AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_nefarian Struct Reference
Inheritance diagram for boss_nefarian:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_nefarian (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PathEndReached (uint32) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool Phase3
 
bool _introDone
 
std::set< uint8classesPresent
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_nefarian()

boss_nefarian::boss_nefarian ( Creature creature)
inline
524 : BossAI(creature, DATA_NEFARIAN), _introDone(false)
525 {
526 Initialize();
527 }
@ DATA_NEFARIAN
Definition: blackwing_lair.h:38
Definition: ScriptedCreature.h:469
void Initialize()
Definition: boss_nefarian.cpp:529
bool _introDone
Definition: boss_nefarian.cpp:766

References Initialize().

Member Function Documentation

◆ DamageTaken()

void boss_nefarian::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

620 {
621 if (me->HealthBelowPctDamaged(20, damage) && !Phase3)
622 {
623 std::list<Creature*> constructList;
625 for (Creature* const& summon : constructList)
626 {
627 if (summon && !summon->IsAlive())
628 {
629 summon->Respawn();
630 summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
631 summon->SetReactState(REACT_AGGRESSIVE);
632 summon->SetStandState(UNIT_STAND_STATE_STAND);
633 DoZoneInCombat(summon);
634 }
635 }
636
637 Phase3 = true;
639 }
640 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_BONE_CONSTRUCT
Definition: blackwing_lair.h:83
@ SAY_RAISE_SKELETONS
Definition: boss_nefarian.cpp:81
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2488
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459
bool Phase3
Definition: boss_nefarian.cpp:765

References CreatureAI::DoZoneInCombat(), WorldObject::GetCreatureListWithEntryInGrid(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, NPC_BONE_CONSTRUCT, Phase3, REACT_AGGRESSIVE, SAY_RAISE_SKELETONS, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_STAND.

◆ Initialize()

void boss_nefarian::Initialize ( )
inline
530 {
531 Phase3 = false;
532 }

References Phase3.

Referenced by boss_nefarian(), and Reset().

◆ JustDied()

void boss_nefarian::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

560 {
561 _JustDied();
563 }
@ SAY_DEATH
Definition: boss_nefarian.cpp:83
void _JustDied()
Definition: ScriptedCreature.cpp:620

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_nefarian::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

557{}

◆ KilledUnit()

void boss_nefarian::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

566 {
567 if (rand32() % 5)
568 {
569 return;
570 }
571
572 Talk(SAY_SLAY, victim);
573 }
uint32 rand32()
Definition: Random.cpp:72
@ SAY_SLAY
Definition: boss_nefarian.cpp:82

References rand32(), and SAY_SLAY.

◆ MovementInform()

void boss_nefarian::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

576 {
577 if (type != WAYPOINT_MOTION_TYPE)
578 {
579 return;
580 }
581
582 if (id == 3)
583 {
585 }
586
587 if (id == 5)
588 {
590 }
591 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ SAY_INTRO
Definition: boss_nefarian.cpp:80
@ SPELL_SHADOWFLAME_INITIAL
Definition: boss_nefarian.cpp:152
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248

References UnitAI::DoCastAOE(), SAY_INTRO, SPELL_SHADOWFLAME_INITIAL, and WAYPOINT_MOTION_TYPE.

◆ PathEndReached()

void boss_nefarian::PathEndReached ( uint32  )
inlineoverridevirtual

Reimplemented from CreatureAI.

594 {
596 me->SetCanFly(false);
597 me->SetDisableGravity(false);
598 Position land = me->GetPosition();
599 me->GetMotionMaster()->MoveLand(0, land, 8.5f);
602
605 if (me->GetVictim())
606 {
608 }
609
610 events.ScheduleEvent(EVENT_SHADOWFLAME, 12s);
611 events.ScheduleEvent(EVENT_FEAR, 25s, 35s);
612 events.ScheduleEvent(EVENT_VEILOFSHADOW, 25s, 35s);
613 events.ScheduleEvent(EVENT_CLEAVE, 7s);
614 events.ScheduleEvent(EVENT_TAILLASH, 10s);
615 events.ScheduleEvent(EVENT_CLASSCALL, 30s, 35s);
616 _introDone = true;
617 }
@ EVENT_VEILOFSHADOW
Definition: boss_nefarian.cpp:46
@ EVENT_CLASSCALL
Definition: boss_nefarian.cpp:49
@ EVENT_TAILLASH
Definition: boss_nefarian.cpp:48
@ EVENT_FEAR
Definition: boss_nefarian.cpp:40
@ EVENT_CLEAVE
Definition: boss_nefarian.cpp:47
@ EVENT_SHADOWFLAME
Definition: boss_nefarian.cpp:45
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1964
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
Definition: Position.h:28
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
Unit * GetVictim() const
Definition: Unit.h:1398
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:467
void MoveIdle()
Definition: MotionMaster.cpp:232

