AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundEY Class Reference

#include "BattlegroundEY.h"

Inheritance diagram for BattlegroundEY:
Battleground

Classes

struct  CapturePointInfo
 

Public Member Functions

 BattlegroundEY ()
 
 ~BattlegroundEY () override
 
void AddPlayer (Player *player) override
 
void StartingEventCloseDoors () override
 
void StartingEventOpenDoors () override
 
ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const override
 
void SetFlagPicker (ObjectGuid guid)
 
uint8 GetFlagState () const
 
void RespawnFlag ()
 
void RespawnFlagAfterDrop ()
 
void RemovePlayer (Player *player) override
 
void HandleBuffUse (ObjectGuid buff_guid)
 
void HandleAreaTrigger (Player *player, uint32 trigger) override
 
void HandleKillPlayer (Player *player, Player *killer) override
 
GraveyardStruct const * GetClosestGraveyard (Player *player) override
 
bool SetupBattleground () override
 
void Init () override
 
void EndBattleground (TeamId winnerTeamId) override
 
bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true) override
 
void FillInitialWorldStates (WorldPacket &data) override
 
void SetDroppedFlagGUID (ObjectGuid guid, TeamId=TEAM_NEUTRAL) override
 
ObjectGuid GetDroppedFlagGUID () const
 
void EventPlayerClickedOnFlag (Player *player, GameObject *gameObject) override
 
void EventPlayerDroppedFlag (Player *player) override
 
bool AllNodesConrolledByTeam (TeamId teamId) const override
 
TeamId GetPrematureWinner () override
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual bool SetupBattleground ()
 
virtual void Init ()
 
virtual void StartingEventCloseDoors ()
 
virtual void StartingEventOpenDoors ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
virtual void FillInitialWorldStates (WorldPacket &)
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
virtual void EndBattleground (TeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
void SendWarningToAll (uint32 entry,...)
 
void SendMessageToAll (uint32 entry, ChatMsg type, Player const *source=nullptr)
 
void PSendMessageToAll (uint32 entry, ChatMsg type, Player const *source,...)
 
void SendMessage2ToAll (uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleAreaTrigger (Player *, uint32)
 
virtual void HandleKillPlayer (Player *player, Player *killer)
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
virtual void AddPlayer (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
const char * GetAcoreString (int32 entry)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Private Member Functions

void PostUpdateImpl (uint32 diff) override
 Post-update hook.
 
void EventPlayerCapturedFlag (Player *Source, uint32 BgObjectType)
 
void EventTeamLostPoint (Player *player, uint32 point)
 
void EventTeamCapturedPoint (Player *player, TeamId teamId, uint32 point)
 
void UpdatePointsCount ()
 
void UpdatePointsIcons (uint32 point)
 
void UpdatePointsState ()
 
void AddPoints (TeamId teamId, uint32 points)
 

Private Attributes

CapturePointInfo _capturePointInfo [EY_POINTS_MAX]
 
EventMap _bgEvents
 
uint32 _honorTics
 
uint8 _ownedPointsCount [PVP_TEAMS_COUNT]
 
ObjectGuid _flagKeeperGUID
 
ObjectGuid _droppedFlagGUID
 
uint8 _flagState
 
uint32 _flagCapturedObject
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 
- Static Public Member Functions inherited from Battleground
static TeamId GetOtherTeamId (TeamId teamId)
 
- Public Attributes inherited from Battleground
GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
virtual void RemovePlayer (Player *)
 
- Protected Attributes inherited from Battleground
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Detailed Description

Constructor & Destructor Documentation

◆ BattlegroundEY()

BattlegroundEY::BattlegroundEY ( )
38{
39 m_BuffChange = true;
42
47 _honorTics = 0;
52}
@ AT_BLOOD_ELF_BUFF
Definition: BattlegroundEY.h:120
@ AT_MAGE_TOWER_BUFF
Definition: BattlegroundEY.h:122
@ AT_FEL_REAVER_BUFF
Definition: BattlegroundEY.h:121
@ AT_DRAENEI_RUINS_BUFF
Definition: BattlegroundEY.h:123
@ BG_EY_FLAG_STATE_ON_BASE
Definition: BattlegroundEY.h:241
@ POINT_BLOOD_ELF
Definition: BattlegroundEY.h:139
@ POINT_DRAENEI_RUINS
Definition: BattlegroundEY.h:140
@ POINT_FEL_REAVER
Definition: BattlegroundEY.h:138
@ POINT_MAGE_TOWER
Definition: BattlegroundEY.h:141
@ BG_EY_OBJECT_MAX
Definition: BattlegroundEY.h:224
@ BG_EY_CREATURES_MAX
Definition: BattlegroundEY.h:159
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
BGObjects BgObjects
Definition: Battleground.h:531
bool m_BuffChange
Definition: Battleground.h:626
BGCreatures BgCreatures
Definition: Battleground.h:532
uint8 _ownedPointsCount[PVP_TEAMS_COUNT]
Definition: BattlegroundEY.h:455
uint32 _honorTics
Definition: BattlegroundEY.h:454
CapturePointInfo _capturePointInfo[EY_POINTS_MAX]
Definition: BattlegroundEY.h:452
uint32 _flagCapturedObject
Definition: BattlegroundEY.h:459
uint8 _flagState
Definition: BattlegroundEY.h:458
uint32 _areaTrigger
Definition: BattlegroundEY.h:443

References BattlegroundEY::CapturePointInfo::_areaTrigger, _capturePointInfo, _flagCapturedObject, _flagState, _honorTics, _ownedPointsCount, AT_BLOOD_ELF_BUFF, AT_DRAENEI_RUINS_BUFF, AT_FEL_REAVER_BUFF, AT_MAGE_TOWER_BUFF, BG_EY_CREATURES_MAX, BG_EY_FLAG_STATE_ON_BASE, BG_EY_OBJECT_MAX, Battleground::BgCreatures, Battleground::BgObjects, Battleground::m_BuffChange, POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, TEAM_ALLIANCE, and TEAM_HORDE.

◆ ~BattlegroundEY()

BattlegroundEY::~BattlegroundEY ( )
override
55{
56}

Member Function Documentation

◆ AddPlayer()

void BattlegroundEY::AddPlayer ( Player player)
overridevirtual

Reimplemented from Battleground.

