AzerothCore 3.3.5a
OpenSource WoW Emulator
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Arena Class Reference

#include "Arena.h"

Inheritance diagram for Arena:
Battleground BattlegroundBE BattlegroundDS BattlegroundNA BattlegroundRL BattlegroundRV

Protected Member Functions

 Arena ()
 
void AddPlayer (Player *player) override
 
void RemovePlayer (Player *) override
 
void FillInitialWorldStates (WorldPacket &data) override
 
void UpdateArenaWorldState ()
 
void HandleKillPlayer (Player *player, Player *killer) override
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
virtual void RemovePlayer (Player *)
 

Private Member Functions

void RemovePlayerAtLeave (Player *player) override
 
void CheckWinConditions () override
 
void EndBattleground (TeamId winnerTeamId) override
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual bool SetupBattleground ()
 
virtual void Init ()
 
virtual void StartingEventCloseDoors ()
 
virtual void StartingEventOpenDoors ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
virtual void FillInitialWorldStates (WorldPacket &)
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
virtual void EndBattleground (TeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
void SendWarningToAll (uint32 entry,...)
 
void SendMessageToAll (uint32 entry, ChatMsg type, Player const *source=nullptr)
 
void PSendMessageToAll (uint32 entry, ChatMsg type, Player const *source,...)
 
void SendMessage2ToAll (uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleAreaTrigger (Player *, uint32)
 
virtual void HandleKillPlayer (Player *player, Player *killer)
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
virtual void AddPlayer (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
const char * GetAcoreString (int32 entry)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 
- Static Public Member Functions inherited from Battleground
static TeamId GetOtherTeamId (TeamId teamId)
 
- Public Attributes inherited from Battleground
GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 
- Protected Attributes inherited from Battleground
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Detailed Description

Constructor & Destructor Documentation

◆ Arena()

Arena::Arena ( )
protected
63{
68
73}
@ ARENA_TEXT_START_ONE_MINUTE
Definition: Arena.h:25
@ ARENA_TEXT_START_THIRTY_SECONDS
Definition: Arena.h:26
@ ARENA_TEXT_START_BATTLE_HAS_BEGUN
Definition: Arena.h:28
@ ARENA_TEXT_START_FIFTEEN_SECONDS
Definition: Arena.h:27
@ BG_START_DELAY_1M
Definition: Battleground.h:175
@ BG_START_DELAY_30S
Definition: Battleground.h:176
@ BG_START_DELAY_NONE
Definition: Battleground.h:178
@ BG_START_DELAY_15S
Definition: Battleground.h:177
@ BG_STARTING_EVENT_THIRD
Definition: Battleground.h:236
@ BG_STARTING_EVENT_SECOND
Definition: Battleground.h:235
@ BG_STARTING_EVENT_FIRST
Definition: Battleground.h:234
@ BG_STARTING_EVENT_FOURTH
Definition: Battleground.h:237
BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:622
uint32 StartMessageIds[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:624

References ARENA_TEXT_START_BATTLE_HAS_BEGUN, ARENA_TEXT_START_FIFTEEN_SECONDS, ARENA_TEXT_START_ONE_MINUTE, ARENA_TEXT_START_THIRTY_SECONDS, BG_START_DELAY_15S, BG_START_DELAY_1M, BG_START_DELAY_30S, BG_START_DELAY_NONE, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, Battleground::StartDelayTimes, and Battleground::StartMessageIds.

Member Function Documentation

◆ AddPlayer()

void Arena::AddPlayer ( Player player)
overrideprotectedvirtual

Reimplemented from Battleground.

