AzerothCore 3.3.5a
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instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript Struct Reference
Inheritance diagram for instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_serpentshrine_cavern_InstanceMapScript (Map *map)
 
void Initialize () override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnCreatureCreate (Creature *creature) override
 
void SetData (uint32 type, uint32) override
 
uint32 GetData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid ShieldGeneratorGUID [4]
 
int32 AliveKeepersCount
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_serpentshrine_cavern_InstanceMapScript()

instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::instance_serpentshrine_cavern_InstanceMapScript ( Map map)
inline
57: InstanceScript(map) { }
Definition: InstanceScript.h:141

Member Function Documentation

◆ GetData()

uint32 instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

154 {
155 if (type == DATA_ALIVE_KEEPERS)
156 return AliveKeepersCount;
157
158 return 0;
159 }
@ DATA_ALIVE_KEEPERS
Definition: serpent_shrine.h:45
int32 AliveKeepersCount
Definition: instance_serpent_shrine.cpp:163

References AliveKeepersCount, and DATA_ALIVE_KEEPERS.

◆ Initialize()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

60 {
66
68 }
#define DataHeader
Definition: blackrock_depths.h:23
@ MAX_ENCOUNTERS
Definition: deadmines.h:30
ObjectData const creatureData[]
Definition: instance_serpent_shrine.cpp:34
MinionData const minionData[]
Definition: instance_serpent_shrine.cpp:42
DoorData const doorData[]
Definition: instance_serpent_shrine.cpp:26
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:271
void LoadMinionData(MinionData const *data)
Definition: InstanceScript.cpp:148
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172

References AliveKeepersCount, creatureData, DataHeader, doorData, InstanceScript::LoadDoorData(), InstanceScript::LoadMinionData(), InstanceScript::LoadObjectData(), MAX_ENCOUNTERS, minionData, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

◆ OnCreatureCreate()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

99 {
100 switch (creature->GetEntry())
101 {
104 if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
105 AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit...
106 break;
108 creature->GetMotionMaster()->MoveRandom(50.0f);
109 break;
115 vashj->AI()->JustSummoned(creature);
116 break;
117 default:
118 break;
119 }
121 }
@ NPC_CYCLONE_KARATHRESS
Definition: serpent_shrine.h:55
@ NPC_ENCHANTED_ELEMENTAL
Definition: serpent_shrine.h:66
@ NPC_TAINTED_ELEMENTAL
Definition: serpent_shrine.h:69
@ NPC_COILFANG_PRIESTESS
Definition: serpent_shrine.h:64
@ NPC_COILFANG_ELITE
Definition: serpent_shrine.h:67
@ NPC_COILFANG_SHATTERER
Definition: serpent_shrine.h:63
@ NPC_COILFANG_STRIDER
Definition: serpent_shrine.h:68
@ DATA_LADY_VASHJ
Definition: serpent_shrine.h:40
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool IsAlive() const
Definition: Unit.h:1822
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:57
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
void MoveRandom(float wanderDistance=0.0f)
Definition: MotionMaster.cpp:239

References AliveKeepersCount, DATA_LADY_VASHJ, InstanceScript::GetCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Unit::IsAlive(), MotionMaster::MoveRandom(), NPC_COILFANG_ELITE, NPC_COILFANG_PRIESTESS, NPC_COILFANG_SHATTERER, NPC_COILFANG_STRIDER, NPC_CYCLONE_KARATHRESS, NPC_ENCHANTED_ELEMENTAL, NPC_TAINTED_ELEMENTAL, and InstanceScript::OnCreatureCreate().

◆ OnGameObjectCreate()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

84 {
85 switch (go->GetEntry())
86 {
92 break;
93 }
94
96 }
@ GO_SHIELD_GENERATOR2
Definition: serpent_shrine.h:78
@ GO_SHIELD_GENERATOR1
Definition: serpent_shrine.h:77
@ GO_SHIELD_GENERATOR3
Definition: serpent_shrine.h:79
@ GO_SHIELD_GENERATOR4
Definition: serpent_shrine.h:80
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void OnGameObjectCreate(GameObject *go) override
Definition: InstanceScript.cpp:69
ObjectGuid ShieldGeneratorGUID[4]
Definition: instance_serpent_shrine.cpp:162

References Object::GetEntry(), Object::GetGUID(), GO_SHIELD_GENERATOR1, GO_SHIELD_GENERATOR2, GO_SHIELD_GENERATOR3, GO_SHIELD_GENERATOR4, InstanceScript::OnGameObjectCreate(), and ShieldGeneratorGUID.

◆ SetBossState()

bool instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

71 {
72 if (!InstanceScript::SetBossState(type, state))
73 return false;
74
75 if (type == DATA_LADY_VASHJ)
76 for (uint8 i = 0; i < 4; ++i)
78 gobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
79
80 return true;
81 }
std::uint8_t uint8
Definition: Define.h:110
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
Definition: GameObject.h:122
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
Map * instance
Definition: InstanceScript.h:147
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312

References DATA_LADY_VASHJ, Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, InstanceScript::SetBossState(), and ShieldGeneratorGUID.

Referenced by SetData().

◆ SetData()

void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

124 {
125 switch (type)
126 {
129 break;
132 break;
136 break;
139 {
140 for (auto const& shieldGuid : ShieldGeneratorGUID)
141 {
142 if (GameObject* gobject = instance->GetGameObject(shieldGuid))
143 {
144 gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
145 vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
146 }
147 }
148 }
149 break;
150 }
151 }
@ DONE
Definition: InstanceScript.h:60
@ NOT_STARTED
Definition: InstanceScript.h:57
@ DATA_PLATFORM_KEEPER_RESPAWNED
Definition: serpent_shrine.h:43
@ DATA_PLATFORM_KEEPER_DIED
Definition: serpent_shrine.h:44
@ DATA_ACTIVATE_SHIELD
Definition: serpent_shrine.h:47
@ DATA_BRIDGE_EMERGED
Definition: serpent_shrine.h:39
@ DATA_BRIDGE_ACTIVATED
Definition: serpent_shrine.h:46
bool SetBossState(uint32 type, EncounterState state) override
Definition: instance_serpent_shrine.cpp:70

References AliveKeepersCount, DATA_ACTIVATE_SHIELD, DATA_BRIDGE_ACTIVATED, DATA_BRIDGE_EMERGED, DATA_LADY_VASHJ, DATA_PLATFORM_KEEPER_DIED, DATA_PLATFORM_KEEPER_RESPAWNED, DONE, InstanceScript::GetCreature(), Map::GetGameObject(), GO_FLAG_NOT_SELECTABLE, InstanceScript::instance, NOT_STARTED, SetBossState(), and ShieldGeneratorGUID.

Member Data Documentation

◆ AliveKeepersCount

int32 instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::AliveKeepersCount
private

◆ ShieldGeneratorGUID

ObjectGuid instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::ShieldGeneratorGUID[4]
private