AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_captain_skarloc Struct Reference
Inheritance diagram for boss_captain_skarloc:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_captain_skarloc (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void InitializeAI () override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
bool _spawnedAdds
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_captain_skarloc()

boss_captain_skarloc::boss_captain_skarloc ( Creature creature)
inline
56 {
58 {
60 });
61 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ DATA_CAPTAIN_SKARLOC
Definition: old_hillsbrad.h:31
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:194
TaskScheduler scheduler
Definition: CreatureAI.h:76
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:457
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
SummonList summons
Definition: boss_captain_skarloc.cpp:63

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ InitializeAI()

void boss_captain_skarloc::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

95 {
98 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
99 for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
100 {
101 path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
102 }
104 me->SetImmuneToAll(true);
106 }
std::uint8_t uint8
Definition: Define.h:109
@ WAYPOINTS_COUNT
Definition: boss_captain_skarloc.cpp:42
const Position startPath[WAYPOINTS_COUNT]
Definition: boss_captain_skarloc.cpp:45
@ SKARLOC_MOUNT_MODEL
Definition: old_hillsbrad.h:73
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
virtual void InitializeAI()
Definition: UnitAI.h:204
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition: Unit.cpp:13422
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454

References Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), ScriptedAI::me, Unit::Mount(), MotionMaster::MoveSplinePath(), Unit::SetImmuneToAll(), SKARLOC_MOUNT_MODEL, startPath, and WAYPOINTS_COUNT.

◆ JustDied()

void boss_captain_skarloc::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

206 {
207 _JustDied();
211 }
@ SAY_DEATH
Definition: boss_captain_skarloc.cpp:27
@ DATA_ESCORT_PROGRESS
Definition: old_hillsbrad.h:29
@ DATA_THRALL_ADD_FLAG
Definition: old_hillsbrad.h:36
@ ENCOUNTER_PROGRESS_SKARLOC_KILLED
Definition: old_hillsbrad.h:80
Talk
Definition: hyjal.cpp:82
void _JustDied()
Definition: ScriptedCreature.cpp:614
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ESCORT_PROGRESS, DATA_THRALL_ADD_FLAG, ENCOUNTER_PROGRESS_SKARLOC_KILLED, and SAY_DEATH.

◆ JustEngagedWith()

void boss_captain_skarloc::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

165 {
168 scheduler.Schedule(15s, [this](TaskContext context)
169 {
171 context.Repeat(20s);
172 }).Schedule(6s, [this](TaskContext context)
173 {
174 if (roll_chance_i(33))
175 {
177 }
179 context.Repeat(10s);
180 }).Schedule(20s, [this](TaskContext context)
181 {
183 context.Repeat(30s);
184 }).Schedule(10s, [this](TaskContext context)
185 {
187 context.Repeat(30s);
188 });
189
190 if (IsHeroic())
191 {
192 scheduler.Schedule(1s, [this](TaskContext context)
193 {
195 context.Repeat(20s);
196 });
197 }
198 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_HAMMER_OF_JUSTICE
Definition: boss_captain_skarloc.cpp:34
@ SPELL_CLEANSE
Definition: boss_captain_skarloc.cpp:33
@ SPELL_CONSECRATION
Definition: boss_captain_skarloc.cpp:37
@ SPELL_DEVOTION_AURA
Definition: boss_captain_skarloc.cpp:36
@ SPELL_HOLY_SHIELD
Definition: boss_captain_skarloc.cpp:35
@ SPELL_HOLY_LIGHT
Definition: boss_captain_skarloc.cpp:32
@ SAY_TAUNT
Definition: boss_captain_skarloc.cpp:25
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:627

References TaskContext::Repeat(), roll_chance_i(), SAY_TAUNT, SPELL_CLEANSE, SPELL_CONSECRATION, SPELL_DEVOTION_AURA, SPELL_HAMMER_OF_JUSTICE, SPELL_HOLY_LIGHT, and SPELL_HOLY_SHIELD.

