AzerothCore 3.3.5a
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instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript Struct Reference
Inheritance diagram for instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_serpentshrine_cavern_InstanceMapScript (Map *map)
 
void Initialize () override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
void OnCreatureCreate (Creature *creature) override
 
ObjectGuid GetGuidData (uint32 identifier) const override
 
void SetData (uint32 type, uint32) override
 
uint32 GetData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid LadyVashjGUID
 
ObjectGuid ShieldGeneratorGUID [4]
 
ObjectGuid LurkerBelowGUID
 
ObjectGuid LeotherasTheBlindGUID
 
int32 AliveKeepersCount
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_serpentshrine_cavern_InstanceMapScript()

instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::instance_serpentshrine_cavern_InstanceMapScript ( Map map)
inline
39 : InstanceScript(map)
40 {
41 }
Definition: InstanceScript.h:140

Member Function Documentation

◆ GetData()

uint32 instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

170 {
171 if (type == DATA_ALIVE_KEEPERS)
172 return AliveKeepersCount;
173
174 return 0;
175 }
@ DATA_ALIVE_KEEPERS
Definition: serpent_shrine.h:45
int32 AliveKeepersCount
Definition: instance_serpent_shrine.cpp:182

References AliveKeepersCount, and DATA_ALIVE_KEEPERS.

◆ GetGuidData()

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::GetGuidData ( uint32  identifier) const
inlineoverridevirtual

Reimplemented from InstanceScript.

129 {
130 switch (identifier)
131 {
133 return LurkerBelowGUID;
136 case NPC_LADY_VASHJ:
137 return LadyVashjGUID;
138 }
139
140 return ObjectGuid::Empty;
141 }
@ NPC_LADY_VASHJ
Definition: serpent_shrine.h:56
@ NPC_LEOTHERAS_THE_BLIND
Definition: serpent_shrine.h:54
@ NPC_THE_LURKER_BELOW
Definition: serpent_shrine.h:53
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid LurkerBelowGUID
Definition: instance_serpent_shrine.cpp:180
ObjectGuid LadyVashjGUID
Definition: instance_serpent_shrine.cpp:178
ObjectGuid LeotherasTheBlindGUID
Definition: instance_serpent_shrine.cpp:181

References ObjectGuid::Empty, LadyVashjGUID, LeotherasTheBlindGUID, LurkerBelowGUID, NPC_LADY_VASHJ, NPC_LEOTHERAS_THE_BLIND, and NPC_THE_LURKER_BELOW.

◆ Initialize()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

44 {
48
50 }
#define DataHeader
Definition: blackrock_depths.h:23
@ MAX_ENCOUNTERS
Definition: deadmines.h:30
DoorData const doorData[]
Definition: instance_serpent_shrine.cpp:24
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:265
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137

References AliveKeepersCount, DataHeader, doorData, InstanceScript::LoadDoorData(), MAX_ENCOUNTERS, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

◆ OnCreatureCreate()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

98 {
99 switch (creature->GetEntry())
100 {
103 if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
104 AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit...
105 break;
107 LurkerBelowGUID = creature->GetGUID();
108 break;
110 LeotherasTheBlindGUID = creature->GetGUID();
111 break;
113 creature->GetMotionMaster()->MoveRandom(50.0f);
114 break;
115 case NPC_LADY_VASHJ:
116 LadyVashjGUID = creature->GetGUID();
117 break;
123 vashj->AI()->JustSummoned(creature);
124 break;
125 }
126 }
@ NPC_CYCLONE_KARATHRESS
Definition: serpent_shrine.h:55
@ NPC_ENCHANTED_ELEMENTAL
Definition: serpent_shrine.h:61
@ NPC_TAINTED_ELEMENTAL
Definition: serpent_shrine.h:64
@ NPC_COILFANG_PRIESTESS
Definition: serpent_shrine.h:59
@ NPC_COILFANG_ELITE
Definition: serpent_shrine.h:62
@ NPC_COILFANG_SHATTERER
Definition: serpent_shrine.h:58
@ NPC_COILFANG_STRIDER
Definition: serpent_shrine.h:63
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool IsAlive() const
Definition: Unit.h:1808
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
void MoveRandom(float wanderDistance=0.0f)
Definition: MotionMaster.cpp:238

References AliveKeepersCount, Map::GetCreature(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), InstanceScript::instance, Unit::IsAlive(), LadyVashjGUID, LeotherasTheBlindGUID, LurkerBelowGUID, MotionMaster::MoveRandom(), NPC_COILFANG_ELITE, NPC_COILFANG_PRIESTESS, NPC_COILFANG_SHATTERER, NPC_COILFANG_STRIDER, NPC_CYCLONE_KARATHRESS, NPC_ENCHANTED_ELEMENTAL, NPC_LADY_VASHJ, NPC_LEOTHERAS_THE_BLIND, NPC_TAINTED_ELEMENTAL, and NPC_THE_LURKER_BELOW.

