208 {
210 {
214 caster->CastSpell(caster, randomTractorSpellID, true);
215 }
216 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_SUMMON_TRACTOR_BEAM_6
Definition: boss_gruul.cpp:53
@ SPELL_SUMMON_TRACTOR_BEAM_7
Definition: boss_gruul.cpp:54
@ SPELL_SUMMON_TRACTOR_BEAM_3
Definition: boss_gruul.cpp:50
@ SPELL_SUMMON_TRACTOR_BEAM_2
Definition: boss_gruul.cpp:49
@ SPELL_SUMMON_TRACTOR_BEAM_4
Definition: boss_gruul.cpp:51
@ SPELL_SUMMON_TRACTOR_BEAM_8
Definition: boss_gruul.cpp:55
@ SPELL_SUMMON_TRACTOR_BEAM_5
Definition: boss_gruul.cpp:52
@ SPELL_SUMMON_TRACTOR_BEAM_1
Definition: boss_gruul.cpp:48
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Unit * GetCaster()
Definition: SpellScript.cpp:401