AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_freya::boss_freyaAI Struct Reference
Inheritance diagram for boss_freya::boss_freyaAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freyaAI (Creature *pCreature)
 
void Reset () override
 
void KilledUnit (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustSummoned (Creature *cr) override
 
void SpawnWave ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint8 _waveNumber
 
uint8 _trioKilled
 
uint8 _spawnedAmount
 
uint8 _lumberjacked
 
bool _respawningTrio
 
bool _backToNature
 
uint8 _deforestation
 
ObjectGuid _elderGUID [3]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freyaAI()

boss_freya::boss_freyaAI::boss_freyaAI ( Creature pCreature)
inline
258 : ScriptedAI(pCreature), summons(me)
259 {
260 m_pInstance = pCreature->GetInstanceScript();
261 if (!me->IsAlive())
262 if (m_pInstance)
264 }
@ DONE
Definition: InstanceScript.h:60
@ TYPE_FREYA
Definition: ulduar.h:42
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1822
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
SummonList summons
Definition: boss_freya.cpp:268
InstanceScript * m_pInstance
Definition: boss_freya.cpp:266

References DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and TYPE_FREYA.

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_freya::boss_freyaAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

651 {
652 return me->GetPositionX() < 2135.0f;
653 }
float GetPositionX() const
Definition: Position.h:117

References Position::GetPositionX(), and ScriptedAI::me.

◆ DamageTaken()

void boss_freya::boss_freyaAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

317 {
318 if (damage >= me->GetHealth())
319 {
320 damage = 0;
322 {
324
329 me->AttackStop();
330 events.Reset();
331
333 events.Reset();
334
335 uint8 _elderCount = 0;
336 for (uint8 i = 0; i < 3; ++i)
337 {
338 if (!_elderGUID[i])
339 continue;
340
342 e->DespawnOrUnsummon();
343
344 ++_elderCount;
345 }
346
348 chestId -= 2 * _elderCount; // offset
349
350 me->DespawnOrUnsummon(5000);
351 if (GameObject* go = me->SummonGameObject(chestId, 2345.61f, -71.20f, 425.104f, 3.0f, 0, 0, 0, 0, 0))
352 {
353 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
354 go->SetLootRecipient(me->GetMap());
355 }
356
357 // Defeat credit
358 if (m_pInstance)
359 {
360 me->CastSpell(me, 65074, true); // credit
362 }
363 }
364 }
365 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
events
Definition: boss_sartura.cpp:43
@ SAY_DEATH
Definition: boss_freya.cpp:198
@ GO_FREYA_CHEST_HERO
Definition: ulduar.h:188
@ GO_FREYA_CHEST
Definition: ulduar.h:187
Talk
Definition: boss_fathomlord_karathress.cpp:25
GameObjectFlags
Definition: SharedDefines.h:1602
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:90
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2357
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool AttackStop()
Definition: Unit.cpp:10407
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
ObjectGuid _elderGUID[3]
Definition: boss_freya.cpp:278

References _elderGUID, Unit::AttackStop(), Unit::CastSpell(), SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), DONE, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Unit::GetHealth(), WorldObject::GetMap(), GO_FREYA_CHEST, GO_FREYA_CHEST_HERO, m_pInstance, ScriptedAI::me, ScriptedAI::RAID_MODE(), REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_DEATH, ZoneScript::SetData(), Unit::SetFaction(), Creature::SetReactState(), Unit::SetUnitFlag(), WorldObject::SummonGameObject(), summons, TYPE_FREYA, and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_freya::boss_freyaAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

