AzerothCore 3.3.5a
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instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript Struct Reference
Inheritance diagram for instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_utgarde_keep_InstanceMapScript (Map *pMap)
 
void Initialize () override
 
bool IsEncounterInProgress () const override
 
void OnPlayerEnter (Player *plr) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void SetData (uint32 type, uint32 data) override
 
ObjectGuid GetGuidData (uint32 id) const override
 
uint32 GetData (uint32 id) const override
 
void ReadSaveDataMore (std::istringstream &data) override
 
void WriteSaveDataMore (std::ostringstream &data) override
 
bool CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *, Unit const *, uint32) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 m_auiEncounter [MAX_ENCOUNTER]
 
uint32 ForgeEventMask
 
std::string str_data
 
ObjectGuid GO_ForgeBellowGUID [3]
 
ObjectGuid GO_ForgeFireGUID [3]
 
ObjectGuid GO_ForgeAnvilGUID [3]
 
ObjectGuid GO_PortcullisGUID [2]
 
ObjectGuid NPC_KelesethGUID
 
ObjectGuid NPC_DalronnGUID
 
ObjectGuid NPC_SkarvaldGUID
 
ObjectGuid NPC_DalronnGhostGUID
 
ObjectGuid NPC_SkarvaldGhostGUID
 
ObjectGuid NPC_IngvarGUID
 
ObjectGuid NPC_DarkRangerMarrahGUID
 
ObjectGuid NPC_SpecialDrakeGUID
 
bool bRocksAchiev
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_utgarde_keep_InstanceMapScript()

instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::instance_utgarde_keep_InstanceMapScript ( Map pMap)
inline
36: InstanceScript(pMap) {}
Definition: InstanceScript.h:141

Member Function Documentation

◆ CheckAchievementCriteriaMeet()

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteria_id,
Player const *  ,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

336 {
337 switch(criteria_id)
338 {
339 case 7231: // On The Rocks
340 return bRocksAchiev;
341 }
342 return false;
343 }
bool bRocksAchiev
Definition: instance_utgarde_keep.cpp:55

References bRocksAchiev.

◆ GetData()

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from ZoneScript.

306 {
307 switch (id)
308 {
309 case DATA_KELESETH:
311 case DATA_INGVAR:
312 return m_auiEncounter[id];
313 case DATA_FORGE_1:
314 case DATA_FORGE_2:
315 case DATA_FORGE_3:
316 return ForgeEventMask & (uint32)(1 << (id - 100));
317 }
318
319 return 0;
320 }
std::uint32_t uint32
Definition: Define.h:108
@ DATA_FORGE_2
Definition: utgarde_keep.h:40
@ DATA_KELESETH
Definition: utgarde_keep.h:28
@ DATA_FORGE_1
Definition: utgarde_keep.h:39
@ DATA_FORGE_3
Definition: utgarde_keep.h:41
@ DATA_INGVAR
Definition: utgarde_keep.h:30
@ DATA_DALRONN_AND_SKARVALD
Definition: utgarde_keep.h:29
uint32 ForgeEventMask
Definition: instance_utgarde_keep.cpp:39
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_utgarde_keep.cpp:38

References DATA_DALRONN_AND_SKARVALD, DATA_FORGE_1, DATA_FORGE_2, DATA_FORGE_3, DATA_INGVAR, DATA_KELESETH, ForgeEventMask, and m_auiEncounter.

◆ GetGuidData()

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GetGuidData ( uint32  id) const
inlineoverridevirtual

Reimplemented from InstanceScript.

289 {
290 switch (id)
291 {
292 case DATA_KELESETH:
293 return NPC_KelesethGUID;
294 case DATA_DALRONN:
295 return NPC_DalronnGUID;
296 case DATA_SKARVALD:
297 return NPC_SkarvaldGUID;
298 case DATA_INGVAR:
299 return NPC_IngvarGUID;
300 }
301
302 return ObjectGuid::Empty;
303 }
@ DATA_DALRONN
Definition: utgarde_keep.h:33
@ DATA_SKARVALD
Definition: utgarde_keep.h:34
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid NPC_KelesethGUID
Definition: instance_utgarde_keep.cpp:47
ObjectGuid NPC_DalronnGUID
Definition: instance_utgarde_keep.cpp:48
ObjectGuid NPC_SkarvaldGUID
Definition: instance_utgarde_keep.cpp:49
ObjectGuid NPC_IngvarGUID
Definition: instance_utgarde_keep.cpp:52

References DATA_DALRONN, DATA_INGVAR, DATA_KELESETH, DATA_SKARVALD, ObjectGuid::Empty, NPC_DalronnGUID, NPC_IngvarGUID, NPC_KelesethGUID, and NPC_SkarvaldGUID.

