AzerothCore 3.3.5a
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boss_hydross_the_unstable Struct Reference
Inheritance diagram for boss_hydross_the_unstable:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hydross_the_unstable (Creature *creature)
 
void Reset () override
 
void SummonTaintedElementalOOC ()
 
void JustReachedHome () override
 
void SummonMovementInform (Creature *summon, uint32 movementType, uint32 pathId) override
 Called when a summon reaches a waypoint or point movement finished. More...
 
void SetForm (bool corrupt, bool initial)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *killer) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _recentlySpoken
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hydross_the_unstable()

boss_hydross_the_unstable::boss_hydross_the_unstable ( Creature creature)
inline
@ DATA_HYDROSS_THE_UNSTABLE
Definition: serpent_shrine.h:29
Definition: ScriptedCreature.h:457
bool _recentlySpoken
Definition: boss_hydross_the_unstable.cpp:295

Member Function Documentation

◆ JustDied()

void boss_hydross_the_unstable::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

290 {
292 BossAI::JustDied(killer);
293 }
@ SPELL_CORRUPTION
Definition: boss_hydross_the_unstable.cpp:53
Talk
Definition: boss_hydross_the_unstable.cpp:25
@ SAY_CLEAN_DEATH
Definition: boss_hydross_the_unstable.cpp:29
@ SAY_CORRUPT_DEATH
Definition: boss_hydross_the_unstable.cpp:32
Creature * me
Definition: ScriptedCreature.h:280
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669

References Unit::HasAura(), BossAI::JustDied(), ScriptedAI::me, SAY_CLEAN_DEATH, SAY_CORRUPT_DEATH, and SPELL_CORRUPTION.

◆ JustEngagedWith()

void boss_hydross_the_unstable::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

231 {
234 SetForm(false, true);
236
237 scheduler.Schedule(1s, [this](TaskContext context)
238 {
240 {
241 SetForm(!me->HasAura(SPELL_BLUE_BEAM), false);
242 }
243 context.Repeat(1s);
244 }).Schedule(10min, [this](TaskContext)
245 {
247 });
248 }
@ GROUP_OOC_PURIFY_ELEMENTALS
Definition: boss_hydross_the_unstable.cpp:75
@ SPELL_BLUE_BEAM
Definition: boss_hydross_the_unstable.cpp:39
@ SPELL_ENRAGE
Definition: boss_hydross_the_unstable.cpp:56
@ SAY_AGGRO
Definition: boss_hydross_the_unstable.cpp:26
void CancelEventGroup(uint8 group)
Definition: EventProcessor.cpp:114
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
TaskScheduler scheduler
Definition: CreatureAI.h:76
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
EventProcessor m_Events
Definition: Unit.h:1792
void SetForm(bool corrupt, bool initial)
Definition: boss_hydross_the_unstable.cpp:137

References EventProcessor::CancelEventGroup(), UnitAI::DoCastSelf(), GROUP_OOC_PURIFY_ELEMENTALS, Unit::HasAura(), BossAI::JustEngagedWith(), Unit::m_Events, ScriptedAI::me, TaskContext::Repeat(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, SetForm(), SPELL_BLUE_BEAM, SPELL_CORRUPTION, and SPELL_ENRAGE.

◆ JustReachedHome()

void boss_hydross_the_unstable::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

108 {
111 {
113 }
114 }
@ SPELL_CLEANSING_FIELD_AURA
Definition: boss_hydross_the_unstable.cpp:37
void JustReachedHome() override
Definition: ScriptedCreature.h:490
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References Unit::HasAura(), BossAI::JustReachedHome(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_BLUE_BEAM, and SPELL_CLEANSING_FIELD_AURA.

