AzerothCore 3.3.5a
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boss_viscidus Struct Reference
Inheritance diagram for boss_viscidus:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_viscidus (Creature *creature)
 
bool CheckInRoom () override
 
void Reset () override
 
void SoftReset ()
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType effType, SpellSchoolMask spellSchoolMask) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void InitSpells ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _hitcounter
 
uint8 _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_viscidus()

boss_viscidus::boss_viscidus ( Creature creature)
inline
101 : BossAI(creature, DATA_VISCIDUS)
102 {
104 me->m_CombatDistance = 60.f;
105 }
@ DATA_VISCIDUS
Definition: temple_of_ahnqiraj.h:32
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:469
float m_CombatDistance
Definition: Creature.h:365
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3706
uint32 GetMaxHealth() const
Definition: Unit.h:1455

References Unit::GetMaxHealth(), Creature::LowerPlayerDamageReq(), Creature::m_CombatDistance, and ScriptedAI::me.

Member Function Documentation

◆ CheckInRoom()

bool boss_viscidus::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

108 {
109 if (me->GetExactDist2d(resetPoint) <= 10.f)
110 {
112 return false;
113 }
114
115 return true;
116 }
Position const resetPoint
Definition: boss_viscidus.cpp:95
@ EVADE_REASON_BOUNDARY
Definition: CreatureAI.h:91
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166

References CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_BOUNDARY, Position::GetExactDist2d(), ScriptedAI::me, and resetPoint.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_viscidus::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  effType,
SpellSchoolMask  spellSchoolMask 
)
inlineoverridevirtual

Reimplemented from BossAI.

135 {
136 if (me->HealthBelowPct(5))
137 damage = 0;
138
139 if (!attacker)
140 {
141 return;
142 }
143
144 if (_phase != PHASE_MELEE)
145 {
146 if (_phase == PHASE_FROST && effType == DIRECT_DAMAGE && (spellSchoolMask & SPELL_SCHOOL_MASK_FROST) != 0)
147 {
148 ++_hitcounter;
149 }
150
151 return;
152 }
153
154 if (effType == DIRECT_DAMAGE)
155 ++_hitcounter;
156
158 {
159 if (me->GetHealthPct() <= 5.f)
160 {
161 Unit::Kill(attacker, me);
162 return;
163 }
164
167 events.Reset();
171 me->AttackStop();
172 me->CastStop();
173 me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); // not found in sniff, this is the best one I found
174 scheduler.Schedule(2500ms, [this](TaskContext /*context*/)
175 {
177 })
178 .Schedule(3000ms, [this](TaskContext /*context*/)
179 {
183 me->SetHealth(me->GetMaxHealth() * 0.01f); // set 1% health
189 });
190 }
193 else if (_hitcounter == HITCOUNTER_CRACK)
195 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ UNIT_STATE_MELEE_ATTACKING
Definition: Unit.h:326
events
Definition: boss_sartura.cpp:43
@ EMOTE_CRACK
Definition: boss_viscidus.cpp:67
@ EMOTE_EXPLODE
Definition: boss_viscidus.cpp:69
@ EMOTE_SHATTER
Definition: boss_viscidus.cpp:68
@ SPELL_INVIS_SELF
Definition: boss_viscidus.cpp:38
@ SPELL_EXPLODE_TRIGGER
Definition: boss_viscidus.cpp:36
@ SPELL_VISCIDUS_SHRINKS
Definition: boss_viscidus.cpp:37
@ SPELL_VISCIDUS_FREEZE
Definition: boss_viscidus.cpp:34
@ SPELL_STUN_SELF
Definition: boss_viscidus.cpp:40
@ PHASE_GLOB
Definition: boss_viscidus.cpp:58
@ PHASE_MELEE
Definition: boss_viscidus.cpp:57
@ PHASE_FROST
Definition: boss_viscidus.cpp:56
Position const roomCenter
Definition: boss_viscidus.cpp:93
@ HITCOUNTER_CRACK
Definition: boss_viscidus.cpp:78
@ HITCOUNTER_EXPLODE
Definition: boss_viscidus.cpp:80
@ HITCOUNTER_SHATTER
Definition: boss_viscidus.cpp:79
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_ONESHOT_FLYDEATH
Definition: SharedDefines.h:2039
@ SPELL_SCHOOL_MASK_FROST
Definition: SharedDefines.h:301
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
TaskScheduler scheduler
Definition: CreatureAI.h:76
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
void SetReactState(ReactStates st)
Definition: Creature.h:90
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetHealthPct() const
Definition: Unit.h:1462
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
Definition: Unit.cpp:19166
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Definition: Unit.cpp:1162
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
bool AttackStop()
Definition: Unit.cpp:10407
uint8 _hitcounter
Definition: boss_viscidus.cpp:317
uint8 _phase
Definition: boss_viscidus.cpp:318

