AzerothCore 3.3.5a
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boss_akilzon::boss_akilzonAI Struct Reference
Inheritance diagram for boss_akilzon::boss_akilzonAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_akilzonAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SetWeather (uint32 weather, float grade)
 
void HandleStormSequence (Unit *Cloud)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid BirdGUIDs [8]
 
ObjectGuid TargetGUID
 
ObjectGuid CycloneGUID
 
ObjectGuid CloudGUID
 
uint8 StormCount
 
bool isRaining
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_akilzonAI()

boss_akilzon::boss_akilzonAI::boss_akilzonAI ( Creature creature)
inline
89 : BossAI(creature, DATA_AKILZONEVENT)
90 {
91 }
@ DATA_AKILZONEVENT
Definition: zulaman.h:30
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ HandleStormSequence()

void boss_akilzon::boss_akilzonAI::HandleStormSequence ( Unit Cloud)
inline
156 {
157 if (StormCount < 10 && StormCount > 1)
158 {
159 // deal damage
160 int32 bp0 = 800;
161 for (uint8 i = 2; i < StormCount; ++i)
162 bp0 *= 2;
163
164 std::list<Unit*> tempUnitMap;
165
169
170 // deal damage
171 for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
172 {
173 if (Unit* target = (*i))
174 {
175 if (Cloud && !Cloud->IsWithinDist(target, 6, false))
176 Cloud->CastCustomSpell(target, SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, me->GetGUID());
177 }
178 }
179
180 // visual
181 float x, y, z;
182 z = me->GetPositionZ();
183 for (uint8 i = 0; i < 5 + rand() % 5; ++i)
184 {
185 x = 343.0f + rand() % 60;
186 y = 1380.0f + rand() % 60;
187 if (Unit* trigger = me->SummonTrigger(x, y, z, 0, 2000))
188 {
189 trigger->SetFaction(FACTION_FRIENDLY);
190 trigger->SetMaxHealth(100000);
191 trigger->SetHealth(100000);
192 trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
193 if (Cloud)
194 Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
195 }
196 }
197 }
198
199 ++StormCount;
200
201 if (StormCount > 10)
202 {
203 StormCount = 0; // finish
204 events.ScheduleEvent(EVENT_SUMMON_EAGLES, 5000);
207 if (Cloud)
208 Unit::DealDamage(Cloud, Cloud, Cloud->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
210 isRaining = false;
211 }
212 events.ScheduleEvent(EVENT_STORM_SEQUENCE, 1000);
213 }
#define SIZE_OF_GRIDS
Definition: MapDefines.h:25
std::int32_t int32
Definition: Define.h:104
std::uint8_t uint8
Definition: Define.h:110
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_ZAP
Definition: boss_akilzon.cpp:46
@ EVENT_SUMMON_EAGLES
Definition: boss_akilzon.cpp:77
@ EVENT_STORM_SEQUENCE
Definition: boss_akilzon.cpp:78
events
Definition: boss_sartura.cpp:43
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:297
@ WEATHER_STATE_FINE
Definition: Weather.h:47
Creature * me
Definition: ScriptedCreature.h:282
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2392
void Clear()
Definition: ObjectGuid.h:140
float GetPositionZ() const
Definition: Position.h:119
Definition: Unit.h:1302
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
uint32 GetHealth() const
Definition: Unit.h:1454
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:815
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:207
Definition: GridNotifiers.h:420
Definition: GridNotifiers.h:1074
bool isRaining
Definition: boss_akilzon.cpp:364
void SetWeather(uint32 weather, float grade)
Definition: boss_akilzon.cpp:143
ObjectGuid CloudGUID
Definition: boss_akilzon.cpp:362
uint8 StormCount
Definition: boss_akilzon.cpp:363

References Unit::CastCustomSpell(), ObjectGuid::Clear(), CloudGUID, Unit::DealDamage(), DIRECT_DAMAGE, EVENT_STORM_SEQUENCE, EVENT_SUMMON_EAGLES, FACTION_FRIENDLY, Object::GetGUID(), Unit::GetHealth(), Position::GetPositionZ(), Unit::InterruptNonMeleeSpells(), isRaining, WorldObject::IsWithinDist(), ScriptedAI::me, SetWeather(), SIZE_OF_GRIDS, SPELL_SCHOOL_MASK_NORMAL, SPELL_ZAP, StormCount, WorldObject::SummonTrigger(), UNIT_FLAG_NOT_SELECTABLE, Cell::VisitAllObjects(), and WEATHER_STATE_FINE.