◆ JustSummoned()

void boss_hydross_the_unstable::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

264 {
265 BossAI::JustSummoned(summon);
266
267 summon->CastSpell(summon, SPELL_ELEMENTAL_SPAWNIN, true);
268
269 if (summon->GetEntry() == NPC_PURE_SPAWN_OF_HYDROSS)
270 {
272 }
273 else if (summon->GetEntry() == NPC_TAINTED_HYDROSS_ELEMENTAL)
274 {
275 summon->setActive(true);
276 summon->GetMotionMaster()->MovePath(summon->GetEntry() * 10, false);
277 }
278 else
279 {
281 }
282 }
@ NPC_PURE_SPAWN_OF_HYDROSS
Definition: boss_hydross_the_unstable.cpp:78
@ NPC_TAINTED_HYDROSS_ELEMENTAL
Definition: boss_hydross_the_unstable.cpp:79
@ SPELL_ELEMENTAL_SPAWNIN
Definition: boss_hydross_the_unstable.cpp:40
@ IMMUNITY_SCHOOL
Definition: SharedDefines.h:1396
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:300
@ SPELL_SCHOOL_MASK_FROST
Definition: SharedDefines.h:301
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:674
uint32 GetEntry() const
Definition: Object.h:112
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13346
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:849

References Unit::ApplySpellImmune(), Unit::CastSpell(), Object::GetEntry(), Unit::GetMotionMaster(), IMMUNITY_SCHOOL, BossAI::JustSummoned(), MotionMaster::MovePath(), NPC_PURE_SPAWN_OF_HYDROSS, NPC_TAINTED_HYDROSS_ELEMENTAL, WorldObject::setActive(), SPELL_ELEMENTAL_SPAWNIN, SPELL_SCHOOL_MASK_FROST, and SPELL_SCHOOL_MASK_NATURE.

◆ KilledUnit()

void boss_hydross_the_unstable::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

251 {
252 if (!_recentlySpoken)
253 {
255 _recentlySpoken = true;
256 }
257 scheduler.Schedule(6s, [this](TaskContext)
258 {
259 _recentlySpoken = false;
260 });
261 }
@ SAY_CORRUPT_SLAY
Definition: boss_hydross_the_unstable.cpp:31
@ SAY_CLEAN_SLAY
Definition: boss_hydross_the_unstable.cpp:28

References _recentlySpoken, Unit::HasAura(), ScriptedAI::me, SAY_CLEAN_SLAY, SAY_CORRUPT_SLAY, TaskScheduler::Schedule(), CreatureAI::scheduler, and SPELL_CORRUPTION.

◆ Reset()

void boss_hydross_the_unstable::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

93 {
94 _Reset();
95 _recentlySpoken = false;
97 }
void _Reset()
Definition: ScriptedCreature.cpp:598
void SummonTaintedElementalOOC()
Definition: boss_hydross_the_unstable.cpp:99

References _recentlySpoken, BossAI::_Reset(), and SummonTaintedElementalOOC().

◆ SetForm()