References _introDone, ScriptedAI::AttackStart(), CreatureAI::DoZoneInCombat(), EMOTE_ONESHOT_LAND, EVENT_CLASSCALL, EVENT_CLEAVE, EVENT_FEAR, EVENT_SHADOWFLAME, EVENT_TAILLASH, EVENT_VEILOFSHADOW, Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetVictim(), Unit::HandleEmoteCommand(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_nefarian::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

535 {
536 Initialize();
539 me->SetCanFly(true);
540 me->SetDisableGravity(true);
541 if (_introDone) // already in combat, reset properly.
542 {
543 _Reset();
544 if (Creature* victor = me->FindNearestCreature(NPC_VICTOR_NEFARIUS, 200.f, true))
545 {
546 if (victor->AI())
547 {
548 victor->AI()->DoAction(ACTION_RESET);
549 }
550 }
552 }
553
554 classesPresent.clear();
555 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NPC_VICTOR_NEFARIUS
Definition: blackwing_lair.h:67
@ ACTION_RESET
Definition: boss_nefarian.cpp:62
void _Reset()
Definition: ScriptedCreature.cpp:604
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
std::set< uint8 > classesPresent
Definition: boss_nefarian.cpp:767

References _introDone, BossAI::_Reset(), ACTION_RESET, classesPresent, Creature::DespawnOrUnsummon(), WorldObject::FindNearestCreature(), Initialize(), ScriptedAI::me, NPC_VICTOR_NEFARIUS, REACT_PASSIVE, Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void boss_nefarian::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

