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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for BGScript, including all inherited members.
_name | ScriptObject | private |
BGScript(const char *name) | BGScript | protected |
CanFillPlayersToBG(BattlegroundQueue *, Battleground *, BattlegroundBracketId) | BGScript | inlinevirtual |
CanSendMessageBGQueue(BattlegroundQueue *, Player *, Battleground *, PvPDifficultyEntry const *) | BGScript | inlinevirtual |
checkValidity() | ScriptObject | inlinevirtual |
GetName() const | ScriptObject | inline |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsCheckNormalMatch(BattlegroundQueue *, Battleground *, BattlegroundBracketId, uint32, uint32) | BGScript | inlinevirtual |
IsDatabaseBound() const override | BGScript | inlinevirtual |
OnAddGroup(BattlegroundQueue *, GroupQueueInfo *, uint32 &, Player *, Group *, BattlegroundTypeId, PvPDifficultyEntry const *, uint8, bool, bool, uint32, uint32, uint32, uint32) | BGScript | inlinevirtual |
OnBattlegroundAddPlayer(Battleground *, Player *) | BGScript | inlinevirtual |
OnBattlegroundBeforeAddPlayer(Battleground *, Player *) | BGScript | inlinevirtual |
OnBattlegroundCreate(Battleground *) | BGScript | inlinevirtual |
OnBattlegroundDestroy(Battleground *) | BGScript | inlinevirtual |
OnBattlegroundEnd(Battleground *, TeamId) | BGScript | inlinevirtual |
OnBattlegroundEndReward(Battleground *, Player *, TeamId) | BGScript | inlinevirtual |
OnBattlegroundRemovePlayerAtLeave(Battleground *, Player *) | BGScript | inlinevirtual |
OnBattlegroundStart(Battleground *) | BGScript | inlinevirtual |
OnBattlegroundUpdate(Battleground *, uint32) | BGScript | inlinevirtual |
OnBeforeSendExitMessageArenaQueue(BattlegroundQueue *, GroupQueueInfo *) | BGScript | inlinevirtual |
OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue *, Player *, GroupQueueInfo *, PvPDifficultyEntry const *, bool) | BGScript | inlinevirtual |
OnQueueUpdate(BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32) | BGScript | inlinevirtual |
ScriptObject(const char *name) | ScriptObject | inlineprotected |
~ScriptObject()=default | ScriptObject | protectedvirtual |