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npc_tirion_fordring_tft::npc_tirion_fordringAI Struct Reference
Inheritance diagram for npc_tirion_fordring_tft::npc_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustReachedHome () override
 
void sGossipSelect (Player *, uint32 sender, uint32 action) override
 
void UpdateAI (uint32 diff) override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirion_fordringAI()

npc_tirion_fordring_tft::npc_tirion_fordringAI::npc_tirion_fordringAI ( Creature creature)
inline
1291: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1670

Member Function Documentation

◆ CanAIAttack()

bool npc_tirion_fordring_tft::npc_tirion_fordringAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1664 {
1665 return target->GetEntry() == NPC_THE_LICH_KING;
1666 }
@ NPC_THE_LICH_KING
Definition: chapter5.cpp:240

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DoAction()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1329 {
1330 switch (action)
1331 {
1332 case ACTION_OUTRO:
1341 break;
1345 break;
1346 }
1347 }
@ ACTION_OUTRO
Definition: boss_the_lich_king.cpp:341
@ ACTION_BREAK_FROSTMOURNE
Definition: boss_the_lich_king.cpp:342
@ EVENT_OUTRO_LK_TALK_3
Definition: boss_the_lich_king.cpp:218
@ EVENT_OUTRO_LK_TALK_2
Definition: boss_the_lich_king.cpp:216
@ EVENT_OUTRO_LK_TALK_6
Definition: boss_the_lich_king.cpp:224
@ EVENT_OUTRO_LK_EMOTE_CAST_SHOUT
Definition: boss_the_lich_king.cpp:219
@ EVENT_OUTRO_LK_MOVE_CENTER
Definition: boss_the_lich_king.cpp:220
@ EVENT_OUTRO_LK_EMOTE_TALK
Definition: boss_the_lich_king.cpp:217
@ EVENT_OUTRO_LK_TALK_1
Definition: boss_the_lich_king.cpp:215
@ EVENT_OUTRO_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:234
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: boss_the_lich_king.cpp:1669

References _events, ACTION_BREAK_FROSTMOURNE, ACTION_OUTRO, EVENT_OUTRO_LK_EMOTE_CAST_SHOUT, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_SOUL_BARRAGE, and EventMap::ScheduleEvent().

◆ EnterEvadeMode()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1648 {
1649 if (!me->IsAlive())
1650 return;
1651
1653 if (theLichKing->IsInEvadeMode())
1654 {
1656 return;
1657 }
1658
1660 me->CombatStop(false);
1661 }
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:106
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Creature * me
Definition: ScriptedCreature.h:282
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
Definition: Creature.h:46
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
bool IsAlive() const
Definition: Unit.h:1822
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _instance, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_THE_LICH_KING, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1366 {
1371 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ DONE
Definition: InstanceScript.h:60
@ DATA_LK_HC_AVAILABLE
Definition: icecrown_citadel.h:147
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
virtual void JustReachedHome()
Definition: CreatureAI.h:162
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
Map * GetMap() const
Definition: Object.h:517
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
bool IsHeroic() const
Definition: Map.h:452
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, EMOTE_ONESHOT_NONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::JustReachedHome(), ScriptedAI::me, Unit::SetNpcFlag(), Object::SetUInt32Value(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1302 {
1303 if (type != POINT_MOTION_TYPE)
1304 return;
1305
1306 switch (id)
1307 {
1308 case POINT_TIRION_INTRO:
1310 {
1311 if (!theLichKing->IsAlive() || !theLichKing->IsVisible())
1312 break;
1314 theLichKing->SetStandState(UNIT_STAND_STATE_STAND);
1315 theLichKing->SetSheath(SHEATH_STATE_MELEE);
1316 theLichKing->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
1317 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
1320 }
1321 break;
1322 case POINT_TIRION_OUTRO:
1324 break;
1325 }
1326 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ MUSIC_FROZEN_THRONE
Definition: boss_the_lich_king.cpp:351
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition: boss_the_lich_king.cpp:83
@ POINT_TIRION_OUTRO
Definition: boss_the_lich_king.cpp:331
@ POINT_TIRION_INTRO
Definition: boss_the_lich_king.cpp:330
@ SAY_LK_INTRO_1
Definition: boss_the_lich_king.cpp:40
@ EVENT_OUTRO_FORDRING_JUMP
Definition: boss_the_lich_king.cpp:231
@ EVENT_INTRO_LK_MOVE
Definition: boss_the_lich_king.cpp:203
@ AREA_THE_FROZEN_THRONE
Definition: icecrown_citadel.h:586
@ EMOTE_STATE_READY2H
Definition: SharedDefines.h:1970
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3752