406 {
407 if (param == ACTION_LUMBERJACKED)
408 {
409 if (!m_pInstance)
410 return;
411
413 if (_lumberjacked == 1)
415 else if (_lumberjacked == 3)
417 return;
418 }
419
420 if (param == ACTION_RESPAWN_TRIO)
421 {
422 if (!_respawningTrio)
423 {
424 _respawningTrio = true;
425 events.ScheduleEvent(EVENT_FREYA_RESPAWN_TRIO, 10s);
426 }
427
428 ++_trioKilled;
429 return;
430 }
431
432 // Deforestation Achievement Counter
433 if (param == ACTION_REMOVE_10_STACK)
434 {
436 if (_deforestation >= 6 && m_pInstance)
438 // do not return
439 }
440
442 {
443 // Back to Nature achievement
444 if (aur->GetStackAmount() - param < 25)
445 _backToNature = false;
446
447 if (aur->GetStackAmount() > param)
448 aur->SetStackAmount(aur->GetStackAmount() - param);
449 else // Aura out of stack
450 {
451 events.ScheduleEvent(EVENT_FREYA_NATURE_BOMB, 5s);
452 events.SetPhase(EVENT_PHASE_FINAL);
453 aur->Remove();
454 return;
455 }
456 }
457 }
@ ACTION_RESPAWN_TRIO
Definition: boss_freya.cpp:234
@ ACTION_LUMBERJACKED
Definition: boss_freya.cpp:235
@ ACTION_REMOVE_10_STACK
Definition: boss_freya.cpp:231
@ EVENT_PHASE_FINAL
Definition: boss_freya.cpp:238
@ CRITERIA_LUMBERJACKED
Definition: boss_freya.cpp:243
@ EVENT_FREYA_NATURE_BOMB
Definition: boss_freya.cpp:152
@ EVENT_FREYA_RESPAWN_TRIO
Definition: boss_freya.cpp:159
@ SPELL_DEFORESTATION_CREDIT
Definition: boss_freya.cpp:122
@ SPELL_ATTUNED_TO_NATURE
Definition: boss_freya.cpp:38
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:118
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition: DBCEnums.h:150
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:611
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:620
Definition: SpellAuras.h:87
uint8 _trioKilled
Definition: boss_freya.cpp:271
bool _backToNature
Definition: boss_freya.cpp:275
uint8 _lumberjacked
Definition: boss_freya.cpp:273
bool _respawningTrio
Definition: boss_freya.cpp:274
uint8 _deforestation
Definition: boss_freya.cpp:276

References _backToNature, _deforestation, _lumberjacked, _respawningTrio, _trioKilled, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_LUMBERJACKED, ACTION_REMOVE_10_STACK, ACTION_RESPAWN_TRIO, CRITERIA_LUMBERJACKED, InstanceScript::DoStartTimedAchievement(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_FREYA_NATURE_BOMB, EVENT_FREYA_RESPAWN_TRIO, EVENT_PHASE_FINAL, Unit::GetAura(), m_pInstance, ScriptedAI::me, SPELL_ATTUNED_TO_NATURE, and SPELL_DEFORESTATION_CREDIT.

◆ GetData()

uint32 boss_freya::boss_freyaAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

460 {
461 if (param == DATA_GET_ELDER_COUNT)
462 {
463 uint8 _count = 0;
464 for (uint8 i = 0; i < 3; ++i)
465 if (_elderGUID[i])
466 ++_count;
467
468 return _count;
469 }
470 if (param == DATA_BACK_TO_NATURE)
471 return _backToNature;
472
473 return 0;
474 }
@ DATA_BACK_TO_NATURE
Definition: boss_freya.cpp:241
@ DATA_GET_ELDER_COUNT
Definition: boss_freya.cpp:240

References _backToNature, _elderGUID, DATA_BACK_TO_NATURE, and DATA_GET_ELDER_COUNT.

◆ JustEngagedWith()

