AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_image_of_medivh::npc_image_of_medivhAI Struct Reference
Inheritance diagram for npc_image_of_medivh::npc_image_of_medivhAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_image_of_medivhAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
uint32 NextStep (uint32 nextStep)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid ArcanagosGUID
 
uint32 YellTimer
 
uint8 Step
 
int32 MTimer
 
int32 ATimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_image_of_medivhAI()

npc_image_of_medivh::npc_image_of_medivhAI::npc_image_of_medivhAI ( Creature creature)
inline
437 : ScriptedAI(creature)
438 {
439 instance = creature->GetInstanceScript();
440 Step = 1;
441 YellTimer = 5000;
442 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: karazhan.cpp:444
uint32 YellTimer
Definition: karazhan.cpp:448
uint8 Step
Definition: karazhan.cpp:449

References WorldObject::GetInstanceScript(), instance, Step, and YellTimer.

Member Function Documentation

◆ JustEngagedWith()

void npc_image_of_medivh::npc_image_of_medivhAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

483{}

◆ NextStep()

uint32 npc_image_of_medivh::npc_image_of_medivhAI::NextStep ( uint32  nextStep)
inline
486 {
487 switch(nextStep)
488 {
489 case 1:
491 return 10000;
492 case 2:
494 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_2);
495 return 20000;
496 case 3:
498 return 10000;
499 case 4:
501 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_4);
502 return 20000;
503 case 5:
505 return 20000;
506 case 6:
508 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_6);
509
510 ATimer = 5500;
511 MTimer = 6600;
512 return 10000;
513 case 7:
514 return 1000;
515 case 8:
517 return 5500;
518 case 9:
520 me->CastSpell(me, 30972, true);
521 return 10000;
522 case 10:
526 return 1000;
527 case 11:
529 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_8);
530 return 5000;
531 case 12:
533 {
534 arca->SetSpeed(MOVE_RUN, 2.0f);
535 arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
536 arca->InterruptNonMeleeSpells(true);
537 }
538 return 10000;
539 case 13:
541 return 10000;
542 case 14:
543 if (me->GetMap()->IsDungeon())
544 {
545 InstanceMap::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
546 for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
547 {
548 if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
549 {
550 i->GetSource()->GroupEventHappens(9645, me);
551 break;
552 }
553 }
554 }
555
556 me->DespawnOrUnsummon(100);
558 arca->DespawnOrUnsummon(100);
559
560 return 5000;
561 default:
562 return 2000;
563 }
564 }
@ MOVE_RUN
Definition: Unit.h:379
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ SPELL_CONFLAGRATION_BLAST
Definition: karazhan.cpp:50
@ SPELL_MANA_SHIELD
Definition: karazhan.cpp:51
@ SAY_DIALOG_MEDIVH_1
Definition: karazhan.cpp:411
@ SAY_DIALOG_ARCANAGOS_8
Definition: karazhan.cpp:418
@ SAY_DIALOG_MEDIVH_9
Definition: karazhan.cpp:419
@ SAY_DIALOG_ARCANAGOS_4
Definition: karazhan.cpp:414
@ SAY_DIALOG_ARCANAGOS_2
Definition: karazhan.cpp:412
@ SAY_DIALOG_MEDIVH_5
Definition: karazhan.cpp:415
@ SAY_DIALOG_ARCANAGOS_6
Definition: karazhan.cpp:416
@ SAY_DIALOG_MEDIVH_3
Definition: karazhan.cpp:413
@ EMOTE_DIALOG_MEDIVH_7
Definition: karazhan.cpp:417
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: LinkedList.h:139
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Map * GetMap() const
Definition: Object.h:517
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
bool IsDungeon() const
Definition: Map.h:447
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
int32 MTimer
Definition: karazhan.cpp:450
int32 ATimer
Definition: karazhan.cpp:451
ObjectGuid ArcanagosGUID
Definition: karazhan.cpp:446