References _events, _instance, AREA_THE_FROZEN_THRONE, DATA_THE_LICH_KING, EMOTE_STATE_READY2H, EVENT_INTRO_LK_MOVE, EVENT_OUTRO_FORDRING_JUMP, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ScriptedAI::me, MUSIC_FROZEN_THRONE, POINT_MOTION_TYPE, POINT_TIRION_INTRO, POINT_TIRION_OUTRO, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), Object::SetUInt32Value(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SPELL_EMOTE_SIT_NO_SHEATH, UNIT_NPC_EMOTESTATE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1294 {
1295 _events.Reset();
1299 }
@ REACT_PASSIVE
Definition: Unit.h:1035
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates st)
Definition: Creature.h:90
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662

References _events, _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect ( Player ,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1374 {
1376 if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
1377 {
1379 return;
1381 me->SetWalk(true);
1383 }
1384 }
Position const TirionIntro
Definition: boss_the_lich_king.cpp:316
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:199
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
bool IsInEvadeMode() const
Definition: Creature.h:130
uint32 GossipMenuId
Definition: CreatureData.h:187
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:1660
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), Creature::GetCreatureTemplate(), ZoneScript::GetData(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), Map::IsHeroic(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_TIRION_INTRO, Unit::RemoveNpcFlag(), Creature::SetWalk(), TirionIntro, and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1350 {
1351 if (spell->Id == SPELL_ICE_LOCK)
1352 {
1353 me->StopMoving();
1354 me->GetMotionMaster()->Clear(true);
1355 me->SetFacingTo(3.085098f);
1356 }
1357 else if (spell->Id == SPELL_BROKEN_FROSTMOURNE_KNOCK)
1358 {
1359 // remove glow on ashbringer and tirion
1360 me->RemoveAllAuras();
1362 }
1363 }
@ EQUIP_ASHBRINGER
Definition: boss_the_lich_king.cpp:350
@ SPELL_ICE_LOCK
Definition: boss_the_lich_king.cpp:87
@ SPELL_BROKEN_FROSTMOURNE_KNOCK
Definition: boss_the_lich_king.cpp:102
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void StopMoving()
Definition: Unit.cpp:16918
void RemoveAllAuras()
Definition: Unit.cpp:5259
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References MotionMaster::Clear(), EQUIP_ASHBRINGER, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAllAuras(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_ICE_LOCK, and Unit::StopMoving().