76{
78 PlayerScores.emplace(player->GetGUID().GetCounter(), new ArenaScore(player->GetGUID(), player->GetBgTeamId()));
79
80 if (player->GetBgTeamId() == TEAM_ALLIANCE) // gold
81 {
82 if (player->GetTeamId() == TEAM_HORDE)
83 player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
84 else
85 player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true);
86 }
87 else // green
88 {
89 if (player->GetTeamId() == TEAM_HORDE)
90 player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true);
91 else
92 player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true);
93 }
94
96}
@ SPELL_ALLIANCE_GOLD_FLAG
Definition: Arena.h:33
@ SPELL_HORDE_GOLD_FLAG
Definition: Arena.h:35
@ SPELL_HORDE_GREEN_FLAG
Definition: Arena.h:36
@ SPELL_ALLIANCE_GREEN_FLAG
Definition: Arena.h:34
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
void UpdateArenaWorldState()
Definition: Arena.cpp:113
Definition: ArenaScore.h:25
virtual void AddPlayer(Player *player)
Definition: Battleground.cpp:1077
BattlegroundScoreMap PlayerScores
Definition: Battleground.h:611
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
TeamId GetBgTeamId() const
Definition: Player.h:2227
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Battleground::AddPlayer(), Unit::CastSpell(), Player::GetBgTeamId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetTeamId(), Battleground::PlayerScores, SPELL_ALLIANCE_GOLD_FLAG, SPELL_ALLIANCE_GREEN_FLAG, SPELL_HORDE_GOLD_FLAG, SPELL_HORDE_GREEN_FLAG, TEAM_ALLIANCE, TEAM_HORDE, and UpdateArenaWorldState().

◆ CheckWinConditions()

void Arena::CheckWinConditions ( )
overrideprivatevirtual

Reimplemented from Battleground.

152{
157}
void EndBattleground(TeamId winnerTeamId) override
Definition: Arena.cpp:159
uint32 GetAlivePlayersCountByTeam(TeamId teamId) const
Definition: Battleground.cpp:1801
uint32 GetPlayersCountByTeam(TeamId teamId) const
Definition: Battleground.h:479

References EndBattleground(), Battleground::GetAlivePlayersCountByTeam(), Battleground::GetPlayersCountByTeam(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by HandleKillPlayer(), and RemovePlayer().

◆ EndBattleground()

void Arena::EndBattleground ( TeamId  winnerTeamId)
overrideprivatevirtual
Deprecated:
need delete

Reimplemented from Battleground.

