166 {
168
171 if (pInstance)
172 {
174 switch (brann)
175 {
176 case 1:
178 break;
179 case 2:
181 break;
182 case 3:
184 break;
185 case 4:
187 break;
188 case 5:
190 break;
191 default:
192 break;
193 }
194 }
196 return true;
197 }
std::uint32_t uint32
Definition: Define.h:108
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
#define GOSSIP_ITEM_3
Definition: brann_bronzebeard.cpp:28
#define GOSSIP_ITEM_2
Definition: brann_bronzebeard.cpp:27
#define GOSSIP_ITEM_1
Definition: brann_bronzebeard.cpp:26
#define GOSSIP_ITEM_4
Definition: brann_bronzebeard.cpp:29
#define TEXT_ID_START
Definition: brann_bronzebeard.cpp:30
@ BRANN_BRONZEBEARD
Definition: halls_of_stone.h:33
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition: PlayerQuest.cpp:2096
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition: PlayerGossip.cpp:31
Definition: InstanceScript.h:140
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52