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brann_bronzebeard::brann_bronzebeardAI Struct Reference
Inheritance diagram for brann_bronzebeard::brann_bronzebeardAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 brann_bronzebeardAI (Creature *c)
 
void DespawnHeads ()
 
void SwitchHeadVisaul (uint8 headMask, bool activate)
 
void ResetEvent ()
 
void WaypointReached (uint32 id) override
 
void InitializeEvent ()
 
CreatureGetAbedneum ()
 
CreatureGetMarnak ()
 
CreatureGetKaddrak ()
 
void MoveInLineOfSight (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void Reset () override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *cr) override
 
void UpdateEscortAI (uint32 diff) override
 
void SummonCreatures (uint32 entry, uint8 count)
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid AbedneumGUID
 
ObjectGuid MarnakGUID
 
ObjectGuid KaddrakGUID
 
uint8 WaveNum
 
bool TalkEvent
 
uint32 SpeechCount
 
uint32 SpeechPause
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ brann_bronzebeardAI()

brann_bronzebeard::brann_bronzebeardAI::brann_bronzebeardAI ( Creature c)
inline
237 : npc_escortAI(c), summons(me)
238 {
240 }
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: brann_bronzebeard.cpp:244
InstanceScript * pInstance
Definition: brann_bronzebeard.cpp:242

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void brann_bronzebeard::brann_bronzebeardAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

305 {
306 if (damage && pInstance)
308 }
@ DATA_BRANN_ACHIEVEMENT
Definition: halls_of_stone.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_BRANN_ACHIEVEMENT, pInstance, and ZoneScript::SetData().

◆ DespawnHeads()

void brann_bronzebeard::brann_bronzebeardAI::DespawnHeads ( )
inline
254 {
255 Creature* cr;
256 if ((cr = GetAbedneum())) cr->DespawnOrUnsummon();
257 if ((cr = GetMarnak())) cr->DespawnOrUnsummon();
258 if ((cr = GetKaddrak())) cr->DespawnOrUnsummon();
259 SwitchHeadVisaul(0x7, false);
260 }
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Creature * GetKaddrak()
Definition: brann_bronzebeard.cpp:301
Creature * GetMarnak()
Definition: brann_bronzebeard.cpp:300
void SwitchHeadVisaul(uint8 headMask, bool activate)
Definition: brann_bronzebeard.cpp:262
Creature * GetAbedneum()
Definition: brann_bronzebeard.cpp:299

References Creature::DespawnOrUnsummon(), GetAbedneum(), GetKaddrak(), GetMarnak(), and SwitchHeadVisaul().

Referenced by ResetEvent().

◆ DoAction()

void brann_bronzebeard::brann_bronzebeardAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

