AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_yazzai Struct Reference
Inheritance diagram for boss_yazzai:
boss_priestess_lackey_commonAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yazzai (Creature *creature)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature, uint32 type)
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
EventMap events
 
SummonList summons
 
uint32 actualEventId
 
uint8 aiType
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yazzai()

boss_yazzai::boss_yazzai ( Creature creature)
inline
@ AI_TYPE_RANGED
Definition: boss_priestess_delrissa.cpp:260
Definition: boss_priestess_delrissa.cpp:264

Member Function Documentation

◆ JustEngagedWith()

void boss_yazzai::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from boss_priestess_lackey_commonAI.

636 {
638
639 events.ScheduleEvent(EVENT_SPELL_POLYMORPH, 1000);
640 events.ScheduleEvent(EVENT_SPELL_ICE_BLOCK, 1000);
641 events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 8000);
642 events.ScheduleEvent(EVENT_SPELL_ICE_LANCE, 12000);
643 events.ScheduleEvent(EVENT_SPELL_COC, 10000);
644 events.ScheduleEvent(EVENT_SPELL_FROSTBOLT, 3000);
645 events.ScheduleEvent(EVENT_SPELL_BLINK, 5000);
646 }
@ EVENT_SPELL_BLIZZARD
Definition: boss_priestess_delrissa.cpp:624
@ EVENT_SPELL_COC
Definition: boss_priestess_delrissa.cpp:626
@ EVENT_SPELL_FROSTBOLT
Definition: boss_priestess_delrissa.cpp:627
@ EVENT_SPELL_POLYMORPH
Definition: boss_priestess_delrissa.cpp:622
@ EVENT_SPELL_ICE_BLOCK
Definition: boss_priestess_delrissa.cpp:623
@ EVENT_SPELL_BLINK
Definition: boss_priestess_delrissa.cpp:628
@ EVENT_SPELL_ICE_LANCE
Definition: boss_priestess_delrissa.cpp:625
events
Definition: boss_sartura.cpp:43
void JustEngagedWith(Unit *who) override
Called for reaction when initially engaged.
Definition: boss_priestess_delrissa.cpp:328

References EVENT_SPELL_BLINK, EVENT_SPELL_BLIZZARD, EVENT_SPELL_COC, EVENT_SPELL_FROSTBOLT, EVENT_SPELL_ICE_BLOCK, EVENT_SPELL_ICE_LANCE, EVENT_SPELL_POLYMORPH, and boss_priestess_lackey_commonAI::JustEngagedWith().

◆ UpdateAI()

void boss_yazzai::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

649 {
650 if (!UpdateVictim())
651 return;
652
654
655 switch (actualEventId)
656 {
658 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
659 me->CastSpell(target, SPELL_POLYMORPH, false);
660 events.ScheduleEvent(EVENT_SPELL_POLYMORPH, 20000);
661 break;
663 if (HealthBelowPct(35))
664 {
665 me->CastSpell(me, SPELL_ICE_BLOCK, false);
666 return;
667 }
668 events.ScheduleEvent(EVENT_SPELL_ICE_BLOCK, 1000);
669 break;
671 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
673 events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 20000);
674 break;
677 events.ScheduleEvent(EVENT_SPELL_ICE_LANCE, 12000);
678 break;
679 case EVENT_SPELL_COC:
681 events.ScheduleEvent(EVENT_SPELL_COC, 10000);
682 break;
685 events.ScheduleEvent(EVENT_SPELL_FROSTBOLT, 8000);
686 break;
688 {
689 bool InMeleeRange = false;
691 for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
692 if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
693 if (target->IsWithinMeleeRange(me))
694 {
695 InMeleeRange = true;
696 break;
697 }
698
699 if (InMeleeRange)
700 me->CastSpell(me, SPELL_BLINK, false);
701 events.ScheduleEvent(EVENT_SPELL_BLINK, 15000);
702 break;
703 }
704 }
705
707 }
@ SPELL_BLINK
Definition: boss_priestess_delrissa.cpp:620
@ SPELL_FROSTBOLT_H
Definition: boss_priestess_delrissa.cpp:619
@ SPELL_ICE_BLOCK
Definition: boss_priestess_delrissa.cpp:611
@ SPELL_BLIZZARD_H
Definition: boss_priestess_delrissa.cpp:613
@ SPELL_CONE_OF_COLD_H
Definition: boss_priestess_delrissa.cpp:617
@ SPELL_ICE_LANCE_N
Definition: boss_priestess_delrissa.cpp:614
@ SPELL_ICE_LANCE_H
Definition: boss_priestess_delrissa.cpp:615
@ SPELL_BLIZZARD_N
Definition: boss_priestess_delrissa.cpp:612
@ SPELL_FROSTBOLT_N
Definition: boss_priestess_delrissa.cpp:618
@ SPELL_CONE_OF_COLD_N
Definition: boss_priestess_delrissa.cpp:616
@ SPELL_POLYMORPH
Definition: boss_priestess_delrissa.cpp:610
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:400
Creature * me
Definition: ScriptedCreature.h:282
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
uint32 actualEventId
Definition: boss_priestess_delrissa.cpp:274
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:359

References boss_priestess_lackey_commonAI::actualEventId, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_SPELL_BLINK, EVENT_SPELL_BLIZZARD, EVENT_SPELL_COC, EVENT_SPELL_FROSTBOLT, EVENT_SPELL_ICE_BLOCK, EVENT_SPELL_ICE_LANCE, EVENT_SPELL_POLYMORPH, ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BLINK, SPELL_BLIZZARD_H, SPELL_BLIZZARD_N, SPELL_CONE_OF_COLD_H, SPELL_CONE_OF_COLD_N, SPELL_FROSTBOLT_H, SPELL_FROSTBOLT_N, SPELL_ICE_BLOCK, SPELL_ICE_LANCE_H, SPELL_ICE_LANCE_N, SPELL_POLYMORPH, boss_priestess_lackey_commonAI::UpdateAI(), and CreatureAI::UpdateVictim().