AzerothCore 3.3.5a
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npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI Struct Reference
Inheritance diagram for npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_tyrannus_eventsAI (Creature *creature)
 
void MovementInform (uint32 type, uint32 id) override
 
void SetData (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint32 killsLeft
 
ObjectGuid deathbringerGUID [2]
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_tyrannus_eventsAI()

npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::npc_pos_tyrannus_eventsAI ( Creature creature)
inline
587 : NullCreatureAI(creature)
588 {
590 killsLeft = 0;
591 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: pit_of_saron.cpp:593
uint32 killsLeft
Definition: pit_of_saron.cpp:595

References WorldObject::GetInstanceScript(), killsLeft, CreatureAI::me, and pInstance.

Member Function Documentation

◆ MovementInform()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

599 {
600 if (type == POINT_MOTION_TYPE)
601 {
602 switch (id)
603 {
604 case 0:
605 me->setActive(false);
606 break;
607 case 1:
608 events.ScheduleEvent(1, 0ms);
609 break;
610 case 2:
611 events.ScheduleEvent(2, 0ms);
612 break;
613 case 3:
614 events.ScheduleEvent(4, 0ms);
615 break;
616 }
617 }
618 else if (type == EFFECT_MOTION_TYPE && id == 10)
619 events.ScheduleEvent(6, 0ms);
620 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
events
Definition: boss_sartura.cpp:43
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References EFFECT_MOTION_TYPE, CreatureAI::me, POINT_MOTION_TYPE, and WorldObject::setActive().

◆ SetData()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

623 {
625 return;
626 if (type == 2)
627 {
628 if (id == 1)
629 if (killsLeft) --killsLeft;
630 return;
631 }
632 if (type != 1)
633 return;
634 switch (id)
635 {
636 case 1:
638 return;
639 if (me->GetExactDist(&PTSTyrannusWaitPos1) > 3.0f)
640 return;
643 killsLeft = 10;
644 events.ScheduleEvent(30, 0ms);
645 events.ScheduleEvent(3, 25s);
646 break;
647 case 2:
649 return;
650 if (killsLeft != 0)
651 return;
655 events.ScheduleEvent(60, 0ms);
656 events.ScheduleEvent(5, 20s);
657 break;
658 break;
659 case 3:
661 return;
662 if (killsLeft != 0)
663 return;
665 if (Creature* c = me->SummonCreature(NPC_TYRANNUS_VOICE, 950.16f, -102.17f, 594.90f - 10.0f, 5.43f, TEMPSUMMON_TIMED_DESPAWN, 1))
666 c->AI()->Talk(SAY_TYRANNUS_TRAP_TUNNEL);
667 break;
668 }
669 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ DONE
Definition: InstanceScript.h:60
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:34
const Position PTSTyrannusWaitPos1
Definition: pit_of_saron.h:264
@ SAY_TYRANNUS_AMBUSH_2
Definition: pit_of_saron.h:271
@ SAY_TYRANNUS_TRAP_TUNNEL
Definition: pit_of_saron.h:272
@ SAY_TYRANNUS_AMBUSH_1
Definition: pit_of_saron.h:270
@ NPC_TYRANNUS_VOICE
Definition: pit_of_saron.h:75
@ INSTANCE_PROGRESS_AFTER_WARN_1
Definition: pit_of_saron.h:59
@ INSTANCE_PROGRESS_FINISHED_KRICK_SCENE
Definition: pit_of_saron.h:58
@ INSTANCE_PROGRESS_AFTER_WARN_2
Definition: pit_of_saron.h:60
@ INSTANCE_PROGRESS_AFTER_TUNNEL_WARN
Definition: pit_of_saron.h:61
@ DATA_ICK
Definition: pit_of_saron.h:31
@ DATA_GARFROST
Definition: pit_of_saron.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:25
Difficulty
Definition: DBCEnums.h:274
@ DUNGEON_DIFFICULTY_HEROIC
Definition: DBCEnums.h:278
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
bool IsAlive() const
Definition: Unit.h:1822
uint8 GetSpawnMode() const
Definition: Map.h:420
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_GARFROST, DATA_ICK, DATA_INSTANCE_PROGRESS, DONE, DUNGEON_DIFFICULTY_HEROIC, ZoneScript::GetData(), Position::GetExactDist(), WorldObject::GetMap(), Map::GetSpawnMode(), INSTANCE_PROGRESS_AFTER_TUNNEL_WARN, INSTANCE_PROGRESS_AFTER_WARN_1, INSTANCE_PROGRESS_AFTER_WARN_2, INSTANCE_PROGRESS_FINISHED_KRICK_SCENE, Unit::IsAlive(), killsLeft, CreatureAI::me, NPC_TYRANNUS_VOICE, pInstance, PTSTyrannusWaitPos1, SAY_TYRANNUS_AMBUSH_1, SAY_TYRANNUS_AMBUSH_2, SAY_TYRANNUS_TRAP_TUNNEL, ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

