: boss_kaelthas.cpp:31
@ SAY_INTRO_CAPERNIAN
Definition: boss_kaelthas.cpp:29
@ SAY_PHASE3_ADVANCE
Definition: boss_kaelthas.cpp:34
@ SPELL_PURE_NETHER_BEAM3
Definition: boss_kaelthas.cpp:95
@ SPELL_PHOENIX
Definition: boss_kaelthas.cpp:69
@ SPELL_MIND_CONTROL
Definition: boss_kaelthas.cpp:70
@ SPELL_SHOCK_BARRIER
Definition: boss_kaelthas.cpp:71
@ SPELL_KAEL_EXPLODES1
Definition: boss_kaelthas.cpp:83
@ SPELL_RESURRECTION
Definition: boss_kaelthas.cpp:64
@ SPELL_SUMMON_NETHER_VAPOR
Definition: boss_kaelthas.cpp:102
@ SPELL_ARCANE_DISRUPTION
Definition: boss_kaelthas.cpp:68
@ SPELL_PURE_NETHER_BEAM1
Definition: boss_kaelthas.cpp:93
@ SPELL_SUMMON_WEAPONS
Definition: boss_kaelthas.cpp:54
@ SPELL_NETHER_BEAM
Definition: boss_kaelthas.cpp:103
@ SPELL_NETHERBEAM_AURA2
Definition: boss_kaelthas.cpp:78
@ SPELL_FIREBALL
Definition: boss_kaelthas.cpp:67
@ SPELL_GRAVITY_LAPSE
Definition: boss_kaelthas.cpp:98
@ SPELL_KEAL_STUNNED
Definition: boss_kaelthas.cpp:89
@ SPELL_NETHERBEAM_AURA3
Definition: boss_kaelthas.cpp:79
@ SPELL_KAEL_EXPLODES2
Definition: boss_kaelthas.cpp:84
@ SPELL_KAEL_EXPLODES3
Definition: boss_kaelthas.cpp:85
@ SPELL_PYROBLAST
Definition: boss_kaelthas.cpp:72
@ SPELL_FLAME_STRIKE
Definition: boss_kaelthas.cpp:73
@ SPELL_KAEL_EXPLODES5
Definition: boss_kaelthas.cpp:87
@ SPELL_GROW
Definition: boss_kaelthas.cpp:88
@ SPELL_KAEL_EXPLODES4
Definition: boss_kaelthas.cpp:86
@ SPELL_KAEL_GAINING_POWER
Definition: boss_kaelthas.cpp:82
@ SPELL_NETHERBEAM1
Definition: boss_kaelthas.cpp:80
@ SPELL_FLOATING_DROWNED
Definition: boss_kaelthas.cpp:91
@ SPELL_NETHERBEAM_AURA1
Definition: boss_kaelthas.cpp:77
@ SPELL_PURE_NETHER_BEAM2
Definition: boss_kaelthas.cpp:94
const Position triggersPos[6]
Definition: boss_kaelthas.cpp:174
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
bool Empty() const
Definition: EventMap.h:96
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:190
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * GetCreatureWithEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:132
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
void ClearUnitState(uint32 f)
Definition: Unit.h:1411
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1352
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:2290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void StopMoving()
Definition: Unit.cpp:16918
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16972
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3045
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void PrepareAdvisors()
Definition: boss_kaelthas.cpp:196

