AzerothCore 3.3.5a
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boss_vanndar::boss_vanndarAI Struct Reference
Inheritance diagram for boss_vanndar::boss_vanndarAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_vanndarAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 AvatarTimer
 
uint32 ThunderclapTimer
 
uint32 StormboltTimer
 
uint32 ResetTimer
 
uint32 YellTimer
 
bool Attacked
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_vanndarAI()

boss_vanndar::boss_vanndarAI::boss_vanndarAI ( Creature creature)
inline
46: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void boss_vanndar::boss_vanndarAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

71 {
73
74 if (!Attacked)
75 {
76 Attacked = true;
77
78 // Mini bosses should attack as well
79 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
80 {
81 if (Battleground* bg = bgMap->GetBG())
82 {
84 {
85 if (Creature* marshall = bg->GetBGCreature(i))
86 {
87 if (marshall->IsAIEnabled && !marshall->GetVictim())
88 {
89 marshall->AI()->AttackStart(victim);
90 }
91 }
92 }
93 }
94 }
95 }
96 }
std::uint8_t uint8
Definition: Define.h:110
@ AV_CPLACE_A_MARSHAL_SOUTH
Definition: BattlegroundAV.h:605
@ AV_CPLACE_A_MARSHAL_STONE
Definition: BattlegroundAV.h:608
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Creature * me
Definition: ScriptedCreature.h:282
Definition: Battleground.h:298
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
BattlegroundMap * ToBattlegroundMap()
Definition: Map.h:548
Definition: Map.h:852
bool Attacked
Definition: boss_vanndar.cpp:53

References Attacked, ScriptedAI::AttackStart(), AV_CPLACE_A_MARSHAL_SOUTH, AV_CPLACE_A_MARSHAL_STONE, WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ EnterEvadeMode()

void boss_vanndar::boss_vanndarAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

99 {
101
102 if (Attacked)
103 {
104 Attacked = false;
105
106 // Evade mini bosses
107 if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
108 {
109 if (Battleground* bg = bgMap->GetBG())
110 {
112 {
113 if (Creature* marshall = bg->GetBGCreature(i))
114 {
115 if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
116 {
117 marshall->AI()->EnterEvadeMode();
118 }
119 }
120 }
121 }
122 }
123 }
124 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196

References Attacked, AV_CPLACE_A_MARSHAL_SOUTH, AV_CPLACE_A_MARSHAL_STONE, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), ScriptedAI::me, and Map::ToBattlegroundMap().

◆ JustEngagedWith()

void boss_vanndar::boss_vanndarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

66 {
68 }
@ YELL_AGGRO
Definition: boss_vanndar.cpp:24
Talk
Definition: boss_fathomlord_karathress.cpp:25

References YELL_AGGRO.

◆ Reset()

void boss_vanndar::boss_vanndarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

56 {
62 Attacked = false;
63 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
uint32 YellTimer
Definition: boss_vanndar.cpp:52
uint32 AvatarTimer
Definition: boss_vanndar.cpp:48
uint32 ThunderclapTimer
Definition: boss_vanndar.cpp:49
uint32 StormboltTimer
Definition: boss_vanndar.cpp:50
uint32 ResetTimer
Definition: boss_vanndar.cpp:51

References Attacked, AvatarTimer, IN_MILLISECONDS, ResetTimer, StormboltTimer, ThunderclapTimer, urand(), and YellTimer.

◆ UpdateAI()

void boss_vanndar::boss_vanndarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

127 {
128 if (!UpdateVictim())
129 return;
130
131 if (AvatarTimer <= diff)
132 {
135 }
136 else AvatarTimer -= diff;
137
138 if (ThunderclapTimer <= diff)
139 {
142 }
143 else ThunderclapTimer -= diff;
144
145 if (StormboltTimer <= diff)
146 {
149 }
150 else StormboltTimer -= diff;
151
152 if (YellTimer <= diff)
153 {
155 YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
156 }
157 else YellTimer -= diff;
158
159 // check if creature is not outside of building
160 if (ResetTimer <= diff)
161 {
162 if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
163 {
166 }
168 }
169 else ResetTimer -= diff;
170
172 }
@ YELL_RANDOM
Definition: boss_vanndar.cpp:28
@ YELL_EVADE
Definition: boss_vanndar.cpp:25
@ SPELL_AVATAR
Definition: boss_vanndar.cpp:34
@ SPELL_THUNDERCLAP
Definition: boss_vanndar.cpp:35
@ SPELL_STORMBOLT
Definition: boss_vanndar.cpp:36
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263

References AvatarTimer, UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), WorldObject::GetDistance2d(), Creature::GetHomePosition(), IN_MILLISECONDS, ScriptedAI::me, ResetTimer, SPELL_AVATAR, SPELL_STORMBOLT, SPELL_THUNDERCLAP, StormboltTimer, ThunderclapTimer, CreatureAI::UpdateVictim(), urand(), YELL_EVADE, YELL_RANDOM, and YellTimer.

Member Data Documentation

◆ Attacked

bool boss_vanndar::boss_vanndarAI::Attacked

Referenced by AttackStart(), EnterEvadeMode(), and Reset().

◆ AvatarTimer

uint32 boss_vanndar::boss_vanndarAI::AvatarTimer

Referenced by Reset(), and UpdateAI().

◆ ResetTimer

uint32 boss_vanndar::boss_vanndarAI::ResetTimer

Referenced by Reset(), and UpdateAI().

◆ StormboltTimer

uint32 boss_vanndar::boss_vanndarAI::StormboltTimer

Referenced by Reset(), and UpdateAI().

◆ ThunderclapTimer

uint32 boss_vanndar::boss_vanndarAI::ThunderclapTimer

Referenced by Reset(), and UpdateAI().

◆ YellTimer

uint32 boss_vanndar::boss_vanndarAI::YellTimer

Referenced by Reset(), and UpdateAI().