◆ Initialize()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

58 {
59 memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
61
62 bRocksAchiev = true;
63 }

References bRocksAchiev, ForgeEventMask, and m_auiEncounter.

◆ IsEncounterInProgress()

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::IsEncounterInProgress ( ) const
inlineoverridevirtual

Reimplemented from InstanceScript.

66 {
67 for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
68 if (m_auiEncounter[i] == IN_PROGRESS) return true;
69
70 return false;
71 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:58
#define MAX_ENCOUNTER
Definition: violet_hold.h:21

References IN_PROGRESS, m_auiEncounter, and MAX_ENCOUNTER.

◆ OnCreatureCreate()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

91 {
92 switch(creature->GetEntry())
93 {
94 case NPC_KELESETH:
95 NPC_KelesethGUID = creature->GetGUID();
96 break;
97 case NPC_DALRONN:
98 NPC_DalronnGUID = creature->GetGUID();
99 break;
100 case NPC_SKARVALD:
101 NPC_SkarvaldGUID = creature->GetGUID();
102 break;
104 NPC_DalronnGhostGUID = creature->GetGUID();
105 break;
107 NPC_SkarvaldGhostGUID = creature->GetGUID();
108 break;
109 case NPC_INGVAR:
110 NPC_IngvarGUID = creature->GetGUID();
111 break;
113 NPC_DarkRangerMarrahGUID = creature->GetGUID();
114 break;
116 if (creature->GetPositionX() < 250.0f) NPC_SpecialDrakeGUID = creature->GetGUID();
117 break;
118 }
119 }
@ NPC_KELESETH
Definition: utgarde_keep.h:67
@ NPC_SKARVALD
Definition: utgarde_keep.h:70
@ NPC_DARK_RANGER_MARRAH
Definition: utgarde_keep.h:74
@ NPC_SKARVALD_GHOST
Definition: utgarde_keep.h:71
@ NPC_INGVAR
Definition: utgarde_keep.h:72
@ NPC_ENSLAVED_PROTO_DRAKE
Definition: utgarde_keep.h:75
@ NPC_DALRONN_GHOST
Definition: utgarde_keep.h:69
@ NPC_DALRONN
Definition: utgarde_keep.h:68
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetPositionX() const
Definition: Position.h:117
ObjectGuid NPC_SpecialDrakeGUID
Definition: instance_utgarde_keep.cpp:54
ObjectGuid NPC_SkarvaldGhostGUID
Definition: instance_utgarde_keep.cpp:51
ObjectGuid NPC_DalronnGhostGUID
Definition: instance_utgarde_keep.cpp:50
ObjectGuid NPC_DarkRangerMarrahGUID
Definition: instance_utgarde_keep.cpp:53

References Object::GetEntry(), Object::GetGUID(), Position::GetPositionX(), NPC_DALRONN, NPC_DALRONN_GHOST, NPC_DalronnGhostGUID, NPC_DalronnGUID, NPC_DARK_RANGER_MARRAH, NPC_DarkRangerMarrahGUID, NPC_ENSLAVED_PROTO_DRAKE, NPC_INGVAR, NPC_IngvarGUID, NPC_KELESETH, NPC_KelesethGUID, NPC_SKARVALD, NPC_SKARVALD_GHOST, NPC_SkarvaldGhostGUID, NPC_SkarvaldGUID, and NPC_SpecialDrakeGUID.

◆ OnGameObjectCreate()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

122 {
123 switch(go->GetEntry())
124 {
125 case GO_BELLOW_1:
126 GO_ForgeBellowGUID[0] = go->GetGUID();
128 break;
129 case GO_BELLOW_2:
130 GO_ForgeBellowGUID[1] = go->GetGUID();
132 break;
133 case GO_BELLOW_3:
134 GO_ForgeBellowGUID[2] = go->GetGUID();
136 break;
137 case GO_FORGEFIRE_1:
138 GO_ForgeFireGUID[0] = go->GetGUID();
140 break;
141 case GO_FORGEFIRE_2:
142 GO_ForgeFireGUID[1] = go->GetGUID();
144 break;
145 case GO_FORGEFIRE_3:
146 GO_ForgeFireGUID[2] = go->GetGUID();
148 break;
150 GO_ForgeAnvilGUID[0] = go->GetGUID();
152 break;
154 GO_ForgeAnvilGUID[1] = go->GetGUID();
156 break;
158 GO_ForgeAnvilGUID[2] = go->GetGUID();
160 break;
162 GO_PortcullisGUID[0] = go->GetGUID();
164 break;
166 GO_PortcullisGUID[1] = go->GetGUID();
168 break;
169 }
170 }
@ DONE
Definition: InstanceScript.h:60
@ GO_FORGEFIRE_3
Definition: utgarde_keep.h:55
@ GO_GIANT_PORTCULLIS_1
Definition: utgarde_keep.h:61
@ GO_BELLOW_3
Definition: utgarde_keep.h:51
@ GO_GLOWING_ANVIL_1
Definition: utgarde_keep.h:57
@ GO_GLOWING_ANVIL_2
Definition: utgarde_keep.h:58
@ GO_BELLOW_1
Definition: utgarde_keep.h:49
@ GO_GIANT_PORTCULLIS_2
Definition: utgarde_keep.h:62
@ GO_BELLOW_2
Definition: utgarde_keep.h:50
@ GO_FORGEFIRE_2
Definition: utgarde_keep.h:54
@ GO_GLOWING_ANVIL_3
Definition: utgarde_keep.h:59
@ GO_FORGEFIRE_1
Definition: utgarde_keep.h:53
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GO_ForgeAnvilGUID[3]
Definition: instance_utgarde_keep.cpp:44
ObjectGuid GO_ForgeFireGUID[3]
Definition: instance_utgarde_keep.cpp:43
ObjectGuid GO_PortcullisGUID[2]
Definition: instance_utgarde_keep.cpp:45
ObjectGuid GO_ForgeBellowGUID[3]
Definition: instance_utgarde_keep.cpp:42

