AzeorthCore 3.3.5a
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boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI Struct Reference
Inheritance diagram for boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freya_elder_stonebarkAI (Creature *pCreature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType damageType, SpellSchoolMask damageSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 _chargesCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freya_elder_stonebarkAI()

boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::boss_freya_elder_stonebarkAI ( Creature pCreature)
inline
668 : ScriptedAI(pCreature)
669 {
670 }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ DamageTaken()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  damageType,
SpellSchoolMask  damageSchoolMask 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

712 {
713 if ((damageType == DIRECT_DAMAGE || (damageType == SPELL_DIRECT_DAMAGE && damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)) && _chargesCount)
714 {
716 damage = 0;
717 }
718 }
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ SPELL_DIRECT_DAMAGE
Definition: Unit.h:436
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:269
uint8 _chargesCount
Definition: boss_freya.cpp:673

References _chargesCount, DIRECT_DAMAGE, SPELL_DIRECT_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

◆ EnterCombat()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

702 {
703 events.ScheduleEvent(EVENT_STONEBARK_FISTS_OF_STONE, 40000);
704 events.ScheduleEvent(EVENT_STONEBARK_GROUND_TREMOR, 5000);
705 events.ScheduleEvent(EVENT_STONEBARK_PETRIFIED_BARK, 20000);
706
707 if (!me->HasAura(SPELL_DRAINED_OF_POWER)) // Prevents speech if combat is initiated by hardmode activation
709 }
events
Definition: boss_sartura.cpp:43
@ EVENT_STONEBARK_GROUND_TREMOR
Definition: boss_freya.cpp:162
@ EVENT_STONEBARK_FISTS_OF_STONE
Definition: boss_freya.cpp:161
@ EVENT_STONEBARK_PETRIFIED_BARK
Definition: boss_freya.cpp:163
@ SAY_ELDER_AGGRO
Definition: boss_freya.cpp:189
@ SPELL_DRAINED_OF_POWER
Definition: boss_freya.cpp:59
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * me
Definition: ScriptedCreature.h:267
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454

References EVENT_STONEBARK_FISTS_OF_STONE, EVENT_STONEBARK_GROUND_TREMOR, EVENT_STONEBARK_PETRIFIED_BARK, Unit::HasAura(), ScriptedAI::me, SAY_ELDER_AGGRO, and SPELL_DRAINED_OF_POWER.

◆ JustDied()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

690 {
691 if (killer && me->GetEntry() == killer->GetEntry())
692 return;
694
695 // Lumberjacked
696 if (me->GetInstanceScript())
698 freya->AI()->DoAction(ACTION_LUMBERJACKED);
699 }
@ ACTION_LUMBERJACKED
Definition: boss_freya.cpp:234
@ SAY_ELDER_DEATH
Definition: boss_freya.cpp:191
@ TYPE_FREYA
Definition: ulduar.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93

References ACTION_LUMBERJACKED, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, SAY_ELDER_DEATH, and TYPE_FREYA.

◆ KilledUnit()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

682 {
683 if (urand(0, 1))
684 return;
685
687 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_ELDER_SLAY
Definition: boss_freya.cpp:190

References SAY_ELDER_SLAY, and urand().

◆ Reset()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

676 {
677 events.Reset();
678 _chargesCount = 0;
679 }

References _chargesCount.

◆ UpdateAI()

void boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

721 {
722 if (!UpdateVictim())
723 return;
724
725 events.Update(diff);
727 return;
728
729 switch (events.ExecuteEvent())
730 {
733 events.RepeatEvent(60000);
734 break;
738 events.RepeatEvent(20000);
739 break;
741 _chargesCount = RAID_MODE(60, 120);
743 events.RepeatEvent(30000);
744 break;
745 }
746
748 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_GROUND_TREMOR
Definition: boss_freya.cpp:124
@ SPELL_FISTS_OF_STONE
Definition: boss_freya.cpp:84
#define SPELL_PETRIFIED_BARK
Definition: boss_freya.cpp:125
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:380
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _chargesCount, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_STONEBARK_FISTS_OF_STONE, EVENT_STONEBARK_GROUND_TREMOR, EVENT_STONEBARK_PETRIFIED_BARK, Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, ScriptedAI::RAID_MODE(), SPELL_FISTS_OF_STONE, SPELL_GROUND_TREMOR, SPELL_PETRIFIED_BARK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _chargesCount

uint8 boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::_chargesCount

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ events

EventMap boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::events