◆ OnGameObjectCreate()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

66 {
67 switch (go->GetEntry())
68 {
73 AddDoor(go, true);
74 break;
80 break;
81 }
82 }
@ GO_SHIELD_GENERATOR2
Definition: serpent_shrine.h:73
@ GO_COILFANG_BRIDGE3
Definition: serpent_shrine.h:70
@ GO_SHIELD_GENERATOR1
Definition: serpent_shrine.h:72
@ GO_LADY_VASHJ_BRIDGE_CONSOLE
Definition: serpent_shrine.h:67
@ GO_SHIELD_GENERATOR3
Definition: serpent_shrine.h:74
@ GO_SHIELD_GENERATOR4
Definition: serpent_shrine.h:75
@ GO_COILFANG_BRIDGE1
Definition: serpent_shrine.h:68
@ GO_COILFANG_BRIDGE2
Definition: serpent_shrine.h:69
void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:283
ObjectGuid ShieldGeneratorGUID[4]
Definition: instance_serpent_shrine.cpp:179

References InstanceScript::AddDoor(), Object::GetEntry(), Object::GetGUID(), GO_COILFANG_BRIDGE1, GO_COILFANG_BRIDGE2, GO_COILFANG_BRIDGE3, GO_LADY_VASHJ_BRIDGE_CONSOLE, GO_SHIELD_GENERATOR1, GO_SHIELD_GENERATOR2, GO_SHIELD_GENERATOR3, GO_SHIELD_GENERATOR4, and ShieldGeneratorGUID.

◆ OnGameObjectRemove()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

◆ SetBossState()

bool instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

53 {
54 if (!InstanceScript::SetBossState(type, state))
55 return false;
56
57 if (type == DATA_LADY_VASHJ)
58 for (uint8 i = 0; i < 4; ++i)
60 gobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
61
62 return true;
63 }
std::uint8_t uint8
Definition: Define.h:110
@ DATA_LADY_VASHJ
Definition: serpent_shrine.h:40
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
Definition: GameObject.h:122
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298

References DATA_LADY_VASHJ, Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, InstanceScript::SetBossState(), and ShieldGeneratorGUID.

Referenced by SetData().

◆ SetData()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

144 {
145 switch (type)
146 {
149 break;
152 break;
156 break;
159 for (uint8 i = 0; i < 4; ++i)
161 {
162 gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
163 vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
164 }
165 break;
166 }
167 }
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_PLATFORM_KEEPER_RESPAWNED
Definition: serpent_shrine.h:43
@ DATA_PLATFORM_KEEPER_DIED
Definition: serpent_shrine.h:44
@ DATA_ACTIVATE_SHIELD
Definition: serpent_shrine.h:47
@ DATA_BRIDGE_EMERGED
Definition: serpent_shrine.h:39
@ DATA_BRIDGE_ACTIVATED
Definition: serpent_shrine.h:46
bool SetBossState(uint32 type, EncounterState state) override
Definition: instance_serpent_shrine.cpp:52

References AliveKeepersCount, DATA_ACTIVATE_SHIELD, DATA_BRIDGE_ACTIVATED, DATA_BRIDGE_EMERGED, DATA_PLATFORM_KEEPER_DIED, DATA_PLATFORM_KEEPER_RESPAWNED, DONE, Map::GetCreature(), Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, LadyVashjGUID, NOT_STARTED, SetBossState(), and ShieldGeneratorGUID.

Member Data Documentation

◆ AliveKeepersCount

int32 instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::AliveKeepersCount
private

◆ LadyVashjGUID

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::LadyVashjGUID
private

◆ LeotherasTheBlindGUID

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::LeotherasTheBlindGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ LurkerBelowGUID

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::LurkerBelowGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ShieldGeneratorGUID

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::ShieldGeneratorGUID[4]
private