AzerothCore 3.3.5a
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npc_pet_gen_plump_turkey Struct Reference
Inheritance diagram for npc_pet_gen_plump_turkey:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_pet_gen_plump_turkey (Creature *c)
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

ObjectGuid goGUID
uint32 jumpTimer
uint32 checkTimer
bool jumping

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_gen_plump_turkey()

npc_pet_gen_plump_turkey::npc_pet_gen_plump_turkey ( Creature c)
626 : PassiveAI(c)
627 {
628 goGUID.Clear();
629 jumpTimer = 0;
630 checkTimer = 0;
631 jumping = false;
632 }
Definition: PassiveAI.h:25
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid goGUID
Definition: pet_generic.cpp:634
bool jumping
Definition: pet_generic.cpp:637
uint32 jumpTimer
Definition: pet_generic.cpp:635
uint32 checkTimer
Definition: pet_generic.cpp:636

References checkTimer, ObjectGuid::Clear(), goGUID, jumping, and jumpTimer.

Member Function Documentation

◆ MovementInform()

void npc_pet_gen_plump_turkey::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

640 {
641 if (type == EFFECT_MOTION_TYPE && id == 1)
642 {
643 me->KillSelf();
645 }
646 }
Definition: MotionMaster.h:54
Definition: pet_generic.cpp:621
Creature *const me
Definition: CreatureAI.h:73
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1565

References Unit::AddAura(), EFFECT_MOTION_TYPE, Unit::KillSelf(), CreatureAI::me, and SPELL_TURKEY_STARTS_TO_BURN.

◆ UpdateAI()

void npc_pet_gen_plump_turkey::UpdateAI ( uint32  diff)

Reimplemented from PassiveAI.

649 {
650 if (jumping)
651 return;
653 if (jumpTimer)
654 {
655 jumpTimer += diff;
656 if (jumpTimer >= 2000)
657 {
658 if (GameObject* go = me->GetMap()->GetGameObject(goGUID))
659 me->GetMotionMaster()->MoveJump(*go, 5.0f, 10.0f, 1);
660 jumping = true;
661 }
662 return;
663 }
665 checkTimer += diff;
666 if (checkTimer > 3000)
667 {
668 checkTimer = 0;
670 {
671 goGUID = go->GetGUID();
672 me->StopMoving();
673 me->GetMotionMaster()->Clear(false);
674 me->SetFacingTo(me->GetAngle(go));
675 Talk(0);
676 jumpTimer = 1;
677 }
678 }
679 }
Definition: boss_fathomlord_karathress.cpp:25
Definition: pet_generic.cpp:620
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void StopMoving()
Definition: Unit.cpp:16918
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:227
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References checkTimer, MotionMaster::Clear(), WorldObject::FindNearestGameObject(), Position::GetAngle(), Map::GetGameObject(), WorldObject::GetMap(), Unit::GetMotionMaster(), GO_BASIC_CAMPFIRE, goGUID, jumping, jumpTimer, CreatureAI::me, MotionMaster::MoveJump(), Unit::SetFacingTo(), and Unit::StopMoving().

Member Data Documentation

◆ checkTimer

uint32 npc_pet_gen_plump_turkey::checkTimer

◆ goGUID

ObjectGuid npc_pet_gen_plump_turkey::goGUID

◆ jumping

bool npc_pet_gen_plump_turkey::jumping

◆ jumpTimer

uint32 npc_pet_gen_plump_turkey::jumpTimer