◆ UpdateAI()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1392 {
1393 UpdateVictim();
1394
1395 _events.Update(diff);
1396
1398 return;
1399
1400 switch (_events.ExecuteEvent())
1401 {
1404 {
1406 path.push_back(G3D::Vector3(theLichKing->GetPositionX(), theLichKing->GetPositionY(), theLichKing->GetPositionZ()));
1407 for (uint8 i = 0; i < 3; ++i)
1408 path.push_back(G3D::Vector3(LichKingIntro[i].GetPositionX(), LichKingIntro[i].GetPositionY(), LichKingIntro[i].GetPositionZ()));
1409 theLichKing->SetWalk(true);
1410 theLichKing->GetMotionMaster()->MoveSplinePath(&path);
1412 }
1413 break;
1416 {
1417 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
1418 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1423 }
1424 break;
1427 theLichKing->CastSpell(theLichKing, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
1428 break;
1431 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
1432 break;
1435 {
1436 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
1437 theLichKing->CastSpell((Unit*)nullptr, SPELL_ICE_LOCK, false);
1439 }
1440 break;
1442 {
1446 }
1447 break;
1449 {
1453 }
1454 break;
1457 break;
1459 me->SetWalk(false);
1461 break;
1462 case EVENT_INTRO_FINISH:
1464 {
1465 theLichKing->SetWalk(false);
1466 theLichKing->SetImmuneToPC(false);
1467 theLichKing->SetReactState(REACT_AGGRESSIVE);
1468 theLichKing->SetInCombatWithZone();
1469 if (!theLichKing->IsInCombat())
1470 theLichKing->AI()->EnterEvadeMode();
1471 }
1472 break;
1473
1476 {
1477 theLichKing->AI()->Talk(SAY_LK_OUTRO_1);
1478 theLichKing->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, true);
1479 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1480 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1481 if (Player* p = itr->GetSource())
1482 if (p->IsAlive())
1483 Unit::Kill(me, p);
1484 }
1485 break;
1488 {
1489 theLichKing->AI()->Talk(SAY_LK_OUTRO_2);
1490 theLichKing->CastSpell((Unit*)nullptr, SPELL_EMOTE_QUESTION_NO_SHEATH, false);
1491 }
1492 break;
1495 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1496 break;
1499 {
1500 theLichKing->SetFacingToObject(me);
1501 theLichKing->AI()->Talk(SAY_LK_OUTRO_3);
1502 }
1503 break;
1506 {
1507 theLichKing->GetMotionMaster()->MovePoint(0, CenterPosition);
1508 uint32 travelTime = 1000 * theLichKing->GetExactDist(&CenterPosition) / theLichKing->GetSpeed(MOVE_WALK) + 1000;
1509
1512 _events.ScheduleEvent(EVENT_OUTRO_LK_TALK_5, 29000 + travelTime);
1513 }
1514 break;
1517 {
1518 theLichKing->SetFacingTo(0.01745329f);
1519 theLichKing->AI()->Talk(SAY_LK_OUTRO_4);
1520 }
1521 break;
1524 {
1525 theLichKing->CastSpell((Unit*)nullptr, SPELL_RAISE_DEAD, false);
1526 theLichKing->ClearUnitState(UNIT_STATE_CASTING);
1528 }
1529 break;
1532 {
1533 theLichKing->AI()->Talk(SAY_LK_OUTRO_5);
1538 }
1539 break;
1542 {
1543 theLichKing->AI()->Talk(SAY_LK_OUTRO_6);
1544 me->SetFacingToObject(theLichKing);
1545 theLichKing->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, EQUIP_UNEQUIP);
1546 theLichKing->CastSpell((Unit*)nullptr, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, true);
1549
1552 break;
1553 }
1554 break;
1556 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1557 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE, true);
1558 break;
1560 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1561 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE_KNOCK, false);
1562 break;
1565 {
1566 theLichKing->CastSpell((Unit*)nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
1568 theLichKing->SetDisableGravity(true);
1569 theLichKing->GetMotionMaster()->MovePoint(0, OutroFlying);
1570
1572 }
1573 break;
1577 break;
1579 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1580 {
1581 frostmourne->CastSpell((Unit*)nullptr, SPELL_SUMMON_TERENAS, false);
1583 terenas->SetFacingToObject(frostmourne);
1584 }
1587 break;
1590 terenas->AI()->Talk(SAY_TERENAS_OUTRO_1);
1591 break;
1594 {
1595 terenas->AI()->Talk(SAY_TERENAS_OUTRO_2);