332 {
333 switch (action)
334 {
336 Start(false, true, ObjectGuid::Empty, 0, true, false);
337 break;
339 {
340 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
341 if (!PlayerList.IsEmpty())
342 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
343 {
344 me->SetFaction(i->GetSource()->GetFaction());
345 break;
346 }
347
348 SetEscortPaused(false);
351 break;
352 }
354 SetEscortPaused(false);
355 ResetEvent();
357 break;
360 me->Yell("Don't worry! Ol' Brann's got yer back! Keep that metal monstrosity busy, and I'll see if I can't sweet talk this machine into helping ye!", LANG_UNIVERSAL);
361 me->PlayDirectSound(14274);
362 SetEscortPaused(false);
363 break;
365 me->Yell("Loken? That's downright bothersome... We might've neutralized the iron dwarves, but I'd lay odds there's another machine somewhere else churnin' out a whole mess o' these iron vrykul!", LANG_UNIVERSAL);
366 me->PlayDirectSound(14278);
367 events.ScheduleEvent(EVENT_END, 14000);
368 break;
370 RemoveEscortState(0x7); // all states
371 me->SetHomePosition(1077.41f, 474.16f, 207.8f, 2.70526f);
372 me->UpdatePosition(1077.41f, 474.16f, 207.9f, 2.70526f, true);
374 Reset();
375 break;
377 Start(false, true, ObjectGuid::Empty, 0, true, false);
378 SetNextWaypoint(20, false);
379 ResetEvent();
381 break;
382 case ACTION_OPEN_DOOR:
384 door->SetGoState(GO_STATE_ACTIVE);
385 SetEscortPaused(false);
386 me->RemoveAura(58506);
387 break;
388 }
389 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
events
Definition: boss_sartura.cpp:43
@ ACTION_WIPE_START
Definition: brann_bronzebeard.cpp:74
@ ACTION_START_EVENT
Definition: brann_bronzebeard.cpp:68
@ ACTION_OPEN_DOOR
Definition: brann_bronzebeard.cpp:75
@ ACTION_START_SJONNIR_FIGHT
Definition: brann_bronzebeard.cpp:71
@ ACTION_ENTEREVADEMODE
Definition: brann_bronzebeard.cpp:73
@ ACTION_START_TRIBUNAL
Definition: brann_bronzebeard.cpp:69
@ ACTION_GO_TO_SJONNIR
Definition: brann_bronzebeard.cpp:70
@ ACTION_SJONNIR_DEAD
Definition: brann_bronzebeard.cpp:72
@ EVENT_END
Definition: brann_bronzebeard.cpp:90
@ GO_SJONNIR_DOOR
Definition: halls_of_stone.h:50
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void RemoveEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:111
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
bool SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation)
Definition: ScriptedEscortAI.cpp:535
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2853
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
virtual void Yell(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21311
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void Reset() override
Definition: brann_bronzebeard.cpp:310
void ResetEvent()
Definition: brann_bronzebeard.cpp:281
void InitializeEvent()
Definition: brann_bronzebeard.cpp:615

References ACTION_ENTEREVADEMODE, ACTION_GO_TO_SJONNIR, ACTION_OPEN_DOOR, ACTION_SJONNIR_DEAD, ACTION_START_EVENT, ACTION_START_SJONNIR_FIGHT, ACTION_START_TRIBUNAL, ACTION_WIPE_START, MapRefMgr::begin(), ObjectGuid::Empty, MapRefMgr::end(), EVENT_END, FACTION_FRIENDLY, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, InitializeEvent(), LinkedListHead::IsEmpty(), LANG_UNIVERSAL, ScriptedAI::me, pInstance, WorldObject::PlayDirectSound(), Unit::RemoveAura(), npc_escortAI::RemoveEscortState(), Unit::ReplaceAllNpcFlags(), Reset(), ResetEvent(), npc_escortAI::SetEscortPaused(), Unit::SetFaction(), Creature::SetHomePosition(), npc_escortAI::SetNextWaypoint(), npc_escortAI::Start(), Unit::StopMovingOnCurrentPos(), UNIT_NPC_FLAG_NONE, Unit::UpdatePosition(), and Unit::Yell().

◆ GetAbedneum()

Creature * brann_bronzebeard::brann_bronzebeardAI::GetAbedneum ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
ObjectGuid AbedneumGUID
Definition: brann_bronzebeard.cpp:245

References AbedneumGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by DespawnHeads(), and UpdateEscortAI().

◆ GetKaddrak()

Creature * brann_bronzebeard::brann_bronzebeardAI::GetKaddrak ( )
inline
ObjectGuid KaddrakGUID
Definition: brann_bronzebeard.cpp:247

References ObjectAccessor::GetCreature(), KaddrakGUID, and ScriptedAI::me.

Referenced by DespawnHeads(), and UpdateEscortAI().

◆ GetMarnak()

Creature * brann_bronzebeard::brann_bronzebeardAI::GetMarnak ( )
inline
ObjectGuid MarnakGUID
Definition: brann_bronzebeard.cpp:246

References ObjectAccessor::GetCreature(), MarnakGUID, and ScriptedAI::me.

Referenced by DespawnHeads(), and UpdateEscortAI().