672 {
673 events.Update(diff);
674 switch (events.ExecuteEvent())
675 {
676 case 1:
678 break;
679 case 2:
681 me->setActive(false);
682 break;
683 case 3:
685 break;
686 case 4:
688 break;
689 case 5:
690 me->GetMotionMaster()->MoveTakeoff(10, me->GetPositionX() + 2.0f * cos(me->GetOrientation()), me->GetPositionY() + 2.0f * std::sin(me->GetOrientation()), me->GetPositionZ() + 30.0f, 7.0f);
691 break;
692 case 6:
694 break;
695 case 30:
696 {
698 path.push_back(G3D::Vector3(950.61f, 50.91f, 567.85f));
699 path.push_back(G3D::Vector3(946.48f, 73.25f, 565.89f));
700 path.push_back(G3D::Vector3(934.87f, 78.56f, 563.97f));
701 path.push_back(G3D::Vector3(915.10f, 75.31f, 553.81f));
702 if (Creature* c = me->SummonCreature(NPC_YMIRJAR_DEATHBRINGER, 950.61f, 50.91f, 567.85f, 1.82f))
703 {
704 deathbringerGUID[0] = c->GetGUID();
705 c->SetReactState(REACT_PASSIVE);
706 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
707 c->SetHomePosition(915.10f, 75.31f, 553.81f, 3.75f);
708 c->SetWalk(false);
709 c->GetMotionMaster()->MoveSplinePath(&path);
710 }
711 if (Creature* c = me->SummonCreature(NPC_YMIRJAR_DEATHBRINGER, 949.05f, 61.18f, 566.60f, 1.73f))
712 {
713 deathbringerGUID[1] = c->GetGUID();
714 c->SetReactState(REACT_PASSIVE);
715 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
716 c->SetHomePosition(883.15f, 54.6254f, 528.5f, 3.75f);
717 c->SetWalk(false);
718 path.push_back(G3D::Vector3(883.15f, 54.6254f, 528.5f));
719 c->GetMotionMaster()->MoveSplinePath(&path);
720 }
721 events.ScheduleEvent(31, 500ms);
722 events.ScheduleEvent(32, 500ms);
723 }
724 break;
725 case 31:
727 if (c->GetMotionMaster()->GetCurrentMovementGeneratorType() != ESCORT_MOTION_TYPE)
728 {
729 c->CastSpell(c, 69516, false);
730 events.ScheduleEvent(33, 3s);
731 break;
732 }
733 events.ScheduleEvent(31, 500ms);
734 break;
735 case 32:
737 if (c->GetMotionMaster()->GetCurrentMovementGeneratorType() != ESCORT_MOTION_TYPE)
738 {
739 c->CastSpell(c, 69516, false);
740 events.ScheduleEvent(34, 3s);
741 break;
742 }
743 events.ScheduleEvent(32, 500ms);
744 break;
745 case 33:
746 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 919.733f, 89.0972f, 558.959f, 3.85718f);
747 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 911.936f, 63.3542f, 547.698f, 3.735f);
748 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 909.356f, 83.1684f, 551.717f, 3.57792f);
749 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 920.946f, 69.1667f, 557.594f, 3.1765f);
750 events.ScheduleEvent(35, 3500ms);
751 break;
752 case 34:
753 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 879.464f, 41.1997f, 521.394f, 3.735f);
754 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 885.715f, 65.5156f, 533.631f, 3.85718f);
755 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 876.884f, 61.0139f, 527.715f, 3.57792f);
756 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 889.49f, 45.2865f, 527.233f, 3.97935f);
757 events.ScheduleEvent(36, 3500ms);
758 break;
759 case 35:
761 {
763 c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
764 }
765 break;
766 case 36:
768 {
769 c->SetReactState(REACT_AGGRESSIVE);
770 c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
771 }
772 break;
773 case 60:
774 {
775 Position startPos[6] = { {927.11f, -72.60f, 592.2f, 1.52f}, {922.92f, -72.64f, 592.3f, 1.52f}, {930.46f, -72.57f, 592.1f, 1.52f}, {934.52f, -72.52f, 592.1f, 1.52f}, {934.57f, -77.66f, 592.20f, 1.52f}, {927.15f, -77.07f, 592.20f, 1.52f} };
776 Position endPos = {926.10f, -46.63f, 591.2f, 1.52f};
777 for (uint8 i = 0; i < 6; ++i)
778 if (Creature* s = me->SummonCreature(i < 4 ? NPC_FALLEN_WARRIOR : NPC_WRATHBONE_COLDWRAITH, startPos[i]))
779 {
780 s->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
