AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
at_naxxramas_hub_portal Class Reference
Inheritance diagram for at_naxxramas_hub_portal:
AreaTriggerScript ScriptObject

Public Member Functions

 at_naxxramas_hub_portal ()
 
bool OnTrigger (Player *player, AreaTrigger const *) override
 
- Public Member Functions inherited from AreaTriggerScript
bool IsDatabaseBound () const override
 
virtual bool OnTrigger (Player *, AreaTrigger const *)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AreaTriggerScript
 AreaTriggerScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ at_naxxramas_hub_portal()

at_naxxramas_hub_portal::at_naxxramas_hub_portal ( )
inline
1191: AreaTriggerScript("at_naxxramas_hub_portal") { }
Definition: AreaTriggerScript.h:24

Member Function Documentation

◆ OnTrigger()

bool at_naxxramas_hub_portal::OnTrigger ( Player player,
AreaTrigger const *   
)
inlineoverridevirtual

Reimplemented from AreaTriggerScript.

1194 {
1195 if (player->IsAlive() && !player->IsInCombat())
1196 {
1197 if (InstanceScript *instance = player->GetInstanceScript())
1198 {
1199 if (instance->CheckRequiredBosses(BOSS_SAPPHIRON))
1200 {
1202 return true;
1203 }
1204 }
1205 }
1206 return false;
1207 }
const Position sapphironEntryTP
Definition: instance_naxxramas.cpp:1186
@ BOSS_SAPPHIRON
Definition: naxxramas.h:43
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float m_orientation
Definition: Position.h:59
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1314
bool IsAlive() const
Definition: Unit.h:1822
bool IsInCombat() const
Definition: Unit.h:1702
Definition: InstanceScript.h:141

References BOSS_SAPPHIRON, WorldObject::GetInstanceScript(), Unit::IsAlive(), Unit::IsInCombat(), Position::m_orientation, Position::m_positionX, Position::m_positionY, Position::m_positionZ, sapphironEntryTP, and Player::TeleportTo().