◆ InitializeEvent()

void brann_bronzebeard::brann_bronzebeardAI::InitializeEvent ( )
616{
617 Creature* cr = nullptr;
618 if ((cr = me->SummonCreature(NPC_KADDRAK, 923.7f, 326.9f, 219.5f, 2.1f, TEMPSUMMON_TIMED_DESPAWN, 580000)))
619 {
621 KaddrakGUID = cr->GetGUID();
622 }
623 if ((cr = me->SummonCreature(NPC_MARNAK, 895.974f, 363.571f, 219.337f, 5.5f, TEMPSUMMON_TIMED_DESPAWN, 580000)))
624 {
626 MarnakGUID = cr->GetGUID();
627 }
628 if ((cr = me->SummonCreature(NPC_ABEDNEUM, 892.25f, 331.25f, 223.86f, 0.6f, TEMPSUMMON_TIMED_DESPAWN, 580000)))
629 {
631 AbedneumGUID = cr->GetGUID();
632 }
633
634 TalkEvent = true;
635
636 events.Reset();
637 events.ScheduleEvent(EVENT_SUMMON_MONSTERS, 21s);
638 events.ScheduleEvent(EVENT_KADDRAK_HEAD, 20s);
639 events.ScheduleEvent(EVENT_MARNAK_HEAD, 105s);
640 events.ScheduleEvent(EVENT_ABEDNEUM_HEAD, 205s);
641 events.ScheduleEvent(EVENT_TRIBUNAL_END, 315s);
642
643 // Viusals
644 events.ScheduleEvent(EVENT_KADDRAK_VISUAL, 20s);
645 events.ScheduleEvent(EVENT_MARNAK_VISUAL, 105s);
646 events.ScheduleEvent(EVENT_ABEDNEUM_VISUAL, 205s);
647}
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ EVENT_MARNAK_VISUAL
Definition: brann_bronzebeard.cpp:92
@ EVENT_ABEDNEUM_VISUAL
Definition: brann_bronzebeard.cpp:93
@ EVENT_ABEDNEUM_HEAD
Definition: brann_bronzebeard.cpp:86
@ EVENT_TRIBUNAL_END
Definition: brann_bronzebeard.cpp:88
@ EVENT_SUMMON_MONSTERS
Definition: brann_bronzebeard.cpp:87
@ EVENT_KADDRAK_VISUAL
Definition: brann_bronzebeard.cpp:91
@ EVENT_MARNAK_HEAD
Definition: brann_bronzebeard.cpp:85
@ EVENT_KADDRAK_HEAD
Definition: brann_bronzebeard.cpp:84
@ NPC_KADDRAK
Definition: halls_of_stone.h:59
@ NPC_MARNAK
Definition: halls_of_stone.h:60
@ NPC_ABEDNEUM
Definition: halls_of_stone.h:61
void SetInCombatWithZone()
Definition: Creature.cpp:2723
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
bool TalkEvent
Definition: brann_bronzebeard.cpp:250

References AbedneumGUID, EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_SUMMON_MONSTERS, EVENT_TRIBUNAL_END, Object::GetGUID(), KaddrakGUID, MarnakGUID, ScriptedAI::me, NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, Creature::SetInCombatWithZone(), WorldObject::SummonCreature(), TalkEvent, and TEMPSUMMON_TIMED_DESPAWN.

Referenced by DoAction().

◆ JustDied()

void brann_bronzebeard::brann_bronzebeardAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

598 {
599 ResetEvent();
600 if(pInstance)
601 {
603 {
604 brann->setDeathState(JUST_DIED);
605 brann->Respawn();
606 brann->AI()->DoAction(5);
607 }
610 }
611 }
@ JUST_DIED
Definition: Unit.h:317
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
@ BOSS_TRIBUNAL_OF_AGES
Definition: halls_of_stone.h:31
@ NPC_BRANN
Definition: halls_of_stone.h:63
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References BOSS_TRIBUNAL_OF_AGES, DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), JUST_DIED, ScriptedAI::me, NOT_STARTED, NPC_BRANN, pInstance, ResetEvent(), and ZoneScript::SetData().

