AzerothCore 3.3.5a
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npc_kurenai_captive::npc_kurenai_captiveAI Struct Reference
Inheritance diagram for npc_kurenai_captive::npc_kurenai_captiveAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_kurenai_captiveAI (Creature *creature)
 
void SetGUID (ObjectGuid guid, int32) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void JustSummoned (Creature *summoned) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 ChainLightningTimer
 
uint32 HealTimer
 
uint32 FrostShockTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kurenai_captiveAI()

npc_kurenai_captive::npc_kurenai_captiveAI::npc_kurenai_captiveAI ( Creature creature)
inline
311: npc_escortAI(creature) { }
Definition: ScriptedEscortAI.h:53

Member Function Documentation

◆ JustDied()

void npc_kurenai_captive::npc_kurenai_captiveAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

341 {
343 return;
344
345 if (Player* player = GetPlayerForEscort())
346 {
347 if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
348 player->FailQuest(QUEST_TOTEM_KARDASH_A);
349 }
350 }
@ QUEST_TOTEM_KARDASH_A
Definition: zone_nagrand.cpp:280
@ STATE_ESCORT_ESCORTING
Definition: ScriptedEscortAI.h:47
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
Definition: Player.h:1064

References npc_escortAI::GetPlayerForEscort(), npc_escortAI::HasEscortState(), QUEST_STATUS_COMPLETE, QUEST_TOTEM_KARDASH_A, and STATE_ESCORT_ESCORTING.

◆ JustEngagedWith()

void npc_kurenai_captive::npc_kurenai_captiveAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

336 {
338 }
@ SPELL_KUR_EARTHBIND_TOTEM
Definition: zone_nagrand.cpp:276
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:280

References UnitAI::DoCast(), ScriptedAI::me, and SPELL_KUR_EARTHBIND_TOTEM.

◆ JustSummoned()

void npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

382 {
383 if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
384 summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
385
386 // This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
387 if (summoned->IsTotem())
388 return;
389
390 summoned->AI()->AttackStart(me);
391 }
@ NPC_KUR_MURK_BRUTE
Definition: zone_nagrand.cpp:283
@ SAY_KUR_NO_ESCAPE
Definition: zone_nagrand.cpp:268
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:143
uint32 GetEntry() const
Definition: Object.h:112
bool IsTotem() const
Definition: Unit.h:712

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), Unit::IsTotem(), ScriptedAI::me, NPC_KUR_MURK_BRUTE, SAY_KUR_NO_ESCAPE, and CreatureAI::Talk().

◆ Reset()

void npc_kurenai_captive::npc_kurenai_captiveAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

329 {
330 ChainLightningTimer = 1000;
331 HealTimer = 0;
332 FrostShockTimer = 6000;
333 }
uint32 FrostShockTimer
Definition: zone_nagrand.cpp:315
uint32 HealTimer
Definition: zone_nagrand.cpp:314
uint32 ChainLightningTimer
Definition: zone_nagrand.cpp:313

References ChainLightningTimer, FrostShockTimer, and HealTimer.

◆ SetGUID()

void npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

318 {
320 Start(true, false, guid);
322
326 }
@ SAY_KUR_START
Definition: zone_nagrand.cpp:267
@ NPC_KUR_MURK_SCAVENGER
Definition: zone_nagrand.cpp:284
@ NPC_KUR_MURK_RAIDER
Definition: zone_nagrand.cpp:282
static float kurenaiAmbushA[]
Definition: zone_nagrand.cpp:288
Talk
Definition: hyjal.cpp:82
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:48
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void SetStandState(uint8 state)
Definition: Unit.cpp:16713

References kurenaiAmbushA, ScriptedAI::me, NPC_KUR_MURK_BRUTE, NPC_KUR_MURK_RAIDER, NPC_KUR_MURK_SCAVENGER, SAY_KUR_START, Unit::SetStandState(), npc_escortAI::Start(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and UNIT_STAND_STATE_STAND.

