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boss_loken::boss_lokenAI Struct Reference
Inheritance diagram for boss_loken::boss_lokenAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_lokenAI (Creature *creature)
void MoveInLineOfSight (Unit *) override
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void LokenSpeach (bool hp)
void KilledUnit (Unit *victim) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
bool isActive
uint32 IntroTimer
uint8 HealthCheck
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_lokenAI()

boss_loken::boss_lokenAI::boss_lokenAI ( Creature creature)
75 : ScriptedAI(creature)
76 {
77 m_pInstance = creature->GetInstanceScript();
78 if (m_pInstance)
80 }
Definition: halls_of_lightning.h:33
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool isActive
Definition: boss_loken.cpp:85
InstanceScript * m_pInstance
Definition: boss_loken.cpp:82

References ZoneScript::GetData(), WorldObject::GetInstanceScript(), isActive, m_pInstance, and TYPE_LOKEN_INTRO.

Member Function Documentation

◆ JustDied()

void boss_loken::boss_lokenAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

135 {
138 if (m_pInstance)
140 }
Definition: InstanceScript.h:60
Definition: boss_loken.cpp:50
Definition: halls_of_lightning.h:31
Definition: boss_fathomlord_karathress.cpp:25
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, m_pInstance, SAY_DEATH, ZoneScript::SetData(), and TYPE_LOKEN.

◆ JustEngagedWith()

void boss_loken::boss_lokenAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

117 {
121 events.ScheduleEvent(EVENT_ARC_LIGHTNING, 10s);
122 events.ScheduleEvent(EVENT_SHOCKWAVE, 3s);
123 events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 15s);
125 if (m_pInstance)
126 {
129 if (me->GetMap()->IsHeroic())
131 }
132 }
Definition: InstanceScript.h:58
Definition: boss_sartura.cpp:43
Definition: boss_loken.cpp:44
Definition: boss_loken.cpp:56
Definition: boss_loken.cpp:58
Definition: boss_loken.cpp:57
Definition: boss_loken.cpp:37
Definition: DBCEnums.h:118
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2732
Map * GetMap() const
Definition: Object.h:517
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:620
bool IsHeroic() const
Definition: Map.h:452

References ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEVEMENT_TIMELY_DEATH, InstanceScript::DoStartTimedAchievement(), EVENT_ARC_LIGHTNING, EVENT_LIGHTNING_NOVA, EVENT_SHOCKWAVE, WorldObject::GetMap(), IN_PROGRESS, Map::IsHeroic(), m_pInstance, ScriptedAI::me, SAY_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_LOKEN.

◆ KilledUnit()

void boss_loken::boss_lokenAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

164 {
165 if (victim->GetTypeId() != TYPEID_PLAYER)
166 return;
168 Talk(SAY_SLAY);
169 }
Definition: ObjectGuid.h:38
Definition: boss_loken.cpp:46
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ LokenSpeach()

void boss_loken::boss_lokenAI::LokenSpeach ( bool  hp)
143 {
144 if (hp)
145 {
146 switch(HealthCheck)
147 {
148 case 75:
150 break;
151 case 50:
153 break;
154 case 25:
156 break;
157 }
158 }
159 else
160 Talk(SAY_NOVA);
161 }
Definition: boss_loken.cpp:49
Definition: boss_loken.cpp:45
Definition: boss_loken.cpp:48
Definition: boss_loken.cpp:47
uint8 HealthCheck
Definition: boss_loken.cpp:87

References HealthCheck, SAY_25HEALTH, SAY_50HEALTH, SAY_75HEALTH, and SAY_NOVA.

Referenced by UpdateAI().

◆ MoveInLineOfSight()

void boss_loken::boss_lokenAI::MoveInLineOfSight ( Unit )

Reimplemented from CreatureAI.

89{ }

◆ Reset()

void boss_loken::boss_lokenAI::Reset ( )

Reimplemented from ScriptedAI.

