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npc_pos_after_first_boss::npc_pos_after_first_bossAI Struct Reference
Inheritance diagram for npc_pos_after_first_boss::npc_pos_after_first_bossAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_after_first_bossAI (Creature *creature)
void Reset () override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_after_first_bossAI()

npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI ( Creature creature)
506 : NullCreatureAI(creature)
507 {
509 me->GetMotionMaster()->MovePoint(1, 695.03f, -149.86f, 527.89f);
510 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
InstanceScript * pInstance
Definition: pit_of_saron.cpp:513

References WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), and pInstance.

Member Function Documentation

◆ MovementInform()

void npc_pos_after_first_boss::npc_pos_after_first_bossAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

521 {
522 if (type != POINT_MOTION_TYPE)
523 return;
524 switch(id)
525 {
526 case 1:
527 events.RescheduleEvent(id, 0ms);
528 break;
529 }
530 }
Definition: MotionMaster.h:46
Definition: boss_sartura.cpp:43


◆ Reset()

void npc_pos_after_first_boss::npc_pos_after_first_bossAI::Reset ( )

Reimplemented from UnitAI.

516 {
517 events.Reset();
518 }

◆ UpdateAI()

void npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

533 {
534 events.Update(diff);
535 switch(events.ExecuteEvent())
536 {
537 case 0:
538 break;
539 case 1:
540 {
541 if (pInstance)
543 {
544 float angle = c->GetAngle(me);
545 float x = c->GetPositionX() + cos(angle) * 12.0f;
546 float y = c->GetPositionY() + std::sin(angle) * 12.0f;
547 me->GetMotionMaster()->MovePoint(2, x, y, c->GetPositionZ());
548 }
550 uint8 i = 0;
551 while (FBSData[i].entry)
552 {
553 if (Creature* c = me->SummonCreature(FBSData[i].entry, 688.69f + i * 1.8f, FBSSpawnPos.GetPositionY() + (float)irand(-2, 2), FBSSpawnPos.GetPositionZ(), 3 * M_PI / 2))
554 c->GetMotionMaster()->MovePath(FBSData[i].pathId, false);
555 ++i;
556 }
557 events.RescheduleEvent(2, 3s);
558 break;
559 }
560 case 2:
564 events.RescheduleEvent(3, 4s);
565 break;
566 case 3:
569 break;
570 }
571 }
std::uint8_t uint8
Definition: Define.h:110
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
Definition: Object.h:44
const Position FBSSpawnPos
Definition: pit_of_saron.h:213
Definition: pit_of_saron.h:75
Definition: pit_of_saron.h:209
Definition: pit_of_saron.h:210
const FBSPosition FBSData[]
Definition: pit_of_saron.h:221
Definition: pit_of_saron.h:43
Definition: boss_fathomlord_karathress.cpp:25
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
uint32 entry
Definition: pit_of_saron.h:217

References DATA_GARFROST_GUID, FBSPosition::entry, FBSData, FBSSpawnPos, Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), InstanceScript::instance, irand(), CreatureAI::me, MotionMaster::MovePoint(), NPC_TYRANNUS_VOICE, pInstance, SAY_GENERAL_GARFROST, SAY_TYRANNUS_GARFROST, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Member Data Documentation

◆ events

EventMap npc_pos_after_first_boss::npc_pos_after_first_bossAI::events

◆ pInstance

InstanceScript* npc_pos_after_first_boss::npc_pos_after_first_bossAI::pInstance