209{
211 PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundEYScore(player->GetGUID()));
212}
virtual void AddPlayer(Player *player)
Definition: Battleground.cpp:1077
BattlegroundScoreMap PlayerScores
Definition: Battleground.h:611
Definition: BattlegroundEY.h:353
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147

References Battleground::AddPlayer(), ObjectGuid::GetCounter(), Object::GetGUID(), and Battleground::PlayerScores.

◆ AddPoints()

void BattlegroundEY::AddPoints ( TeamId  teamId,
uint32  points 
)
private
114{
115 uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
116 m_TeamScores[teamId] += points;
117
118 for (; honorRewards < uint8(m_TeamScores[teamId] / _honorTics); ++honorRewards)
120
122 if (m_TeamScores[teamId] >= BG_EY_MAX_TEAM_SCORE)
123 EndBattleground(teamId);
124}
std::uint8_t uint8
Definition: Define.h:110
@ BG_EY_MAX_TEAM_SCORE
Definition: BattlegroundEY.h:230
@ EY_HORDE_RESOURCES
Definition: BattlegroundEY.h:45
@ EY_ALLIANCE_RESOURCES
Definition: BattlegroundEY.h:44
int32 m_TeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:630
void UpdateWorldState(uint32 variable, uint32 value)
Definition: Battleground.cpp:770
uint32 GetBonusHonorFromKill(uint32 kills) const
Definition: Battleground.cpp:922
void RewardHonorToTeam(uint32 honor, TeamId teamId)
Definition: Battleground.cpp:720
void EndBattleground(TeamId winnerTeamId) override
Definition: BattlegroundEY.cpp:178

References _honorTics, BG_EY_MAX_TEAM_SCORE, EndBattleground(), EY_ALLIANCE_RESOURCES, EY_HORDE_RESOURCES, Battleground::GetBonusHonorFromKill(), Battleground::m_TeamScores, Battleground::RewardHonorToTeam(), TEAM_ALLIANCE, and Battleground::UpdateWorldState().

Referenced by EventPlayerCapturedFlag(), and PostUpdateImpl().

◆ AllNodesConrolledByTeam()

bool BattlegroundEY::AllNodesConrolledByTeam ( TeamId  teamId) const
overridevirtual

Reimplemented from Battleground.

623{
624 uint32 count = 0;
625 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
626 if (_capturePointInfo[i].IsUnderControl(teamId))
627 ++count;
628
629 return count == EY_POINTS_MAX;
630}
std::uint32_t uint32
Definition: Define.h:108
@ EY_POINTS_MAX
Definition: BattlegroundEY.h:142

References _capturePointInfo, and EY_POINTS_MAX.

◆ EndBattleground()

void BattlegroundEY::EndBattleground ( TeamId  winnerTeamId)
overridevirtual

◆ EventPlayerCapturedFlag()

void BattlegroundEY::EventPlayerCapturedFlag ( Player Source,
uint32  BgObjectType 
)
private
527{
530 player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
531 player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
532
533 SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
535 _flagCapturedObject = BgObjectType;
536
537 if (player->GetTeamId() == TEAM_ALLIANCE)
538 {
541 }
542 else
543 {
546 }
547
549 if (_ownedPointsCount[player->GetTeamId()] > 0)
550 AddPoints(player->GetTeamId(), BG_EY_FlagPoints[_ownedPointsCount[player->GetTeamId()] - 1]);
551}
@ RESPAWN_IMMEDIATELY
Definition: Battleground.h:164
@ SCORE_FLAG_CAPTURES
Definition: BattlegroundScore.h:37
@ BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG
Definition: BattlegroundEY.h:271
@ BG_EY_TEXT_HORDE_CAPTURED_FLAG
Definition: BattlegroundEY.h:272
const uint32 BG_EY_FlagPoints[EY_POINTS_MAX]
Definition: BattlegroundEY.h:325
@ BG_EY_FLAG_RESPAWN_TIME
Definition: BattlegroundEY.h:36
@ BG_EY_SOUND_FLAG_CAPTURED_HORDE
Definition: BattlegroundEY.h:86
@ BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
Definition: BattlegroundEY.h:88
@ BG_EY_NETHERSTORM_FLAG_SPELL
Definition: BattlegroundEY.h:94
@ BG_EY_EVENT_RESPAWN_FLAG
Definition: BattlegroundEY.h:30
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition: SpellDefines.h:67
@ CHAT_MSG_BG_SYSTEM_ALLIANCE
Definition: SharedDefines.h:3161
@ CHAT_MSG_BG_SYSTEM_HORDE
Definition: SharedDefines.h:3162
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition: Battleground.cpp:1471
void SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
Definition: Battleground.cpp:678
void PlaySoundToAll(uint32 soundId)
Definition: Battleground.cpp:691
void SetFlagPicker(ObjectGuid guid)
Definition: BattlegroundEY.h:392
void AddPoints(TeamId teamId, uint32 points)
Definition: BattlegroundEY.cpp:113
EventMap _bgEvents
Definition: BattlegroundEY.h:453
bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) override
Definition: BattlegroundEY.cpp:553
static ObjectGuid const Empty
Definition: ObjectGuid.h:122

References _bgEvents, _flagCapturedObject, _flagState, _ownedPointsCount, AddPoints(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FLAG_RESPAWN_TIME, BG_EY_FLAG_STATE_ON_BASE, BG_EY_FlagPoints, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE, BG_EY_SOUND_FLAG_CAPTURED_HORDE, BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG, BG_EY_TEXT_HORDE_CAPTURED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, Player::GetTeamId(), Battleground::PlaySoundToAll(), Unit::RemoveAurasDueToSpell(), Unit::RemoveAurasWithInterruptFlags(), EventMap::RescheduleEvent(), RESPAWN_IMMEDIATELY, SCORE_FLAG_CAPTURES, Battleground::SendBroadcastText(), SetFlagPicker(), Battleground::SpawnBGObject(), TEAM_ALLIANCE, and UpdatePlayerScore().

Referenced by HandleAreaTrigger().

◆ EventPlayerClickedOnFlag()

void BattlegroundEY::EventPlayerClickedOnFlag ( Player player,
GameObject gameObject 
)
overridevirtual

Reimplemented from Battleground.