160{
161 if (isRated())
162 {
163 uint32 startDelay = GetStartDelayTime();
164 bool bValidArena = GetStatus() == STATUS_IN_PROGRESS && GetStartTime() >= startDelay + 15000; // pussywizard: only if arena lasted at least 15 secs
165
166 uint32 loserTeamRating = 0;
167 uint32 loserMatchmakerRating = 0;
168 int32 loserChange = 0;
169 int32 loserMatchmakerChange = 0;
170 uint32 winnerTeamRating = 0;
171 uint32 winnerMatchmakerRating = 0;
172 int32 winnerChange = 0;
173 int32 winnerMatchmakerChange = 0;
174
175 ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winnerTeamId == TEAM_NEUTRAL ? TEAM_HORDE : winnerTeamId));
176 ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winnerTeamId == TEAM_NEUTRAL ? TEAM_ALLIANCE : GetOtherTeamId(winnerTeamId)));
177
178 auto SaveArenaLogs = [&]()
179 {
180 // pussywizard: arena logs in database
181 uint32 fightId = sArenaTeamMgr->GetNextArenaLogId();
182 uint32 currOnline = sWorld->GetActiveSessionCount();
183
184 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
186 stmt2->SetData(0, fightId);
187 stmt2->SetData(1, GetArenaType());
188 stmt2->SetData(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
189 stmt2->SetData(3, winnerArenaTeam->GetId());
190 stmt2->SetData(4, loserArenaTeam->GetId());
191 stmt2->SetData(5, (uint16)winnerTeamRating);
192 stmt2->SetData(6, (uint16)winnerMatchmakerRating);
193 stmt2->SetData(7, (int16)winnerChange);
194 stmt2->SetData(8, (uint16)loserTeamRating);
195 stmt2->SetData(9, (uint16)loserMatchmakerRating);
196 stmt2->SetData(10, (int16)loserChange);
197 stmt2->SetData(11, currOnline);
198 trans->Append(stmt2);
199
200 uint8 memberId = 0;
201 for (auto const& [playerGuid, arenaLogEntryData] : ArenaLogEntries)
202 {
203 stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
204 stmt2->SetData(0, fightId);
205 stmt2->SetData(1, ++memberId);
206 stmt2->SetData(2, arenaLogEntryData.Name);
207 stmt2->SetData(3, arenaLogEntryData.Guid);
208 stmt2->SetData(4, arenaLogEntryData.ArenaTeamId);
209 stmt2->SetData(5, arenaLogEntryData.Acc);
210 stmt2->SetData(6, arenaLogEntryData.IP);
211 stmt2->SetData(7, arenaLogEntryData.DamageDone);
212 stmt2->SetData(8, arenaLogEntryData.HealingDone);
213 stmt2->SetData(9, arenaLogEntryData.KillingBlows);
214 trans->Append(stmt2);
215 }
216
217 CharacterDatabase.CommitTransaction(trans);
218 };
219
220 if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
221 {
222 loserTeamRating = loserArenaTeam->GetRating();
223 loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeamId(winnerTeamId));
224 winnerTeamRating = winnerArenaTeam->GetRating();
225 winnerMatchmakerRating = GetArenaMatchmakerRating(winnerTeamId);
226
227 if (winnerTeamId != TEAM_NEUTRAL)
228 {
229 winnerMatchmakerChange = bValidArena ? winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange, GetBgMap()) : 0;
230 loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange, GetBgMap());
231
232 sScriptMgr->OnAfterArenaRatingCalculation(this, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
233
234 LOG_DEBUG("bg.arena", "match Type: {} --- Winner: old rating: {}, rating gain: {}, old MMR: {}, MMR gain: {} --- Loser: old rating: {}, rating loss: {}, old MMR: {}, MMR loss: {} ---",
235 GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange,
236 loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);
237
238 SetArenaMatchmakerRating(winnerTeamId, winnerMatchmakerRating + winnerMatchmakerChange);
239 SetArenaMatchmakerRating(GetOtherTeamId(winnerTeamId), loserMatchmakerRating + loserMatchmakerChange);
240
241 // bg team that the client expects is different to TeamId
242 // alliance 1, horde 0
243 uint8 winnerTeam = winnerTeamId == TEAM_ALLIANCE ? PVP_TEAM_ALLIANCE : PVP_TEAM_HORDE;
244 uint8 loserTeam = winnerTeamId == TEAM_ALLIANCE ? PVP_TEAM_HORDE : PVP_TEAM_ALLIANCE;
245
246 _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
247 _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());
248
249 LOG_DEBUG("bg.arena", "Arena match Type: {} for Team1Id: {} - Team2Id: {} ended. WinnerTeamId: {}. Winner rating: +{}, Loser rating: {}",
250 GetArenaType(), GetArenaTeamIdForTeam(TEAM_ALLIANCE), GetArenaTeamIdForTeam(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange);
251 }
252 else // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
253 {
254 // pussywizard: in case of a draw, the following is always true:
255 // winnerArenaTeam => TEAM_HORDE, loserArenaTeam => TEAM_ALLIANCE
256
257 winnerTeamRating = winnerArenaTeam->GetRating();
258 winnerMatchmakerRating = GetArenaMatchmakerRating(TEAM_HORDE);
259 loserTeamRating = loserArenaTeam->GetRating();
260 loserMatchmakerRating = GetArenaMatchmakerRating(TEAM_ALLIANCE);
261 winnerMatchmakerChange = 0;
262 loserMatchmakerChange = 0;
263 winnerChange = ARENA_TIMELIMIT_POINTS_LOSS;
264 loserChange = ARENA_TIMELIMIT_POINTS_LOSS;
265
266 _arenaTeamScores[PVP_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
267 _arenaTeamScores[PVP_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());
268
271 }
272 }
273
274 SaveArenaLogs();
275
276 uint8 aliveWinners = GetAlivePlayersCountByTeam(winnerTeamId);
277
278 for (auto const& [playerGuid, player] : GetPlayers())
279 {
280 auto const& bgTeamId = player->GetBgTeamId();
281
282 // per player calculation
283 if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
284 {
285 if (bgTeamId == winnerTeamId)
286 {
287 if (bValidArena)
288 {
289 // update achievement BEFORE personal rating update
290 uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
291 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
292 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());
293
294 // Last standing - Rated 5v5 arena & be solely alive player
295 if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
296 {
297 player->CastSpell(player, SPELL_LAST_MAN_STANDING, true);
298 }
299
300 winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange);
301 }
302 }
303 else
304 {
305 loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
306
307 // Arena lost => reset the win_rated_arena having the "no_lose" condition
308 player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, 0);
309 }
310
311 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, GetMapId());
312 }
313 }
314
315 // update previous opponents for arena queue
316 winnerArenaTeam->SetPreviousOpponents(loserArenaTeam->GetId());
317 loserArenaTeam->SetPreviousOpponents(winnerArenaTeam->GetId());
318
319 // save the stat changes
320 if (bValidArena)
321 {
322 winnerArenaTeam->SaveToDB();
323 winnerArenaTeam->NotifyStatsChanged();
324 }
325
326 loserArenaTeam->SaveToDB();
327 loserArenaTeam->NotifyStatsChanged();
328 }
329
330 // end battleground
331 Battleground::EndBattleground(winnerTeamId);
332}
std::int32_t int32
Definition: Define.h:104
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
std::uint16_t uint16
Definition: Define.h:109
std::int16_t int16
Definition: Define.h:105
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ CHAR_INS_ARENA_LOG_MEMBERSTATS
Definition: CharacterDatabase.h:314
@ CHAR_INS_ARENA_LOG_FIGHT
Definition: CharacterDatabase.h:313
@ SPELL_LAST_MAN_STANDING
Definition: Arena.h:38
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:67
#define ARENA_TIMELIMIT_POINTS_LOSS
Definition: Battleground.h:274
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
@ ARENA_TYPE_5v5
Definition: Battleground.h:214
#define sScriptMgr
Definition: ScriptMgr.h:2702
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition: DBCEnums.h:97
@ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
Definition: DBCEnums.h:153
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition: DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
Definition: DBCEnums.h:152
@ PVP_TEAM_HORDE
Definition: SharedDefines.h:3412
@ PVP_TEAM_ALLIANCE
Definition: SharedDefines.h:3413
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
#define sWorld
Definition: World.h:451
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
void Assign(int32 ratingChange, uint32 matchMakerRating, std::string_view teamName)
Definition: ArenaScore.h:60
Definition: ArenaTeam.h:138
uint32 GetRating() const
Definition: ArenaTeam.h:159
void MemberLost(Player *player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange=-12)
Definition: ArenaTeam.cpp:841
void SaveToDB()
Definition: ArenaTeam.cpp:930
void SetPreviousOpponents(uint32 arenaTeamId)
Definition: ArenaTeam.h:212
int32 WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32 &rating_change, const Map *bgMap)
Definition: ArenaTeam.cpp:805
uint8 GetSlot() const
Definition: ArenaTeam.h:151
void NotifyStatsChanged()
Definition: ArenaTeam.cpp:504
int32 LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32 &rating_change, const Map *bgMap)
Definition: ArenaTeam.cpp:825
std::string const & GetName() const
Definition: ArenaTeam.h:155
void FinishGame(int32 mod, const Map *bgMap)
Definition: ArenaTeam.cpp:775
uint32 GetId() const
Definition: ArenaTeam.h:149
void MemberWon(Player *player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
Definition: ArenaTeam.cpp:867
uint32 GetMapId() const
Definition: Battleground.h:420
ArenaTeamScore _arenaTeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:632
uint8 GetArenaType() const
Definition: Battleground.h:335
uint32 GetArenaMatchmakerRating(TeamId teamId) const
Definition: Battleground.h:495
ArenaLogEntryDataMap ArenaLogEntries
Definition: Battleground.h:401
static TeamId GetOtherTeamId(TeamId teamId)
Definition: Battleground.cpp:1773
bool isRated() const
Definition: Battleground.h:390
BattlegroundMap * GetBgMap() const
Definition: Battleground.h:424
void EndBattleground(PvPTeamId winnerTeamId)
Definition: Battleground.cpp:778
uint32 GetStartTime() const
Definition: Battleground.h:324
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:393
int32 GetStartDelayTime() const
Definition: Battleground.h:334
BattlegroundStatus GetStatus() const
Definition: Battleground.h:322
void SetArenaMatchmakerRating(TeamId teamId, uint32 MMR)
Definition: Battleground.h:494
uint32 GetArenaTeamIdForTeam(TeamId teamId) const
Definition: Battleground.h:493

