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instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript Struct Reference
Inheritance diagram for instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_ruins_of_ahnqiraj_InstanceMapScript (Map *map)
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureEvade (Creature *creature) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void OnUnitDeath (Unit *unit) override
 
void Update (uint32 diff) override
 
void SetGuidData (uint32 type, ObjectGuid data) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void CallNextRajaxxLeader (bool announce=false)
 
void ResetRajaxxWaves ()
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid _kurinnaxxGUID
 
ObjectGuid _rajaxxGUID
 
ObjectGuid _moamGUID
 
ObjectGuid _buruGUID
 
ObjectGuid _ossirianGUID
 
ObjectGuid _paralyzedGUID
 
ObjectGuid _andorovGUID
 
uint32 _rajaxWaveCounter
 
uint8 _buruPhase
 
TaskScheduler _scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_ruins_of_ahnqiraj_InstanceMapScript()

instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::instance_ruins_of_ahnqiraj_InstanceMapScript ( Map map)
inline
73 : InstanceScript(map)
74 {
79 _buruPhase = 1;
80 }
#define DataHeader
Definition: blackrock_depths.h:23
ObjectData const creatureData[]
Definition: instance_ruins_of_ahnqiraj.cpp:25
@ NUM_ENCOUNTER
Definition: ruins_of_ahnqiraj.h:34
Definition: InstanceScript.h:140
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:265
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172
uint32 _rajaxWaveCounter
Definition: instance_ruins_of_ahnqiraj.cpp:308
uint8 _buruPhase
Definition: instance_ruins_of_ahnqiraj.cpp:309

References _buruPhase, _rajaxWaveCounter, creatureData, DataHeader, InstanceScript::LoadObjectData(), NUM_ENCOUNTER, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ CallNextRajaxxLeader()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader ( bool  announce = false)
inline
249 {
251
252 if (Creature* nextLeader = GetCreature(RajaxxWavesData[_rajaxWaveCounter].at(0)))
253 {
254 if (announce)
255 {
256 if (_rajaxWaveCounter >= 2)
257 {
258 if (Creature* rajaxx = GetCreature(DATA_RAJAXX))
259 {
260 rajaxx->AI()->Talk(RajaxxWavesData[_rajaxWaveCounter].at(1));
261 }
262 }
263 }
264
265 if (nextLeader->IsAlive())
266 {
267 Creature* generalAndorov = instance->GetCreature(_andorovGUID);
268 if (generalAndorov && generalAndorov->IsAlive() && generalAndorov->AI()->GetData(DATA_ANDOROV))
269 {
270 nextLeader->AI()->AttackStart(generalAndorov);
271 }
272 else
273 {
274 nextLeader->SetInCombatWithZone();
275 }
276 }
277 else
278 {
280 }
281 }
282 }
std::array< uint32, 8 > RajaxxWavesData[]
Definition: instance_ruins_of_ahnqiraj.cpp:54
@ DATA_RAJAXX
Definition: ruins_of_ahnqiraj.h:29
@ DATA_ANDOROV
Definition: ruins_of_ahnqiraj.h:45
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
bool IsAlive() const
Definition: Unit.h:1808
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
void CallNextRajaxxLeader(bool announce=false)
Definition: instance_ruins_of_ahnqiraj.cpp:248
ObjectGuid _andorovGUID
Definition: instance_ruins_of_ahnqiraj.cpp:307

References _andorovGUID, _rajaxWaveCounter, Creature::AI(), UnitAI::AttackStart(), CallNextRajaxxLeader(), DATA_ANDOROV, DATA_RAJAXX, Map::GetCreature(), InstanceScript::GetCreature(), UnitAI::GetData(), InstanceScript::instance, Unit::IsAlive(), and RajaxxWavesData.

Referenced by CallNextRajaxxLeader(), and SetData().

◆ GetData()

uint32 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

173 {
174 if (type == DATA_BURU_PHASE)
175 return _buruPhase;
176
177 return 0;
178 }
@ DATA_BURU_PHASE
Definition: ruins_of_ahnqiraj.h:47

References _buruPhase, and DATA_BURU_PHASE.