1596 terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
1598 {
1599 lichKing->SetImmuneToNPC(false);
1601 me->RemoveAllAuras();
1603 me->Attack(lichKing, true);
1604 me->GetMotionMaster()->MovePoint(0, 512.16f, -2120.25f, 840.86f);
1605 }
1608 }
1609 break;
1612 theLichKing->AI()->Talk(SAY_LK_OUTRO_7);
1613 break;
1616 theLichKing->AI()->Talk(SAY_LK_OUTRO_8);
1617 break;
1620 break;
1623 break;
1628 {
1629 me->SetFacingToObject(lichKing);
1631 }
1632 break;
1635 break;
1637 me->CastSpell((Unit*)nullptr, SPELL_JUMP, false);
1638 break;
1639
1640 default:
1641 break;
1642 }
1643
1645 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:67
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ MOVE_WALK
Definition: Unit.h:378
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition: SpellDefines.h:137
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
@ TEXT_RANGE_NORMAL
Definition: CreatureTextMgr.h:30
Position const TirionCharge
Definition: boss_the_lich_king.cpp:317
@ LIGHT_SOULSTORM
Definition: boss_the_lich_king.cpp:349
@ MUSIC_FINAL
Definition: boss_the_lich_king.cpp:354
@ SOUND_PAIN
Definition: boss_the_lich_king.cpp:355
@ EQUIP_ASHBRINGER_GLOWING
Definition: boss_the_lich_king.cpp:356
@ SPELL_JUMP
Definition: boss_the_lich_king.cpp:95
@ SPELL_EMOTE_QUESTION_NO_SHEATH
Definition: boss_the_lich_king.cpp:92
@ SPELL_MASS_RESURRECTION
Definition: boss_the_lich_king.cpp:105
@ SPELL_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:103
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_3
Definition: boss_the_lich_king.cpp:100
@ SPELL_LIGHTS_BLESSING
Definition: boss_the_lich_king.cpp:94
@ SPELL_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:101
@ SPELL_RAISE_DEAD
Definition: boss_the_lich_king.cpp:93
@ SPELL_SUMMON_TERENAS
Definition: boss_the_lich_king.cpp:104
@ SPELL_EMOTE_SHOUT_NO_SHEATH
Definition: boss_the_lich_king.cpp:86
@ SPELL_FURY_OF_FROSTMOURNE_NO_REZ
Definition: boss_the_lich_king.cpp:91
Position const OutroPosition1
Definition: boss_the_lich_king.cpp:319
@ SAY_LK_OUTRO_2
Definition: boss_the_lich_king.cpp:54
@ SAY_LK_INTRO_2
Definition: boss_the_lich_king.cpp:41
@ SAY_LK_OUTRO_4
Definition: boss_the_lich_king.cpp:56
@ SAY_TIRION_OUTRO_1
Definition: boss_the_lich_king.cpp:65
@ SAY_LK_INTRO_3
Definition: boss_the_lich_king.cpp:42
@ SAY_TERENAS_OUTRO_2
Definition: boss_the_lich_king.cpp:71
@ SAY_LK_OUTRO_7
Definition: boss_the_lich_king.cpp:59
@ SAY_LK_OUTRO_1
Definition: boss_the_lich_king.cpp:53
@ SAY_LK_OUTRO_6
Definition: boss_the_lich_king.cpp:58
@ SAY_LK_OUTRO_5
Definition: boss_the_lich_king.cpp:57
@ SAY_TIRION_INTRO_2
Definition: boss_the_lich_king.cpp:64
@ SAY_LK_OUTRO_3
Definition: boss_the_lich_king.cpp:55
@ SAY_TIRION_INTRO_1
Definition: boss_the_lich_king.cpp:63
@ SAY_LK_OUTRO_8
Definition: boss_the_lich_king.cpp:60
@ SAY_TIRION_OUTRO_2
Definition: boss_the_lich_king.cpp:66
@ SAY_TERENAS_OUTRO_1
Definition: boss_the_lich_king.cpp:70
Position const CenterPosition
Definition: boss_the_lich_king.cpp:314
Position const OutroFlying
Definition: boss_the_lich_king.cpp:320
Position const LichKingIntro[3]
Definition: boss_the_lich_king.cpp:318
@ EVENT_INTRO_FORDRING_TALK_2
Definition: boss_the_lich_king.cpp:209
@ EVENT_OUTRO_TERENAS_TALK_1
Definition: boss_the_lich_king.cpp:237
@ EVENT_OUTRO_LK_TALK_7
Definition: boss_the_lich_king.cpp:225
@ EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:232
@ EVENT_OUTRO_TERENAS_TALK_2
Definition: boss_the_lich_king.cpp:238
@ EVENT_INTRO_LK_CAST_FREEZE
Definition: boss_the_lich_king.cpp:207
@ EVENT_OUTRO_AFTER_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:235
@ EVENT_OUTRO_KNOCK_BACK
Definition: boss_the_lich_king.cpp:233
@ EVENT_INTRO_LK_EMOTE_CAST_SHOUT
Definition: boss_the_lich_king.cpp:205
@ EVENT_INTRO_LK_EMOTE_1
Definition: boss_the_lich_king.cpp:206
@ EVENT_OUTRO_LK_TALK_8
Definition: boss_the_lich_king.cpp:226
@ EVENT_INTRO_FINISH
Definition: boss_the_lich_king.cpp:212
@ EVENT_OUTRO_SUMMON_TERENAS
