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npc_crystalline_frayer::npc_crystalline_frayerAI Struct Reference
Inheritance diagram for npc_crystalline_frayer::npc_crystalline_frayerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_crystalline_frayerAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _allowDeath
 
uint32 restoreTimer
 
uint32 abilityTimer1
 
uint32 abilityTimer2
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_crystalline_frayerAI()

npc_crystalline_frayer::npc_crystalline_frayerAI::npc_crystalline_frayerAI ( Creature creature)
inline
206 : ScriptedAI(creature)
207 {
208 }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ DamageTaken()

void npc_crystalline_frayer::npc_crystalline_frayerAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

236 {
237 if (damage >= me->GetHealth())
238 {
239 if (!_allowDeath)
240 {
243 me->CombatStop(true);
244 damage = 0;
245
251 me->CastSpell(me, SPELL_SEED_POD, true);
253 restoreTimer = 1;
254 }
255 }
256 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_OF_REGENERATION
Definition: instance_nexus.cpp:189
@ SPELL_SUMMON_SEED_POD
Definition: instance_nexus.cpp:187
@ SPELL_SEED_POD
Definition: instance_nexus.cpp:188
Creature * me
Definition: ScriptedCreature.h:267
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
void SetRegeneratingHealth(bool c)
Definition: Creature.h:302
void SetReactState(ReactStates st)
Definition: Creature.h:88
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:11245
uint32 GetHealth() const
Definition: Unit.h:1438
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void RemoveAllAuras()
Definition: Unit.cpp:6083
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2404
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1479
bool _allowDeath
Definition: instance_nexus.cpp:210
uint32 restoreTimer
Definition: instance_nexus.cpp:211

References _allowDeath, Unit::CastSpell(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetHealth(), Unit::GetThreatMgr(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAuras(), restoreTimer, Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), SPELL_AURA_OF_REGENERATION, SPELL_SEED_POD, SPELL_SUMMON_SEED_POD, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterCombat()

void npc_crystalline_frayer::npc_crystalline_frayerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

225 {
227 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_ORMOROK_EVENT
Definition: nexus.h:35
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

References _allowDeath, DATA_ORMOROK_EVENT, DONE, InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), and ScriptedAI::me.

◆ EnterEvadeMode()

void npc_crystalline_frayer::npc_crystalline_frayerAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

230 {
233 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195
bool isRegeneratingHealth()
Definition: Creature.h:301

References CreatureAI::EnterEvadeMode(), Creature::isRegeneratingHealth(), and ScriptedAI::me.

◆ Reset()

void npc_crystalline_frayer::npc_crystalline_frayerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

216 {
217 restoreTimer = 0;
218 abilityTimer1 = 0;
219 abilityTimer2 = 30000;
222 }
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1480
uint32 abilityTimer1
Definition: instance_nexus.cpp:212
uint32 abilityTimer2
Definition: instance_nexus.cpp:213

References abilityTimer1, abilityTimer2, ScriptedAI::me, Unit::RemoveUnitFlag(), restoreTimer, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void npc_crystalline_frayer::npc_crystalline_frayerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

259 {
260 if (restoreTimer)
261 {
262 restoreTimer += diff;
263 if (restoreTimer >= 90 * IN_MILLISECONDS)
264 {
265 Talk(0);
267 restoreTimer = 0;
271 }
272 return;
273 }
274
275 if (!UpdateVictim())
276 return;
277
278 abilityTimer1 += diff;
279 abilityTimer2 += diff;
280
281 if (abilityTimer1 >= 5000)
282 {
284 abilityTimer1 = 0;
285 }
286
287 if (abilityTimer2 >= 30000)
288 {
290 abilityTimer2 = 0;
291 }
292 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ SPELL_CRYSTAL_BLOOM
Definition: instance_nexus.cpp:190
@ SPELL_ENSNARE
Definition: instance_nexus.cpp:191
Talk
Definition: boss_fathomlord_karathress.cpp:23
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Unit * GetVictim() const
Definition: Unit.h:1386

References abilityTimer1, abilityTimer2, Unit::CastSpell(), Unit::GetVictim(), IN_MILLISECONDS, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), restoreTimer, Creature::SetReactState(), Creature::SetRegeneratingHealth(), SPELL_CRYSTAL_BLOOM, SPELL_ENSNARE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _allowDeath

bool npc_crystalline_frayer::npc_crystalline_frayerAI::_allowDeath

Referenced by DamageTaken(), and EnterCombat().

◆ abilityTimer1

uint32 npc_crystalline_frayer::npc_crystalline_frayerAI::abilityTimer1

Referenced by Reset(), and UpdateAI().

◆ abilityTimer2

uint32 npc_crystalline_frayer::npc_crystalline_frayerAI::abilityTimer2

Referenced by Reset(), and UpdateAI().

◆ restoreTimer

uint32 npc_crystalline_frayer::npc_crystalline_frayerAI::restoreTimer

Referenced by DamageTaken(), Reset(), and UpdateAI().