Referenced by UpdateAI().

◆ JustDied()

void boss_akilzon::boss_akilzonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

130 {
132 _JustDied();
133 if (instance)
135 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_akilzon.cpp:57
Talk
Definition: boss_fathomlord_karathress.cpp:25
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void _JustDied()
Definition: ScriptedCreature.cpp:620
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References BossAI::_JustDied(), DATA_AKILZONEVENT, DONE, BossAI::instance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_akilzon::boss_akilzonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

114 {
115 events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 20000)); // 10 to 20 seconds (bosskillers)
116 events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000)); // 20 to 30 seconds(bosskillers)
117 events.ScheduleEvent(EVENT_CALL_LIGHTNING, urand(10000, 20000)); // totaly random timer. can't find any info on this
118 events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
119 events.ScheduleEvent(EVENT_RAIN, urand(47000, 52000));
120 events.ScheduleEvent(EVENT_ENRAGE, 10 * MINUTE * IN_MILLISECONDS); // 10 minutes till enrage(bosskillers)
121
123 //DoZoneInCombat();
124
125 if (instance)
127 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_AGGRO
Definition: boss_akilzon.cpp:52
@ EVENT_CALL_LIGHTNING
Definition: boss_akilzon.cpp:74
@ EVENT_ENRAGE
Definition: boss_akilzon.cpp:79
@ EVENT_GUST_OF_WIND
Definition: boss_akilzon.cpp:73
@ EVENT_RAIN
Definition: boss_akilzon.cpp:76
@ EVENT_ELECTRICAL_STORM
Definition: boss_akilzon.cpp:75
@ EVENT_STATIC_DISRUPTION
Definition: boss_akilzon.cpp:72

References DATA_AKILZONEVENT, EVENT_CALL_LIGHTNING, EVENT_ELECTRICAL_STORM, EVENT_ENRAGE, EVENT_GUST_OF_WIND, EVENT_RAIN, EVENT_STATIC_DISRUPTION, IN_MILLISECONDS, IN_PROGRESS, BossAI::instance, MINUTE, SAY_AGGRO, ZoneScript::SetData(), and urand().

◆ KilledUnit()

void boss_akilzon::boss_akilzonAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
139 if (who->GetTypeId() == TYPEID_PLAYER)
140 Talk(SAY_KILL);
141 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_akilzon.cpp:56
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_akilzon::boss_akilzonAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94 {
95 _Reset();
96
100
101 for (uint8 i = 0; i < 8; ++i)
102 BirdGUIDs[i].Clear();
103
104 StormCount = 0;
105 isRaining = false;
106
107 if (instance)
109
111 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void _Reset()
Definition: ScriptedCreature.cpp:604
ObjectGuid TargetGUID
Definition: boss_akilzon.cpp:360
ObjectGuid CycloneGUID
Definition: boss_akilzon.cpp:361
ObjectGuid BirdGUIDs[8]
Definition: boss_akilzon.cpp:359

References BossAI::_Reset(), BirdGUIDs, ObjectGuid::Clear(), CloudGUID, CycloneGUID, DATA_AKILZONEVENT, BossAI::instance, isRaining, NOT_STARTED, ZoneScript::SetData(), SetWeather(), StormCount, TargetGUID, and WEATHER_STATE_FINE.