References DONE, ObjectGuid::Empty, ForgeEventMask, Object::GetEntry(), Object::GetGUID(), GO_BELLOW_1, GO_BELLOW_2, GO_BELLOW_3, GO_ForgeAnvilGUID, GO_ForgeBellowGUID, GO_FORGEFIRE_1, GO_FORGEFIRE_2, GO_FORGEFIRE_3, GO_ForgeFireGUID, GO_GIANT_PORTCULLIS_1, GO_GIANT_PORTCULLIS_2, GO_GLOWING_ANVIL_1, GO_GLOWING_ANVIL_2, GO_GLOWING_ANVIL_3, GO_PortcullisGUID, InstanceScript::HandleGameObject(), and m_auiEncounter.

◆ OnPlayerEnter()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter ( Player plr)
inlineoverridevirtual

Reimplemented from InstanceScript.

74 {
76 {
77 c->SetReactState(REACT_PASSIVE);
78 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
79 if (plr && plr->GetTeamId() == TEAM_HORDE)
80 {
81 if (!c->IsVisible())
82 c->SetVisible(true);
83 return;
84 }
85 else if(c->IsVisible())
86 c->SetVisible(false);
87 }
88 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ TEAM_HORDE
Definition: SharedDefines.h:761
Definition: Creature.h:46
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2072
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307

References Map::GetCreature(), Player::GetTeamId(), InstanceScript::instance, NPC_DarkRangerMarrahGUID, REACT_PASSIVE, TEAM_HORDE, and UNIT_FLAG_NON_ATTACKABLE.

◆ ReadSaveDataMore()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

323 {
324 data >> m_auiEncounter[0];
325 data >> m_auiEncounter[1];
326 data >> m_auiEncounter[2];
327 data >> ForgeEventMask;
328 }

References ForgeEventMask, and m_auiEncounter.