References _hitcounter, _phase, Unit::AttackStop(), Unit::CastStop(), DIRECT_DAMAGE, UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), EMOTE_CRACK, EMOTE_EXPLODE, EMOTE_ONESHOT_FLYDEATH, EMOTE_SHATTER, Unit::GetHealthPct(), Unit::GetMaxHealth(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::HealthBelowPct(), HITCOUNTER_CRACK, HITCOUNTER_EXPLODE, HITCOUNTER_SHATTER, Unit::Kill(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::NearTeleportTo(), PHASE_FROST, PHASE_GLOB, PHASE_MELEE, REACT_PASSIVE, Unit::RemoveAura(), roomCenter, TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SetAuraStack(), Unit::SetHealth(), Creature::SetReactState(), SPELL_EXPLODE_TRIGGER, SPELL_INVIS_SELF, SPELL_SCHOOL_MASK_FROST, SPELL_STUN_SELF, SPELL_VISCIDUS_FREEZE, SPELL_VISCIDUS_SHRINKS, and UNIT_STATE_MELEE_ATTACKING.

◆ InitSpells()

void boss_viscidus::InitSpells ( )
inline
272 {
273 events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
274 events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
275 events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
276 }
@ EVENT_POISONBOLT_VOLLEY
Definition: boss_viscidus.cpp:48
@ EVENT_POISON_SHOCK
Definition: boss_viscidus.cpp:49
@ EVENT_TOXIN
Definition: boss_viscidus.cpp:50

References EVENT_POISON_SHOCK, EVENT_POISONBOLT_VOLLEY, and EVENT_TOXIN.

Referenced by JustEngagedWith(), and SummonedCreatureDies().

◆ JustEngagedWith()

void boss_viscidus::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

266 {
268 InitSpells();
269 }
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void InitSpells()
Definition: boss_viscidus.cpp:271

References InitSpells(), and BossAI::JustEngagedWith().

◆ Reset()

void boss_viscidus::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

119 {
121 SoftReset();
123 }
void Reset() override
Definition: ScriptedCreature.h:496
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void SoftReset()
Definition: boss_viscidus.cpp:125

References ScriptedAI::me, Unit::RemoveAurasDueToSpell(), BossAI::Reset(), SoftReset(), and SPELL_VISCIDUS_SHRINKS.

◆ SoftReset()

◆ SpellHit()

void boss_viscidus::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

198 {
199 if (spellInfo->Id == SPELL_REJOIN_VISCIDUS)
200 {
202 }
203
204 SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
205 if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
206 {
207 if (Item* pItem = caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
208 {
209 spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
210 }
211 }
212
213 if ((spellSchoolMask & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST)
214 {
215 ++_hitcounter;
216
218 {
219 _hitcounter = 0;
224 events.ScheduleEvent(EVENT_RESET_PHASE, 15s);
225 }
227 {
231 }
232 else if (_hitcounter == HITCOUNTER_SLOW)
233 {
236 }
237 }
238 }
@ ITEM_SUBCLASS_WEAPON_WAND
Definition: ItemTemplate.h:372
@ ITEM_CLASS_WEAPON
Definition: ItemTemplate.h:302
@ RANGED_ATTACK
Definition: Unit.h:398
@ EMOTE_SLOW
Definition: boss_viscidus.cpp:63
@ EMOTE_FREEZE
Definition: boss_viscidus.cpp:64
@ EMOTE_FROZEN
Definition: boss_viscidus.cpp:65
@ SPELL_VISCIDUS_SLOWED_MORE
Definition: boss_viscidus.cpp:33
@ SPELL_VISCIDUS_SLOWED
Definition: boss_viscidus.cpp:32
@ SPELL_REJOIN_VISCIDUS
Definition: boss_viscidus.cpp:35
@ HITCOUNTER_SLOW
Definition: boss_viscidus.cpp:74
@ HITCOUNTER_SLOW_MORE
Definition: boss_viscidus.cpp:75
@ HITCOUNTER_FREEZE
Definition: boss_viscidus.cpp:76
@ EVENT_RESET_PHASE
Definition: boss_viscidus.cpp:51
SpellSchoolMask
Definition: SharedDefines.h:295
Definition: Item.h:214
Player * ToPlayer()
Definition: Object.h:195
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition: PlayerStorage.cpp:516
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4871

