438 {
439 float x = 0.0f, y = 0.0f, z = 0.0f;
440
442 return false;
443
444 uint32 triggerId = trigger->entry;
446 return false;
447
448 switch (triggerId)
449 {
451 x = 3044.176f;
452 y = 3610.692f;
453 z = 143.61f;
454 break;
456 x = 3114.87f;
457 y = 3687.619f;
458 z = 143.62f;
459 break;
461 x = 3017.79f;
462 y = 3746.806f;
463 z = 144.27f;
464 break;
466 x = 2950.63f;
467 y = 3719.905f;
468 z = 143.33f;
469 break;
470 }
471
475 return false;
476 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ SUMMON_COOLDOWN
Definition: areatrigger_scripts.cpp:421
@ NPC_SPOTLIGHT
Definition: areatrigger_scripts.cpp:420
@ SPELL_A52_NEURALYZER
Definition: areatrigger_scripts.cpp:419
Seconds GetGameTime()
Definition: GameTime.cpp:38
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
bool IsAlive() const
Definition: Unit.h:1822