AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_priestess_lackey_commonAI Struct Reference
Inheritance diagram for boss_priestess_lackey_commonAI:
ScriptedAI CreatureAI UnitAI boss_apoko boss_ellris_duskhallow boss_eramas_brightblaze boss_garaxxas boss_kagani_nightstrike boss_warlord_salaris boss_yazzai boss_zelfan

Public Member Functions

 boss_priestess_lackey_commonAI (Creature *creature, uint32 type)
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
SummonList summons
 
uint32 actualEventId
 
uint8 aiType
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_priestess_lackey_commonAI()

boss_priestess_lackey_commonAI::boss_priestess_lackey_commonAI ( Creature creature,
uint32  type 
)
inline
265 : ScriptedAI(creature), summons(me)
266 {
267 instance = creature->GetInstanceScript();
268 aiType = type;
269 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint8 aiType
Definition: boss_priestess_delrissa.cpp:275
SummonList summons
Definition: boss_priestess_delrissa.cpp:273
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:271

References aiType, WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_priestess_lackey_commonAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

354 {
355 if (victim && me->Attack(victim, true))
356 me->GetMotionMaster()->MoveChase(victim, aiType == AI_TYPE_MELEE ? 0.0f : 20.0f);
357 }
@ AI_TYPE_MELEE
Definition: boss_priestess_delrissa.cpp:259
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300

References AI_TYPE_MELEE, aiType, Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

◆ EnterEvadeMode()

void boss_priestess_lackey_commonAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

318 {
320 if (!delrissa->IsAlive())
321 {
322 delrissa->Respawn();
323 return;
324 }
326 }
@ NPC_DELRISSA
Definition: magisters_terrace.h:43
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, and NPC_DELRISSA.

◆ GetThreatMod()

float boss_priestess_lackey_commonAI::GetThreatMod ( float  dist,
float  ,
uint32  health,
uint32  ,
Unit target 
)
inline
278 {
279 float unimportant_dist = (aiType == AI_TYPE_MELEE ? 5.0f : 25.0f);
280 if (dist > unimportant_dist) dist -= unimportant_dist;
281 else dist = 0.0f;
282 const float dist_factor = (aiType == AI_TYPE_MELEE ? 15.0f : 25.0f);
283 float mod_dist = dist_factor / (dist_factor + dist); // 0.2 .. 1.0
284 float mod_health = health > 20000 ? 2.0f : (40000 - health) / 10000.0f; // 2.0 .. 4.0
285 float mod_armor = aiType == AI_TYPE_MELEE ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr) / 10000.0f : 1.0f;
286 return mod_dist * mod_health * mod_armor;
287 }
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition: Unit.cpp:2011

References AI_TYPE_MELEE, aiType, Unit::CalcArmorReducedDamage(), and ScriptedAI::me.

Referenced by RecalculateThreat().

◆ JustDied()

void boss_priestess_lackey_commonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

343 {
345 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ JustEngagedWith()

void boss_priestess_lackey_commonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

Reimplemented in boss_kagani_nightstrike, boss_ellris_duskhallow, boss_eramas_brightblaze, boss_yazzai, boss_warlord_salaris, boss_garaxxas, boss_apoko, and boss_zelfan.

329 {
331 if (delrissa->IsAlive() && !delrissa->IsEngaged())
332 delrissa->AI()->AttackStart(who);
333
334 events.ScheduleEvent(EVENT_SPELL_HELPER_HEALING_POTION, 1000);
335 events.ScheduleEvent(EVENT_HELPER_RESET_THREAT, urand(8000, 10000));
336 if (IsHeroic())
337 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 2000, 1);
338
340 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_SPELL_HELPER_IMMUNITY
Definition: boss_priestess_delrissa.cpp:256
@ EVENT_HELPER_RESET_THREAT
Definition: boss_priestess_delrissa.cpp:257
@ EVENT_SPELL_HELPER_HEALING_POTION
Definition: boss_priestess_delrissa.cpp:255
events
Definition: boss_sartura.cpp:43
bool IsHeroic() const
Definition: ScriptedCreature.h:391
void RecalculateThreat()
Definition: boss_priestess_delrissa.cpp:289

References EVENT_HELPER_RESET_THREAT, EVENT_SPELL_HELPER_HEALING_POTION, EVENT_SPELL_HELPER_IMMUNITY, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_DELRISSA, RecalculateThreat(), and urand().

