AzerothCore 3.3.5a
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npc_enraged_spirit::npc_enraged_spiritAI Struct Reference
Inheritance diagram for npc_enraged_spirit::npc_enraged_spiritAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enraged_spiritAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enraged_spiritAI()

npc_enraged_spirit::npc_enraged_spiritAI::npc_enraged_spiritAI ( Creature creature)
inline
1504: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustDied()

void npc_enraged_spirit::npc_enraged_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1592 {
1593 // always spawn spirit on death
1594 // if totem around
1595 // move spirit to totem and cast kill count
1596 uint32 entry = 0;
1597 uint32 credit = 0;
1598
1599 switch (me->GetEntry())
1600 {
1602 entry = NPC_FIERY_SOUL;
1603 //credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
1604 credit = NPC_CREDIT_FIRE;
1605 break;
1607 entry = NPC_EARTHEN_SOUL;
1608 //credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
1609 credit = NPC_CREDIT_EARTH;
1611 break;
1613 entry = NPC_ENRAGED_AIRY_SOUL;
1614 //credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
1615 credit = NPC_CREDIT_AIR;
1616 break;
1619 //credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
1620 credit = NPC_CREDIT_WATER;
1621 break;
1622 default:
1623 break;
1624 }
1625
1626 // Spawn Soul on Kill ALWAYS!
1627 Creature* Summoned = nullptr;
1628 Unit* totemOspirits = nullptr;
1629
1630 if (entry != 0)
1631 Summoned = DoSpawnCreature(entry, 0, 0, 1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 5000);
1632
1633 // FIND TOTEM, PROCESS QUEST
1634 if (Summoned)
1635 {
1637 if (totemOspirits)
1638 {
1639 Summoned->SetFaction(FACTION_FRIENDLY);
1640 Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
1641
1642 if (Unit* owner = totemOspirits->GetOwner())
1643 if (Player* player = owner->ToPlayer())
1644 player->KilledMonsterCredit(credit);
1645 DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
1646 }
1647 }
1648 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ NPC_ENRAGED_AIR_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1451
@ SPELL_SOUL_CAPTURED
Definition: zone_shadowmoon_valley.cpp:1489
@ NPC_CREDIT_WATER
Definition: zone_shadowmoon_valley.cpp:1484
@ NPC_ENRAGED_WATER_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1452
@ NPC_ENRAGED_EARTH_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1449
@ NPC_EARTHEN_SOUL
Definition: zone_shadowmoon_valley.cpp:1471
@ NPC_CREDIT_AIR
Definition: zone_shadowmoon_valley.cpp:1485
@ RADIUS_TOTEM_OF_SPIRITS
Definition: zone_shadowmoon_valley.cpp:1446
@ NPC_CREDIT_EARTH
Definition: zone_shadowmoon_valley.cpp:1486
@ NPC_ENRAGED_WATERY_SOUL
Definition: zone_shadowmoon_valley.cpp:1474
@ ENTRY_TOTEM_OF_SPIRITS
Definition: zone_shadowmoon_valley.cpp:1445
@ NPC_CREDIT_FIRE
Definition: zone_shadowmoon_valley.cpp:1483
@ NPC_FIERY_SOUL
Definition: zone_shadowmoon_valley.cpp:1472
@ NPC_ENRAGED_AIRY_SOUL
Definition: zone_shadowmoon_valley.cpp:1473
@ NPC_ENRAGED_FIRE_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1450
@ SPELL_SUMMON_ENRAGED_EARTH_SHARD
Definition: zone_shadowmoon_valley.cpp:1468
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:282
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:309
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:195
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1056
Definition: Unit.h:1302
Unit * GetOwner() const
Definition: Unit.cpp:10599
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References ENTRY_TOTEM_OF_SPIRITS, FACTION_FRIENDLY, WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MotionMaster::MovePoint(), NPC_CREDIT_AIR, NPC_CREDIT_EARTH, NPC_CREDIT_FIRE, NPC_CREDIT_WATER, NPC_EARTHEN_SOUL, NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_AIRY_SOUL, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, NPC_ENRAGED_WATERY_SOUL, NPC_FIERY_SOUL, RADIUS_TOTEM_OF_SPIRITS, Unit::SetFaction(), SPELL_SOUL_CAPTURED, SPELL_SUMMON_ENRAGED_EARTH_SHARD, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_enraged_spirit::npc_enraged_spiritAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1509 {
1510 switch (me->GetEntry())
1511 {
1513 _scheduler.Schedule(0s, 1s, [this](TaskContext context)
1514 {
1515 if (UpdateVictim())
1516 {
1518 }
1519 context.Repeat(17s, 23s);
1520 });
1521 break;
1524 {
1526 }
1527 _scheduler.Schedule(2s, 10s, [this](TaskContext context)
1528 {
1529 if (UpdateVictim())
1530 {
1532 }
1533 context.Repeat(6s, 12s);
1534 });
1535 break;
1538 {
1540 }
1541 _scheduler.Schedule(3s, 4s, [this](TaskContext context)
1542 {
1543 if (UpdateVictim())
1544 {
1546 }
1547 context.Repeat(6s, 9s);
1548 });
1549 break;
1551 _scheduler.Schedule(10s, [this](TaskContext context)
1552 {
1553 if (UpdateVictim())
1554 {
1556 }
1557 _scheduler.Schedule(3s, 5s, [this](TaskContext /*context*/)
1558 {
1559 if (UpdateVictim())
1560 {
1562 }
1563 });
1564 context.Repeat(12s, 15s);
1565 });
1566 break;
1567 default:
1568 break;
1569 }
1570 }
@ SPELL_FIERY_BOULDER
Definition: zone_shadowmoon_valley.cpp:1467
@ SPELL_AIR_SPIRIT_CHAIN_LIGHTNING
Definition: zone_shadowmoon_valley.cpp:1458
@ SPELL_FEL_FIRE_AURA
Definition: zone_shadowmoon_valley.cpp:1464
@ SPELL_STORMBOLT
Definition: zone_shadowmoon_valley.cpp:1455
@ SPELL_FEL_FIREBALL
Definition: zone_shadowmoon_valley.cpp:1463
@ SPELL_HURRICANE
Definition: zone_shadowmoon_valley.cpp:1459
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
TaskScheduler _scheduler
Definition: zone_shadowmoon_valley.cpp:1650

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, TaskContext::Repeat(), SPELL_AIR_SPIRIT_CHAIN_LIGHTNING, SPELL_FEL_FIRE_AURA, SPELL_FEL_FIREBALL, SPELL_FIERY_BOULDER, SPELL_HURRICANE, and SPELL_STORMBOLT.

◆ Reset()

void npc_enraged_spirit::npc_enraged_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1506{ }

◆ UpdateAI()

void npc_enraged_spirit::npc_enraged_spiritAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1573 {
1574 if (!UpdateVictim())
1575 return;
1576
1577 _scheduler.Update(diff);
1579 return;
1580
1582 {
1583 if (HealthBelowPct(35) && !me->GetAura(SPELL_ENRAGE))
1584 {
1586 }
1587 }
1589 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_ENRAGE
Definition: zone_shadowmoon_valley.cpp:1460
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, SPELL_ENRAGE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ _scheduler

TaskScheduler npc_enraged_spirit::npc_enraged_spiritAI::_scheduler
private