AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_oracle_wolvar_reputation Class Reference
Inheritance diagram for spell_gen_oracle_wolvar_reputation:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_oracle_wolvar_reputation)
bool Load () override
void HandleDummy (SpellEffIndex effIndex)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
bool _Load (Spell *spell)
void _InitHit ()
bool _IsEffectPrevented (SpellEffIndex effIndex)
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
void _PrepareScriptCall (SpellScriptHookType hookType)
void _FinishScriptCall ()
bool IsInCheckCastHook () const
bool IsInTargetHook () const
bool IsInHitPhase () const
bool IsInEffectHook () const
UnitGetCaster ()
UnitGetOriginalCaster ()
SpellInfo const * GetSpellInfo ()
SpellValue const * GetSpellValue ()
WorldLocation const * GetExplTargetDest ()
void SetExplTargetDest (WorldLocation &loc)
WorldObjectGetExplTargetWorldObject ()
UnitGetExplTargetUnit ()
GameObjectGetExplTargetGObj ()
ItemGetExplTargetItem ()
UnitGetHitUnit ()
CreatureGetHitCreature ()
PlayerGetHitPlayer ()
ItemGetHitItem ()
GameObjectGetHitGObj ()
WorldLocationGetHitDest ()
int32 GetHitDamage ()
void SetHitDamage (int32 damage)
void PreventHitDamage ()
int32 GetHitHeal ()
void SetHitHeal (int32 heal)
void PreventHitHeal ()
SpellGetSpell ()
AuraGetHitAura ()
void PreventHitAura ()
void PreventHitEffect (SpellEffIndex effIndex)
void PreventHitDefaultEffect (SpellEffIndex effIndex)
int32 GetEffectValue () const
void SetEffectValue (int32 value)
ItemGetCastItem ()
void CreateItem (uint32 effIndex, uint32 itemId)
SpellInfo const * GetTriggeringSpell ()
void FinishCast (SpellCastResult result)
void Cancel ()
void SetCustomCastResultMessage (SpellCustomErrors result)
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
HookList< CastHandlerOnCast
HookList< CastHandlerAfterCast
HookList< CheckCastHandlerOnCheckCast
HookList< EffectHandlerOnEffectLaunch
HookList< EffectHandlerOnEffectLaunchTarget
HookList< EffectHandlerOnEffectHit
HookList< EffectHandlerOnEffectHitTarget
HookList< BeforeHitHandlerBeforeHit
HookList< HitHandlerOnHit
HookList< HitHandlerAfterHit
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_gen_oracle_wolvar_reputation::HandleDummy ( SpellEffIndex  effIndex)
2434 {
2435 Player* player = GetCaster()->ToPlayer();
2436 uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue();
2437 int32 repChange = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
2439 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
2441 if (!factionEntry)
2442 return;
2444 // Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated)
2445 // Not when player already has equal or higher rep with this faction
2446 if (player->GetReputationMgr().GetReputation(factionEntry) <= repChange)
2447 player->GetReputationMgr().SetReputation(factionEntry, static_cast<float>(repChange));
2449 // EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
2450 }
std::int32_t int32
Definition: Define.h:104
std::uint32_t uint32
Definition: Define.h:108
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
Definition: SharedDefines.h:31
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
ReputationMgr & GetReputationMgr()
Definition: Player.h:2076
int32 GetReputation(uint32 faction_id) const
Definition: ReputationMgr.cpp:78
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition: ReputationMgr.h:114
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: DBCStructure.h:898

References EFFECT_1, SpellInfo::Effects, SpellScript::GetCaster(), ReputationMgr::GetReputation(), Player::GetReputationMgr(), SpellScript::GetSpellInfo(), ReputationMgr::SetReputation(), sFactionStore, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_gen_oracle_wolvar_reputation::Load ( )

Reimplemented from _SpellScript.

2429 {
2430 return GetCaster()->GetTypeId() == TYPEID_PLAYER;
2431 }
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121

References SpellScript::GetCaster(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ PrepareSpellScript()

spell_gen_oracle_wolvar_reputation::PrepareSpellScript ( spell_gen_oracle_wolvar_reputation  )

◆ Register()

void spell_gen_oracle_wolvar_reputation::Register ( )

Implements _SpellScript.

2453 {
2455 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
Definition: SharedDefines.h:30
Definition: SharedDefines.h:753
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:335
void HandleDummy(SpellEffIndex effIndex)
Definition: spell_generic.cpp:2433

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHit, SPELL_EFFECT_DUMMY, and SpellEffectFn.