643 {
644 if (!UpdateVictim())
645 {
646 return;
647 }
648
649 events.Update(diff);
650
652 {
653 return;
654 }
655
656 while (uint32 eventId = events.ExecuteEvent())
657 {
658 switch (eventId)
659 {
662 events.ScheduleEvent(EVENT_SHADOWFLAME, 12s);
663 break;
664 case EVENT_FEAR:
666 events.ScheduleEvent(EVENT_FEAR, 25s, 35s);
667 break;
670 events.ScheduleEvent(EVENT_VEILOFSHADOW, 25s, 35s);
671 break;
672 case EVENT_CLEAVE:
674 events.ScheduleEvent(EVENT_CLEAVE, 7s);
675 break;
676 case EVENT_TAILLASH:
677 // Cast NYI since we need a better check for behind target
679 events.ScheduleEvent(EVENT_TAILLASH, 10s);
680 break;
681 case EVENT_CLASSCALL:
682 if (classesPresent.empty())
683 {
684 for (auto& ref : me->GetThreatMgr().GetThreatList())
685 {
686 if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER)
687 {
688 classesPresent.insert(ref->getTarget()->getClass());
689 }
690 }
691 }
692
694
695 classesPresent.erase(targetClass);
696
697 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ClassCallSelector(me, targetClass)))
698 {
699 switch (target->getClass())
700 {
701 case CLASS_MAGE:
702 Talk(SAY_MAGE);
704 break;
705 case CLASS_WARRIOR:
708 break;
709 case CLASS_DRUID:
711 DoCast(target, SPELL_DRUID);
712 break;
713 case CLASS_PRIEST:
716 break;
717 case CLASS_PALADIN:
720 break;
721 case CLASS_SHAMAN:
724 break;
725 case CLASS_WARLOCK:
728 break;
729 case CLASS_HUNTER:
732 break;
733 case CLASS_ROGUE:
736 break;
739 me->GetMap()->DoForAllPlayers([&](Player* p)
740 {
741 if (!p->IsGameMaster())
742 {
743 me->CastSpell(p, SPELL_DEATH_KNIGHT, true);
744 }
745 });
746 break;
747 default:
748 break;
749 }
750 }
751 events.ScheduleEvent(EVENT_CLASSCALL, 30s, 35s);
752 break;
753 }
754
756 {
757 return;
758 }
759 }
760
762 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_PALADIN
Definition: boss_nefarian.cpp:89
@ SAY_WARRIOR
Definition: boss_nefarian.cpp:86
@ SAY_PRIEST
Definition: boss_nefarian.cpp:88
@ SAY_DRUID
Definition: boss_nefarian.cpp:87
@ SAY_SHAMAN
Definition: boss_nefarian.cpp:90
@ SAY_ROGUE
Definition: boss_nefarian.cpp:93
@ SAY_MAGE
Definition: boss_nefarian.cpp:85
@ SAY_HUNTER
Definition: boss_nefarian.cpp:92
@ SAY_DEATH_KNIGHT
Definition: boss_nefarian.cpp:94
@ SAY_WARLOCK
Definition: boss_nefarian.cpp:91
@ SPELL_CLEAVE
Definition: boss_nefarian.cpp:156
@ SPELL_VEILOFSHADOW
Definition: boss_nefarian.cpp:155
@ SPELL_BELLOWINGROAR
Definition: boss_nefarian.cpp:154
@ SPELL_SHAMAN
Definition: boss_nefarian.cpp:164
@ SPELL_DRUID
Definition: boss_nefarian.cpp:161
@ SPELL_PRIEST
Definition: boss_nefarian.cpp:162
@ SPELL_ROGUE
Definition: boss_nefarian.cpp:167
@ SPELL_TAILLASH
Definition: boss_nefarian.cpp:157
@ SPELL_PALADIN
Definition: boss_nefarian.cpp:163
@ SPELL_SHADOWFLAME
Definition: boss_nefarian.cpp:153
@ SPELL_WARLOCK
Definition: boss_nefarian.cpp:165
@ SPELL_WARRIOR
Definition: boss_nefarian.cpp:160
@ SPELL_MAGE
Definition: boss_nefarian.cpp:159
@ SPELL_HUNTER
Definition: boss_nefarian.cpp:166
@ CLASS_HUNTER
Definition: SharedDefines.h:143
@ CLASS_DRUID
Definition: SharedDefines.h:151
@ CLASS_SHAMAN
Definition: SharedDefines.h:147
@ CLASS_PRIEST
Definition: SharedDefines.h:145
@ CLASS_WARRIOR
Definition: SharedDefines.h:141
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
@ CLASS_MAGE
Definition: SharedDefines.h:148
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
@ CLASS_PALADIN
Definition: SharedDefines.h:142
@ CLASS_ROGUE
Definition: SharedDefines.h:144
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
bool IsGameMaster() const
Definition: Player.h:1148
Definition: Unit.h:1302
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3817
Definition: boss_nefarian.cpp:205

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, classesPresent, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), Map::DoForAllPlayers(), UnitAI::DoMeleeAttackIfReady(), EVENT_CLASSCALL, EVENT_CLEAVE, EVENT_FEAR, EVENT_SHADOWFLAME, EVENT_TAILLASH, EVENT_VEILOFSHADOW, WorldObject::GetMap(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Unit::HasUnitState(), Player::IsGameMaster(), ScriptedAI::me, SAY_DEATH_KNIGHT, SAY_DRUID, SAY_HUNTER, SAY_MAGE, SAY_PALADIN, SAY_PRIEST, SAY_ROGUE, SAY_SHAMAN, SAY_WARLOCK, SAY_WARRIOR, Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_BELLOWINGROAR, SPELL_CLEAVE, SPELL_DRUID, SPELL_HUNTER, SPELL_MAGE, SPELL_PALADIN, SPELL_PRIEST, SPELL_ROGUE, SPELL_SHADOWFLAME, SPELL_SHAMAN, SPELL_TAILLASH, SPELL_VEILOFSHADOW, SPELL_WARLOCK, SPELL_WARRIOR, TYPEID_PLAYER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _introDone

bool boss_nefarian::_introDone
private

Referenced by PathEndReached(), and Reset().

◆ classesPresent

std::set<uint8> boss_nefarian::classesPresent
private

Referenced by Reset(), and UpdateAI().

◆ Phase3

bool boss_nefarian::Phase3
private

Referenced by DamageTaken(), and Initialize().