AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_hive_pod Class Reference
Inheritance diagram for go_hive_pod:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_hive_pod ()
bool OnGossipHello (Player *player, GameObject *go) override
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
virtual bool OnGossipHello (Player *, GameObject *)
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
virtual uint32 GetDialogStatus (Player *, GameObject *)
virtual void OnDestroyed (GameObject *, Player *)
virtual void OnDamaged (GameObject *, Player *)
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual GameObjectAIGetAI (GameObject *) const
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
virtual bool isAfterLoadScript () const
virtual void checkValidity ()
const std::string & GetName () const
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()=default
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default

Detailed Description

Constructor & Destructor Documentation

◆ go_hive_pod()

go_hive_pod::go_hive_pod ( )
1622: GameObjectScript("go_hive_pod") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_hive_pod::OnGossipHello ( Player player,
GameObject go 

Reimplemented from GameObjectScript.

1625 {
1626 player->SendLoot(go->GetGUID(), LOOT_CORPSE);
1628 // xinef: prevent spawning hundreds of them
1629 if (go->FindNearestCreature(NPC_HIVE_AMBUSHER, 20.0f))
1630 return true;
1634 return true;
1635 }
Definition: Object.h:42
Definition: LootMgr.h:81
Definition: go_scripts.cpp:1616
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition: Player.cpp:7686

References WorldObject::FindNearestCreature(), Position::GetAngle(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), LOOT_CORPSE, NPC_HIVE_AMBUSHER, Player::SendLoot(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_DEAD_DESPAWN.