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npc_power_spark::npc_power_sparkAI Struct Reference
Inheritance diagram for npc_power_spark::npc_power_sparkAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_power_sparkAI (Creature *pCreature)
void DoAction (int32 param) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint16 CheckTimer
uint16 MoveTimer

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_power_sparkAI()

npc_power_spark::npc_power_sparkAI::npc_power_sparkAI ( Creature pCreature)
983 : NullCreatureAI(pCreature)
984 {
987 CheckTimer = 1000;
988 MoveTimer = 0;
989 }
Definition: eye_of_eternity.h:67
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
InstanceScript * pInstance
Definition: boss_malygos.cpp:991
uint16 MoveTimer
Definition: boss_malygos.cpp:993
uint16 CheckTimer
Definition: boss_malygos.cpp:992

References Unit::CastSpell(), CheckTimer, WorldObject::GetInstanceScript(), CreatureAI::me, MoveTimer, pInstance, and SPELL_POWER_SPARK_VISUAL.

Member Function Documentation

◆ DamageTaken()

void npc_power_spark::npc_power_sparkAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from UnitAI.

1012 {
1013 if (damage >= me->GetHealth())
1014 {
1015 damage = 0;
1017 {
1018 MoveTimer = 0;
1020 me->DisableSpline();
1026 me->DespawnOrUnsummon(60000);
1027 }
1028 }
1029 }
Definition: Unit.h:449
Definition: Unit.h:450
Definition: Unit.h:473
const Position CenterPos
Definition: halls_of_reflection.h:321
Definition: eye_of_eternity.h:68
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void ReplaceAllUnitFlags(UnitFlags flags)
Definition: Unit.h:1497
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
void DisableSpline()
Definition: Unit.cpp:655
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
uint32 GetHealth() const
Definition: Unit.h:1454
void MoveIdle()
Definition: MotionMaster.cpp:232

References Unit::CastSpell(), CenterPos, Creature::DespawnOrUnsummon(), Unit::DisableSpline(), Unit::GetHealth(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitFlag(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MoveIdle(), MoveTimer, Unit::RemoveAura(), Unit::ReplaceAllUnitFlags(), Creature::SetPosition(), SPELL_POWER_SPARK_GROUND_BUFF, SPELL_POWER_SPARK_VISUAL, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_power_spark::npc_power_sparkAI::DoAction ( int32  param)

Reimplemented from UnitAI.

996 {
997 switch(param)
998 {
999 case 1:
1000 MoveTimer = 1;
1001 break;
1002 case 2:
1003 MoveTimer = 0;
1005 me->DisableSpline();
1007 break;
1008 }
1009 }

References Unit::DisableSpline(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MoveIdle(), and MoveTimer.

◆ UpdateAI()

void npc_power_spark::npc_power_sparkAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

1032 {
1034 return;
1036 if (CheckTimer <= diff)
1037 {
1038 if (pInstance)
1040 if (me->IsWithinDist3d(c, 12.0f))
1041 {
1044 return;
1045 }
1046 CheckTimer = 1000;
1047 }
1048 else
1049 CheckTimer -= diff;
1051 if (MoveTimer)
1052 {
1053 if (MoveTimer <= diff)
1054 {
1055 if (pInstance)
1057 me->GetMotionMaster()->MovePoint(0, *c);
1058 MoveTimer = 2000;
1059 }
1060 else
1061 MoveTimer -= diff;
1062 }
1063 }
Definition: eye_of_eternity.h:69
Definition: eye_of_eternity.h:60
Definition: Creature.h:46
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1295
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::CastSpell(), CheckTimer, DATA_MALYGOS_GUID, Creature::DespawnOrUnsummon(), Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::HasUnitFlag(), InstanceScript::instance, WorldObject::IsWithinDist3d(), CreatureAI::me, MotionMaster::MovePoint(), MoveTimer, pInstance, SPELL_POWER_SPARK_MALYGOS_BUFF, and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ CheckTimer

uint16 npc_power_spark::npc_power_sparkAI::CheckTimer

Referenced by npc_power_sparkAI(), and UpdateAI().

◆ MoveTimer

uint16 npc_power_spark::npc_power_sparkAI::MoveTimer

◆ pInstance

InstanceScript* npc_power_spark::npc_power_sparkAI::pInstance

Referenced by npc_power_sparkAI(), and UpdateAI().