References AttackStart(), BASE_ATTACK, SummonList::begin(), EventMap::CancelEvent(), Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), Unit::ClearUnitState(), SummonList::DespawnEntry(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EventMap::Empty(), SummonList::end(), EVENT_CHECK_HEALTH, EVENT_GATHER_ADVISORS, EVENT_GRAVITY_LAPSE_END, EVENT_PREFIGHT_PHASE11, EVENT_PREFIGHT_PHASE12, EVENT_PREFIGHT_PHASE21, EVENT_PREFIGHT_PHASE22, EVENT_PREFIGHT_PHASE31, EVENT_PREFIGHT_PHASE32, EVENT_PREFIGHT_PHASE41, EVENT_PREFIGHT_PHASE42, EVENT_PREFIGHT_PHASE51, EVENT_PREFIGHT_PHASE52, EVENT_PREFIGHT_PHASE61, EVENT_PREFIGHT_PHASE62, EVENT_PREFIGHT_PHASE63, EVENT_PREFIGHT_PHASE71, EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SPELL_ARCANE_DISRUPTION, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_GRAVITY_LAPSE, EVENT_SPELL_MIND_CONTROL, EVENT_SPELL_NETHER_BEAM, EVENT_SPELL_NETHER_VAPOR, EVENT_SPELL_PYROBLAST, EVENT_SPELL_SEQ_1, EVENT_SPELL_SEQ_2, EVENT_SPELL_SEQ_3, EVENT_SPELL_SHOCK_BARRIER, EVENT_SPELL_SUMMON_PHOENIX, events2, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), Object::GetGUID(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), GO_STATE_ACTIVE, Unit::HasUnitState(), Unit::HealthBelowPct(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, MotionMaster::MoveChase(), MOVEMENTFLAG_DISABLE_GRAVITY, MOVEMENTFLAG_HOVER, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NPC_CAPERNIAN, NPC_LORD_SANGUINAR, NPC_NETHER_VAPOR, NPC_TELONICUS, NPC_THALADRED, NPC_WORLD_TRIGGER, PHASE_ALL_ADVISORS, PHASE_FINAL, PHASE_WEAPONS, POINT_AIR, POINT_MIDDLE, POINT_START_LAST_PHASE, PrepareAdvisors(), REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::Reset(), roll_chance_i(), SAY_CAPERNIAN_AGGRO, SAY_GRAVITYLAPSE, SAY_INTRO_CAPERNIAN, SAY_INTRO_SANGUINAR, SAY_INTRO_TELONICUS, SAY_INTRO_THALADRED, SAY_MINDCONTROL, SAY_PHASE2_WEAPON, SAY_PHASE3_ADVANCE, SAY_PHASE4_INTRO2, SAY_PHASE5_NUTS, SAY_PYROBLAST, SAY_SANGUINAR_AGGRO, SAY_SUMMON_PHOENIX, SAY_TELONICUS_AGGRO, SAY_THALADRED_AGGRO, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Unit::setAttackTimer(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), SetRoomState(), Creature::SetTarget(), Unit::SetUnitFlag(), Unit::SetUnitMovementFlags(), Creature::SetWalk(), SPELL_ARCANE_DISRUPTION, SPELL_FIREBALL, SPELL_FLAME_STRIKE, SPELL_FLOATING_DROWNED, SPELL_GRAVITY_LAPSE, SPELL_GROW, SPELL_KAEL_EXPLODES1, SPELL_KAEL_EXPLODES2, SPELL_KAEL_EXPLODES3, SPELL_KAEL_EXPLODES4, SPELL_KAEL_EXPLODES5, SPELL_KAEL_FULL_POWER, SPELL_KAEL_GAINING_POWER, SPELL_KEAL_STUNNED, SPELL_MIND_CONTROL, SPELL_NETHER_BEAM, SPELL_NETHERBEAM1, SPELL_NETHERBEAM_AURA1, SPELL_NETHERBEAM_AURA2, SPELL_NETHERBEAM_AURA3, SPELL_PHOENIX, SPELL_PURE_NETHER_BEAM1, SPELL_PURE_NETHER_BEAM2, SPELL_PURE_NETHER_BEAM3, SPELL_PYROBLAST, SPELL_RESURRECTION, SPELL_SHOCK_BARRIER, SPELL_SUMMON_NETHER_VAPOR, SPELL_SUMMON_WEAPONS, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, triggersPos, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, UNIT_STATE_MELEE_ATTACKING, EventMap::Update(), CreatureAI::UpdateVictim(), and WORLD_TRIGGER.

Member Data Documentation

◆ events2

EventMap boss_kaelthas::boss_kaelthasAI::events2

◆ phase

uint8 boss_kaelthas::boss_kaelthasAI::phase