void boss_hydross_the_unstable::SetForm ( bool  corrupt,
bool  initial 
)
inline
138 {
141
142 if (corrupt)
143 {
148
150 {
152 }).Schedule(30s, GROUP_ABILITIES, [this](TaskContext)
153 {
155 }).Schedule(45s, GROUP_ABILITIES, [this](TaskContext)
156 {
158 }).Schedule(60s, GROUP_ABILITIES, [this](TaskContext)
159 {
161 }).Schedule(75s, GROUP_ABILITIES, [this](TaskContext)
162 {
164 }).Schedule(90s, GROUP_ABILITIES, [this](TaskContext context)
165 {
167 context.Repeat(15s);
168 }).Schedule(12150ms, GROUP_ABILITIES, [this](TaskContext context)
169 {
170 DoCastRandomTarget(SPELL_VILE_SLUDGE, 0, 0.0f, true, true);
171 context.Repeat(9700ms, 32800ms);
172 });
173 }
174 else
175 {
180
182 {
184 }).Schedule(30s, GROUP_ABILITIES, [this](TaskContext)
185 {
187 }).Schedule(45s, GROUP_ABILITIES, [this](TaskContext)
188 {
190 }).Schedule(60s, GROUP_ABILITIES, [this](TaskContext)
191 {
193 }).Schedule(75s, GROUP_ABILITIES, [this](TaskContext)
194 {
196 }).Schedule(90s, GROUP_ABILITIES, [this](TaskContext context)
197 {
199 context.Repeat(15s);
200 }).Schedule(12150ms, GROUP_ABILITIES, [this](TaskContext context)
201 {
202 DoCastRandomTarget(SPELL_WATER_TOMB, 0, 0.0f, true, true);
203 context.Repeat(9700ms, 32800ms);
204 });
205 }
206
207 if (initial)
208 {
209 return;
210 }
211
212 if (corrupt)
213 {
215 for (uint32 spellId = SPELL_SUMMON_CORRUPTED1; spellId <= SPELL_SUMMON_CORRUPTED4; ++spellId)
216 {
217 DoCastSelf(spellId, true);
218 }
219 }
220 else
221 {
223 for (uint32 spellId = SPELL_SUMMON_PURIFIED1; spellId <= SPELL_SUMMON_PURIFIED4; ++spellId)
224 {
225 DoCastSelf(spellId, true);
226 }
227 }
228 }
std::uint32_t uint32
Definition: Define.h:107
@ GROUP_ABILITIES
Definition: boss_hydross_the_unstable.cpp:74
@ SPELL_MARK_OF_CORRUPTION3
Definition: boss_hydross_the_unstable.cpp:66
@ SPELL_MARK_OF_HYDROSS1
Definition: boss_hydross_the_unstable.cpp:58
@ SPELL_WATER_TOMB
Definition: boss_hydross_the_unstable.cpp:54
@ SPELL_MARK_OF_CORRUPTION5
Definition: boss_hydross_the_unstable.cpp:68
@ SPELL_MARK_OF_CORRUPTION1
Definition: boss_hydross_the_unstable.cpp:64
@ SPELL_MARK_OF_CORRUPTION2
Definition: boss_hydross_the_unstable.cpp:65
@ SPELL_MARK_OF_HYDROSS4
Definition: boss_hydross_the_unstable.cpp:61
@ SPELL_MARK_OF_HYDROSS2
Definition: boss_hydross_the_unstable.cpp:59
@ SPELL_MARK_OF_CORRUPTION6
Definition: boss_hydross_the_unstable.cpp:69
@ SPELL_SUMMON_PURIFIED1
Definition: boss_hydross_the_unstable.cpp:48
@ SPELL_SUMMON_PURIFIED4
Definition: boss_hydross_the_unstable.cpp:51
@ SPELL_MARK_OF_HYDROSS3
Definition: boss_hydross_the_unstable.cpp:60
@ SPELL_MARK_OF_HYDROSS5
Definition: boss_hydross_the_unstable.cpp:62
@ SPELL_VILE_SLUDGE
Definition: boss_hydross_the_unstable.cpp:55
@ SPELL_MARK_OF_CORRUPTION4
Definition: boss_hydross_the_unstable.cpp:67
@ SPELL_SUMMON_CORRUPTED1
Definition: boss_hydross_the_unstable.cpp:44
@ SPELL_MARK_OF_HYDROSS6
Definition: boss_hydross_the_unstable.cpp:63
@ SPELL_SUMMON_CORRUPTED4
Definition: boss_hydross_the_unstable.cpp:47
@ SAY_SWITCH_TO_CORRUPT
Definition: boss_hydross_the_unstable.cpp:30
@ SAY_SWITCH_TO_CLEAN
Definition: boss_hydross_the_unstable.cpp:27
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition: SharedDefines.h:287
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
void DoResetThreatList()
Definition: ScriptedCreature.cpp:436
void SetMeleeDamageSchool(SpellSchools school)
Definition: Creature.h:168