void boss_freya::boss_freyaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

479 {
480 me->setActive(true);
484 aur->SetStackAmount(150);
485
486 events.ScheduleEvent(EVENT_FREYA_ADDS_SPAM, 10s, 0, EVENT_PHASE_ADDS);
487 events.ScheduleEvent(EVENT_FREYA_LIFEBINDER, 30s);
488 events.ScheduleEvent(EVENT_FREYA_SUNBEAM, 17s);
489 events.ScheduleEvent(EVENT_FREYA_BERSERK, 10min);
490 events.SetPhase(EVENT_PHASE_ADDS);
491
492 if( !m_pInstance )
493 return;
494
497
498 // HARD MODE CHECKS
500 if (elder && elder->IsAlive())
501 {
502 elder->CastSpell(elder, SPELL_DRAINED_OF_POWER, true);
503 elder->CastSpell(elder, SPELL_STONEBARK_ESSENCE, true);
504 elder->SetInCombatWithZone();
505
506 events.ScheduleEvent(EVENT_FREYA_GROUND_TREMOR, 35s);
507 _elderGUID[0] = elder->GetGUID();
508 }
509
511 if (elder && elder->IsAlive())
512 {
513 elder->CastSpell(elder, SPELL_DRAINED_OF_POWER, true);
514 elder->CastSpell(elder, SPELL_IRONBRANCH_ESSENCE, true);
515 elder->SetInCombatWithZone();
516
517 events.ScheduleEvent(EVENT_FREYA_IRON_ROOT, 20s);
518 _elderGUID[1] = elder->GetGUID();
519 }
520
522 if (elder && elder->IsAlive())
523 {
524 elder->CastSpell(elder, SPELL_DRAINED_OF_POWER, true);
525 elder->CastSpell(elder, SPELL_BRIGHTLEAF_ESSENCE, true);
526 elder->SetInCombatWithZone();
527
528 events.ScheduleEvent(EVENT_FREYA_UNSTABLE_SUN_BEAM, 1min);
529 _elderGUID[2] = elder->GetGUID();
530 }
531
532 if (_elderGUID[0] || _elderGUID[1] || _elderGUID[2])
533 {
535 }
536 else
537 {
539 }
540 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_PHASE_ADDS
Definition: boss_freya.cpp:237
#define SPELL_TOUCH_OF_EONAR
Definition: boss_freya.cpp:132
@ EVENT_FREYA_LIFEBINDER
Definition: boss_freya.cpp:151
@ EVENT_FREYA_ADDS_SPAM
Definition: boss_freya.cpp:150
@ EVENT_FREYA_BERSERK
Definition: boss_freya.cpp:154
@ EVENT_FREYA_SUNBEAM
Definition: boss_freya.cpp:153
@ EVENT_FREYA_GROUND_TREMOR
Definition: boss_freya.cpp:156
@ EVENT_FREYA_UNSTABLE_SUN_BEAM
Definition: boss_freya.cpp:158
@ EVENT_FREYA_IRON_ROOT
Definition: boss_freya.cpp:157
@ SAY_AGGRO_WITH_ELDER
Definition: boss_freya.cpp:196
@ SAY_AGGRO
Definition: boss_freya.cpp:195
@ SPELL_IRONBRANCH_ESSENCE
Definition: boss_freya.cpp:62
@ SPELL_DRAINED_OF_POWER
Definition: boss_freya.cpp:60
@ SPELL_BRIGHTLEAF_ESSENCE
Definition: boss_freya.cpp:63
@ SPELL_STONEBARK_ESSENCE
Definition: boss_freya.cpp:61
@ NPC_ELDER_BRIGHTLEAF
Definition: ulduar.h:140
@ NPC_ELDER_IRONBRANCH
Definition: ulduar.h:142
@ NPC_ELDER_STONEBARK
Definition: ulduar.h:141
void SetInCombatWithZone()
Definition: Creature.cpp:2732
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _elderGUID, Unit::AddAura(), Unit::CastSpell(), DONE, EVENT_FREYA_ADDS_SPAM, EVENT_FREYA_BERSERK, EVENT_FREYA_GROUND_TREMOR, EVENT_FREYA_IRON_ROOT, EVENT_FREYA_LIFEBINDER, EVENT_FREYA_SUNBEAM, EVENT_FREYA_UNSTABLE_SUN_BEAM, EVENT_PHASE_ADDS, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Object::GetGUID(), InstanceScript::GetGuidData(), IN_PROGRESS, Unit::IsAlive(), m_pInstance, ScriptedAI::me, NPC_ELDER_BRIGHTLEAF, NPC_ELDER_IRONBRANCH, NPC_ELDER_STONEBARK, SAY_AGGRO, SAY_AGGRO_WITH_ELDER, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_ATTUNED_TO_NATURE, SPELL_BRIGHTLEAF_ESSENCE, SPELL_DRAINED_OF_POWER, SPELL_IRONBRANCH_ESSENCE, SPELL_STONEBARK_ESSENCE, SPELL_TOUCH_OF_EONAR, and TYPE_FREYA.

◆ JustReachedHome()

void boss_freya::boss_freyaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

476{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_freya::boss_freyaAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

368 {
370 {
373 }
374 summons.Summon(cr);
375 }
@ NPC_FREYA_UNSTABLE_SUN_BEAM
Definition: boss_freya.cpp:213
@ SPELL_UNSTABLE_SUN_VISUAL
Definition: boss_freya.cpp:57
#define SPELL_UNSTABLE_SUN_FREYA_DAMAGE
Definition: boss_freya.cpp:143
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109

References Unit::CastSpell(), Object::GetEntry(), NPC_FREYA_UNSTABLE_SUN_BEAM, SPELL_UNSTABLE_SUN_FREYA_DAMAGE, SPELL_UNSTABLE_SUN_VISUAL, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_freya::boss_freyaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

309 {
310 if (victim->GetTypeId() != TYPEID_PLAYER || urand(0, 2))
311 return;
312
313 Talk(SAY_SLAY);
314 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_freya.cpp:197
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, TYPEID_PLAYER, and urand().

