AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_gunship_boarding_addAI Struct Reference
Inheritance diagram for npc_gunship_boarding_addAI:
ScriptedAI CreatureAI UnitAI npc_gunship_boarding_add::npc_gunship_boarding_add_realAI npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI

Public Member Functions

 npc_gunship_boarding_addAI (Creature *creature)
 
void SetData (uint32 type, uint32 data) override
 
void EnterEvadeMode (EvadeReason) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Member Functions

void SetSlotInfo (uint32 index)
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

bool anyValid
 
uint16 checkTimer
 
bool _usedDesperateResolve
 
InstanceScriptInstance
 
SlotInfo const * Slot
 
uint32 Index
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_gunship_boarding_addAI()

npc_gunship_boarding_addAI::npc_gunship_boarding_addAI ( Creature creature)
inline
1539 : ScriptedAI(creature), Instance(creature->GetInstanceScript()), Slot(nullptr), Index(uint32(-1))
1540 {
1541 anyValid = true;
1542 checkTimer = 1000;
1543 _usedDesperateResolve = false;
1544 me->m_CombatDistance = 70.0f;
1545 me->SetRegeneratingHealth(false);
1546 }
std::uint32_t uint32
Definition: Define.h:108
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
float m_CombatDistance
Definition: Creature.h:365
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:1647
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:1649
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:1648
bool anyValid
Definition: boss_icecrown_gunship_battle.cpp:1644
uint16 checkTimer
Definition: boss_icecrown_gunship_battle.cpp:1645
bool _usedDesperateResolve
Definition: boss_icecrown_gunship_battle.cpp:1646

References _usedDesperateResolve, anyValid, checkTimer, Creature::m_CombatDistance, ScriptedAI::me, and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ CanAIAttack()

bool npc_gunship_boarding_addAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1633 {
1634 return Instance->GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) == IN_PROGRESS && target->GetTransport() && target->GetTransport() != me->GetTransport() && target->GetPositionZ() < 478.0f && (me->GetEntry() == NPC_SKYBREAKER_SERGEANT || me->GetEntry() == NPC_SKYBREAKER_MARINE ? (target->GetPositionY() < 2431.0f) : (target->GetPositionY() > 2042.0f));
1635 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ NPC_SKYBREAKER_MARINE
Definition: icecrown_citadel.h:236
@ NPC_SKYBREAKER_SERGEANT
Definition: icecrown_citadel.h:237
@ DATA_ICECROWN_GUNSHIP_BATTLE
Definition: icecrown_citadel.h:96
uint32 GetEntry() const
Definition: Object.h:109
Transport * GetTransport() const
Definition: Object.h:585
float GetPositionZ() const
Definition: Position.h:119
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231

References DATA_ICECROWN_GUNSHIP_BATTLE, InstanceScript::GetBossState(), Object::GetEntry(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), IN_PROGRESS, Instance, ScriptedAI::me, NPC_SKYBREAKER_MARINE, and NPC_SKYBREAKER_SERGEANT.

Referenced by UpdateAI().

◆ DamageTaken()

void npc_gunship_boarding_addAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1569 {
1571 return;
1572 if (!me->HealthBelowPctDamaged(25, damage))
1573 return;
1574 _usedDesperateResolve = true;
1576 }
@ SPELL_DESPERATE_RESOLVE
Definition: boss_icecrown_gunship_battle.cpp:167
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459

References _usedDesperateResolve, Unit::CastSpell(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, and SPELL_DESPERATE_RESOLVE.

◆ EnterEvadeMode()

void npc_gunship_boarding_addAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1559 {
1560 if (!me->IsAlive() || !me->IsInCombat())
1561 return;
1563 me->CombatStop(true);
1565 Reset();
1566 }
void Reset() override
Definition: ScriptedCreature.h:292
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool IsAlive() const
Definition: Unit.h:1822
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
bool IsInCombat() const
Definition: Unit.h:1702
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:252

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Unit::IsAlive(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), and ScriptedAI::Reset().

◆ MovementInform()