425{
426 if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() || !player->IsWithinDistInMap(gameObject, 10.0f))
427 return;
428
431 SetFlagPicker(player->GetGUID());
433
434 player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
436
439
440 if (player->GetTeamId() == TEAM_ALLIANCE)
442 else
444}
@ RESPAWN_ONE_DAY
Definition: Battleground.h:163
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
@ BG_EY_FLAG_STATE_ON_PLAYER
Definition: BattlegroundEY.h:242
@ BG_EY_OBJECT_FLAG_NETHERSTORM
Definition: BattlegroundEY.h:206
@ NETHERSTORM_FLAG
Definition: BattlegroundEY.h:63
@ BG_EY_TEXT_TAKEN_FLAG
Definition: BattlegroundEY.h:268
@ BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
Definition: BattlegroundEY.h:85
@ BG_EY_SOUND_FLAG_PICKED_UP_HORDE
Definition: BattlegroundEY.h:87
BattlegroundStatus GetStatus() const
Definition: Battleground.h:322
void SetDroppedFlagGUID(ObjectGuid guid, TeamId=TEAM_NEUTRAL) override
Definition: BattlegroundEY.h:407
ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const override
Definition: BattlegroundEY.h:391
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition: Unit.cpp:5096

References _flagState, AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, BG_EY_FLAG_STATE_ON_PLAYER, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE, BG_EY_SOUND_FLAG_PICKED_UP_HORDE, BG_EY_TEXT_TAKEN_FLAG, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), WorldObject::IsWithinDistInMap(), NETHERSTORM_FLAG, Battleground::PlaySoundToAll(), Unit::RemoveAurasWithInterruptFlags(), RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), SetDroppedFlagGUID(), SetFlagPicker(), Battleground::SpawnBGObject(), STATUS_IN_PROGRESS, TEAM_ALLIANCE, and Battleground::UpdateWorldState().

◆ EventPlayerDroppedFlag()

void BattlegroundEY::EventPlayerDroppedFlag ( Player player)
overridevirtual

Reimplemented from Battleground.

403{
404 if (GetFlagPickerGUID() != player->GetGUID())
405 return;
406
410 return;
411
414
415 player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true);
416 player->CastSpell(player, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
417
418 if (player->GetTeamId() == TEAM_ALLIANCE)
420 else
422}
@ SPELL_RECENTLY_DROPPED_FLAG
Definition: Battleground.h:139
@ BG_EY_FLAG_STATE_ON_GROUND
Definition: BattlegroundEY.h:243
@ BG_EY_TEXT_FLAG_DROPPED
Definition: BattlegroundEY.h:269
@ BG_EY_FLAG_ON_GROUND_TIME
Definition: BattlegroundEY.h:37
@ BG_EY_PLAYER_DROPPED_FLAG_SPELL
Definition: BattlegroundEY.h:95
@ BG_EY_EVENT_FLAG_ON_GROUND
Definition: BattlegroundEY.h:29
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References _bgEvents, _flagState, BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_FLAG_ON_GROUND_TIME, BG_EY_FLAG_STATE_ON_GROUND, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_PLAYER_DROPPED_FLAG_SPELL, BG_EY_TEXT_FLAG_DROPPED, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), Battleground::SendBroadcastText(), SetFlagPicker(), SPELL_RECENTLY_DROPPED_FLAG, STATUS_IN_PROGRESS, and TEAM_ALLIANCE.

Referenced by HandleKillPlayer(), and RemovePlayer().

◆ EventTeamCapturedPoint()

void BattlegroundEY::EventTeamCapturedPoint ( Player player,
TeamId  teamId,
uint32  point 
)
private
484{
485 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
486 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
487 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
488
489 if (teamId == TEAM_ALLIANCE)
490 {
492 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
493 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
494 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
496 }
497 else
498 {
500 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
501 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
502 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
504 }
505
506 _capturePointInfo[point]._ownerTeamId = teamId;
507
508 GraveyardStruct const* sg = sGraveyard->GetGraveyard(m_CapturingPointTypes[point].GraveYardId);
509 AddSpiritGuide(point, sg->x, sg->y, sg->z, 3.124139f, teamId);
510
511 UpdatePointsIcons(point);
513
514 // Xinef: done this way to avoid errors in console
516 if (!trigger)
518
519 if (trigger)
520 {
522 trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, true);
523 }
524}
@ SPELL_HONORABLE_DEFENDER_25Y
Definition: Battleground.h:141
@ BG_EY_TRIGGER_FEL_REAVER
Definition: BattlegroundEY.h:154
const BattlegroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX]
Definition: BattlegroundEY.h:344
const float BG_EY_TriggerPositions[EY_POINTS_MAX][4]
Definition: BattlegroundEY.h:284
#define WORLD_TRIGGER
Definition: Unit.h:36
#define sGraveyard
Definition: GameGraveyard.h:75
@ FACTION_ALLIANCE_GENERIC
Definition: SharedDefines.h:178
@ FACTION_HORDE_GENERIC
Definition: SharedDefines.h:177
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId)
Definition: Battleground.cpp:1593
BattlegroundMap * GetBgMap() const
Definition: Battleground.h:424
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition: Battleground.cpp:1491
void UpdatePointsCount()
Definition: BattlegroundEY.cpp:186
void UpdatePointsIcons(uint32 point)
Definition: BattlegroundEY.cpp:192
TeamId _ownerTeamId
Definition: BattlegroundEY.h:441
Definition: Creature.h:46
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
Definition: GameGraveyard.h:28
float z
Definition: GameGraveyard.h:33
float x
Definition: GameGraveyard.h:31
float y
Definition: GameGraveyard.h:32

References _capturePointInfo, _ownedPointsCount, BattlegroundEY::CapturePointInfo::_ownerTeamId, Battleground::AddCreature(), Battleground::AddSpiritGuide(), BG_EY_TRIGGER_FEL_REAVER, BG_EY_TriggerPositions, Battleground::BgCreatures, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, FACTION_ALLIANCE_GENERIC, FACTION_HORDE_GENERIC, Battleground::GetBgMap(), Map::GetCreature(), m_CapturingPointTypes, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), Unit::SetFaction(), sGraveyard, Battleground::SpawnBGObject(), SPELL_HONORABLE_DEFENDER_25Y, TEAM_ALLIANCE, TEAM_HORDE, UpdatePointsCount(), UpdatePointsIcons(), WORLD_TRIGGER, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by UpdatePointsState().

