AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ulduar_tower Class Reference
Inheritance diagram for go_ulduar_tower:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ulduar_tower ()
 
void OnDestroyed (GameObject *go, Player *) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ulduar_tower()

go_ulduar_tower::go_ulduar_tower ( )
inline
1430: GameObjectScript("go_ulduar_tower") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnDestroyed()

void go_ulduar_tower::OnDestroyed ( GameObject go,
Player  
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1433 {
1434 Creature* trigger = go->FindNearestCreature(NPC_ULDUAR_GAUNTLET_GENERATOR, 15.0f, true);
1435 if (trigger)
1436 trigger->DisappearAndDie();
1437 }
@ NPC_ULDUAR_GAUNTLET_GENERATOR
Definition: boss_flame_leviathan.cpp:92
Definition: Creature.h:46
void DisappearAndDie()
Definition: Creature.cpp:316
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References Creature::DisappearAndDie(), WorldObject::FindNearestCreature(), and NPC_ULDUAR_GAUNTLET_GENERATOR.