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boss_tyrannus::boss_tyrannusAI Struct Reference
Inheritance diagram for boss_tyrannus::boss_tyrannusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_tyrannusAI (Creature *creature)
void Reset () override
void DoAction (int32 param) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *who) override
bool CanAIAttack (Unit const *who) const override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_tyrannusAI()

boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI ( Creature creature)
62 : ScriptedAI(creature)
63 {
67 {
68 c->SetCanFly(true);
69 }
70 }
Definition: Unit.h:1035
Definition: pit_of_saron.h:45
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:90
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
InstanceScript * pInstance
Definition: boss_scourgelord_tyrannus.cpp:72

References DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, ScriptedAI::me, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ CanAIAttack()

bool boss_tyrannus::boss_tyrannusAI::CanAIAttack ( Unit const *  who) const

Reimplemented from UnitAI.

217 {
218 switch (who->GetEntry())
219 {
228 return false;
229 default:
230 return true;
231 }
232 }
Definition: pit_of_saron.h:116
Definition: pit_of_saron.h:121
Definition: pit_of_saron.h:118
Definition: pit_of_saron.h:120
Definition: pit_of_saron.h:115
Definition: pit_of_saron.h:119
Definition: pit_of_saron.h:114
Definition: pit_of_saron.h:117


◆ DoAction()

void boss_tyrannus::boss_tyrannusAI::DoAction ( int32  param)

Reimplemented from UnitAI.

104 {
105 if (param == 1)
106 {
107 Position exitPos = {1023.46f, 159.12f, 628.2f, 5.23f};
109 {
110 c->RemoveAura(46598);
111 c->GetMotionMaster()->Clear();
112 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 18, true);
113 }
114 me->SetHomePosition(exitPos);
115 me->GetMotionMaster()->MoveJump(exitPos, 10.0f, 2.0f);
117 // start real fight
121 me->CastSpell(me, 43979, true);
123 events.Reset();
124 events.RescheduleEvent(EVENT_SPELL_FORCEFUL_SMASH, 14s, 16s);
125 events.RescheduleEvent(EVENT_SPELL_OVERLORDS_BRAND, 4s, 6s);
126 events.RescheduleEvent(EVENT_RIMEFANG_SPELL_ICY_BLAST, 5s);
127 events.RescheduleEvent(EVENT_SPELL_MARK_OF_RIMEFANG, 25s);
128 }
129 }
Definition: Unit.h:449
Definition: boss_sartura.cpp:43
Definition: forge_of_souls.h:65
Definition: boss_scourgelord_tyrannus.cpp:25
Definition: boss_scourgelord_tyrannus.cpp:51
Definition: boss_scourgelord_tyrannus.cpp:50
Definition: boss_scourgelord_tyrannus.cpp:52
Definition: boss_scourgelord_tyrannus.cpp:48
Definition: boss_fathomlord_karathress.cpp:25
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
Definition: Position.h:28
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5259
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:227

References Unit::CastSpell(), DATA_RIMEFANG_GUID, CreatureAI::DoZoneInCombat(), EVENT_RIMEFANG_SPELL_ICY_BLAST, EVENT_SPELL_FORCEFUL_SMASH, EVENT_SPELL_MARK_OF_RIMEFANG, EVENT_SPELL_OVERLORDS_BRAND, Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, ScriptedAI::me, MotionMaster::MoveJump(), PATH_BEGIN_VALUE, pInstance, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), SAY_AGGRO, Creature::SetHomePosition(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_tyrannus::boss_tyrannusAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

202 {
204 if (pInstance)
206 if (me->IsSummon())
208 }
Definition: Object.h:49
Definition: InstanceScript.h:60
Definition: boss_scourgelord_tyrannus.cpp:27
Definition: pit_of_saron.h:32
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:277
TempSummon * ToTempSummon()
Definition: Unit.h:2414
bool IsSummon() const
Definition: Unit.h:1422
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_TYRANNUS, DONE, Unit::IsSummon(), ScriptedAI::me, pInstance, SAY_DEATH, ZoneScript::SetData(), TempSummon::SetTempSummonType(), TEMPSUMMON_MANUAL_DESPAWN, and Unit::ToTempSummon().

◆ KilledUnit()

void boss_tyrannus::boss_tyrannusAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

211 {
212 if (who->GetTypeId() == TYPEID_PLAYER)
213 Talk(SAY_SLAY);
214 }
Definition: ObjectGuid.h:38
Definition: boss_scourgelord_tyrannus.cpp:26
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_tyrannus::boss_tyrannusAI::Reset ( )

Reimplemented from ScriptedAI.