◆ EventTeamLostPoint()

void BattlegroundEY::EventTeamLostPoint ( Player player,
uint32  point 
)
private
447{
448 TeamId oldTeamId = _capturePointInfo[point]._ownerTeamId;
449 if (oldTeamId == TEAM_ALLIANCE)
450 {
452 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
453 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
454 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
455 SendBroadcastText(m_LosingPointTypes[point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
456 }
457 else
458 {
460 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
461 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
462 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
463 SendBroadcastText(m_LosingPointTypes[point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
464 }
465
466 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
467 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
468 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
469
471
472 UpdatePointsIcons(point);
475
476 _reviveEvents.AddEventAtOffset([this, point]()
477 {
479 DelCreature(point);
480 }, 500ms);
481}
const BattlegroundEYLosingPointStruct m_LosingPointTypes[EY_POINTS_MAX]
Definition: BattlegroundEY.h:336
TeamId
Definition: SharedDefines.h:731
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:109
bool DelCreature(uint32 type)
Definition: Battleground.cpp:1554
void RelocateDeadPlayers(ObjectGuid queueIndex)
Relocate all players in ReviveQueue to the closest graveyard.
Definition: Battleground.cpp:1345
EventProcessor _reviveEvents
Definition: Battleground.h:637

References _capturePointInfo, _ownedPointsCount, BattlegroundEY::CapturePointInfo::_ownerTeamId, Battleground::_reviveEvents, EventProcessor::AddEventAtOffset(), BG_EY_TRIGGER_FEL_REAVER, Battleground::BgCreatures, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, Battleground::DelCreature(), m_LosingPointTypes, Battleground::RelocateDeadPlayers(), RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), Battleground::SpawnBGObject(), TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UpdatePointsCount(), and UpdatePointsIcons().

Referenced by UpdatePointsState().

◆ FillInitialWorldStates()

void BattlegroundEY::FillInitialWorldStates ( WorldPacket data)
overridevirtual

Reimplemented from Battleground.

571{
591 data << uint32(PROGRESS_BAR_SHOW) << uint32(0);
593 data << uint32(PROGRESS_BAR_STATUS) << uint32(0);
594}
@ BLOOD_ELF_HORDE_CONTROL
Definition: BattlegroundEY.h:57
@ NETHERSTORM_FLAG_STATE_ALLIANCE
Definition: BattlegroundEY.h:65
@ BLOOD_ELF_UNCONTROL
Definition: BattlegroundEY.h:59
@ FEL_REAVER_UNCONTROL
Definition: BattlegroundEY.h:56
@ MAGE_TOWER_ALLIANCE_CONTROL
Definition: BattlegroundEY.h:51
@ PROGRESS_BAR_SHOW
Definition: BattlegroundEY.h:62
@ EY_ALLIANCE_BASE
Definition: BattlegroundEY.h:46
@ FEL_REAVER_ALLIANCE_CONTROL
Definition: BattlegroundEY.h:55
@ DRAENEI_RUINS_UNCONTROL
Definition: BattlegroundEY.h:50
@ NETHERSTORM_FLAG_STATE_HORDE
Definition: BattlegroundEY.h:66
@ DRAENEI_RUINS_ALLIANCE_CONTROL
Definition: BattlegroundEY.h:49
@ BLOOD_ELF_ALLIANCE_CONTROL
Definition: BattlegroundEY.h:58
@ DRAENEI_RUINS_HORDE_CONTROL
Definition: BattlegroundEY.h:48
@ EY_HORDE_BASE
Definition: BattlegroundEY.h:47
@ MAGE_TOWER_HORDE_CONTROL
Definition: BattlegroundEY.h:52
@ PROGRESS_BAR_PERCENT_GREY
Definition: BattlegroundEY.h:60
@ MAGE_TOWER_UNCONTROL
Definition: BattlegroundEY.h:53
@ PROGRESS_BAR_STATUS
Definition: BattlegroundEY.h:61
@ FEL_REAVER_HORDE_CONTROL
Definition: BattlegroundEY.h:54
uint32 GetTeamScore(TeamId teamId) const
Definition: Battleground.cpp:1855

References _capturePointInfo, _flagState, _ownedPointsCount, BG_EY_FLAG_STATE_ON_BASE, BLOOD_ELF_ALLIANCE_CONTROL, BLOOD_ELF_HORDE_CONTROL, BLOOD_ELF_UNCONTROL, DRAENEI_RUINS_ALLIANCE_CONTROL, DRAENEI_RUINS_HORDE_CONTROL, DRAENEI_RUINS_UNCONTROL, EY_ALLIANCE_BASE, EY_ALLIANCE_RESOURCES, EY_HORDE_BASE, EY_HORDE_RESOURCES, FEL_REAVER_ALLIANCE_CONTROL, FEL_REAVER_HORDE_CONTROL, FEL_REAVER_UNCONTROL, Battleground::GetTeamScore(), MAGE_TOWER_ALLIANCE_CONTROL, MAGE_TOWER_HORDE_CONTROL, MAGE_TOWER_UNCONTROL, NETHERSTORM_FLAG, NETHERSTORM_FLAG_STATE_ALLIANCE, NETHERSTORM_FLAG_STATE_HORDE, POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, PROGRESS_BAR_PERCENT_GREY, PROGRESS_BAR_SHOW, PROGRESS_BAR_STATUS, TEAM_ALLIANCE, and TEAM_HORDE.

◆ GetClosestGraveyard()

GraveyardStruct const * BattlegroundEY::GetClosestGraveyard ( Player player)
overridevirtual

Reimplemented from Battleground.

