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boss_harbinger_skyriss::boss_harbinger_skyrissAI Struct Reference
Inheritance diagram for boss_harbinger_skyriss::boss_harbinger_skyrissAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_harbinger_skyrissAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
SummonList summons
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_harbinger_skyrissAI()

boss_harbinger_skyriss::boss_harbinger_skyrissAI::boss_harbinger_skyrissAI ( Creature creature)
inline
65 : ScriptedAI(creature), summons(me)
66 {
67 instance = creature->GetInstanceScript();
68 }
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
SummonList summons
Definition: boss_harbinger_skyriss.cpp:71
InstanceScript * instance
Definition: boss_harbinger_skyriss.cpp:70

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ EnterCombat()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

82 {
85
86 events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
87 events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
88 events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
89 events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
90 events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
91 if (IsHeroic())
92 events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
93 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_AGGRO
Definition: boss_harbinger_skyriss.cpp:25
@ EVENT_SUMMON_IMAGE2
Definition: boss_harbinger_skyriss.cpp:51
@ EVENT_SPELL_FEAR
Definition: boss_harbinger_skyriss.cpp:53
@ EVENT_SPELL_MIND_REND
Definition: boss_harbinger_skyriss.cpp:52
@ EVENT_SUMMON_IMAGE1
Definition: boss_harbinger_skyriss.cpp:50
@ EVENT_SPELL_MANA_BURN
Definition: boss_harbinger_skyriss.cpp:55
@ EVENT_SPELL_DOMINATION
Definition: boss_harbinger_skyriss.cpp:54
bool IsHeroic() const
Definition: ScriptedCreature.h:355
void SetInCombatWithZone()
Definition: Creature.cpp:2810

References EVENT_SPELL_DOMINATION, EVENT_SPELL_FEAR, EVENT_SPELL_MANA_BURN, EVENT_SPELL_MIND_REND, EVENT_SUMMON_IMAGE1, EVENT_SUMMON_IMAGE2, ScriptedAI::IsHeroic(), ScriptedAI::me, SAY_AGGRO, and Creature::SetInCombatWithZone().

◆ JustDied()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

96 {
99 }
@ SAY_DEATH
Definition: boss_harbinger_skyriss.cpp:30
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), SAY_DEATH, and summons.

◆ JustSummoned()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

102 {
103 summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
104 summons.Summon(summon);
105 summon->SetInCombatWithZone();
106 me->UpdatePosition(*summon, true);
108 }
@ NPC_HARBINGER_SKYRISS_66
Definition: boss_harbinger_skyriss.cpp:48
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:89
uint32 GetEntry() const
Definition: Object.h:109
void SetHealth(uint32 val)
Definition: Unit.cpp:16191
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20887
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:17646
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1447

References Unit::CountPctFromMaxHealth(), Object::GetEntry(), ScriptedAI::me, NPC_HARBINGER_SKYRISS_66, Unit::SendMovementFlagUpdate(), Unit::SetHealth(), Creature::SetInCombatWithZone(), SummonList::Summon(), summons, and Unit::UpdatePosition().

◆ KilledUnit()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111 {
112 if (victim->GetTypeId() == TYPEID_PLAYER)
113 Talk(SAY_KILL);
114 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_harbinger_skyriss.cpp:26
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

75 {
76 events.Reset();
78 me->SetImmuneToAll(false);
79 }
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1714

References SummonList::DespawnAll(), ScriptedAI::me, Unit::SetImmuneToAll(), and summons.

◆ UpdateAI()

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

117 {
118 if (!UpdateVictim())
119 return;
120
121 events.Update(diff);
123 return;
124
125 switch (events.ExecuteEvent())
126 {
128 if (HealthBelowPct(67))
129 {
132 break;
133 }
134 events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
135 break;
137 if (HealthBelowPct(34))
138 {
141 break;
142 }
143 events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
144 break;
146 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f))
147 me->CastSpell(target, SPELL_MIND_REND, false);
148 events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
149 break;
150 case EVENT_SPELL_FEAR:
151 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 20.0f))
152 {
153 Talk(SAY_FEAR);
154 me->CastSpell(target, SPELL_FEAR, false);
155 }
156 events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
157 break;
159 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 30.0f))
160 {
161 Talk(SAY_MIND);
162 me->CastSpell(target, SPELL_DOMINATION, false);
163 }
164 events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
165 break;
167 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
168 me->CastSpell(target, SPELL_MANA_BURN, false);
169 events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
170 break;
171 }
172
174 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_IMAGE
Definition: boss_harbinger_skyriss.cpp:29
@ SAY_FEAR
Definition: boss_harbinger_skyriss.cpp:28
@ SAY_MIND
Definition: boss_harbinger_skyriss.cpp:27
@ SPELL_FEAR
Definition: boss_harbinger_skyriss.cpp:35
@ SPELL_66_ILLUSION
Definition: boss_harbinger_skyriss.cpp:39
@ SPELL_33_ILLUSION
Definition: boss_harbinger_skyriss.cpp:40
@ SPELL_MIND_REND
Definition: boss_harbinger_skyriss.cpp:36
@ SPELL_MANA_BURN
Definition: boss_harbinger_skyriss.cpp:38
@ SPELL_DOMINATION
Definition: boss_harbinger_skyriss.cpp:37
@ POWER_MANA
Definition: SharedDefines.h:241
Definition: UnitAI.h:119
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:332
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_DOMINATION, EVENT_SPELL_FEAR, EVENT_SPELL_MANA_BURN, EVENT_SPELL_MIND_REND, EVENT_SUMMON_IMAGE1, EVENT_SUMMON_IMAGE2, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, POWER_MANA, SAY_FEAR, SAY_IMAGE, SAY_MIND, UnitAI::SelectTarget(), SPELL_33_ILLUSION, SPELL_66_ILLUSION, SPELL_DOMINATION, SPELL_FEAR, SPELL_MANA_BURN, SPELL_MIND_REND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_harbinger_skyriss::boss_harbinger_skyrissAI::events

◆ instance

InstanceScript* boss_harbinger_skyriss::boss_harbinger_skyrissAI::instance

◆ summons

SummonList boss_harbinger_skyriss::boss_harbinger_skyrissAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().