References Battleground::_arenaTeamScores, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ARENA_TIMELIMIT_POINTS_LOSS, ARENA_TYPE_5v5, Battleground::ArenaLogEntries, ArenaTeamScore::Assign(), CHAR_INS_ARENA_LOG_FIGHT, CHAR_INS_ARENA_LOG_MEMBERSTATS, CharacterDatabase, Battleground::EndBattleground(), ArenaTeam::FinishGame(), Battleground::GetAlivePlayersCountByTeam(), Battleground::GetArenaMatchmakerRating(), Battleground::GetArenaTeamIdForTeam(), Battleground::GetArenaType(), Battleground::GetBgMap(), ArenaTeam::GetId(), Battleground::GetMapId(), ArenaTeam::GetName(), Battleground::GetOtherTeamId(), Battleground::GetPlayers(), ArenaTeam::GetRating(), ArenaTeam::GetSlot(), Battleground::GetStartDelayTime(), Battleground::GetStartTime(), Battleground::GetStatus(), Battleground::isRated(), LOG_DEBUG, ArenaTeam::LostAgainst(), ArenaTeam::MemberLost(), ArenaTeam::MemberWon(), ArenaTeam::NotifyStatsChanged(), PVP_TEAM_ALLIANCE, PVP_TEAM_HORDE, sArenaTeamMgr, ArenaTeam::SaveToDB(), Battleground::SetArenaMatchmakerRating(), PreparedStatementBase::SetData(), ArenaTeam::SetPreviousOpponents(), SPELL_LAST_MAN_STANDING, sScriptMgr, STATUS_IN_PROGRESS, sWorld, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and ArenaTeam::WonAgainst().

