73 {
75 {
76 if (npc_maghar_captiveAI* EscortAI =
dynamic_cast<npc_maghar_captiveAI*
>(creature->
AI()))
77 {
80 EscortAI->Start(
true,
false, player->
GetGUID(), quest);
82
86 }
87 }
88 return true;
89 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ QUEST_TOTEM_KARDASH_H
Definition: zone_nagrand.cpp:56
@ NPC_MURK_RAIDER
Definition: zone_nagrand.cpp:58
@ SAY_MAG_START
Definition: zone_nagrand.cpp:43
@ NPC_MURK_PUTRIFIER
Definition: zone_nagrand.cpp:61
@ NPC_MURK_BRUTE
Definition: zone_nagrand.cpp:59
static float m_afAmbushA[]
Definition: zone_nagrand.cpp:64
@ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE
Definition: SharedDefines.h:187
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void SetFaction(uint32 faction)
Definition: Unit.cpp:10048
void SetStandState(uint8 state)
Definition: Unit.cpp:16993
uint32 GetQuestId() const
Definition: QuestDef.h:225