◆ JustSummoned()

void brann_bronzebeard::brann_bronzebeardAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

392 {
393 if (cr->GetEntry() == NPC_ABEDNEUM || cr->GetEntry() == NPC_KADDRAK || cr->GetEntry() == NPC_MARNAK)
394 cr->SetCanFly(true);
395 else
396 summons.Summon(cr);
397 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, Creature::SetCanFly(), SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void brann_bronzebeard::brann_bronzebeardAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

303{ }

◆ Reset()

void brann_bronzebeard::brann_bronzebeardAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

311 {
312 RemoveEscortState(0x7); // all states
313 SetDespawnAtFar(false);
314 SetDespawnAtEnd(false);
315 ResetEvent();
316
320
321 if(pInstance)
322 {
325
328 }
329 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ BRANN_BRONZEBEARD
Definition: halls_of_stone.h:33
@ BOSS_SJONNIR
Definition: halls_of_stone.h:32
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:89

References BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, DATA_BRANN_ACHIEVEMENT, DONE, FACTION_FRIENDLY, ZoneScript::GetData(), ScriptedAI::me, pInstance, REACT_PASSIVE, npc_escortAI::RemoveEscortState(), Unit::ReplaceAllNpcFlags(), ResetEvent(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetDespawnAtFar(), Unit::SetFaction(), Creature::SetReactState(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by DoAction().

◆ ResetEvent()

void brann_bronzebeard::brann_bronzebeardAI::ResetEvent ( )
inline
282 {
284 tribunal->SetGoState(GO_STATE_READY);
285
286 events.Reset();
288 DespawnHeads();
289
290 WaveNum = 0;
291 SpeechCount = 0;
292 SpeechPause = 0;
293 TalkEvent = false;
294 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_TRIBUNAL_CONSOLE
Definition: halls_of_stone.h:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DespawnHeads()
Definition: brann_bronzebeard.cpp:253
uint32 SpeechPause
Definition: brann_bronzebeard.cpp:251
uint32 SpeechCount
Definition: brann_bronzebeard.cpp:251
uint8 WaveNum
Definition: brann_bronzebeard.cpp:248

References SummonList::DespawnAll(), DespawnHeads(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_TRIBUNAL_CONSOLE, ScriptedAI::me, pInstance, SpeechCount, SpeechPause, summons, TalkEvent, and WaveNum.

Referenced by DoAction(), JustDied(), Reset(), and UpdateEscortAI().

◆ SummonCreatures()

void brann_bronzebeard::brann_bronzebeardAI::SummonCreatures ( uint32  entry,
uint8  count 
)
inline
584 {
585 for (int i = 0; i < count; ++i)
586 {
587 Creature* cr = me->SummonCreature(entry, 946.5971f + urand(0, 6), 383.5330f + urand(0, 6), 205.9943f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
588 if(cr)
589 {
590 cr->AI()->AttackStart(me);
591 cr->AddThreat(me, 100.0f);
593 }
594 }
595 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
CreatureAI * AI() const
Definition: Creature.h:135
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), ScriptedAI::me, Creature::SetInCombatWithZone(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateEscortAI().

◆ SwitchHeadVisaul()

void brann_bronzebeard::brann_bronzebeardAI::SwitchHeadVisaul ( uint8  headMask,
bool  activate 
)
inline
263 {
264 if (!pInstance)
265 return;
266
267 GameObject* go = nullptr;
268 if (headMask & 0x1) // Kaddrak
270 activate ? go->SendCustomAnim(0) : go->SetGoState(GO_STATE_READY);
271
272 if (headMask & 0x2) // Marnak
274 activate ? go->SendCustomAnim(0) : go->SetGoState(GO_STATE_READY);
275
276 if (headMask & 0x4) // Abedneum
278 activate ? go->SendCustomAnim(0) : go->SetGoState(GO_STATE_READY);
279 }
@ GO_ABEDNEUM
Definition: halls_of_stone.h:47
@ GO_KADDRAK
Definition: halls_of_stone.h:45
@ GO_MARNAK
Definition: halls_of_stone.h:46
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
void SendCustomAnim(uint32 anim)
Definition: GameObject.cpp:2138
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298

References Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_ABEDNEUM, GO_KADDRAK, GO_MARNAK, GO_STATE_READY, ScriptedAI::me, pInstance, GameObject::SendCustomAnim(), and GameObject::SetGoState().