781 Position finalPos = endPos;
782 s->MovePosition(finalPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.52f));
783
785 path.push_back(G3D::Vector3(s->GetPositionX(), s->GetPositionY(), s->GetPositionZ()));
786 path.push_back(G3D::Vector3(finalPos.GetPositionX(), finalPos.GetPositionY(), finalPos.GetPositionZ()));
787
788 s->SetHomePosition(finalPos);
789 s->GetMotionMaster()->MoveSplinePath(&path);
790 }
791
793 {
794 Position startPos[6] = { {925.485f, -65.67f, 592.5f, 1.4f}, {921.77f, -65.10f, 592.5f, 1.4f}, {929.19f, -66.24f, 592.5f, 1.4f}, {932.46f, -66.74f, 592.5f, 1.4f}, {924.66f, -71.03f, 592.5f, 1.4f}, {928.81f, -71.66f, 592.5f, 1.4f} };
795 Position middlePos = {928.43f, -29.31f, 589.0f, 1.4f};
796 Position endPos = {937.8f, 21.20f, 574.6f, 1.4f};
797 for (uint8 i = 0; i < 6; ++i)
798 if (Creature* s = me->SummonCreature(i < 4 ? NPC_FALLEN_WARRIOR : NPC_WRATHBONE_COLDWRAITH, startPos[i]))
799 {
800 s->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
801 Position midPos = middlePos;
802 Position finalPos = endPos;
803 s->MovePosition(midPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.4f));
804 s->MovePosition(finalPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.4f));
805
807 path.push_back(G3D::Vector3(s->GetPositionX(), s->GetPositionY(), s->GetPositionZ()));
808 path.push_back(G3D::Vector3(midPos.GetPositionX(), midPos.GetPositionY(), midPos.GetPositionZ()));
809 path.push_back(G3D::Vector3(finalPos.GetPositionX(), finalPos.GetPositionY(), finalPos.GetPositionZ()));
810
811 s->SetHomePosition(finalPos);
812 s->GetMotionMaster()->MoveSplinePath(&path);
813 }
814 }
815 }
816 break;
817 }
818 }
std::uint8_t uint8
Definition: Define.h:110
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ REACT_PASSIVE
Definition: Unit.h:1035
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
const Position PTSTyrannusWaitPos2
Definition: pit_of_saron.h:265
@ NPC_YMIRJAR_WRATHBRINGER
Definition: pit_of_saron.h:105
@ NPC_YMIRJAR_FLAMEBEARER
Definition: pit_of_saron.h:106
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ NPC_FALLEN_WARRIOR
Definition: pit_of_saron.h:108
@ NPC_WRATHBONE_COLDWRAITH
Definition: pit_of_saron.h:109
const Position PTSTyrannusWaitPos3
Definition: pit_of_saron.h:266
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
void SetReactState(ReactStates st)
Definition: Creature.h:90
Definition: Position.h:28
static float NormalizeOrientation(float o)
Definition: Position.h:233
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:497
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
ObjectGuid deathbringerGUID[2]
Definition: pit_of_saron.cpp:596

References deathbringerGUID, DUNGEON_DIFFICULTY_HEROIC, ESCORT_MOTION_TYPE, Map::GetCreature(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Map::GetSpawnMode(), InstanceScript::instance, CreatureAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), Position::NormalizeOrientation(), NPC_FALLEN_WARRIOR, NPC_WRATHBONE_COLDWRAITH, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FLAMEBEARER, NPC_YMIRJAR_WRATHBRINGER, pInstance, PTSTyrannusWaitPos1, PTSTyrannusWaitPos2, PTSTyrannusWaitPos3, REACT_AGGRESSIVE, REACT_PASSIVE, WorldObject::setActive(), Unit::SetFacingTo(), Creature::SetReactState(), WorldObject::SummonCreature(), and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ deathbringerGUID

ObjectGuid npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::deathbringerGUID[2]

Referenced by UpdateAI().

◆ events

EventMap npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::events

◆ killsLeft

uint32 npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::killsLeft

◆ pInstance

InstanceScript* npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::pInstance