void npc_gunship_boarding_addAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1579 {
1580 if (type == POINT_MOTION_TYPE && pointId == EVENT_CHARGE_PREPATH && Slot)
1581 {
1586
1588 float x, y, z, o;
1589 otherTransportPos.GetPosition(x, y, z, o);
1590
1591 Transport* myTransport = me->GetTransport();
1592 if (!myTransport)
1593 return;
1594
1596 if (Transport* destTransport = transport->ToTransport())
1597 destTransport->CalculatePassengerPosition(x, y, z, &o);
1598
1599 float angle = frand(0, M_PI * 2.0f);
1600 x += 2.0f * std::cos(angle);
1601 y += 2.0f * std::sin(angle);
1602
1603 me->SetHomePosition(x, y, z, o);
1604 myTransport->CalculatePassengerOffset(x, y, z, &o);
1605 me->SetTransportHomePosition(x, y, z, o);
1606
1608 }
1609 }
float frand(float min, float max)
Definition: Random.cpp:57
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
@ SPELL_BATTLE_EXPERIENCE
Definition: boss_icecrown_gunship_battle.cpp:157
@ SPELL_TELEPORT_TO_ENEMY_SHIP
Definition: boss_icecrown_gunship_battle.cpp:156
Position const OrgrimsHammerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:208
#define EVENT_CHARGE_PREPATH
Definition: boss_icecrown_gunship_battle.cpp:104
Position const SkybreakerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:212
@ TEAM_HORDE
Definition: SharedDefines.h:761
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:335
Transport * ToTransport()
Definition: GameObject.h:325
Definition: Position.h:28
float GetOrientation() const
Definition: Position.h:120
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Transport.h:29
void CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied global coordinates into local offsets.
Definition: Transport.h:33
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:32
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
EventProcessor m_Events
Definition: Unit.h:2108
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:3322
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
Position TargetPosition
Definition: boss_icecrown_gunship_battle.cpp:296
Definition: boss_icecrown_gunship_battle.cpp:369
static uint32 const ExperiencedTimes[5]
Definition: boss_icecrown_gunship_battle.cpp:372

References EventProcessor::AddEvent(), Transport::CalculatePassengerOffset(), Transport::CalculatePassengerPosition(), EventProcessor::CalculateTime(), Unit::CastSpell(), DATA_ICECROWN_GUNSHIP_BATTLE, DATA_TEAMID_IN_INSTANCE, EVENT_CHARGE_PREPATH, BattleExperienceEvent::ExperiencedTimes, frand(), ZoneScript::GetData(), InstanceScript::GetGuidData(), Position::GetOrientation(), Position::GetPosition(), WorldObject::GetTransport(), Map::GetTransport(), InstanceScript::instance, Instance, Unit::m_Events, ScriptedAI::me, OrgrimsHammerTeleportExit, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Unit::SetFacingTo(), Creature::SetHomePosition(), Creature::SetReactState(), Creature::SetTransportHomePosition(), SkybreakerTeleportExit, Slot, SPELL_BATTLE_EXPERIENCE, SPELL_TELEPORT_TO_ENEMY_SHIP, SlotInfo::TargetPosition, TEAM_HORDE, and GameObject::ToTransport().

◆ SetData()

void npc_gunship_boarding_addAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1549 {
1550 if (type == ACTION_SET_SLOT)
1551 {
1552 SetSlotInfo(data);
1555 }
1556 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ ACTION_SET_SLOT
Definition: boss_icecrown_gunship_battle.cpp:196
@ SLOT_MARINE_1
Definition: boss_icecrown_gunship_battle.cpp:277
Definition: boss_icecrown_gunship_battle.cpp:490
void SetSlotInfo(uint32 index)
Definition: boss_icecrown_gunship_battle.cpp:1638

References ACTION_SET_SLOT, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Index, Unit::m_Events, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), SetSlotInfo(), Slot, SLOT_MARINE_1, and SlotInfo::TargetPosition.

◆ SetSlotInfo()

void npc_gunship_boarding_addAI::SetSlotInfo ( uint32  index)
inlineprotected
1639 {
1640 Index = index;
1642 }
SlotInfo const SkybreakerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:300
SlotInfo const OrgrimsHammerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:334

References DATA_TEAMID_IN_INSTANCE, ZoneScript::GetData(), Index, Instance, OrgrimsHammerSlotInfo, SkybreakerSlotInfo, Slot, and TEAM_HORDE.

Referenced by SetData().

◆ UpdateAI()

void npc_gunship_boarding_addAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI, and npc_gunship_boarding_add::npc_gunship_boarding_add_realAI.

1612 {
1613 if (checkTimer <= diff)
1614 {
1615 checkTimer = 1000;
1616 anyValid = false;
1617 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1618 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1619 if (Player* p = itr->GetSource())
1620 if (CanAIAttack(p) && me->IsValidAttackTarget(p))
1621 {
1622 anyValid = true;
1623 me->SetInCombatWith(p);
1624 p->SetInCombatWith(me);
1625 me->AddThreat(p, 0.0f);
1626 }
1627 }
1628 else
1629 checkTimer -= diff;
1630 }
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition: Unit.cpp:13575
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13859
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
bool CanAIAttack(Unit const *target) const override
Definition: boss_icecrown_gunship_battle.cpp:1632

References Unit::AddThreat(), anyValid, MapRefMgr::begin(), CanAIAttack(), checkTimer, MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), Unit::IsValidAttackTarget(), ScriptedAI::me, and Unit::SetInCombatWith().

Referenced by npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), and npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI().

Member Data Documentation

◆ _usedDesperateResolve

bool npc_gunship_boarding_addAI::_usedDesperateResolve
protected

◆ anyValid

◆ checkTimer

uint16 npc_gunship_boarding_addAI::checkTimer
protected

◆ Index

uint32 npc_gunship_boarding_addAI::Index
protected

Referenced by SetData(), and SetSlotInfo().

◆ Instance

◆ Slot

SlotInfo const* npc_gunship_boarding_addAI::Slot
protected