AzerothCore 3.3.5a
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npc_image_of_medivh::npc_image_of_medivhAI Struct Reference
Inheritance diagram for npc_image_of_medivh::npc_image_of_medivhAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_image_of_medivhAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
uint32 NextStep (uint32 nextStep)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid ArcanagosGUID
 
uint32 YellTimer
 
uint8 Step
 
int32 MTimer
 
int32 ATimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_image_of_medivhAI()

npc_image_of_medivh::npc_image_of_medivhAI::npc_image_of_medivhAI ( Creature creature)
inline
410 : ScriptedAI(creature)
411 {
412 instance = creature->GetInstanceScript();
413 Step = 1;
414 YellTimer = 5000;
415 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: karazhan.cpp:417
uint32 YellTimer
Definition: karazhan.cpp:421
uint8 Step
Definition: karazhan.cpp:422

References WorldObject::GetInstanceScript(), instance, Step, and YellTimer.

Member Function Documentation

◆ JustEngagedWith()

void npc_image_of_medivh::npc_image_of_medivhAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

456{}

◆ NextStep()

uint32 npc_image_of_medivh::npc_image_of_medivhAI::NextStep ( uint32  nextStep)
inline
459 {
460 switch(nextStep)
461 {
462 case 1:
464 return 10000;
465 case 2:
467 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_2);
468 return 20000;
469 case 3:
471 return 10000;
472 case 4:
474 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_4);
475 return 20000;
476 case 5:
478 return 20000;
479 case 6:
481 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_6);
482
483 ATimer = 5500;
484 MTimer = 6600;
485 return 10000;
486 case 7:
487 return 1000;
488 case 8:
490 return 5500;
491 case 9:
493 me->CastSpell(me, 30972, true);
494 return 10000;
495 case 10:
499 return 1000;
500 case 11:
502 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_8);
503 return 5000;
504 case 12:
506 {
507 arca->SetSpeed(MOVE_RUN, 2.0f);
508 arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
509 arca->InterruptNonMeleeSpells(true);
510 }
511 return 10000;
512 case 13:
514 return 10000;
515 case 14:
516 if (me->GetMap()->IsDungeon())
517 {
518 InstanceMap::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
519 for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
520 {
521 if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
522 {
523 i->GetSource()->GroupEventHappens(9645, me);
524 break;
525 }
526 }
527 }
528
529 me->DespawnOrUnsummon(100);
531 arca->DespawnOrUnsummon(100);
532
533 return 5000;
534 default:
535 return 2000;
536 }
537 }
@ MOVE_RUN
Definition: Unit.h:379
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ SPELL_CONFLAGRATION_BLAST
Definition: karazhan.cpp:54
@ SPELL_MANA_SHIELD
Definition: karazhan.cpp:55
@ SAY_DIALOG_MEDIVH_1
Definition: karazhan.cpp:384
@ SAY_DIALOG_ARCANAGOS_8
Definition: karazhan.cpp:391
@ SAY_DIALOG_MEDIVH_9
Definition: karazhan.cpp:392
@ SAY_DIALOG_ARCANAGOS_4
Definition: karazhan.cpp:387
@ SAY_DIALOG_ARCANAGOS_2
Definition: karazhan.cpp:385
@ SAY_DIALOG_MEDIVH_5
Definition: karazhan.cpp:388
@ SAY_DIALOG_ARCANAGOS_6
Definition: karazhan.cpp:389
@ SAY_DIALOG_MEDIVH_3
Definition: karazhan.cpp:386
@ EMOTE_DIALOG_MEDIVH_7
Definition: karazhan.cpp:390
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: LinkedList.h:139
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Map * GetMap() const
Definition: Object.h:517
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21430
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
bool IsDungeon() const
Definition: Map.h:448
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
int32 MTimer
Definition: karazhan.cpp:423
int32 ATimer
Definition: karazhan.cpp:424
ObjectGuid ArcanagosGUID
Definition: karazhan.cpp:419

