1056 {
1058
1061 {
1063
1065 bunny->AI()->SetGUID(player->
GetGUID(), large);
1066 }
1067
1068 return true;
1069 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ ITEM_APEXIS_SHARD
Definition: zone_blades_edge_mountains.cpp:1038
@ SPELL_TAKE_REAGENTS_SOLO
Definition: zone_blades_edge_mountains.cpp:1039
@ SPELL_TAKE_REAGENTS_GROUP
Definition: zone_blades_edge_mountains.cpp:1040
@ GO_APEXIS_MONUMENT
Definition: zone_blades_edge_mountains.cpp:501
@ NPC_SIMON_BUNNY
Definition: zone_blades_edge_mountains.cpp:497
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:683
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169