597{
598 GraveyardStruct const* entry = sGraveyard->GetGraveyard(static_cast<uint16>(BG_EY_GRAVEYARD_MAIN_ALLIANCE) + player->GetTeamId());
599 GraveyardStruct const* nearestEntry = entry;
600
601 float pX = player->GetPositionX();
602 float pY = player->GetPositionY();
603 float pZ = player->GetPositionZ();
604 float dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
605 float minDist = dist;
606
607 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
608 if (_capturePointInfo[i].IsUnderControl(player->GetTeamId()))
609 {
610 entry = sGraveyard->GetGraveyard(m_CapturingPointTypes[i].GraveYardId);
611 dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
612 if (dist < minDist)
613 {
614 minDist = dist;
615 nearestEntry = entry;
616 }
617 }
618
619 return nearestEntry;
620}
std::uint16_t uint16
Definition: Define.h:109
@ BG_EY_GRAVEYARD_MAIN_ALLIANCE
Definition: BattlegroundEY.h:128
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References _capturePointInfo, BG_EY_GRAVEYARD_MAIN_ALLIANCE, EY_POINTS_MAX, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), m_CapturingPointTypes, sGraveyard, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

◆ GetDroppedFlagGUID()

ObjectGuid BattlegroundEY::GetDroppedFlagGUID ( ) const
inline
408{ return _droppedFlagGUID; }
ObjectGuid _droppedFlagGUID
Definition: BattlegroundEY.h:457

Referenced by RespawnFlagAfterDrop().

◆ GetFlagPickerGUID()

ObjectGuid BattlegroundEY::GetFlagPickerGUID ( TeamId  = TEAM_NEUTRAL) const
inlineoverridevirtual

Reimplemented from Battleground.

391{ return _flagKeeperGUID; }
ObjectGuid _flagKeeperGUID
Definition: BattlegroundEY.h:456

Referenced by EventPlayerClickedOnFlag(), EventPlayerDroppedFlag(), HandleAreaTrigger(), and RemovePlayer().

◆ GetFlagState()

uint8 BattlegroundEY::GetFlagState ( ) const
inline
393{ return _flagState; }

◆ GetPrematureWinner()

TeamId BattlegroundEY::GetPrematureWinner ( )
overridevirtual

◆ HandleAreaTrigger()

void BattlegroundEY::HandleAreaTrigger ( Player player,
uint32  trigger 
)
overridevirtual

Reimplemented from Battleground.

221{
222 if (GetStatus() != STATUS_IN_PROGRESS || !player->IsAlive())
223 return;
224
225 switch (trigger)
226 {
228 if (_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(player->GetTeamId()))
231 break;
233 if (_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(player->GetTeamId()))
236 break;
238 if (_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(player->GetTeamId()))
241 break;
243 if (_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(player->GetTeamId()))
246 break;
247 case 4512:
248 case 4515:
249 case 4517:
250 case 4519:
251 case 4530:
252 case 4531:
253 case 5866:
258 break;
259 }
260}
@ AT_MAGE_TOWER_POINT
Definition: BattlegroundEY.h:118
@ AT_FEL_REAVER_POINT
Definition: BattlegroundEY.h:117
@ AT_BLOOD_ELF_POINT
Definition: BattlegroundEY.h:116
@ AT_DRAENEI_RUINS_POINT
Definition: BattlegroundEY.h:119
@ BG_EY_OBJECT_FLAG_BLOOD_ELF
Definition: BattlegroundEY.h:208
@ BG_EY_OBJECT_FLAG_FEL_REAVER
Definition: BattlegroundEY.h:207
@ BG_EY_OBJECT_FLAG_MAGE_TOWER
Definition: BattlegroundEY.h:210
@ BG_EY_OBJECT_FLAG_DRAENEI_RUINS
Definition: BattlegroundEY.h:209
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
Definition: BattlegroundEY.cpp:526
bool IsAlive() const
Definition: Unit.h:1808

References _capturePointInfo, _flagState, AT_BLOOD_ELF_BUFF, AT_BLOOD_ELF_POINT, AT_DRAENEI_RUINS_BUFF, AT_DRAENEI_RUINS_POINT, AT_FEL_REAVER_BUFF, AT_FEL_REAVER_POINT, AT_MAGE_TOWER_BUFF, AT_MAGE_TOWER_POINT, BG_EY_FLAG_STATE_ON_PLAYER, BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_FEL_REAVER, BG_EY_OBJECT_FLAG_MAGE_TOWER, EventPlayerCapturedFlag(), GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), Unit::IsAlive(), POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, and STATUS_IN_PROGRESS.

Referenced by UpdatePointsState().

◆ HandleBuffUse()

void BattlegroundEY::HandleBuffUse ( ObjectGuid  buff_guid)

◆ HandleKillPlayer()

void BattlegroundEY::HandleKillPlayer ( Player player,
Player killer 
)
overridevirtual

Reimplemented from Battleground.

394{
396 return;
397
398 Battleground::HandleKillPlayer(player, killer);
400}
virtual void HandleKillPlayer(Player *player, Player *killer)
Definition: Battleground.cpp:1738
void EventPlayerDroppedFlag(Player *player) override
Definition: BattlegroundEY.cpp:402

References EventPlayerDroppedFlag(), Battleground::GetStatus(), Battleground::HandleKillPlayer(), and STATUS_IN_PROGRESS.

◆ Init()

void BattlegroundEY::Init ( )
overridevirtual

Reimplemented from Battleground.

351{
352 //call parent's class reset
354
363}
@ BG_EY_HONOR_TICK_NORMAL
Definition: BattlegroundEY.h:233
@ BG_EY_HONOR_TICK_WEEKEND
Definition: BattlegroundEY.h:232
void Reset()
Definition: EventMap.cpp:21
virtual void Init()
Definition: Battleground.cpp:1028
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:319
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition: BattlegroundMgr.cpp:895
void Clear()
Definition: ObjectGuid.h:140

References _bgEvents, _droppedFlagGUID, _flagCapturedObject, _flagKeeperGUID, _flagState, _honorTics, _ownedPointsCount, BG_EY_FLAG_STATE_ON_BASE, BG_EY_HONOR_TICK_NORMAL, BG_EY_HONOR_TICK_WEEKEND, ObjectGuid::Clear(), Battleground::GetBgTypeID(), Battleground::Init(), BattlegroundMgr::IsBGWeekend(), EventMap::Reset(), TEAM_ALLIANCE, and TEAM_HORDE.

◆ PostUpdateImpl()

void BattlegroundEY::PostUpdateImpl ( uint32  )
overrideprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented from Battleground.