Referenced by DespawnHeads(), and UpdateEscortAI().

◆ UpdateEscortAI()

void brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

400 {
401 events.Update(diff);
402 switch (events.ExecuteEvent())
403 {
405 {
406 SwitchHeadVisaul(0x1, true);
407 break;
408 }
410 {
411 SwitchHeadVisaul(0x2, true);
412 break;
413 }
415 {
416 SwitchHeadVisaul(0x4, true);
417 break;
418 }
419 case EVENT_KADDRAK_HEAD: // First
420 {
421 if (Creature* kaddrak = GetKaddrak())
422 {
423 if (Player* plr = SelectTargetFromPlayerList(100.0f))
425 }
426
427 events.RescheduleEvent(EVENT_KADDRAK_SWITCH_EYE, 1500ms);
428 events.Repeat(2s, 4s);
429 break;
430 }
432 {
433 if (Creature* kaddrak = GetKaddrak())
434 {
435 if (urand(0, 1))
436 kaddrak->UpdatePosition(927.9f, 330.9f, 219.4f, 2.4f, true);
437 else
438 kaddrak->UpdatePosition(923.7f, 326.9f, 219.5f, 2.1f, true);
439
440 kaddrak->StopMovingOnCurrentPos();
441 }
442
443 break;
444 }
445 case EVENT_MARNAK_HEAD: // Second
446 {
447 if (Creature* marnak = GetMarnak())
448 {
449 if (Creature* cr = me->SummonCreature(NPC_DARK_MATTER_TRIGGER, marnak->GetPositionX(), marnak->GetPositionY(), marnak->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 7000))
450 {
451 cr->CastSpell(cr, SPELL_DARK_MATTER_VISUAL, true);
452 if (Player* plr = SelectTargetFromPlayerList(100.0f))
453 {
454 float speed = me->GetDistance(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ()) / (4000.0f * 0.001f);
455 cr->MonsterMoveWithSpeed(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), speed);
456 }
457 }
458 }
459 events.Repeat(20s);
460 break;
461 }
462 case EVENT_ABEDNEUM_HEAD: // Third
463 {
464 if (GetAbedneum())
465 {
466 Player* plr = SelectTargetFromPlayerList(100.0f);
467 if (!plr)
468 break;
469
471 {
472 // summon another abedneum to create double beam, despawn just after trigger despawn
473 me->SummonCreature(NPC_ABEDNEUM, 897.0f, 326.9f, 223.5f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 12000);
475 }
476 }
477 events.Repeat(30s);
478 break;
479 }
481 {
482 uint32 Time = 45000 - (2500 * WaveNum);
484 if (WaveNum > 2)
486 if (WaveNum > 5)
488
489 WaveNum++;
490 events.RepeatEvent(Time);
491 break;
492 }
494 {
495 // Has to be here!
496 events.Reset();
497 //DespawnHeads();
499
500 if (pInstance)
501 {
504 me->CastSpell(me, 59046, true); // credit
505 }
506
508
509 // Spawn Chest and quest credit
510 if (Player* plr = SelectTargetFromPlayerList(200.0f))
511 {
512 if (GameObject* go = plr->SummonGameObject((IsHeroic() ? GO_TRIBUNAL_CHEST_H : GO_TRIBUNAL_CHEST), 880.406f, 345.164f, 203.706f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0))