◆ Reset()

void boss_freya::boss_freyaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

281 {
284
285 events.Reset();
287
288 for (uint8 i = 0; i < 3; ++i)
289 {
290 if (!_elderGUID[i])
291 continue;
292
294 elder->AI()->EnterEvadeMode();
295
296 _elderGUID[i].Clear();
297 }
298
299 _lumberjacked = 0;
300 _spawnedAmount = 0;
301 _trioKilled = 0;
302 _waveNumber = urand(1, 3);
303 _respawningTrio = false;
304 _backToNature = true;
305 _deforestation = 0;
306 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void Clear()
Definition: ObjectGuid.h:140
uint8 _spawnedAmount
Definition: boss_freya.cpp:272
uint8 _waveNumber
Definition: boss_freya.cpp:270

References _backToNature, _deforestation, _elderGUID, _lumberjacked, _respawningTrio, _spawnedAmount, _trioKilled, _waveNumber, ObjectGuid::Clear(), SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), m_pInstance, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), summons, TYPE_FREYA, and urand().

◆ SpawnWave()

void boss_freya::boss_freyaAI::SpawnWave ( )
inline
378 {
379 _waveNumber = _waveNumber == 1 ? 3 : _waveNumber - 1;
381
382 // Wave of three
383 if (_waveNumber == 1)
384 {
389 }
390 // Ancient Conservator
391 else if (_waveNumber == 2)
392 {
395 }
396 // Detonating Lashers
397 else if (_waveNumber == 3)
398 {
400 for (uint8 i = 0; i < 10; ++i)
402 }
403 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ NPC_ANCIENT_WATER_SPIRIT
Definition: boss_freya.cpp:218
@ NPC_STORM_LASHER
Definition: boss_freya.cpp:217
@ NPC_DETONATING_LASHER
Definition: boss_freya.cpp:226
@ NPC_ANCIENT_CONSERVATOR
Definition: boss_freya.cpp:222
@ NPC_SNAPLASHER
Definition: boss_freya.cpp:219
@ SAY_SUMMON_CONSERVATOR
Definition: boss_freya.cpp:200
@ SAY_SUMMON_TRIO
Definition: boss_freya.cpp:201
@ SAY_SUMMON_LASHERS
Definition: boss_freya.cpp:202
@ EMOTE_ALLIES_OF_NATURE
Definition: boss_freya.cpp:204
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
float GetPositionZ() const
Definition: Position.h:119
float GetPositionY() const
Definition: Position.h:118

References _waveNumber, EMOTE_ALLIES_OF_NATURE, WorldObject::GetMapHeight(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_ANCIENT_CONSERVATOR, NPC_ANCIENT_WATER_SPIRIT, NPC_DETONATING_LASHER, NPC_SNAPLASHER, NPC_STORM_LASHER, SAY_SUMMON_CONSERVATOR, SAY_SUMMON_LASHERS, SAY_SUMMON_TRIO, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_freya::boss_freyaAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

543 {
544 if (spell->Id == SPELL_NATURE_BOMB_FLIGHT)
545 me->SummonCreature(NPC_NATURE_BOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
546 }
@ NPC_NATURE_BOMB
Definition: boss_freya.cpp:211
@ SPELL_NATURE_BOMB_FLIGHT
Definition: boss_freya.cpp:42

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, ScriptedAI::me, NPC_NATURE_BOMB, SPELL_NATURE_BOMB_FLIGHT, and WorldObject::SummonCreature().

◆ UpdateAI()