59{
61 {
62 _bgEvents.Update(diff);
63 while (uint32 eventId = _bgEvents.ExecuteEvent())
64 switch (eventId)
65 {
72 break;
75 break;
78 break;
82 break;
83 }
84 }
85}
@ BG_EY_FPOINTS_CHECK_TIME
Definition: BattlegroundEY.h:38
@ BG_EY_FPOINTS_TICK_TIME
Definition: BattlegroundEY.h:39
const uint32 BG_EY_TickPoints[EY_POINTS_MAX]
Definition: BattlegroundEY.h:324
@ BG_EY_EVENT_CHECK_CPOINTS
Definition: BattlegroundEY.h:31
@ BG_EY_EVENT_ADD_POINTS
Definition: BattlegroundEY.h:28
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void RespawnFlag()
Definition: BattlegroundEY.cpp:365
void RespawnFlagAfterDrop()
Definition: BattlegroundEY.cpp:381
void UpdatePointsState()
Definition: BattlegroundEY.cpp:126

References _bgEvents, _ownedPointsCount, AddPoints(), BG_EY_EVENT_ADD_POINTS, BG_EY_EVENT_CHECK_CPOINTS, BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FPOINTS_CHECK_TIME, BG_EY_FPOINTS_TICK_TIME, BG_EY_TickPoints, EventMap::ExecuteEvent(), GameTime::GetGameTimeMS(), Battleground::GetStatus(), RespawnFlag(), RespawnFlagAfterDrop(), EventMap::ScheduleEvent(), STATUS_IN_PROGRESS, TEAM_ALLIANCE, TEAM_HORDE, EventMap::Update(), and UpdatePointsState().

◆ RemovePlayer()

void BattlegroundEY::RemovePlayer ( Player player)
overridevirtual

Reimplemented from Battleground.

215{
216 if (GetFlagPickerGUID() == player->GetGUID())
218}

References EventPlayerDroppedFlag(), GetFlagPickerGUID(), and Object::GetGUID().

◆ RespawnFlag()

◆ RespawnFlagAfterDrop()

void BattlegroundEY::RespawnFlagAfterDrop ( )
382{
384 return;
385
387 RespawnFlag();
389 flag->Delete();
391}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
BattlegroundMap * FindBgMap() const
Definition: Battleground.h:425
ObjectGuid GetDroppedFlagGUID() const
Definition: BattlegroundEY.h:408
Definition: GameObject.h:122

References _flagState, BG_EY_FLAG_STATE_ON_BASE, BG_EY_FLAG_STATE_ON_GROUND, ObjectGuid::Empty, Battleground::FindBgMap(), GetDroppedFlagGUID(), RespawnFlag(), and SetDroppedFlagGUID().

Referenced by PostUpdateImpl().

◆ SetDroppedFlagGUID()

void BattlegroundEY::SetDroppedFlagGUID ( ObjectGuid  guid,
TeamId  = TEAM_NEUTRAL 
)
inlineoverridevirtual

Reimplemented from Battleground.

407{ _droppedFlagGUID = guid; }

Referenced by EventPlayerClickedOnFlag(), and RespawnFlagAfterDrop().

◆ SetFlagPicker()

void BattlegroundEY::SetFlagPicker ( ObjectGuid  guid)
inline

◆ SetupBattleground()

bool BattlegroundEY::SetupBattleground ( )
overridevirtual

Reimplemented from Battleground.

263{
264 // doors
265 AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY);
266 AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY);
267 // banners (alliance)
268 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
269 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
270 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
271 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
272 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
273 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
274 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
275 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
276 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
277 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
278 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
279 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
280 // banners (horde)
281 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
282 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
283 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
284 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
285 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
286 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
287 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
288 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
289 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
290 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
291 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
292 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
293 // banners (natural)
294 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
295 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
296 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
297 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
298 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
299 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
300 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
301 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
302 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
303 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
304 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
305 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
306 // flags
307 AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY);
308 AddObject(BG_EY_OBJECT_FLAG_FEL_REAVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY);
309 AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY);
310 AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY);
311 AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY);
312 // tower cap
313 AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY);
314 AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY);
315 AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY);
316 AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY);
317
318 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
319 {
320 AreaTrigger const* at = sObjectMgr->GetAreaTrigger(_capturePointInfo[i]._areaTrigger);
321 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 0, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
322 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
323 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
324 }
325
326 GraveyardStruct const* sg = nullptr;
327 sg = sGraveyard->GetGraveyard(BG_EY_GRAVEYARD_MAIN_ALLIANCE);
328 AddSpiritGuide(BG_EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE);
329
330 sg = sGraveyard->GetGraveyard(BG_EY_GRAVEYARD_MAIN_HORDE);
331 AddSpiritGuide(BG_EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE);
332
334 if (!BgObjects[i])
335 {
336 LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn some object Battleground not created!");
337 return false;
338 }
339
341 if (!BgCreatures[i])
342 {
343 LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guides Battleground not created!");
344 return false;
345 }
346
347 return true;
348}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
const uint32 Buff_Entries[3]
Definition: Battleground.h:190
@ BG_EY_OBJECT_DOOR_H
Definition: BattlegroundEY.h:165
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
Definition: BattlegroundEY.h:197
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
Definition: BattlegroundEY.h:201
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
Definition: BattlegroundEY.h:199
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT
Definition: BattlegroundEY.h:180
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
Definition: BattlegroundEY.h:177
@ BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
Definition: BattlegroundEY.h:203
@ BG_EY_OBJECT_TOWER_CAP_FEL_REAVER
Definition: BattlegroundEY.h:202
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
Definition: BattlegroundEY.h:181
@ BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
Definition: BattlegroundEY.h:204
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT
Definition: BattlegroundEY.h:191
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
Definition: BattlegroundEY.h:172
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
Definition: BattlegroundEY.h:171
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
Definition: BattlegroundEY.h:187
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
Definition: BattlegroundEY.h:169
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER
Definition: BattlegroundEY.h:190
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
Definition: BattlegroundEY.h:195
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT
Definition: BattlegroundEY.h:168
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
Definition: BattlegroundEY.h:175
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
Definition: BattlegroundEY.h:186
@ BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER
Definition: BattlegroundEY.h:212
@ BG_EY_OBJECT_DOOR_A
Definition: BattlegroundEY.h:164
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
Definition: BattlegroundEY.h:185
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
Definition: BattlegroundEY.h:189
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
Definition: BattlegroundEY.h:193
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
Definition: BattlegroundEY.h:182
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
Definition: BattlegroundEY.h:170
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT
Definition: BattlegroundEY.h:192
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT
Definition: BattlegroundEY.h:167
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
Definition: BattlegroundEY.h:188
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
Definition: BattlegroundEY.h:176
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT
Definition: BattlegroundEY.h:179
@ BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
Definition: BattlegroundEY.h:205
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
Definition: BattlegroundEY.h:174
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
Definition: BattlegroundEY.h:183
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
Definition: BattlegroundEY.h:184
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER
Definition: BattlegroundEY.h:178
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
Definition: BattlegroundEY.h:173
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
Definition: BattlegroundEY.h:196
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER
Definition: BattlegroundEY.h:166
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
Definition: BattlegroundEY.h:194
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
Definition: BattlegroundEY.h:198
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
Definition: BattlegroundEY.h:200
@ BG_EY_SPIRIT_MAIN_HORDE
Definition: BattlegroundEY.h:152
@ BG_EY_SPIRIT_MAIN_ALLIANCE
Definition: BattlegroundEY.h:151
@ BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
Definition: BattlegroundEY.h:110
@ BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
Definition: BattlegroundEY.h:108
@ BG_OBJECT_H_BANNER_EY_ENTRY
Definition: BattlegroundEY.h:106
@ BG_OBJECT_FLAG2_EY_ENTRY
Definition: BattlegroundEY.h:103
@ BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
Definition: BattlegroundEY.h:109
@ BG_OBJECT_A_DOOR_EY_ENTRY
Definition: BattlegroundEY.h:100
@ BG_OBJECT_H_DOOR_EY_ENTRY
Definition: BattlegroundEY.h:101
@ BG_OBJECT_FLAG1_EY_ENTRY
Definition: BattlegroundEY.h:102
@ BG_OBJECT_A_BANNER_EY_ENTRY
Definition: BattlegroundEY.h:105
@ BG_OBJECT_N_BANNER_EY_ENTRY
Definition: BattlegroundEY.h:107
@ BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
Definition: BattlegroundEY.h:111
@ BG_EY_GRAVEYARD_MAIN_HORDE
Definition: BattlegroundEY.h:129
#define sObjectMgr
Definition: ObjectMgr.h:1640
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
Definition: Battleground.cpp:1369
Definition: ObjectMgr.h:421
float x
Definition: ObjectMgr.h:424
float y
Definition: ObjectMgr.h:425
float z
Definition: ObjectMgr.h:426