◆ SetWeather()

void boss_akilzon::boss_akilzonAI::SetWeather ( uint32  weather,
float  grade 
)
inline
144 {
145 Map* map = me->GetMap();
146 if (!map->IsDungeon())
147 return;
148
149 WorldPacket data(SMSG_WEATHER, (4 + 4 + 4));
150 data << uint32(weather) << float(grade) << uint8(0);
151
152 map->SendToPlayers(&data);
153 }
std::uint32_t uint32
Definition: Define.h:108
@ SMSG_WEATHER
Definition: Opcodes.h:786
Map * GetMap() const
Definition: Object.h:517
Definition: Map.h:313
bool IsDungeon() const
Definition: Map.h:448
void SendToPlayers(WorldPacket const *data) const
Definition: Map.cpp:2749
Definition: WorldPacket.h:27

References WorldObject::GetMap(), Map::IsDungeon(), ScriptedAI::me, Map::SendToPlayers(), and SMSG_WEATHER.

Referenced by HandleStormSequence(), Reset(), and UpdateAI().

◆ UpdateAI()

void boss_akilzon::boss_akilzonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: fix it in correct way, that causes player to can fly until logout

Reimplemented from BossAI.

216 {
217 if (!UpdateVictim())
218 return;
219
220 events.Update(diff);
221
222 while (uint32 eventId = events.ExecuteEvent())
223 {
224 switch (eventId)
225 {
227 {
228 Unit* target = SelectTarget(SelectTargetMethod::Random, 1);
229 if (!target)
230 target = me->GetVictim();
231 if (target)
232 {
233 TargetGUID = target->GetGUID();
234 DoCast(target, SPELL_STATIC_DISRUPTION, false);
236 }
237 /*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
238 SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
239 events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 18000));
240 break;
241 }
243 {
244 Unit* target = SelectTarget(SelectTargetMethod::Random, 1);
245 if (!target)
246 target = me->GetVictim();
247 if (target)
248 DoCast(target, SPELL_GUST_OF_WIND);
249 events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000));
250 break;
251 }
254 events.ScheduleEvent(EVENT_CALL_LIGHTNING, urand(12000, 17000)); // totaly random timer. can't find any info on this
255 break;
257 {
258 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50, true);
259 if (!target)
260 {
262 return;
263 }
264 target->CastSpell(target, 44007, true); // cloud visual
265 DoCast(target, SPELL_ELECTRICAL_STORM, false); // storm cyclon + visual
266 float x, y, z;
267 target->GetPosition(x, y, z);
269 /*
270 if (target)
271 {
272 target->SetDisableGravity(true);
273 target->MonsterMoveWithSpeed(x, y, me->GetPositionZ()+15, 0);
274 }
275 */
276
277 Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ() + 16, 0, 15000);
278 if (Cloud)
279 {
280 CloudGUID = Cloud->GetGUID();
281 Cloud->SetDisableGravity(true);
282 Cloud->StopMoving();
283 Cloud->SetObjectScale(1.0f);
285 Cloud->SetMaxHealth(9999999);
286 Cloud->SetHealth(9999999);
288 }
289 StormCount = 1;
290 events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
291 events.ScheduleEvent(EVENT_RAIN, urand(47000, 52000));
292 break;
293 }
294 case EVENT_RAIN:
295 if (!isRaining)
296 {
298 isRaining = true;
299 }
300 else
301 events.ScheduleEvent(EVENT_RAIN, 1000);
302 break;
304 {
306 if (!target || !target->IsAlive())
307 {
309 return;
310 }
311 else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, CycloneGUID))
312 Cyclone->CastSpell(target, SPELL_SAND_STORM, true); // keep casting or...
313 HandleStormSequence(target);
314 break;
315 }
318
319 float x, y, z;
320 me->GetPosition(x, y, z);
321
322 for (uint8 i = 0; i < 8; ++i)
323 {
325 if (!bird) //they despawned on die
326 {
327 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
328 {
329 x = target->GetPositionX() + irand(-10, 10);
330 y = target->GetPositionY() + irand(-10, 10);
331 z = target->GetPositionZ() + urand(16, 20);
332 if (z > 95)
333 z = 95.0f - urand(0, 5);
334 }
336 if (creature)
337 {
338 creature->AddThreat(me->GetVictim(), 1.0f);
339 creature->AI()->AttackStart(me->GetVictim());
340 BirdGUIDs[i] = creature->GetGUID();
341 }
342 }
343 }
344 break;
345 case EVENT_ENRAGE:
347 DoCast(me, SPELL_BERSERK, true);
348 events.ScheduleEvent(EVENT_ENRAGE, 600000);
349 break;
350 default:
351 break;
352 }
353 }
354
356 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ SAY_ENRAGE
Definition: boss_akilzon.cpp:55
@ SAY_SUMMON
Definition: boss_akilzon.cpp:53
@ SPELL_SAND_STORM
Definition: boss_akilzon.cpp:47
@ SPELL_STATIC_DISRUPTION
Definition: boss_akilzon.cpp:38
@ SPELL_GUST_OF_WIND
Definition: boss_akilzon.cpp:41
@ SPELL_CALL_LIGHTNING
Definition: boss_akilzon.cpp:40
@ SPELL_ELECTRICAL_STORM
Definition: boss_akilzon.cpp:42
@ SPELL_BERSERK
Definition: boss_akilzon.cpp:43
constexpr auto NPC_SOARING_EAGLE
Definition: boss_akilzon.cpp:60
@ WEATHER_STATE_HEAVY_RAIN
Definition: Weather.h:51
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:136
virtual void SetObjectScale(float scale)
Definition: Object.h:113
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
bool IsAlive() const
Definition: Unit.h:1822
void StopMoving()
Definition: Unit.cpp:16918
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition: Unit.cpp:20921
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15514
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:20878
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void HandleStormSequence(Unit *Cloud)
Definition: boss_akilzon.cpp:155