Referenced by CheckWinConditions().

◆ FillInitialWorldStates()

◆ HandleKillPlayer()

void Arena::HandleKillPlayer ( Player player,
Player killer 
)
overrideprotectedvirtual

Reimplemented from Battleground.

120{
122 return;
123
124 Battleground::HandleKillPlayer(player, killer);
125
128}
void CheckWinConditions() override
Definition: Arena.cpp:151
virtual void HandleKillPlayer(Player *player, Player *killer)
Definition: Battleground.cpp:1738

References CheckWinConditions(), Battleground::GetStatus(), Battleground::HandleKillPlayer(), STATUS_IN_PROGRESS, and UpdateArenaWorldState().

◆ RemovePlayer()

void Arena::RemovePlayer ( Player )
overrideprotectedvirtual

Reimplemented from Battleground.

99{
101 return;
102
105}
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:198

References CheckWinConditions(), Battleground::GetStatus(), STATUS_WAIT_LEAVE, and UpdateArenaWorldState().

◆ RemovePlayerAtLeave()

void Arena::RemovePlayerAtLeave ( Player player)
overrideprivatevirtual

Reimplemented from Battleground.

131{
133 {
134 if (auto const& member = Acore::Containers::MapGetValuePtr(m_Players, player->GetGUID()))
135 {
136 // if the player was a match participant, calculate rating
137 auto teamId = member->GetBgTeamId();
138
139 ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeamId(teamId)));
140 ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(teamId));
141
142 if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
143 loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeamId(teamId)));
144 }
145 }
146
147 // remove player
149}
auto MapGetValuePtr(M &map, typename M::key_type const &key) -> decltype(AddressOrSelf(map.find(key) ->second))
Definition: Containers.h:208
virtual void RemovePlayerAtLeave(Player *player)
Definition: Battleground.cpp:934
BattlegroundPlayerMap m_Players
Definition: Battleground.h:616

References Battleground::GetArenaMatchmakerRating(), Battleground::GetArenaTeamIdForTeam(), Object::GetGUID(), Battleground::GetOtherTeamId(), Battleground::GetStatus(), Battleground::isRated(), Battleground::m_Players, Acore::Containers::MapGetValuePtr(), ArenaTeam::MemberLost(), Battleground::RemovePlayerAtLeave(), sArenaTeamMgr, and STATUS_IN_PROGRESS.

◆ UpdateArenaWorldState()