◆ SpellHitTarget()

void npc_kurenai_captive::npc_kurenai_captiveAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

394 {
395 if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
396 {
397 if (rand() % 30)
398 return;
399
401 }
402
403 if (spell->Id == SPELL_KUR_FROST_SHOCK)
404 {
405 if (rand() % 30)
406 return;
407
409 }
410 }
@ SAY_KUR_LIGHTNING
Definition: zone_nagrand.cpp:271
@ SPELL_KUR_FROST_SHOCK
Definition: zone_nagrand.cpp:277
@ SPELL_KUR_CHAIN_LIGHTNING
Definition: zone_nagrand.cpp:275
@ SAY_KUR_SHOCK
Definition: zone_nagrand.cpp:272

References SpellInfo::Id, SAY_KUR_LIGHTNING, SAY_KUR_SHOCK, SPELL_KUR_CHAIN_LIGHTNING, and SPELL_KUR_FROST_SHOCK.

◆ UpdateEscortAI()

void npc_kurenai_captive::npc_kurenai_captiveAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

413 {
414 if (!UpdateVictim())
415 return;
416
418 return;
419
420 if (ChainLightningTimer <= diff)
421 {
423 ChainLightningTimer = urand(7000, 14000);
424 }
425 else ChainLightningTimer -= diff;
426
427 if (HealthBelowPct(30))
428 {
429 if (HealTimer <= diff)
430 {
432 HealTimer = 5000;
433 }
434 else HealTimer -= diff;
435 }
436
437 if (FrostShockTimer <= diff)
438 {
440 FrostShockTimer = urand(7500, 15000);
441 }
442 else FrostShockTimer -= diff;
443
445 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_KUR_HEALING_WAVE
Definition: zone_nagrand.cpp:278
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References ChainLightningTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FrostShockTimer, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), HealTimer, ScriptedAI::me, SPELL_KUR_CHAIN_LIGHTNING, SPELL_KUR_FROST_SHOCK, SPELL_KUR_HEALING_WAVE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

◆ WaypointReached()

void npc_kurenai_captive::npc_kurenai_captiveAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

353 {
354 switch (waypointId)
355 {
356 case 3:
357 {
359
361 cr->AI()->Talk(SAY_KUR_MORE_TWO);
362
366 break;
367 }
368 case 7:
369 {
371
372 if (Player* player = GetPlayerForEscort())
373 player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
374
375 SetRun();
376 break;
377 }
378 }
379 }
@ SAY_KUR_MORE_TWO
Definition: zone_nagrand.cpp:270
@ SAY_KUR_MORE
Definition: zone_nagrand.cpp:269
@ NPC_KUR_MURK_PUTRIFIER
Definition: zone_nagrand.cpp:285
@ SAY_KUR_COMPLETE
Definition: zone_nagrand.cpp:273
static float kurenaiAmbushB[]
Definition: zone_nagrand.cpp:289
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:428
Definition: Creature.h:46

References npc_escortAI::GetPlayerForEscort(), kurenaiAmbushB, ScriptedAI::me, NPC_KUR_MURK_PUTRIFIER, NPC_KUR_MURK_SCAVENGER, QUEST_TOTEM_KARDASH_A, SAY_KUR_COMPLETE, SAY_KUR_MORE, SAY_KUR_MORE_TWO, npc_escortAI::SetRun(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ ChainLightningTimer

uint32 npc_kurenai_captive::npc_kurenai_captiveAI::ChainLightningTimer

Referenced by Reset(), and UpdateEscortAI().

◆ FrostShockTimer

uint32 npc_kurenai_captive::npc_kurenai_captiveAI::FrostShockTimer

Referenced by Reset(), and UpdateEscortAI().

◆ HealTimer

uint32 npc_kurenai_captive::npc_kurenai_captiveAI::HealTimer

Referenced by Reset(), and UpdateEscortAI().