92 {
93 events.Reset();
94 if (m_pInstance)
95 {
98 }
100 HealthCheck = 75;
101 IntroTimer = 0;
104 if (!isActive)
105 {
108 }
109 else
110 {
113 }
114 }
Definition: Unit.h:328
Definition: Unit.h:449
Definition: InstanceScript.h:57
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:629
uint32 IntroTimer
Definition: boss_loken.cpp:86

References ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEVEMENT_TIMELY_DEATH, InstanceScript::DoStopTimedAchievement(), HealthCheck, IntroTimer, isActive, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::SetControlled(), ZoneScript::SetData(), Unit::SetUnitFlag(), TYPE_LOKEN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_STUNNED.

◆ UpdateAI()

void boss_loken::boss_lokenAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

172 {
173 if (!isActive)
174 {
175 IntroTimer += diff;
176 if (IntroTimer > 5000 && IntroTimer < 10000)
177 {
179 {
181 IntroTimer = 10000;
182 }
183 else
184 IntroTimer = 0;
185 }
187 if (IntroTimer >= 30000 && IntroTimer < 40000)
188 {
190 IntroTimer = 40000;
191 }
192 if (IntroTimer >= 60000)
193 {
194 isActive = true;
195 if (m_pInstance)
201 if (Player* target = SelectTargetFromPlayerList(80))
202 AttackStart(target);
203 }
205 return;
206 }
208 //Return since we have no target
209 if (!UpdateVictim())
210 return;
212 events.Update(diff);
215 return;
217 switch (events.ExecuteEvent())
218 {
221 {
222 LokenSpeach(true);
223 HealthCheck -= 25;
224 }
226 events.Repeat(1s);
227 break;
229 events.Repeat(15s);
233 events.DelayEvents(5s);
234 events.ScheduleEvent(EVENT_AURA_REMOVE, me->GetMap()->IsHeroic() ? 4s : 5s);
237 break;
240 break;
243 me->CastSpell(target, SPELL_ARC_LIGHTNING, false);
245 events.Repeat(12s);
246 break;
249 break;
250 }
253 }
Definition: Unit.h:340
Definition: boss_loken.cpp:43
Definition: boss_loken.cpp:42
Definition: boss_loken.cpp:59
Definition: boss_loken.cpp:60
Definition: boss_loken.cpp:29
Definition: boss_loken.cpp:28
Definition: boss_loken.cpp:27
Definition: boss_loken.cpp:33
Definition: boss_loken.cpp:34
Definition: boss_loken.cpp:30
Definition: boss_loken.cpp:31
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
Definition: Player.h:1056
Definition: Unit.h:1302
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void LokenSpeach(bool hp)
Definition: boss_loken.cpp:142

References ScriptedAI::AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARC_LIGHTNING, EVENT_AURA_REMOVE, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_NOVA, EVENT_SHOCKWAVE, WorldObject::GetMap(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), HealthCheck, IntroTimer, isActive, Map::IsHeroic(), LokenSpeach(), m_pInstance, ScriptedAI::me, Unit::RemoveAura(), Unit::RemoveUnitFlag(), SAY_INTRO_1, SAY_INTRO_2, ScriptedAI::SelectTargetFromPlayerList(), Unit::SetControlled(), ZoneScript::SetData(), SPELL_ARC_LIGHTNING, SPELL_LIGHTNING_NOVA_H, SPELL_LIGHTNING_NOVA_N, SPELL_LIGHTNING_NOVA_THUNDERS, SPELL_LIGHTNING_NOVA_VISUAL, SPELL_PULSING_SHOCKWAVE_H, SPELL_PULSING_SHOCKWAVE_N, TYPE_LOKEN_INTRO, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_loken::boss_lokenAI::events

◆ HealthCheck

uint8 boss_loken::boss_lokenAI::HealthCheck

Referenced by LokenSpeach(), Reset(), and UpdateAI().

◆ IntroTimer

uint32 boss_loken::boss_lokenAI::IntroTimer

Referenced by Reset(), and UpdateAI().

◆ isActive

bool boss_loken::boss_lokenAI::isActive

Referenced by boss_lokenAI(), Reset(), and UpdateAI().

◆ m_pInstance

InstanceScript* boss_loken::boss_lokenAI::m_pInstance