References _capturePointInfo, Battleground::AddObject(), Battleground::AddSpiritGuide(), BG_EY_GRAVEYARD_MAIN_ALLIANCE, BG_EY_GRAVEYARD_MAIN_HORDE, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_DOOR_A, BG_EY_OBJECT_DOOR_H, BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_FEL_REAVER, BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_MAX, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER, BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_EY_SPIRIT_MAIN_ALLIANCE, BG_EY_SPIRIT_MAIN_HORDE, BG_OBJECT_A_BANNER_EY_ENTRY, BG_OBJECT_A_DOOR_EY_ENTRY, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, BG_OBJECT_FLAG1_EY_ENTRY, BG_OBJECT_FLAG2_EY_ENTRY, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, BG_OBJECT_H_BANNER_EY_ENTRY, BG_OBJECT_H_DOOR_EY_ENTRY, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, BG_OBJECT_N_BANNER_EY_ENTRY, Battleground::BgCreatures, Battleground::BgObjects, Buff_Entries, EY_POINTS_MAX, LOG_ERROR, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, sGraveyard, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, AreaTrigger::x, GraveyardStruct::x, AreaTrigger::y, GraveyardStruct::y, AreaTrigger::z, and GraveyardStruct::z.

◆ StartingEventCloseDoors()

◆ StartingEventOpenDoors()

void BattlegroundEY::StartingEventOpenDoors ( )
overridevirtual

Reimplemented from Battleground.

97{
100
103
104 for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
106
107 // Achievement: Flurry
111}
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ BG_EY_EVENT_START_BATTLE
Definition: BattlegroundEY.h:235
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: Battleground.cpp:1849

References _bgEvents, ACHIEVEMENT_TIMED_TYPE_EVENT, BG_EY_EVENT_ADD_POINTS, BG_EY_EVENT_CHECK_CPOINTS, BG_EY_EVENT_START_BATTLE, BG_EY_OBJECT_DOOR_A, BG_EY_OBJECT_DOOR_H, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER, EY_POINTS_MAX, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, EventMap::ScheduleEvent(), Battleground::SpawnBGObject(), Battleground::StartTimedAchievement(), and urand().

◆ UpdatePlayerScore()

bool BattlegroundEY::UpdatePlayerScore ( Player player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
overridevirtual

Reimplemented from Battleground.

554{
555 if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
556 return false;
557
558 switch (type)
559 {
562 break;
563 default:
564 break;
565 }
566
567 return true;
568}
@ BG_EY_OBJECTIVE_CAPTURE_FLAG
Definition: BattlegroundEY.h:236
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition: DBCEnums.h:150
virtual bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)
Definition: Battleground.cpp:1308
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: PlayerUpdates.cpp:2128

References ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_EY_OBJECTIVE_CAPTURE_FLAG, SCORE_FLAG_CAPTURES, Player::UpdateAchievementCriteria(), and Battleground::UpdatePlayerScore().

Referenced by EventPlayerCapturedFlag().

◆ UpdatePointsCount()

◆ UpdatePointsIcons()

void BattlegroundEY::UpdatePointsIcons ( uint32  point)
private
193{
194 if (_capturePointInfo[point].IsUnderControl())
195 {
196 UpdateWorldState(m_PointsIconStruct[point].WorldStateControlIndex, 0);
197 UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_ALLIANCE));
198 UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_HORDE));
199 }
200 else
201 {
202 UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, 0);
203 UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, 0);
204 UpdateWorldState(m_PointsIconStruct[point].WorldStateControlIndex, 1);
205 }
206}
const BattlegroundEYPointIconsStruct m_PointsIconStruct[EY_POINTS_MAX]
Definition: BattlegroundEY.h:328

References _capturePointInfo, m_PointsIconStruct, TEAM_ALLIANCE, TEAM_HORDE, and Battleground::UpdateWorldState().