Referenced by boss_kagani_nightstrike::JustEngagedWith(), boss_ellris_duskhallow::JustEngagedWith(), boss_eramas_brightblaze::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_warlord_salaris::JustEngagedWith(), boss_garaxxas::JustEngagedWith(), boss_apoko::JustEngagedWith(), and boss_zelfan::JustEngagedWith().

◆ JustSummoned()

void boss_priestess_lackey_commonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

313 {
314 summons.Summon(summon);
315 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_priestess_lackey_commonAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

348 {
350 delrissa->AI()->KilledUnit(victim);
351 }

References ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, and NPC_DELRISSA.

◆ RecalculateThreat()

void boss_priestess_lackey_commonAI::RecalculateThreat ( )
inline
290 {
292 for (ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr)
293 {
294 Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
295 if (pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit))
296 {
297 float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
298 me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
300 ref->AddThreat(10000000.0f * threatMod);
301 }
302 }
303 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: ThreatMgr.h:49
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition: ThreatMgr.cpp:261
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
ThreatContainer & GetOnlineContainer()
Definition: ThreatMgr.h:276
TypeID GetTypeId() const
Definition: Object.h:121
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Unit.h:1302
uint32 GetMaxHealth() const
Definition: Unit.h:1455
uint32 GetHealth() const
Definition: Unit.h:1454
uint32 GetArmor() const
Definition: Unit.h:1446
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
float GetThreatMod(float dist, float, uint32 health, uint32, Unit *target)
Definition: boss_priestess_delrissa.cpp:277

References Unit::GetArmor(), WorldObject::GetDistance2d(), Unit::GetHealth(), Unit::GetMaxHealth(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), ThreatMgr::GetThreat(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), GetThreatMod(), Object::GetTypeId(), ObjectAccessor::GetUnit(), ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), and TYPEID_PLAYER.

Referenced by JustEngagedWith(), and UpdateAI().

◆ Reset()

void boss_priestess_lackey_commonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_garaxxas.

306 {
307 events.Reset();
309 actualEventId = 0;
310 }
uint32 actualEventId
Definition: boss_priestess_delrissa.cpp:274

References actualEventId, SummonList::DespawnAll(), and summons.

Referenced by boss_garaxxas::Reset().

◆ UpdateAI()

void boss_priestess_lackey_commonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_kagani_nightstrike, boss_ellris_duskhallow, boss_eramas_brightblaze, boss_yazzai, boss_warlord_salaris, boss_garaxxas, boss_apoko, and boss_zelfan.

360 {
361 actualEventId = 0;
362 events.Update(diff);
364 return;
365
366 actualEventId = events.ExecuteEvent();
367 switch (actualEventId)
368 {
371 {
373 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 60000);
374 }
375 else
376 events.ScheduleEvent(EVENT_SPELL_HELPER_IMMUNITY, 1000);
377 break;
379 if (me->HealthBelowPct(25))
380 {
382 break;
383 }
384 events.ScheduleEvent(EVENT_SPELL_HELPER_HEALING_POTION, 1000);
385 break;
388 events.ScheduleEvent(EVENT_HELPER_RESET_THREAT, urand(8000, 10000));
389 break;
390 }
391 }
@ UNIT_STATE_LOST_CONTROL
Definition: Unit.h:366
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_MEDALION_OF_IMMUNITY
Definition: boss_priestess_delrissa.cpp:32
@ SPELL_HEALING_POTION
Definition: boss_priestess_delrissa.cpp:253
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References actualEventId, Unit::CastSpell(), EVENT_HELPER_RESET_THREAT, EVENT_SPELL_HELPER_HEALING_POTION, EVENT_SPELL_HELPER_IMMUNITY, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, RecalculateThreat(), SPELL_HEALING_POTION, SPELL_MEDALION_OF_IMMUNITY, UNIT_STATE_CASTING, UNIT_STATE_LOST_CONTROL, and urand().

Referenced by boss_kagani_nightstrike::UpdateAI(), boss_ellris_duskhallow::UpdateAI(), boss_eramas_brightblaze::UpdateAI(), boss_yazzai::UpdateAI(), boss_warlord_salaris::UpdateAI(), boss_garaxxas::UpdateAI(), boss_apoko::UpdateAI(), and boss_zelfan::UpdateAI().

Member Data Documentation

◆ actualEventId

◆ aiType

uint8 boss_priestess_lackey_commonAI::aiType

◆ events

EventMap boss_priestess_lackey_commonAI::events

◆ instance

InstanceScript* boss_priestess_lackey_commonAI::instance

◆ summons

SummonList boss_priestess_lackey_commonAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().