76 {
78 events.Reset();
79 if (me->HasReactState(REACT_AGGRESSIVE)) // Reset() called by EnterEvadeMode()
80 {
81 if (!pInstance)
82 return;
84 {
85 c->AI()->DoAction(1);
86 c->DespawnOrUnsummon();
88 }
90 {
91 c->GetMotionMaster()->Clear();
92 c->GetMotionMaster()->MoveIdle();
94 c->RemoveAllAuras();
95 c->UpdatePosition(1017.3f, 168.974f, 642.926f, 5.2709f, true);
96 c->StopMovingOnCurrentPos();
97 if (Vehicle* v = c->GetVehicleKit())
98 v->InstallAllAccessories(false);
99 }
100 }
101 }
Definition: Unit.h:1037
Definition: pit_of_saron.h:44
bool HasReactState(ReactStates state) const
Definition: Creature.h:92
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
Definition: Vehicle.h:30
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46

References DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, ObjectGuid::Empty, Map::GetCreature(), InstanceScript::GetGuidData(), Creature::HasReactState(), InstanceScript::instance, ScriptedAI::me, pInstance, REACT_AGGRESSIVE, ZoneScript::SetGuidData(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void boss_tyrannus::boss_tyrannusAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

132 {
133 if (!UpdateVictim())
134 return;
136 if (me->GetVictim())
137 {
138 float x, y, z;
139 me->GetVictim()->GetPosition(x, y, z);
140 if (TSDistCheckPos.GetExactDist(x, y, z) > 100.0f || z > TSDistCheckPos.GetPositionZ() + 20.0f || z < TSDistCheckPos.GetPositionZ() - 20.0f)
141 {
144 return;
145 }
146 }
148 events.Update(diff);
151 return;
153 switch(events.ExecuteEvent())
154 {
155 case 0:
156 break;
159 {
162 events.RescheduleEvent(EVENT_SPELL_UNHOLY_POWER, 1s);
163 break;
164 }
165 events.RepeatEvent(3000);
166 break;
172 events.ScheduleEvent(EVENT_SPELL_FORCEFUL_SMASH, 40s, 48s);
173 break;
175 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 95.0f, true))
176 me->CastSpell(target, SPELL_OVERLORDS_BRAND, false);
177 events.Repeat(11s, 12s);
178 break;
180 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 190.0f, true))
182 c->CastSpell(target, RIMEFANG_SPELL_ICY_BLAST, false);
183 events.Repeat(5s);
184 break;
186 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 190.0f, true))
188 {
189 Talk(SAY_MARK);
190 Talk(EMOTE_MARK, target);
191 c->CastSpell(target, RIMEFANG_SPELL_HOARFROST, false);
192 }
193 events.Repeat(25s);
194 events.RescheduleEvent(EVENT_RIMEFANG_SPELL_ICY_BLAST, 10s);
195 break;
196 }
199 }
Definition: Unit.h:340
Definition: boss_scourgelord_tyrannus.cpp:36
Definition: boss_scourgelord_tyrannus.cpp:41
Definition: boss_scourgelord_tyrannus.cpp:39
Definition: boss_scourgelord_tyrannus.cpp:40
Definition: boss_scourgelord_tyrannus.cpp:43
Definition: boss_scourgelord_tyrannus.cpp:30
Definition: boss_scourgelord_tyrannus.cpp:28
Definition: boss_scourgelord_tyrannus.cpp:31
Definition: boss_scourgelord_tyrannus.cpp:29
Definition: boss_scourgelord_tyrannus.cpp:49
const Position TSDistCheckPos
Definition: pit_of_saron.h:284
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetPositionZ() const
Definition: Position.h:119
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Unit.h:1302
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), DATA_RIMEFANG_GUID, UnitAI::DoMeleeAttackIfReady(), EMOTE_DARK_MIGHT, EMOTE_MARK, CreatureAI::EnterEvadeMode(), EVENT_RIMEFANG_SPELL_ICY_BLAST, EVENT_SPELL_FORCEFUL_SMASH, EVENT_SPELL_MARK_OF_RIMEFANG, EVENT_SPELL_OVERLORDS_BRAND, EVENT_SPELL_UNHOLY_POWER, Map::GetCreature(), Position::GetExactDist(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), Position::GetPosition(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), InstanceScript::instance, Unit::IsWithinMeleeRange(), ScriptedAI::me, pInstance, RIMEFANG_SPELL_HOARFROST, RIMEFANG_SPELL_ICY_BLAST, SAY_DARK_MIGHT, SAY_MARK, UnitAI::SelectTarget(), Unit::SetHealth(), SPELL_FORCEFUL_SMASH, SPELL_OVERLORDS_BRAND, SPELL_UNHOLY_POWER, TSDistCheckPos, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_tyrannus::boss_tyrannusAI::events

◆ pInstance

InstanceScript* boss_tyrannus::boss_tyrannusAI::pInstance