References _hitcounter, _phase, UnitAI::DoCastSelf(), EMOTE_FREEZE, EMOTE_FROZEN, EMOTE_SLOW, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, EVENT_RESET_PHASE, SpellInfo::GetSchoolMask(), Player::GetWeaponForAttack(), HITCOUNTER_FREEZE, HITCOUNTER_SLOW, HITCOUNTER_SLOW_MORE, SpellInfo::Id, ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, ScriptedAI::me, PHASE_FROST, PHASE_MELEE, RANGED_ATTACK, Unit::RemoveAura(), Unit::RemoveAuraFromStack(), SPELL_REJOIN_VISCIDUS, SPELL_SCHOOL_MASK_FROST, SPELL_VISCIDUS_FREEZE, SPELL_VISCIDUS_SHRINKS, SPELL_VISCIDUS_SLOWED, SPELL_VISCIDUS_SLOWED_MORE, and Object::ToPlayer().

◆ SummonedCreatureDies()

void boss_viscidus::SummonedCreatureDies ( Creature summon,
Unit killer 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

241 {
242 if (summon->GetEntry() != NPC_GLOB_OF_VISCIDUS)
243 return;
244
245 if (killer && killer->GetEntry() == NPC_GLOB_OF_VISCIDUS)
246 {
247 if (_phase == PHASE_GLOB)
248 {
251 }
252
253 int32 heal = me->GetMaxHealth() * 0.05f;
254 me->CastCustomSpell(me, SPELL_VISCIDUS_GROWS, &heal, nullptr, nullptr, true);
255 }
256
257 if (!summons.IsAnyCreatureWithEntryAlive(NPC_GLOB_OF_VISCIDUS)) // all globs were killed
258 {
259 SoftReset();
260 InitSpells();
262 }
263 }
std::int32_t int32
Definition: Define.h:104
@ SPELL_VISCIDUS_GROWS
Definition: boss_viscidus.cpp:39
@ NPC_GLOB_OF_VISCIDUS
Definition: temple_of_ahnqiraj.h:67
bool IsAnyCreatureWithEntryAlive(uint32 entry) const
Definition: ScriptedCreature.cpp:160
SummonList summons
Definition: ScriptedCreature.h:510
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226

References _phase, Unit::CastCustomSpell(), Object::GetEntry(), Unit::GetMaxHealth(), InitSpells(), SummonList::IsAnyCreatureWithEntryAlive(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, NPC_GLOB_OF_VISCIDUS, PHASE_FROST, PHASE_GLOB, Unit::RemoveAurasDueToSpell(), SoftReset(), SPELL_INVIS_SELF, SPELL_VISCIDUS_GROWS, and BossAI::summons.

◆ UpdateAI()

void boss_viscidus::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

279 {
280 if (!UpdateVictim() || !CheckInRoom())
281 return;
282
283 events.Update(diff);
284 scheduler.Update(diff);
285
286 while (uint32 eventId = events.ExecuteEvent())
287 {
288 switch (eventId)
289 {
292 events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
293 break;
296 events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
297 break;
298 case EVENT_TOXIN:
300 events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
301 break;
303 _hitcounter = 0;
306 break;
307 default:
308 break;
309 }
310 }
311
314 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_POISON_SHOCK
Definition: boss_viscidus.cpp:28
@ SPELL_POISONBOLT_VOLLEY
Definition: boss_viscidus.cpp:29
@ SPELL_SUMMON_TOXIN_SLIME
Definition: boss_viscidus.cpp:30
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:256
bool UpdateVictim()
Definition: CreatureAI.cpp:268
ReactStates GetReactState() const
Definition: Creature.h:91
bool CheckInRoom() override
Definition: boss_viscidus.cpp:107

References _hitcounter, _phase, CheckInRoom(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_POISON_SHOCK, EVENT_POISONBOLT_VOLLEY, EVENT_RESET_PHASE, EVENT_TOXIN, Creature::GetReactState(), ScriptedAI::me, PHASE_FROST, PHASE_GLOB, REACT_AGGRESSIVE, Unit::RemoveAura(), CreatureAI::scheduler, SPELL_POISON_SHOCK, SPELL_POISONBOLT_VOLLEY, SPELL_SUMMON_TOXIN_SLIME, SPELL_VISCIDUS_FREEZE, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _hitcounter

uint8 boss_viscidus::_hitcounter
private

◆ _phase

uint8 boss_viscidus::_phase
private