◆ GetGuidData()

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

226 {
227 switch (type)
228 {
229 case DATA_KURINNAXX:
230 return _kurinnaxxGUID;
231 case DATA_RAJAXX:
232 return _rajaxxGUID;
233 case DATA_MOAM:
234 return _moamGUID;
235 case DATA_BURU:
236 return _buruGUID;
237 case DATA_OSSIRIAN:
238 return _ossirianGUID;
239 case DATA_PARALYZED:
240 return _paralyzedGUID;
241 case DATA_ANDOROV:
242 return _andorovGUID;
243 }
244
245 return ObjectGuid::Empty;
246 }
@ DATA_PARALYZED
Definition: ruins_of_ahnqiraj.h:36
@ DATA_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:33
@ DATA_BURU
Definition: ruins_of_ahnqiraj.h:31
@ DATA_MOAM
Definition: ruins_of_ahnqiraj.h:30
@ DATA_KURINNAXX
Definition: ruins_of_ahnqiraj.h:28
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid _moamGUID
Definition: instance_ruins_of_ahnqiraj.cpp:303
ObjectGuid _ossirianGUID
Definition: instance_ruins_of_ahnqiraj.cpp:305
ObjectGuid _rajaxxGUID
Definition: instance_ruins_of_ahnqiraj.cpp:302
ObjectGuid _paralyzedGUID
Definition: instance_ruins_of_ahnqiraj.cpp:306
ObjectGuid _kurinnaxxGUID
Definition: instance_ruins_of_ahnqiraj.cpp:301
ObjectGuid _buruGUID
Definition: instance_ruins_of_ahnqiraj.cpp:304

References _andorovGUID, _buruGUID, _kurinnaxxGUID, _moamGUID, _ossirianGUID, _paralyzedGUID, _rajaxxGUID, DATA_ANDOROV, DATA_BURU, DATA_KURINNAXX, DATA_MOAM, DATA_OSSIRIAN, DATA_PARALYZED, DATA_RAJAXX, and ObjectGuid::Empty.

◆ OnCreatureCreate()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

94 {
96
97 switch (creature->GetEntry())
98 {
99 case NPC_KURINNAXX:
100 _kurinnaxxGUID = creature->GetGUID();
101 break;
102 case NPC_RAJAXX:
103 _rajaxxGUID = creature->GetGUID();
104 break;
105 case NPC_MOAM:
106 _moamGUID = creature->GetGUID();
107 break;
108 case NPC_BURU:
109 _buruGUID = creature->GetGUID();
110 break;
111 case NPC_OSSIRIAN:
112 _ossirianGUID = creature->GetGUID();
113 break;
114 case NPC_ANDOROV:
115 _andorovGUID = creature->GetGUID();
116 break;
117 }
118 }
@ NPC_MOAM
Definition: ruins_of_ahnqiraj.h:56
@ NPC_RAJAXX
Definition: ruins_of_ahnqiraj.h:55
@ NPC_KURINNAXX
Definition: ruins_of_ahnqiraj.h:54
@ NPC_ANDOROV
Definition: ruins_of_ahnqiraj.h:76
@ NPC_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:59
@ NPC_BURU
Definition: ruins_of_ahnqiraj.h:57
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:58

References _andorovGUID, _buruGUID, _kurinnaxxGUID, _moamGUID, _ossirianGUID, _rajaxxGUID, Object::GetEntry(), Object::GetGUID(), NPC_ANDOROV, NPC_BURU, NPC_KURINNAXX, NPC_MOAM, NPC_OSSIRIAN, NPC_RAJAXX, and InstanceScript::OnCreatureCreate().

◆ OnCreatureEvade()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnCreatureEvade ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

121 {
122 if (CreatureGroup* formation = creature->GetFormation())
123 {
124 if (Creature* leader = formation->GetLeader())
125 {
126 switch (leader->GetEntry())
127 {
128 case NPC_QUUEZ:
129 case NPC_TUUBID:
130 case NPC_DRENN:
131 case NPC_XURREM:
132 case NPC_YEGGETH:
133 case NPC_PAKKON:
134 case NPC_ZERRAN:
135 if (!formation->IsFormationInCombat())
136 {
138 }
139 break;
140 default:
141 break;
142 }
143 }
144 }
145 else if (creature->GetEntry() == NPC_RAJAXX)
146 {
148 }
149 }
@ NPC_TUUBID
Definition: ruins_of_ahnqiraj.h:70
@ NPC_PAKKON
Definition: ruins_of_ahnqiraj.h:74
@ NPC_QUUEZ
Definition: ruins_of_ahnqiraj.h:69
@ NPC_YEGGETH
Definition: ruins_of_ahnqiraj.h:73
@ NPC_DRENN
Definition: ruins_of_ahnqiraj.h:71
@ NPC_ZERRAN
Definition: ruins_of_ahnqiraj.h:75
@ NPC_XURREM
Definition: ruins_of_ahnqiraj.h:72
CreatureGroup const * GetFormation() const
Definition: Creature.h:345
Definition: CreatureGroups.h:89
void ResetRajaxxWaves()
Definition: instance_ruins_of_ahnqiraj.cpp:284

References Object::GetEntry(), Creature::GetFormation(), NPC_DRENN, NPC_PAKKON, NPC_QUUEZ, NPC_RAJAXX, NPC_TUUBID, NPC_XURREM, NPC_YEGGETH, NPC_ZERRAN, and ResetRajaxxWaves().