513 {
514 plr->RemoveGameObject(go, false);
515 go->SetLootMode(1);
516 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
517 }
518
520 }
521
522 events.ScheduleEvent(EVENT_GO_TO_SJONNIR, 279s);
523 break;
524 }
526 {
528 door->SetGoState(GO_STATE_ACTIVE);
529 SetEscortPaused(false);
530 ResetEvent();
532 break;
533 }
534 case EVENT_END:
535 {
536 events.Reset();
537 if (pInstance)
539
541 me->Yell("I'll use the forge to make batches o' earthen to stand guard... But our greatest challenge still remains: find and stop Loken!", LANG_UNIVERSAL);
542 me->PlayDirectSound(14279);
543 break;
544 }
545 }
546
547 if (TalkEvent)
548 {
549 SpeechPause += diff;
551 {
552 Creature* cs = nullptr;
553 switch (Conversation[SpeechCount].creature)
554 {
555 case NPC_BRANN:
556 cs = me;
557 break;
558 case NPC_ABEDNEUM:
559 cs = GetAbedneum();
560 break;
561 case NPC_KADDRAK:
562 cs = GetKaddrak();
563 break;
564 case NPC_MARNAK:
565 cs = GetMarnak();
566 break;
567 }
568
569 if (cs)
570 {
573 }
574
575 if (SpeechCount < 38)
577 else
578 TalkEvent = false;
579 }
580 }
581 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_SEARING_GAZE
Definition: brann_bronzebeard.cpp:49
@ QUEST_HALLS_OF_STONE
Definition: brann_bronzebeard.cpp:78
@ SPELL_GLARE_OF_THE_TRIBUNAL
Definition: brann_bronzebeard.cpp:44
@ SPELL_SEARING_GAZE_H
Definition: brann_bronzebeard.cpp:50
@ SPELL_DARK_MATTER_VISUAL
Definition: brann_bronzebeard.cpp:46
@ SPELL_GLARE_OF_THE_TRIBUNAL_H
Definition: brann_bronzebeard.cpp:45
@ NPC_DARK_RUNE_STORMCALLER
Definition: brann_bronzebeard.cpp:35
@ NPC_SEARING_GAZE_TRIGGER
Definition: brann_bronzebeard.cpp:38
@ NPC_DARK_MATTER_TRIGGER
Definition: brann_bronzebeard.cpp:37
@ NPC_IRON_GOLEM_CUSTODIAN
Definition: brann_bronzebeard.cpp:36
@ NPC_DARK_RUNE_PROTECTOR
Definition: brann_bronzebeard.cpp:34
@ EVENT_KADDRAK_SWITCH_EYE
Definition: brann_bronzebeard.cpp:94
@ EVENT_GO_TO_SJONNIR
Definition: brann_bronzebeard.cpp:89
static Yells Conversation[]
Definition: brann_bronzebeard.cpp:116
@ GO_TRIBUNAL_CHEST
Definition: halls_of_stone.h:51
@ GO_TRIBUNAL_CHEST_H
Definition: halls_of_stone.h:52
GameObjectFlags
Definition: SharedDefines.h:1574
bool IsHeroic() const
Definition: ScriptedCreature.h:379
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1802
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 timer
Definition: brann_bronzebeard.cpp:113
void SummonCreatures(uint32 entry, uint8 count)
Definition: brann_bronzebeard.cpp:583

References BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, Unit::CastSpell(), Conversation, SummonList::DespawnAll(), DONE, ScriptedAI::DUNGEON_MODE(), EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_END, EVENT_GO_TO_SJONNIR, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_SWITCH_EYE, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_SUMMON_MONSTERS, EVENT_TRIBUNAL_END, GetAbedneum(), WorldObject::GetDistance(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GetKaddrak(), GetMarnak(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, GO_TRIBUNAL_CHEST, GO_TRIBUNAL_CHEST_H, ScriptedAI::IsHeroic(), LANG_UNIVERSAL, ScriptedAI::me, NPC_ABEDNEUM, NPC_BRANN, NPC_DARK_MATTER_TRIGGER, NPC_DARK_RUNE_PROTECTOR, NPC_DARK_RUNE_STORMCALLER, NPC_IRON_GOLEM_CUSTODIAN, NPC_KADDRAK, NPC_MARNAK, NPC_SEARING_GAZE_TRIGGER, pInstance, WorldObject::PlayDirectSound(), QUEST_HALLS_OF_STONE, Unit::ReplaceAllNpcFlags(), ResetEvent(), ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), SpeechCount, SpeechPause, SPELL_DARK_MATTER_VISUAL, SPELL_GLARE_OF_THE_TRIBUNAL, SPELL_GLARE_OF_THE_TRIBUNAL_H, SPELL_SEARING_GAZE, SPELL_SEARING_GAZE_H, WorldObject::SummonCreature(), SummonCreatures(), WorldObject::SummonGameObject(), summons, SwitchHeadVisaul(), TalkEvent, TEMPSUMMON_TIMED_DESPAWN, Yells::timer, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_QUESTGIVER, urand(), WaveNum, and Unit::Yell().

◆ WaypointReached()

void brann_bronzebeard::brann_bronzebeardAI::WaypointReached ( uint32  id)
overridevirtual

Implements npc_escortAI.

650{
651 switch (id)
652 {
653 // Stop before stairs and ask to start
654 case 9:
655 SetEscortPaused(true);
657 if (pInstance)
659
660 break;
661 // In front of Console
662 case 11:
663 SetEscortPaused(true);
664 if(pInstance)
665 {
668 tribunal->SetGoState(GO_STATE_ACTIVE);
669 }
670 break;
671 // Before Sjonnir's door
672 case 27:
673 SetEscortPaused(true);
674 if(pInstance)
675 {
679 cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
680 me->SetOrientation(3.132660f);
681 DoCast(me, 58506, false);
682 }
683 break;
684 case 28:
685 SetEscortPaused(true);
686 break;
687 case 29:
688 SetEscortPaused(true);
690 if (pInstance)
692 console->SetGoState(GO_STATE_ACTIVE);
693
694 break;
695 }
696}
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ NPC_SJONNIR
Definition: halls_of_stone.h:62
@ GO_SJONNIR_CONSOLE
Definition: halls_of_stone.h:49
@ EMOTE_STATE_USE_STANDING
Definition: SharedDefines.h:1916
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetOrientation(float orientation)
Definition: Position.h:112

References BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, EMOTE_STATE_USE_STANDING, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), GO_SJONNIR_CONSOLE, GO_STATE_ACTIVE, GO_TRIBUNAL_CONSOLE, IN_PROGRESS, NPC_SJONNIR, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ AbedneumGUID

ObjectGuid brann_bronzebeard::brann_bronzebeardAI::AbedneumGUID

Referenced by GetAbedneum(), and InitializeEvent().

◆ events

EventMap brann_bronzebeard::brann_bronzebeardAI::events

◆ KaddrakGUID

ObjectGuid brann_bronzebeard::brann_bronzebeardAI::KaddrakGUID

Referenced by GetKaddrak(), and InitializeEvent().

◆ MarnakGUID

ObjectGuid brann_bronzebeard::brann_bronzebeardAI::MarnakGUID

Referenced by GetMarnak(), and InitializeEvent().

◆ pInstance

InstanceScript* brann_bronzebeard::brann_bronzebeardAI::pInstance

◆ SpeechCount

uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechCount

Referenced by ResetEvent(), and UpdateEscortAI().

◆ SpeechPause

uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechPause

Referenced by ResetEvent(), and UpdateEscortAI().

◆ summons

SummonList brann_bronzebeard::brann_bronzebeardAI::summons

◆ TalkEvent

bool brann_bronzebeard::brann_bronzebeardAI::TalkEvent

◆ WaveNum

uint8 brann_bronzebeard::brann_bronzebeardAI::WaveNum

Referenced by ResetEvent(), and UpdateEscortAI().