void boss_freya::boss_freyaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

549 {
550 if (!UpdateVictim())
551 return;
552
553 events.Update(diff);
555 return;
556
557 switch (events.ExecuteEvent())
558 {
560 if (_spawnedAmount < 6)
561 SpawnWave();
563 {
565 events.ScheduleEvent(EVENT_FREYA_NATURE_BOMB, 5s);
566 events.SetPhase(EVENT_PHASE_FINAL);
567 return;
568 }
570 events.Repeat(1min);
571 break;
573 {
575 events.Repeat(45s);
576 float x, y, z;
577 for (uint8 i = 0; i < 10; ++i)
578 {
579 x = me->GetPositionX() + urand(7, 25);
580 y = me->GetPositionY() + urand(7, 25);
581 z = me->GetMapHeight(x, y, me->GetPositionZ());
582 if (me->IsWithinLOS(x, y, z))
583 {
584 me->CastSpell(x, y, z, SPELL_SUMMON_LIFEBINDER, true);
585 return;
586 }
587 }
588
590 break;
591 }
593 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
594 me->CastSpell(target, SPELL_SUNBEAM, false);
595 events.Repeat(15s, 20s);
596 break;
598 _deforestation = 0;
599 _respawningTrio = false;
600 if (_trioKilled < 3)
602
603 _trioKilled = 0;
604 break;
606 {
607 uint8 _minCount = me->GetMap()->Is25ManRaid() ? urand(7, 10) : urand(3, 4);
608 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
609 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
610 {
611 if (me->GetDistance(itr->GetSource()) > 70 || !itr->GetSource()->IsAlive())
612 continue;
613
614 me->CastSpell(itr->GetSource(), SPELL_NATURE_BOMB_FLIGHT, true);
615
616 if (!(--_minCount))
617 break;
618 }
619 events.Repeat(18s);
620 break;
621 }
624 me->CastSpell(me, SPELL_BERSERK, true);
625 break;
629 events.Repeat(25s, 35s);
630 break;
634 events.Repeat(45s, 55s);
635 break;
638 if (Is25ManRaid())
639 {
642 }
643 events.Repeat(38s, 48s);
644 break;
645 }
646
648 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
#define SPELL_GROUND_TREMOR_FREYA
Definition: boss_freya.cpp:141
@ EMOTE_IRON_ROOTS
Definition: boss_freya.cpp:206
@ EMOTE_GROUND_TREMOR
Definition: boss_freya.cpp:205
@ EMOTE_LIFEBINDERS_GIFT
Definition: boss_freya.cpp:203
@ SAY_BERSERK
Definition: boss_freya.cpp:199
@ SPELL_BERSERK
Definition: boss_freya.cpp:46
@ SPELL_SUMMON_LIFEBINDER
Definition: boss_freya.cpp:39
#define SPELL_SUNBEAM
Definition: boss_freya.cpp:140
#define SPELL_IRON_ROOTS_FREYA
Definition: boss_freya.cpp:142
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
bool Is25ManRaid() const
Definition: ScriptedCreature.h:397
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition: Object.cpp:1326
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Unit.h:1302
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool Is25ManRaid() const
Definition: Map.h:453
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void SpawnWave()
Definition: boss_freya.cpp:377

References _deforestation, _respawningTrio, _spawnedAmount, _trioKilled, ACTION_RESPAWN_TRIO, MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_GROUND_TREMOR, EMOTE_IRON_ROOTS, EMOTE_LIFEBINDERS_GIFT, MapRefMgr::end(), EVENT_FREYA_ADDS_SPAM, EVENT_FREYA_BERSERK, EVENT_FREYA_GROUND_TREMOR, EVENT_FREYA_IRON_ROOT, EVENT_FREYA_LIFEBINDER, EVENT_FREYA_NATURE_BOMB, EVENT_FREYA_RESPAWN_TRIO, EVENT_FREYA_SUNBEAM, EVENT_FREYA_UNSTABLE_SUN_BEAM, EVENT_PHASE_FINAL, Unit::GetAura(), WorldObject::GetDistance(), WorldObject::GetMap(), WorldObject::GetMapHeight(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), Map::Is25ManRaid(), WorldObject::IsWithinLOS(), ScriptedAI::me, NPC_FREYA_UNSTABLE_SUN_BEAM, Unit::RemoveAura(), SAY_BERSERK, UnitAI::SelectTarget(), SpawnWave(), SPELL_ATTUNED_TO_NATURE, SPELL_BERSERK, SPELL_GROUND_TREMOR_FREYA, SPELL_IRON_ROOTS_FREYA, SPELL_NATURE_BOMB_FLIGHT, SPELL_SUMMON_LIFEBINDER, SPELL_SUNBEAM, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _backToNature

bool boss_freya::boss_freyaAI::_backToNature

Referenced by DoAction(), GetData(), and Reset().

◆ _deforestation

uint8 boss_freya::boss_freyaAI::_deforestation

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _elderGUID

ObjectGuid boss_freya::boss_freyaAI::_elderGUID[3]

◆ _lumberjacked

uint8 boss_freya::boss_freyaAI::_lumberjacked

Referenced by DoAction(), and Reset().

◆ _respawningTrio

bool boss_freya::boss_freyaAI::_respawningTrio

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _spawnedAmount

uint8 boss_freya::boss_freyaAI::_spawnedAmount

Referenced by Reset(), and UpdateAI().

◆ _trioKilled

uint8 boss_freya::boss_freyaAI::_trioKilled

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _waveNumber

uint8 boss_freya::boss_freyaAI::_waveNumber

Referenced by Reset(), and SpawnWave().

◆ events

EventMap boss_freya::boss_freyaAI::events

◆ m_pInstance

InstanceScript* boss_freya::boss_freyaAI::m_pInstance

◆ summons

SummonList boss_freya::boss_freyaAI::summons