2434 {
2438
2440
2441 if (!factionEntry)
2442 return;
2443
2444
2445
2448
2449
2450 }
std::int32_t int32
Definition: Define.h:104
std::uint32_t uint32
Definition: Define.h:108
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ EFFECT_1
Definition: SharedDefines.h:31
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
ReputationMgr & GetReputationMgr()
Definition: Player.h:2076
int32 GetReputation(uint32 faction_id) const
Definition: ReputationMgr.cpp:78
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition: ReputationMgr.h:114
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: DBCStructure.h:898