References ArcanagosGUID, ATimer, MapRefMgr::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EMOTE_DIALOG_MEDIVH_7, MapRefMgr::end(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), ScriptedAI::me, MOVE_RUN, MTimer, QUEST_STATUS_INCOMPLETE, Unit::RemoveAurasDueToSpell(), SAY_DIALOG_ARCANAGOS_2, SAY_DIALOG_ARCANAGOS_4, SAY_DIALOG_ARCANAGOS_6, SAY_DIALOG_ARCANAGOS_8, SAY_DIALOG_MEDIVH_1, SAY_DIALOG_MEDIVH_3, SAY_DIALOG_MEDIVH_5, SAY_DIALOG_MEDIVH_9, SPELL_CONFLAGRATION_BLAST, SPELL_MANA_SHIELD, and Unit::TextEmote().

Referenced by UpdateAI().

◆ Reset()

void npc_image_of_medivh::npc_image_of_medivhAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

456 {
458 MTimer = 0;
459 ATimer = 0;
460
462 {
464 if (!Arcanagos)
465 {
467 return;
468 }
469
471 EventStarted = true;
472 ArcanagosGUID = Arcanagos->GetGUID();
473
474 Arcanagos->SetFacingToObject(me);
475 me->SetFacingToObject(Arcanagos);
476
477 Arcanagos->SetCanFly(true);
478 }
479 else
481 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
static float ArcanagosPos[4]
Definition: karazhan.cpp:423
@ NPC_ARCANAGOS
Definition: karazhan.cpp:56
@ DATA_IMAGE_OF_MEDIVH
Definition: karazhan.h:57
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void Clear()
Definition: ObjectGuid.h:140
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46
bool EventStarted
Definition: karazhan.cpp:453

References ArcanagosGUID, ArcanagosPos, ATimer, ObjectGuid::Clear(), DATA_IMAGE_OF_MEDIVH, Creature::DespawnOrUnsummon(), EventStarted, Object::GetGUID(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, MTimer, NPC_ARCANAGOS, Creature::SetCanFly(), Unit::SetFacingToObject(), ZoneScript::SetGuidData(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

567 {
568 if (YellTimer <= diff)
569 {
570 if (EventStarted)
572 }
573 else YellTimer -= diff;
574
575 if (Step >= 7 && Step <= 8)
576 {
577 ATimer += diff;
578 MTimer += diff;
579 if (ATimer >= 6000)
580 {
582 arca->CastSpell(me, SPELL_FIRE_BALL, false);
583 ATimer = 0;
584 }
585 if (MTimer >= 6000)
586 {
588 me->CastSpell(arca, SPELL_FIRE_BALL, false);
589 MTimer = 0;
590 }
591 }
592 }
@ SPELL_FIRE_BALL
Definition: karazhan.cpp:48
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Definition: Unit.h:1290
uint32 NextStep(uint32 nextStep)
Definition: karazhan.cpp:485

References ArcanagosGUID, ATimer, Unit::CastSpell(), EventStarted, ObjectAccessor::GetUnit(), ScriptedAI::me, MTimer, NextStep(), SPELL_FIRE_BALL, Step, and YellTimer.

Member Data Documentation

◆ ArcanagosGUID

ObjectGuid npc_image_of_medivh::npc_image_of_medivhAI::ArcanagosGUID

Referenced by NextStep(), Reset(), and UpdateAI().

◆ ATimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::ATimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ EventStarted

bool npc_image_of_medivh::npc_image_of_medivhAI::EventStarted

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* npc_image_of_medivh::npc_image_of_medivhAI::instance

Referenced by npc_image_of_medivhAI(), and Reset().

◆ MTimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::MTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ Step

uint8 npc_image_of_medivh::npc_image_of_medivhAI::Step

Referenced by npc_image_of_medivhAI(), and UpdateAI().

◆ YellTimer

uint32 npc_image_of_medivh::npc_image_of_medivhAI::YellTimer

Referenced by npc_image_of_medivhAI(), and UpdateAI().