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), BirdGUIDs, Unit::CastSpell(), CloudGUID, CycloneGUID, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), EVENT_CALL_LIGHTNING, EVENT_ELECTRICAL_STORM, EVENT_ENRAGE, EVENT_GUST_OF_WIND, EVENT_RAIN, EVENT_STATIC_DISRUPTION, EVENT_STORM_SEQUENCE, EVENT_SUMMON_EAGLES, FACTION_FRIENDLY, Object::GetGUID(), Position::GetPosition(), Position::GetPositionZ(), ObjectAccessor::GetUnit(), Unit::GetVictim(), HandleStormSequence(), irand(), Unit::IsAlive(), isRaining, ScriptedAI::me, NPC_SOARING_EAGLE, Unit::RemoveUnitFlag(), SAY_ENRAGE, SAY_SUMMON, UnitAI::SelectTarget(), Unit::SetDisableGravity(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetInFront(), Unit::SetMaxHealth(), Object::SetObjectScale(), SetWeather(), SPELL_BERSERK, SPELL_CALL_LIGHTNING, SPELL_ELECTRICAL_STORM, SPELL_GUST_OF_WIND, SPELL_SAND_STORM, SPELL_STATIC_DISRUPTION, Unit::StopMoving(), StormCount, WorldObject::SummonCreature(), WorldObject::SummonTrigger(), TargetGUID, TEMPSUMMON_CORPSE_DESPAWN, UNIT_FLAG_NOT_SELECTABLE, CreatureAI::UpdateVictim(), urand(), and WEATHER_STATE_HEAVY_RAIN.

Member Data Documentation

◆ BirdGUIDs

ObjectGuid boss_akilzon::boss_akilzonAI::BirdGUIDs[8]
private

Referenced by Reset(), and UpdateAI().

◆ CloudGUID

ObjectGuid boss_akilzon::boss_akilzonAI::CloudGUID
private

◆ CycloneGUID

ObjectGuid boss_akilzon::boss_akilzonAI::CycloneGUID
private

Referenced by Reset(), and UpdateAI().

◆ isRaining

bool boss_akilzon::boss_akilzonAI::isRaining
private

◆ StormCount

uint8 boss_akilzon::boss_akilzonAI::StormCount
private

◆ TargetGUID

ObjectGuid boss_akilzon::boss_akilzonAI::TargetGUID
private

Referenced by Reset(), and UpdateAI().