Referenced by EventTeamCapturedPoint(), and EventTeamLostPoint().

◆ UpdatePointsState()

void BattlegroundEY::UpdatePointsState ( )
private
127{
128 std::vector<GameObject*> pointsVec;
129 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
130 {
131 pointsVec.push_back(GetBGObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + point));
134 }
135
136 const BattlegroundPlayerMap& bgPlayerMap = GetPlayers();
137 for (BattlegroundPlayerMap::const_iterator itr = bgPlayerMap.begin(); itr != bgPlayerMap.end(); ++itr)
138 {
139 itr->second->SendUpdateWorldState(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW);
140 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
141 if (GameObject* pointObject = pointsVec[point])
142 if (itr->second->CanCaptureTowerPoint() && itr->second->IsWithinDistInMap(pointObject, BG_EY_POINT_RADIUS))
143 {
144 itr->second->SendUpdateWorldState(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW);
145 itr->second->SendUpdateWorldState(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY);
146 itr->second->SendUpdateWorldState(PROGRESS_BAR_STATUS, _capturePointInfo[point]._barStatus);
147 ++_capturePointInfo[point]._playersCount[itr->second->GetTeamId()];
148 _capturePointInfo[point].player = itr->second;
149
150 // Xinef: ugly hax... area trigger is no longer called by client...
151 if (pointObject->GetEntry() == BG_OBJECT_FR_TOWER_CAP_EY_ENTRY && itr->second->GetDistance2d(2043.96f, 1729.68f) < 3.0f)
153 }
154 }
155
156 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
157 {
158 _capturePointInfo[point]._barStatus += std::max<int8>(std::min<int8>(_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] - _capturePointInfo[point]._playersCount[TEAM_HORDE], BG_EY_POINT_MAX_CAPTURERS_COUNT), -BG_EY_POINT_MAX_CAPTURERS_COUNT);
160
161 TeamId pointOwnerTeamId = TEAM_NEUTRAL;
162 if (_capturePointInfo[point]._barStatus <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
163 pointOwnerTeamId = TEAM_HORDE;
164 else if (_capturePointInfo[point]._barStatus >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
165 pointOwnerTeamId = TEAM_ALLIANCE;
166
167 if (pointOwnerTeamId != _capturePointInfo[point]._ownerTeamId)
168 {
169 if (_capturePointInfo[point].IsUncontrolled())
170 EventTeamCapturedPoint(_capturePointInfo[point].player, pointOwnerTeamId, point);
171
172 if (pointOwnerTeamId == TEAM_NEUTRAL && _capturePointInfo[point].IsUnderControl())
173 EventTeamLostPoint(_capturePointInfo[point].player, point);
174 }
175 }
176}
@ BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
Definition: BattlegroundEY.h:79
@ BG_EY_PROGRESS_BAR_NEUTRAL_LOW
Definition: BattlegroundEY.h:78
@ BG_EY_PROGRESS_BAR_DONT_SHOW
Definition: BattlegroundEY.h:73
@ BG_EY_PROGRESS_BAR_ALI_CONTROLLED
Definition: BattlegroundEY.h:80
@ BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
Definition: BattlegroundEY.h:77
@ BG_EY_POINT_MAX_CAPTURERS_COUNT
Definition: BattlegroundEY.h:71
@ BG_EY_PROGRESS_BAR_PERCENT_GREY
Definition: BattlegroundEY.h:75
@ BG_EY_POINT_RADIUS
Definition: BattlegroundEY.h:72
@ BG_EY_PROGRESS_BAR_SHOW
Definition: BattlegroundEY.h:74
std::map< ObjectGuid, Player * > BattlegroundPlayerMap
Definition: Battleground.h:392
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:393
GameObject * GetBGObject(uint32 type)
Definition: Battleground.cpp:1453
void EventTeamCapturedPoint(Player *player, TeamId teamId, uint32 point)
Definition: BattlegroundEY.cpp:483
void HandleAreaTrigger(Player *player, uint32 trigger) override
Definition: BattlegroundEY.cpp:220
void EventTeamLostPoint(Player *player, uint32 point)
Definition: BattlegroundEY.cpp:446
int8 _barStatus
Definition: BattlegroundEY.h:442
int8 _playersCount[PVP_TEAMS_COUNT]
Definition: BattlegroundEY.h:444
Player * player
Definition: BattlegroundEY.h:445

References BattlegroundEY::CapturePointInfo::_barStatus, _capturePointInfo, BattlegroundEY::CapturePointInfo::_playersCount, AT_FEL_REAVER_POINT, BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_EY_POINT_MAX_CAPTURERS_COUNT, BG_EY_POINT_RADIUS, BG_EY_PROGRESS_BAR_ALI_CONTROLLED, BG_EY_PROGRESS_BAR_DONT_SHOW, BG_EY_PROGRESS_BAR_HORDE_CONTROLLED, BG_EY_PROGRESS_BAR_NEUTRAL_HIGH, BG_EY_PROGRESS_BAR_NEUTRAL_LOW, BG_EY_PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_SHOW, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, EventTeamCapturedPoint(), EventTeamLostPoint(), EY_POINTS_MAX, Battleground::GetBGObject(), Battleground::GetPlayers(), HandleAreaTrigger(), BattlegroundEY::CapturePointInfo::player, PROGRESS_BAR_PERCENT_GREY, PROGRESS_BAR_SHOW, PROGRESS_BAR_STATUS, TEAM_ALLIANCE, TEAM_HORDE, and TEAM_NEUTRAL.

Referenced by PostUpdateImpl().

Member Data Documentation

◆ _bgEvents

◆ _capturePointInfo

◆ _droppedFlagGUID

ObjectGuid BattlegroundEY::_droppedFlagGUID
private

Referenced by Init().

◆ _flagCapturedObject

uint32 BattlegroundEY::_flagCapturedObject
private

◆ _flagKeeperGUID

ObjectGuid BattlegroundEY::_flagKeeperGUID
private

Referenced by Init().

◆ _flagState

◆ _honorTics

uint32 BattlegroundEY::_honorTics
private

Referenced by AddPoints(), BattlegroundEY(), and Init().

◆ _ownedPointsCount