Definition: boss_the_lich_king.cpp:236
@ EVENT_INTRO_LK_TALK_1
Definition: boss_the_lich_king.cpp:204
@ EVENT_OUTRO_FORDRING_TALK_1
Definition: boss_the_lich_king.cpp:227
@ EVENT_INTRO_FORDRING_EMOTE_1
Definition: boss_the_lich_king.cpp:210
@ EVENT_INTRO_FORDRING_CHARGE
Definition: boss_the_lich_king.cpp:211
@ EVENT_OUTRO_FORDRING_BLESS
Definition: boss_the_lich_king.cpp:228
@ EVENT_INTRO_FORDRING_TALK_1
Definition: boss_the_lich_king.cpp:208
@ EVENT_OUTRO_LK_TALK_4
Definition: boss_the_lich_king.cpp:221
@ EVENT_OUTRO_FORDRING_MOVE_1
Definition: boss_the_lich_king.cpp:230
@ EVENT_OUTRO_LK_RAISE_DEAD
Definition: boss_the_lich_king.cpp:222
@ EVENT_OUTRO_FORDRING_REMOVE_ICE
Definition: boss_the_lich_king.cpp:229
@ EVENT_OUTRO_LK_TALK_5
Definition: boss_the_lich_king.cpp:223
@ NPC_FROSTMOURNE_TRIGGER
Definition: icecrown_citadel.h:371
@ NPC_TERENAS_MENETHIL_OUTRO
Definition: icecrown_citadel.h:372
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition: SharedDefines.h:1992
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition: SharedDefines.h:1991
@ CHAT_MSG_MONSTER_YELL
Definition: SharedDefines.h:3166
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
@ WEATHER_STATE_BLACKSNOW
Definition: Weather.h:60
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
Definition: LinkedList.h:139
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1056
Definition: Unit.h:1302
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3772
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition: Map.cpp:3793
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References _events, _instance, AREA_THE_FROZEN_THRONE, Unit::Attack(), MapRefMgr::begin(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, MapRefMgr::end(), EQUIP_ASHBRINGER, EQUIP_ASHBRINGER_GLOWING, EQUIP_UNEQUIP, EVENT_INTRO_FINISH, EVENT_INTRO_FORDRING_CHARGE, EVENT_INTRO_FORDRING_EMOTE_1, EVENT_INTRO_FORDRING_TALK_1, EVENT_INTRO_FORDRING_TALK_2, EVENT_INTRO_LK_CAST_FREEZE, EVENT_INTRO_LK_EMOTE_1, EVENT_INTRO_LK_EMOTE_CAST_SHOUT, EVENT_INTRO_LK_MOVE, EVENT_INTRO_LK_TALK_1, EVENT_OUTRO_AFTER_SOUL_BARRAGE, EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE, EVENT_OUTRO_FORDRING_BLESS, EVENT_OUTRO_FORDRING_JUMP, EVENT_OUTRO_FORDRING_MOVE_1, EVENT_OUTRO_FORDRING_REMOVE_ICE, EVENT_OUTRO_FORDRING_TALK_1, EVENT_OUTRO_KNOCK_BACK, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_RAISE_DEAD, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_4, EVENT_OUTRO_LK_TALK_5, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_LK_TALK_7, EVENT_OUTRO_LK_TALK_8, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_SUMMON_TERENAS, EVENT_OUTRO_TERENAS_TALK_1, EVENT_OUTRO_TERENAS_TALK_2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::Kill(), LichKingIntro, LIGHT_SOULSTORM, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), MUSIC_FINAL, NPC_FROSTMOURNE_TRIGGER, NPC_TERENAS_MENETHIL_OUTRO, OutroFlying, OutroPosition1, POINT_TIRION_OUTRO, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_TERENAS_OUTRO_1, SAY_TERENAS_OUTRO_2, SAY_TIRION_INTRO_1, SAY_TIRION_INTRO_2, SAY_TIRION_OUTRO_1, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), sCreatureTextMgr, ScriptedAI::SetEquipmentSlots(), Unit::SetFacingToObject(), Object::SetUInt32Value(), Creature::SetWalk(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SOUND_PAIN, SPELL_BROKEN_FROSTMOURNE, SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_ICE_LOCK, SPELL_JUMP, SPELL_LIGHTS_BLESSING, SPELL_MASS_RESURRECTION, SPELL_RAISE_DEAD, SPELL_SOUL_BARRAGE, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_TERENAS, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, TirionCharge, TRIGGERED_IGNORE_CAST_IN_PROGRESS, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEATHER_STATE_BLACKSNOW.

Member Data Documentation

◆ _events

EventMap npc_tirion_fordring_tft::npc_tirion_fordringAI::_events
private

◆ _instance

InstanceScript* npc_tirion_fordring_tft::npc_tirion_fordringAI::_instance
private