References ArcanagosGUID, ATimer, MapRefMgr::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EMOTE_DIALOG_MEDIVH_7, MapRefMgr::end(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), ScriptedAI::me, MOVE_RUN, MTimer, QUEST_STATUS_INCOMPLETE, Unit::RemoveAurasDueToSpell(), SAY_DIALOG_ARCANAGOS_2, SAY_DIALOG_ARCANAGOS_4, SAY_DIALOG_ARCANAGOS_6, SAY_DIALOG_ARCANAGOS_8, SAY_DIALOG_MEDIVH_1, SAY_DIALOG_MEDIVH_3, SAY_DIALOG_MEDIVH_5, SAY_DIALOG_MEDIVH_9, SPELL_CONFLAGRATION_BLAST, SPELL_MANA_SHIELD, and Unit::TextEmote().

Referenced by UpdateAI().

◆ Reset()

void npc_image_of_medivh::npc_image_of_medivhAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

429 {
431 MTimer = 0;
432 ATimer = 0;
433
435 {
437 if (!Arcanagos)
438 {
440 return;
441 }
442
444 EventStarted = true;
445 ArcanagosGUID = Arcanagos->GetGUID();
446
447 Arcanagos->SetFacingToObject(me);
448 me->SetFacingToObject(Arcanagos);
449
450 Arcanagos->SetCanFly(true);
451 }
452 else
454 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
static float ArcanagosPos[4]
Definition: karazhan.cpp:396
@ NPC_ARCANAGOS
Definition: karazhan.cpp:60
@ DATA_IMAGE_OF_MEDIVH
Definition: karazhan.h:55
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void Clear()
Definition: ObjectGuid.h:140
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46
bool EventStarted
Definition: karazhan.cpp:426

References ArcanagosGUID, ArcanagosPos, ATimer, ObjectGuid::Clear(), DATA_IMAGE_OF_MEDIVH, Creature::DespawnOrUnsummon(), EventStarted, Object::GetGUID(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, MTimer, NPC_ARCANAGOS, Creature::SetCanFly(), Unit::SetFacingToObject(), ZoneScript::SetGuidData(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

540 {
541 if (YellTimer <= diff)
542 {
543 if (EventStarted)
545 }
546 else YellTimer -= diff;
547
548 if (Step >= 7 && Step <= 8)
549 {
550 ATimer += diff;
551 MTimer += diff;
552 if (ATimer >= 6000)
553 {
555 arca->CastSpell(me, SPELL_FIRE_BALL, false);
556 ATimer = 0;
557 }
558 if (MTimer >= 6000)
559 {
561 me->CastSpell(arca, SPELL_FIRE_BALL, false);
562 MTimer = 0;
563 }
564 }
565 }
@ SPELL_FIRE_BALL
Definition: karazhan.cpp:52
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: Unit.h:1302
uint32 NextStep(uint32 nextStep)
Definition: karazhan.cpp:458

References ArcanagosGUID, ATimer, Unit::CastSpell(), EventStarted, ObjectAccessor::GetUnit(), ScriptedAI::me, MTimer, NextStep(), SPELL_FIRE_BALL, Step, and YellTimer.

Member Data Documentation

◆ ArcanagosGUID

ObjectGuid npc_image_of_medivh::npc_image_of_medivhAI::ArcanagosGUID

Referenced by NextStep(), Reset(), and UpdateAI().

◆ ATimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::ATimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ EventStarted

bool npc_image_of_medivh::npc_image_of_medivhAI::EventStarted

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* npc_image_of_medivh::npc_image_of_medivhAI::instance

Referenced by npc_image_of_medivhAI(), and Reset().

◆ MTimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::MTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ Step

uint8 npc_image_of_medivh::npc_image_of_medivhAI::Step

Referenced by npc_image_of_medivhAI(), and UpdateAI().

◆ YellTimer

uint32 npc_image_of_medivh::npc_image_of_medivhAI::YellTimer

Referenced by npc_image_of_medivhAI(), and UpdateAI().