References Unit::ApplySpellImmune(), TaskScheduler::CancelGroup(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), GROUP_ABILITIES, IMMUNITY_SCHOOL, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_SWITCH_TO_CLEAN, SAY_SWITCH_TO_CORRUPT, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetMeleeDamageSchool(), SPELL_CORRUPTION, SPELL_MARK_OF_CORRUPTION1, SPELL_MARK_OF_CORRUPTION2, SPELL_MARK_OF_CORRUPTION3, SPELL_MARK_OF_CORRUPTION4, SPELL_MARK_OF_CORRUPTION5, SPELL_MARK_OF_CORRUPTION6, SPELL_MARK_OF_HYDROSS1, SPELL_MARK_OF_HYDROSS2, SPELL_MARK_OF_HYDROSS3, SPELL_MARK_OF_HYDROSS4, SPELL_MARK_OF_HYDROSS5, SPELL_MARK_OF_HYDROSS6, SPELL_SCHOOL_FROST, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_NATURE, SPELL_SUMMON_CORRUPTED1, SPELL_SUMMON_CORRUPTED4, SPELL_SUMMON_PURIFIED1, SPELL_SUMMON_PURIFIED4, SPELL_VILE_SLUDGE, and SPELL_WATER_TOMB.

Referenced by JustEngagedWith().

◆ SummonedCreatureDespawn()

void boss_hydross_the_unstable::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

285 {
286 summons.Despawn(summon);
287 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89
SummonList summons
Definition: ScriptedCreature.h:501

References SummonList::Despawn(), and BossAI::summons.

◆ SummonMovementInform()

void boss_hydross_the_unstable::SummonMovementInform ( Creature ,
uint32  ,
uint32   
)
inlineoverridevirtual

Called when a summon reaches a waypoint or point movement finished.

Reimplemented from UnitAI.

117 {
118 if (movementType == WAYPOINT_MOTION_TYPE)
119 {
120 if (pathId == PATH_CENTER)
121 {
122 summon->SetFacingToObject(me);
124
125 // Happens even if Hydross is dead, so completely detached to the spell, which is nothing but a dummy anyways.
126 summon->m_Events.AddEventAtOffset([summon] {
127 summon->UpdateEntry(NPC_PURIFIED_WATER_ELEMENTAL);
128 }, 1s);
129 }
130 else if (pathId == PATH_END)
131 {
132 summon->DespawnOrUnsummon();
133 }
134 }
135 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ NPC_PURIFIED_WATER_ELEMENTAL
Definition: boss_hydross_the_unstable.cpp:77
@ SPELL_PURIFY_ELEMENTAL
Definition: boss_hydross_the_unstable.cpp:41
@ PATH_CENTER
Definition: boss_hydross_the_unstable.cpp:84
@ PATH_END
Definition: boss_hydross_the_unstable.cpp:85
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177

References EventProcessor::AddEventAtOffset(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), Unit::m_Events, ScriptedAI::me, NPC_PURIFIED_WATER_ELEMENTAL, PATH_CENTER, PATH_END, Unit::SetFacingToObject(), SPELL_PURIFY_ELEMENTAL, Creature::UpdateEntry(), and WAYPOINT_MOTION_TYPE.

◆ SummonTaintedElementalOOC()

void boss_hydross_the_unstable::SummonTaintedElementalOOC ( )
inline
100 {
104 }, 12s, 12s, GROUP_OOC_PURIFY_ELEMENTALS);
105 }
@ SPELL_SUMMON_ELEMENTAL
Definition: boss_hydross_the_unstable.cpp:42
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248

References EventProcessor::AddEventAtOffset(), UnitAI::DoCastAOE(), GROUP_OOC_PURIFY_ELEMENTALS, Unit::m_Events, ScriptedAI::me, SPELL_SUMMON_ELEMENTAL, and SummonTaintedElementalOOC().

Referenced by Reset(), and SummonTaintedElementalOOC().

Member Data Documentation

◆ _recentlySpoken

bool boss_hydross_the_unstable::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().