◆ OnPlayerEnter()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

83 {
85 {
86 if (!_andorovGUID)
87 {
88 player->SummonCreature(NPC_ANDOROV, -8538.177f, 1486.0956f, 32.39054f, 3.7638654f, TEMPSUMMON_CORPSE_DESPAWN, 600000000);
89 }
90 }
91 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ DONE
Definition: InstanceScript.h:59
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230

References _andorovGUID, DATA_KURINNAXX, DATA_RAJAXX, DONE, InstanceScript::GetBossState(), NPC_ANDOROV, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_DESPAWN.

◆ OnUnitDeath()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

181 {
182 if (Creature* creature = unit->ToCreature())
183 {
184 if (CreatureGroup* formation = creature->GetFormation())
185 {
186 if (Creature* leader = formation->GetLeader())
187 {
188 switch (leader->GetEntry())
189 {
190 case NPC_QUUEZ:
191 case NPC_TUUBID:
192 case NPC_DRENN:
193 case NPC_XURREM:
194 case NPC_YEGGETH:
195 case NPC_PAKKON:
196 case NPC_ZERRAN:
198 _scheduler.Schedule(1s, [this, formation](TaskContext /*context*/)
199 {
200 if (!formation->IsAnyMemberAlive())
201 {
202 CallNextRajaxxLeader(true);
203 }
204 });
205 break;
206 default:
207 break;
208 }
209 }
210 }
211 }
212 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
Creature * ToCreature()
Definition: Object.h:197
TaskScheduler _scheduler
Definition: instance_ruins_of_ahnqiraj.cpp:310

References _scheduler, TaskScheduler::CancelAll(), NPC_DRENN, NPC_PAKKON, NPC_QUUEZ, NPC_TUUBID, NPC_XURREM, NPC_YEGGETH, NPC_ZERRAN, TaskScheduler::Schedule(), and Object::ToCreature().

◆ ResetRajaxxWaves()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::ResetRajaxxWaves ( )
inline
285 {
288 for (auto const& data : RajaxxWavesData)
289 {
290 if (Creature* creature = GetCreature(data.at(0)))
291 {
292 if (CreatureGroup* group = creature->GetFormation())
293 {
294 group->RespawnFormation(true);
295 }
296 }
297 }
298 }

References _rajaxWaveCounter, _scheduler, TaskScheduler::CancelAll(), InstanceScript::GetCreature(), and RajaxxWavesData.

Referenced by OnCreatureEvade().

◆ SetData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

152 {
153 switch (type)
154 {
157 _scheduler.Schedule(2min, [this](TaskContext context)
158 {
161 context.Repeat();
162 });
163 break;
164 case DATA_BURU_PHASE:
165 _buruPhase = data;
166 break;
167 default:
168 break;
169 }
170 }
@ GROUP_RAJAXX_WAVE_TIMER
Definition: instance_ruins_of_ahnqiraj.cpp:51
@ DATA_RAJAXX_WAVE_ENGAGED
Definition: instance_ruins_of_ahnqiraj.cpp:50
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:41
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:187

References _buruPhase, _scheduler, CallNextRajaxxLeader(), TaskScheduler::CancelGroup(), DATA_BURU_PHASE, DATA_RAJAXX_WAVE_ENGAGED, GROUP_RAJAXX_WAVE_TIMER, TaskContext::Repeat(), TaskScheduler::Schedule(), and TaskContext::SetGroup().

◆ SetGuidData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetGuidData ( uint32  type,
ObjectGuid  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

220 {
221 if (type == DATA_PARALYZED)
222 _paralyzedGUID = data;
223 }

References _paralyzedGUID, and DATA_PARALYZED.

◆ Update()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

215 {
216 _scheduler.Update(diff);
217 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _andorovGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_andorovGUID
private

◆ _buruGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_buruGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _buruPhase

uint8 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_buruPhase
private

◆ _kurinnaxxGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_kurinnaxxGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _moamGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_moamGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _ossirianGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_ossirianGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _paralyzedGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_paralyzedGUID
private

Referenced by GetGuidData(), and SetGuidData().

◆ _rajaxWaveCounter

uint32 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_rajaxWaveCounter
private

◆ _rajaxxGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_rajaxxGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _scheduler

TaskScheduler instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_scheduler
private