This is the complete list of members for instance_blood_furnace, including all inherited members.
_mapEntry | MapScript< InstanceMap > | private |
_mapId | MapScript< InstanceMap > | private |
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
checkMap() | MapScript< InstanceMap > | |
checkValidity() override | InstanceMapScript | virtual |
GetEntry() | MapScript< InstanceMap > | inline |
GetInstanceScript(InstanceMap *map) const override | instance_blood_furnace | inlinevirtual |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
instance_blood_furnace() | instance_blood_furnace | inline |
InstanceMapScript(const char *name, uint32 mapId) | InstanceMapScript | protected |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsDatabaseBound() const override | InstanceMapScript | inlinevirtual |
MapScript(uint32 mapId) | MapScript< InstanceMap > | inlineexplicitprotected |
OnCreate(InstanceMap *) | MapScript< InstanceMap > | inlinevirtual |
OnDestroy(InstanceMap *) | MapScript< InstanceMap > | inlinevirtual |
OnLoadGridMap(InstanceMap *, GridMap *, uint32, uint32) | MapScript< InstanceMap > | inlinevirtual |
OnPlayerEnter(InstanceMap *, Player *) | MapScript< InstanceMap > | inlinevirtual |
OnPlayerLeave(InstanceMap *, Player *) | MapScript< InstanceMap > | inlinevirtual |
OnUnloadGridMap(InstanceMap *, GridMap *, uint32, uint32) | MapScript< InstanceMap > | inlinevirtual |
OnUpdate(InstanceMap *, uint32) override | MapScript< InstanceMap > | inline |
UpdatableScript::OnUpdate(TObject *, uint32) | UpdatableScript< TObject > | inlinevirtual |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
UpdatableScript()=default | UpdatableScript< TObject > | protected |
~ScriptObject()=default | ScriptObject | protectedvirtual |