AzeorthCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_retaliation Class Reference
Inheritance diagram for spell_warr_retaliation:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_retaliation)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleEffectProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckProcHandlerDoCheckAfterProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_retaliation::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
864 {
865 if (!eventInfo.GetActor() || !eventInfo.GetProcTarget())
866 {
867 return false;
868 }
869
870 // check attack comes not from behind and warrior is not stunned
871 return GetTarget()->isInFront(eventInfo.GetActor(), M_PI) && !GetTarget()->HasUnitState(UNIT_STATE_STUNNED);
872 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
bool isInFront(WorldObject const *target, float arc=M_PI) const
Definition: Object.cpp:1492
Unit * GetActor()
Definition: Unit.h:858
Unit * GetProcTarget() const
Definition: Unit.h:860
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Unit * GetTarget() const
Definition: SpellScript.cpp:1155

References ProcEventInfo::GetActor(), ProcEventInfo::GetProcTarget(), AuraScript::GetTarget(), Unit::HasUnitState(), WorldObject::isInFront(), and UNIT_STATE_STUNNED.

Referenced by Register().

◆ HandleEffectProc()

void spell_warr_retaliation::HandleEffectProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
875 {
877 GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_WARRIOR_RETALIATION_DAMAGE, true, nullptr, aurEff);
878 }
@ SPELL_WARRIOR_RETALIATION_DAMAGE
Definition: spell_warrior.cpp:50
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void PreventDefaultAction()
Definition: SpellScript.cpp:975

References Unit::CastSpell(), ProcEventInfo::GetProcTarget(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), and SPELL_WARRIOR_RETALIATION_DAMAGE.

Referenced by Register().

◆ PrepareAuraScript()

spell_warr_retaliation::PrepareAuraScript ( spell_warr_retaliation  )
private

◆ Register()

void spell_warr_retaliation::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

881 {
884 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:836
#define AuraCheckProcFn(F)
Definition: SpellScript.h:812
@ EFFECT_0
Definition: SharedDefines.h:30
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:807
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:831
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:863
void HandleEffectProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:874

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleEffectProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_warr_retaliation::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

859 {
861 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_WARRIOR_RETALIATION_DAMAGE, and _SpellScript::ValidateSpellInfo().