◆ JustSummoned()

void boss_captain_skarloc::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

74 {
75 summons.Summon(summon);
77 {
78 thrall->AI()->JustSummoned(summon);
79 }
80 summon->SetImmuneToAll(true);
81 if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
82 return;
83
84 if (summons.size() == 1)
85 {
86 summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
87 }
88 else
89 {
90 summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
91 }
92 }
@ DATA_THRALL_GUID
Definition: old_hillsbrad.h:37
@ NPC_SKARLOC_MOUNT
Definition: old_hillsbrad.h:60
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
size_type size() const
Definition: ScriptedCreature.h:78
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:112
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References DATA_THRALL_GUID, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_SKARLOC_MOUNT, Unit::SetImmuneToAll(), SummonList::size(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_captain_skarloc::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

201 {
202 Talk(SAY_SLAY);
203 }
@ SAY_SLAY
Definition: boss_captain_skarloc.cpp:26

References SAY_SLAY.

◆ MovementInform()

void boss_captain_skarloc::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109 {
110 if (type != ESCORT_MOTION_TYPE)
111 return;
112
113 if (!_spawnedAdds)
114 {
115 if (id == 1)
116 {
117 me->SummonCreature(NPC_DURNHOLDE_WARDEN, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
118 me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
119 }
120 else if (id == 2)
121 {
122 me->Dismount();
123 me->SetWalk(true);
125 {
126 if (summon)
127 {
128 summon->ToCreature()->SetWalk(true);
129 }
130 });
131 if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
132 {
133 mount->SetImmuneToNPC(true);
134 mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
135 }
136
137 _spawnedAdds = true;
138 }
139 }
140
141 if (me->movespline->Finalized())
142 {
143 Talk(SAY_ENTER, 500ms);
144
146 {
147 me->SetImmuneToAll(false);
150 {
151 if (Creature* adds = summon->ToCreature())
152 {
153 if (adds->GetEntry() != NPC_SKARLOC_MOUNT)
154 {
155 adds->SetImmuneToAll(false);
156 adds->SetInCombatWithZone();
157 }
158 }
159 });
160 }, 8s);
161 }
162 }
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ SAY_ENTER
Definition: boss_captain_skarloc.cpp:24
@ NPC_DURNHOLDE_VETERAN
Definition: old_hillsbrad.h:55
@ NPC_DURNHOLDE_WARDEN
Definition: old_hillsbrad.h:54
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
void DoForAllSummons(std::function< void(WorldObject *)> exec)
Definition: ScriptedCreature.h:140
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
Creature * ToCreature()
Definition: Object.h:202
Definition: Object.h:405
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetOrientation() const
Definition: Position.h:120
Movement::MoveSpline * movespline
Definition: Unit.h:1818
void Dismount()
Definition: Unit.cpp:13481
EventProcessor m_Events
Definition: Unit.h:1792
bool Finalized() const
Definition: MoveSpline.h:116
bool _spawnedAdds
Definition: boss_captain_skarloc.cpp:64

References _spawnedAdds, EventProcessor::AddEventAtOffset(), Unit::Dismount(), SummonList::DoForAllSummons(), ESCORT_MOTION_TYPE, Movement::MoveSpline::Finalized(), Position::GetOrientation(), Unit::m_Events, ScriptedAI::me, Unit::movespline, NPC_DURNHOLDE_VETERAN, NPC_DURNHOLDE_WARDEN, NPC_SKARLOC_MOUNT, SAY_ENTER, Unit::SetImmuneToAll(), Creature::SetInCombatWithZone(), Creature::SetWalk(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, Object::ToCreature(), and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_captain_skarloc::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

67 {
68 _Reset();
70 _spawnedAdds = false;
71 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void _Reset()
Definition: ScriptedCreature.cpp:598

References BossAI::_Reset(), _spawnedAdds, SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void boss_captain_skarloc::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

214 {
215 if (!UpdateVictim())
216 return;
217
218 scheduler.Update(diff);
220 return;
221
223 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References UNIT_STATE_CASTING.

Member Data Documentation

◆ _spawnedAdds

bool boss_captain_skarloc::_spawnedAdds

Referenced by MovementInform(), and Reset().

◆ summons

SummonList boss_captain_skarloc::summons

Referenced by JustSummoned(), MovementInform(), and Reset().