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boss_sartharion_shadron::boss_sartharion_shadronAI Struct Reference
Inheritance diagram for boss_sartharion_shadron::boss_sartharion_shadronAI:
boss_sartharion_dragonAI BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sartharion_shadronAI (Creature *pCreature)
void Reset () override
void SummonedCreatureDies (Creature *, Unit *) override
void HandleExtraEvent (uint32 const eventId) override
void ExecuteEvent (uint32 eventId) override
- Public Member Functions inherited from boss_sartharion_dragonAI
 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
void Reset () override
void DoAction (int32 param) final
void MoveInLineOfSight (Unit *who) final
void MovementInform (uint32 type, uint32 pointId) final
void JustSummoned (Creature *summon) override
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void KilledUnit (Unit *victim) final
void UpdateAI (uint32 diff) final
virtual void ClearInstance ()
virtual void HandleExtraEvent (uint32 const)
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from boss_sartharion_dragonAI
void RemoveTwilightPortal ()
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from boss_sartharion_dragonAI
EventMap extraEvents
ObjectGuid portalGUID
bool isCalledBySartharion
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_shadronAI()

boss_sartharion_shadron::boss_sartharion_shadronAI::boss_sartharion_shadronAI ( Creature pCreature)
1212 {
1213 }
Definition: obsidian_sanctum.h:33
Definition: boss_sartharion.cpp:721

Member Function Documentation

◆ ExecuteEvent()

void boss_sartharion_shadron::boss_sartharion_shadronAI::ExecuteEvent ( uint32  eventId)
: inpect JustSummoned

Reimplemented from BossAI.

1259 {
1260 switch (eventId)
1261 {
1263 {
1264 if (!urand(0, 10))
1265 {
1267 }
1270 events.RepeatEvent(17500);
1271 break;
1272 }
1274 {
1275 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
1276 {
1277 DoCast(target, SPELL_SHADOW_FISSURE, false);
1278 }
1279 events.RepeatEvent(22500);
1280 break;
1281 }
1283 {
1287 {
1289 {
1290 portalGUID = Portal->GetGUID();
1291 }
1292 }
1293 else
1294 {
1296 }
1298 events.ScheduleEvent(EVENT_MINIBOSS_SPAWN_HELPERS, 2s);
1299 break;
1300 }
1302 {
1307 {
1309 summons.Summon(acolyte);
1310 acolyte->SetPhaseMask(16, true);
1311 }
1313 break;
1314 }
1315 }
1316 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_sartura.cpp:43
Definition: boss_sartharion.cpp:66
Definition: boss_sartharion.cpp:50
Definition: boss_sartharion.cpp:64
Definition: boss_sartharion.cpp:52
const Position portalPos[4]
Definition: boss_sartharion.cpp:177
Definition: boss_sartharion.cpp:74
Definition: boss_sartharion.cpp:76
Definition: boss_sartharion.cpp:73
Definition: boss_sartharion.cpp:95
Definition: boss_sartharion.cpp:111
Definition: boss_sartharion.cpp:113
Definition: boss_sartharion.cpp:152
Definition: boss_sartharion.cpp:151
Definition: boss_sartharion.cpp:154
Definition: boss_sartharion.cpp:155
Definition: obsidian_sanctum.h:60
Definition: obsidian_sanctum.h:48
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:461
SummonList summons
Definition: ScriptedCreature.h:497
Definition: Creature.h:46
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
Unit * GetVictim() const
Definition: Unit.h:1386
virtual void DoAction(int32)
Definition: InstanceScript.h:262
bool isCalledBySartharion
Definition: boss_sartharion.cpp:1009
ObjectGuid portalGUID
Definition: boss_sartharion.cpp:1008

References ACTION_ADD_PORTAL, DATA_SHADRON, InstanceScript::DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EVENT_MINIBOSS_OPEN_PORTAL, EVENT_MINIBOSS_SHADOW_BREATH, EVENT_MINIBOSS_SHADOW_FISSURE, EVENT_MINIBOSS_SPAWN_HELPERS, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), GO_TWILIGHT_PORTAL, BossAI::instance, boss_sartharion_dragonAI::isCalledBySartharion, ScriptedAI::me, NPC_ACOLYTE_OF_SHADRON, NPC_DISCIPLE_OF_SHADRON, boss_sartharion_dragonAI::portalGUID, portalPos, SAY_SHADRON_BREATH, SAY_SHADRON_SPECIAL, UnitAI::SelectTarget(), SPELL_GIFT_OF_TWILIGHT_FIRE, SPELL_GIFT_OF_TWILIGHT_SHADOW, SPELL_SHADOW_BREATH, SPELL_SHADOW_FISSURE, SummonList::Summon(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), BossAI::summons, urand(), WHISPER_OPEN_PORTAL, and WHISPER_SUMMON_DICIPLE.

◆ HandleExtraEvent()

void boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent ( uint32 const  eventId)

Reimplemented from boss_sartharion_dragonAI.

1248 {
1249 if (eventId == EVENT_MINIDRAKE_SPEECH)
1250 {
1252 me->SetCanFly(true);
1253 me->SetSpeed(MOVE_FLIGHT, 3.0f);
1254 me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
1255 }
1256 }
Definition: Unit.h:384
Definition: boss_sartharion.cpp:51
Definition: boss_sartharion.cpp:174
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
uint32 GetEntry() const
Definition: Object.h:109
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References EVENT_MINIDRAKE_SPEECH, Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_FLIGHT, MotionMaster::MovePath(), SAY_SHADRON_RESPOND, Creature::SetCanFly(), and Unit::SetSpeed().

◆ Reset()

void boss_sartharion_shadron::boss_sartharion_shadronAI::Reset ( )

Reimplemented from boss_sartharion_dragonAI.

1216 {
1218 events.ScheduleEvent(EVENT_MINIBOSS_SHADOW_FISSURE, 20s);
1219 events.ScheduleEvent(EVENT_MINIBOSS_SHADOW_BREATH, 10s);
1220 events.ScheduleEvent(EVENT_MINIBOSS_OPEN_PORTAL, 15s);
1221 }
void Reset() override
Definition: boss_sartharion.cpp:726


◆ SummonedCreatureDies()

void boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies ( Creature ,

Reimplemented from CreatureAI.

1224 {
1226 {
1227 // Acolytes are dead
1229 {
1231 }
1234 {
1235 sartharion->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGHT_FIRE);
1236 }
1237 }
1238 else
1239 {
1240 ClearInstance();
1242 }
1244 events.ScheduleEvent(EVENT_MINIBOSS_OPEN_PORTAL, 30s);
1245 }
Definition: obsidian_sanctum.h:59
Definition: obsidian_sanctum.h:30
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:89
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void ClearInstance()
Definition: boss_sartharion.cpp:983

References ACTION_CLEAR_PORTAL, boss_sartharion_dragonAI::ClearInstance(), DATA_SARTHARION, InstanceScript::DoAction(), EVENT_MINIBOSS_OPEN_PORTAL, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), SummonList::HasEntry(), BossAI::instance, boss_sartharion_dragonAI::isCalledBySartharion, ScriptedAI::me, NPC_ACOLYTE_OF_SHADRON, Unit::RemoveAura(), SPELL_GIFT_OF_TWILIGHT_FIRE, SPELL_GIFT_OF_TWILIGHT_SHADOW, and BossAI::summons.