◆ SetData()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

173 {
174 switch(type)
175 {
176 case DATA_KELESETH:
177 m_auiEncounter[0] = data;
178 if (data == NOT_STARTED)
179 bRocksAchiev = true;
180 break;
182 bRocksAchiev = false;
183 break;
185 if (data == NOT_STARTED)
186 {
188 if( c->isDead() )
189 {
190 c->AI()->DoAction(-1);
191 c->Respawn();
192 }
194 if( c->isDead() )
195 c->Respawn();
197 {
198 c->AI()->DoAction(-1);
199 c->DespawnOrUnsummon();
200 }
203 c->DespawnOrUnsummon();
205 }
206 if (data == DONE)
207 {
209 {
210 c->AI()->DoAction(-1);
211 c->DespawnOrUnsummon();
212 }
215 c->DespawnOrUnsummon();
217 }
218
219 m_auiEncounter[1] = data;
220 break;
223 {
225 c->SetLootMode(1);
226 c->loot.clear();
227 if (uint32 lootid = c->GetCreatureTemplate()->lootid)
228 c->loot.FillLoot(lootid, LootTemplates_Creature, c->GetLootRecipient(), false, false, c->GetLootMode(), c);
229 if (c->GetLootMode())
230 c->loot.generateMoneyLoot(c->GetCreatureTemplate()->mingold, c->GetCreatureTemplate()->maxgold);
231 c->DestroyForNearbyPlayers();
232 c->SetVisible(true);
233 }
234 break;
237 {
238 c->AI()->DoAction(-1);
240 c->SetLootMode(1);
241 c->loot.clear();
242 if (uint32 lootid = c->GetCreatureTemplate()->lootid)
243 c->loot.FillLoot(lootid, LootTemplates_Creature, c->GetLootRecipient(), false, false, c->GetLootMode(), c);
244 if (c->GetLootMode())
245 c->loot.generateMoneyLoot(c->GetCreatureTemplate()->mingold, c->GetCreatureTemplate()->maxgold);
246 c->DestroyForNearbyPlayers();
247 c->SetVisible(true);
248 }
249 break;
250 case DATA_INGVAR:
251 if (data == DONE)
252 {
255 }
256 m_auiEncounter[2] = data;
257 break;
258 case DATA_FORGE_1:
259 case DATA_FORGE_2:
260 case DATA_FORGE_3:
261 if (data == NOT_STARTED)
262 {
263 HandleGameObject(GO_ForgeBellowGUID[type - 100], false);
264 HandleGameObject(GO_ForgeFireGUID[type - 100], false);
265 HandleGameObject(GO_ForgeAnvilGUID[type - 100], false);
266 ForgeEventMask &= ~((uint32)(1 << (type - 100)));
267 }
268 else
269 {
270 HandleGameObject(GO_ForgeBellowGUID[type - 100], true);
271 HandleGameObject(GO_ForgeFireGUID[type - 100], true);
272 HandleGameObject(GO_ForgeAnvilGUID[type - 100], true);
273 ForgeEventMask |= (uint32)(1 << (type - 100));
274 }
275 break;
278 c->AI()->SetData(28, 6);
279 break;
280 }
281
282 if (data == DONE)
283 {
284 SaveToDB();
285 }
286 }
@ NOT_STARTED
Definition: InstanceScript.h:57
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ DATA_SPECIAL_DRAKE
Definition: utgarde_keep.h:37
@ DATA_UNLOCK_DALRONN_LOOT
Definition: utgarde_keep.h:44
@ DATA_ON_THE_ROCKS_ACHIEV
Definition: utgarde_keep.h:35
@ DATA_UNLOCK_SKARVALD_LOOT
Definition: utgarde_keep.h:43
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition: SharedDefines.h:3124
@ UNIT_DYNFLAG_TAPPED
Definition: SharedDefines.h:3123
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3121
void Clear()
Definition: ObjectGuid.h:140
void SaveToDB()
Definition: InstanceScript.cpp:40

References bRocksAchiev, ObjectGuid::Clear(), DATA_DALRONN_AND_SKARVALD, DATA_FORGE_1, DATA_FORGE_2, DATA_FORGE_3, DATA_INGVAR, DATA_KELESETH, DATA_ON_THE_ROCKS_ACHIEV, DATA_SPECIAL_DRAKE, DATA_UNLOCK_DALRONN_LOOT, DATA_UNLOCK_SKARVALD_LOOT, DONE, ForgeEventMask, Map::GetCreature(), GO_ForgeAnvilGUID, GO_ForgeBellowGUID, GO_ForgeFireGUID, GO_PortcullisGUID, InstanceScript::HandleGameObject(), InstanceScript::instance, LootTemplates_Creature, m_auiEncounter, NOT_STARTED, NPC_DalronnGhostGUID, NPC_DalronnGUID, NPC_SkarvaldGhostGUID, NPC_SkarvaldGUID, NPC_SpecialDrakeGUID, InstanceScript::SaveToDB(), UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, and UNIT_DYNFLAG_TAPPED_BY_PLAYER.

◆ WriteSaveDataMore()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

331 {
332 data << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << ForgeEventMask;
333 }

References ForgeEventMask, and m_auiEncounter.

Member Data Documentation

◆ bRocksAchiev

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::bRocksAchiev

◆ ForgeEventMask

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::ForgeEventMask

◆ GO_ForgeAnvilGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeAnvilGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_ForgeBellowGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeBellowGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_ForgeFireGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeFireGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_PortcullisGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_PortcullisGUID[2]

Referenced by OnGameObjectCreate(), and SetData().

◆ m_auiEncounter

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]

◆ NPC_DalronnGhostGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DalronnGhostGUID

Referenced by OnCreatureCreate(), and SetData().

◆ NPC_DalronnGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DalronnGUID

◆ NPC_DarkRangerMarrahGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DarkRangerMarrahGUID

Referenced by OnCreatureCreate(), and OnPlayerEnter().

◆ NPC_IngvarGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_IngvarGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ NPC_KelesethGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_KelesethGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ NPC_SkarvaldGhostGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SkarvaldGhostGUID

Referenced by OnCreatureCreate(), and SetData().

◆ NPC_SkarvaldGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SkarvaldGUID

◆ NPC_SpecialDrakeGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SpecialDrakeGUID

Referenced by OnCreatureCreate(), and SetData().

◆ str_data

std::string instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::str_data